Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
1c9dbc3c36
- converted the basic savegame loader so that all remnant of FArchive have been removed now.
2016-09-22 00:18:31 +02:00
Christoph Oelckers
88c27e2cc0
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
...
- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
ac3c00883d
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
Christoph Oelckers
810ef8f775
- save global savegame data to JSON as well.
...
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Christoph Oelckers
dbea80e943
- put savegame extension in version.h
2016-09-21 09:06:04 +02:00
Christoph Oelckers
67239cd623
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
...
This is so that PNGs can be written to memory, not just to an external file. stdio's FILE cannot be easily redirected but a C++ class can.
The writer is very simple and primitive right now, allowing no seeking, but for the job at hand it is sufficient.
Note that large parts of savegame creation have been disabled, because they are about to be rewritten and it makes no sense to adjust them all before.
2016-09-21 09:01:12 +02:00
Rachael Alexanderson
eeb4cbdfbc
Merge http://github.com/rheit/zdoom
2016-09-21 01:47:36 -04:00
raa-eruanna
d9e60644b1
Some Linux SDL fixes. Will have to do this for Mac, later, too.
2016-09-21 01:08:00 -04:00
Braden Obrzut
8aa09768f0
- Fixed: Memory(Array)Reader's seek range didn't include the end of file. Since GetLength exists this is inconsequential for ZDoom, but still incorrect.
2016-09-20 21:23:37 -04:00
Magnus Norddahl
b6c64416be
Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
2016-09-21 02:04:56 +02:00
Christoph Oelckers
075e98c967
- use FCompressedBuffer to store level snapshots. FCompressedMemFile has been removed.
2016-09-21 01:48:23 +02:00
Christoph Oelckers
da83d9e2bd
- converted player serializer and everything it needs.
...
This means that everything belonging to the level snapshot will be generated in the JSON output.
2016-09-21 01:18:29 +02:00
Christoph Oelckers
3a1191281f
- some preparations for converting the player serialization code.
...
- converted sound and canvas texture serialization.
- refactored file_zip, so that it can be used to load loose zip files and extract their compressed data directly.
- added handling to FSerializer to generate and consume compressed Zip file entries.
If all goes well this will allow saving savegames as Zips when the rework is done, which will make analyzing them a lot easier.
2016-09-20 23:13:12 +02:00
Christoph Oelckers
970c168b13
- re-added serialization of treanslations.
...
- removed more dead code.
2016-09-20 19:45:32 +02:00
Christoph Oelckers
e101014432
- converted the user variable serializer.
2016-09-20 18:27:47 +02:00
Christoph Oelckers
e41296a64d
- added some separators to dobject.cpp
...
- added restore code for subsector automap info.
2016-09-20 13:30:31 +02:00
Christoph Oelckers
f3e8c7c241
- fixed incomplete hudmessage serialization.
...
- fixed a few errors in the ACS module serializer.
- reordered a few things to how they were in the old code.
- optimized serialization of the level.Scrolls array to happen within the sector. This is to allow skipping 0-entries which normally constitute the vast majority of them.
2016-09-20 13:21:41 +02:00
Christoph Oelckers
cf1e6d5275
- converted FBehavior::StaticSerializeModuleStates.
...
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
42e38f6cc1
- more cleanup to reduce references to FArchive.
2016-09-20 10:59:48 +02:00
Christoph Oelckers
af6404f763
- all DObjects converted.
...
- cleaned out some old cruft that's no longer needed.
2016-09-20 10:27:53 +02:00
Christoph Oelckers
daf43f9d35
- added polyobject serializer.
...
- added sanity checks to prevent a savegame from being loaded with an incompatible map
- refactored a few things to simplify serialization.
- started work on main level serializer function.
2016-09-20 09:11:13 +02:00
Magnus Norddahl
24f748da03
Add gbuffer pass support to FShaderManager and FRenderState
2016-09-20 02:57:57 +02:00
Christoph Oelckers
ab43e0c8cb
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
Magnus Norddahl
77233f2f65
Merge remote-tracking branch 'upstream/master' into truecolor
...
# Conflicts:
# src/v_video.cpp
2016-09-19 23:55:15 +02:00
Christoph Oelckers
a5000ead4c
- another batch.
2016-09-19 19:58:04 +02:00
Christoph Oelckers
e89d072abc
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
Christoph Oelckers
340c7795f3
- clean out the dump. It's not like this branch is ever going zo be used for saving with the old code anyway. Only the stuff needed to not make it crash or fail on compilation is kept.
2016-09-19 16:10:25 +02:00
Christoph Oelckers
88eab9d1f9
- And another batch of serializers.
2016-09-19 15:07:53 +02:00
Christoph Oelckers
a542e99143
- a few more
2016-09-19 13:36:58 +02:00
Christoph Oelckers
7edf4c1afc
- added new serializers to several classes and moved the old ones to the dump file.
2016-09-19 12:53:42 +02:00
Christoph Oelckers
d24aa5dec9
- reformatting for easier search.
2016-09-19 10:47:59 +02:00
Christoph Oelckers
e754fae0a8
- removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now.
2016-09-19 10:41:21 +02:00
Christoph Oelckers
c665cc53f9
- moved new code to its proper location and started moving the replaced old archive code to a placeholder file for easy removal later.
2016-09-19 10:34:54 +02:00
raa-eruanna
20e620bbe7
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2016-09-19 03:05:38 -04:00
Christoph Oelckers
475077f1de
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-19 09:01:34 +02:00
Christoph Oelckers
daf33b5b4f
- master is now at 2.3pre.
2016-09-19 09:01:21 +02:00
Christoph Oelckers
65c6388d44
Merge branch 'master' into json
2016-09-19 03:54:36 +02:00
Christoph Oelckers
3eb1af6957
- added a GetMissileDamage function to DECORATE which can be used to properly retrieve an actor's damage value.
...
The damage property should be considered deprecated inside expressions from now on.
2016-09-19 03:45:22 +02:00
Christoph Oelckers
f1ba19073f
- split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function.
...
The way this was done was a major headache inducer, requiring reconstruction of the function each time the value was changed and in general made actor damage a major hassle.
There was a DECORATE wrapper to mimic the original behavior but this looked quite broken because it completely ignored the different semantics of both damage calculation types.
It also made it impossible to determine if damage was a function or a value.
This accessor has been reverted to what it should be, only returning the constant, which now is -1 for a damage function. I am sorry if this may break the odd mod out but a quick look over some DECORATE-heavy stuff showed that this was never combined in any of them so that accessing 'damage' in DECORATE code depended on an actual damage function.
To get proper damage, a future commit will add a DECORATE function which calls AActor::GetMissileDamage.
2016-09-19 03:36:51 +02:00
Christoph Oelckers
967ed48fd3
- fixing.
2016-09-19 01:48:48 +02:00
Christoph Oelckers
718614a820
- cleanup
2016-09-19 01:07:51 +02:00
Magnus Norddahl
b1871b272b
Merge branch 'exposure_pass' into lightmath
2016-09-18 19:31:36 +02:00
Magnus Norddahl
210dd6d26a
Make bloom/exposure less aggressive
2016-09-18 19:31:09 +02:00
Christoph Oelckers
ceaa040750
- added a workaround to avoid sprite splitting when it may cause glitches for sprites that get rotated in the draw pass.
2016-09-18 17:45:02 +02:00
Christoph Oelckers
a5628518c1
- cut down on data size by not saving trivial defaults.
2016-09-18 16:41:34 +02:00
Magnus Norddahl
38be2333d0
Merge branch 'exposure_pass' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
2016-09-18 16:22:44 +02:00
Magnus Norddahl
8dd12c8216
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-18 16:01:21 +02:00
Magnus Norddahl
1e2935f4e0
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
2016-09-18 15:57:22 +02:00
Christoph Oelckers
9313a99e12
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
2016-09-18 13:26:34 +02:00
Christoph Oelckers
3db7d9ad84
- fixed: AActor::alternative was not declared as a pointer.
2016-09-18 12:22:56 +02:00
raa-eruanna
e47e6d1d6e
Merge http://github.com/coelckers/gzdoom
2016-09-17 20:06:22 -04:00
Christoph Oelckers
6b4aee28bc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-17 20:22:43 +02:00
Major Cooke
80c1baa596
Fixed: Pitch was rotating around the wrong axis.
2016-09-17 12:10:22 -05:00
raa-eruanna
962291d18e
Merge http://github.com/coelckers/gzdoom
2016-09-17 11:32:57 -04:00
Christoph Oelckers
bec17bd222
- FLATSPRITE fixes.
2016-09-17 08:26:30 +02:00
Major Cooke
d01b0e061e
Moved flatsprite code into CalculateVertices.
2016-09-16 12:07:28 -05:00
Major Cooke
66d20726c2
Reintroduced flat sprites once more.
...
- Take note, current flat sprites will change. With no pitch involved, sprites are now flat across the ground.
2016-09-16 11:47:20 -05:00
raa-eruanna
922360ae35
Merge http://github.com/rheit/zdoom
2016-09-16 11:49:45 -04:00
raa-eruanna
7da94e5aca
Merge http://github.com/coelckers/gzdoom
2016-09-16 11:49:42 -04:00
Christoph Oelckers
7c2886e8ea
- fixed the last commit:
...
The altered vertices must always be copied to the actual buffer and it's not necessary to copy everything, copying the 4 changed ones is sufficient.
2016-09-16 08:10:19 +02:00
raa-eruanna
476b727d5d
"actorlist" and "actornum" no longer return already-owned inventory objects
2016-09-16 00:47:56 -04:00
Magnus Norddahl
3c1868f7e6
Fix wrong flash rectangle size after window resize
2016-09-16 02:53:19 +02:00
raa-eruanna
a83477e549
Merge http://github.com/rheit/zdoom
2016-09-15 19:18:56 -04:00
raa-eruanna
ac70f77e44
Added the following ccmds:
...
actorlist, actornum, monsternum, itemsnum, countitemsnum
Modified the following ccmds:
monster, items, countitems
All commands with "num" at the end simply print a count of their respective filters, all other listed commands now print a list and a count.
2016-09-15 15:09:36 -04:00
Magnus Norddahl
0d27996a64
Replace CheckRatio with AspectTallerThanWide in DrawHUD
2016-09-15 07:52:53 +02:00
Magnus Norddahl
48f491cfd1
Fix video mode selection bug
2016-09-15 07:52:53 +02:00
Magnus Norddahl
95fef44200
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-15 00:31:34 +02:00
Christoph Oelckers
d128e28044
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-14 21:05:45 +02:00
Leonard2
cb17e109f1
Added "division by zero" to the VM-aborting errors
2016-09-14 20:47:00 +02:00
Leonard2
65af26f962
The VM now properly aborts on critical errors
2016-09-14 20:46:18 +02:00
raa-eruanna
4ccba9c49e
Merge http://github.com/rheit/zdoom
2016-09-14 14:08:41 -04:00
raa-eruanna
343cde4595
Merge http://github.com/coelckers/gzdoom
2016-09-14 14:08:19 -04:00
Christoph Oelckers
8b6e09ca09
- changed the license of the OpenGL renderer to LGPL v3.
...
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
2016-09-14 20:01:13 +02:00
raa-eruanna
842558384a
Forgot to set vid_renderer defaults for Linux and Mac.
2016-09-14 07:33:31 -04:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00
raa-eruanna
3ebf8c7e74
More code fixes - now it compiles.
2016-09-14 06:28:39 -04:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
b17b7446cb
Merge http://github.com/coelckers/gzdoom
2016-09-14 03:15:56 -04:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
raa-eruanna
b85e3b56e3
Establish QZDoom
2016-09-14 02:21:35 -04:00
Major Cooke
3b2359959e
Quakes must use their own independent falloffs.This caused discrepencies and sudden drop-outs in stacked quakes otherwise.
2016-09-13 23:06:57 -05:00
Braden Obrzut
f1bca9d20e
The old DirectX setup is required to utilize v140_xp.
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Revert "- removed DirectX setup from CMakeLists for Visual Studio"
This reverts commit 954ac8ce5e
.
2016-09-13 20:12:59 -04:00
Magnus Norddahl
c54b4e74f5
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-13 23:44:12 +02:00
Magnus Norddahl
017d1cee29
Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide
2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165
Fix 5:4 aspect ratio gun and status bar
2016-09-13 23:42:05 +02:00
Christoph Oelckers
0c0e716ccd
Merge remote-tracking branch 'remotes/zdoom/master'
2016-09-13 23:37:30 +02:00
Christoph Oelckers
a98f364cc3
- added another missing nullptr check.
2016-09-13 23:37:19 +02:00
alexey.lysiuk
dcabcaa5b6
Fixed compilation on non-Windows platforms
2016-09-13 22:10:07 +03:00
Christoph Oelckers
ba68cfd611
- do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed.
2016-09-13 21:01:50 +02:00
Christoph Oelckers
e10abcad06
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
...
TabCommands use an FName to store the command's name so once the NameManager is destroyed its data will become invalid.
This is a problem because C_RemoveTabCommand is being called from FBaseCVar's destructor and most CVARs are global variables.
2016-09-13 10:43:53 +02:00
Christoph Oelckers
c593dda8f3
- added missing nullptr check.
2016-09-12 23:03:27 +02:00
Magnus Norddahl
0fc5ee1ffd
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-12 22:30:46 +02:00
Christoph Oelckers
3778799f92
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-12 21:33:49 +02:00
Christoph Oelckers
823f75e592
- fixed: UDMF user value lists need to be sorted for binary search to work but weren't.
2016-09-12 21:32:17 +02:00
Magnus Norddahl
b378b3d05a
Remove black bars from windowed mode
2016-09-12 20:43:45 +02:00
alexey.lysiuk
b308a7df52
Proper name of FMOD .dylib in loading path adjustment for macOS
2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f
Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex)
2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b
Added simple detection for FMOD Studio API in CMake
2016-09-12 20:37:12 +02:00
alexey.lysiuk
c88eec3d73
Fixed 'unreferenced local variable' warnings when building with FMOD Studio API
2016-09-12 20:37:12 +02:00
alexey.lysiuk
764705a8e0
Fixed 'Could not set resampler method. Defaults will be used. (Error 31)' message with FMOD Studio API
2016-09-12 20:37:11 +02:00
alexey.lysiuk
a2a1d2a36d
Fixed significant distortion of sound effects with FMOD Studio API
2016-09-12 20:37:11 +02:00
Magnus Norddahl
7bdbaaff22
GL aspect ratio adjustments
2016-09-12 20:29:26 +02:00
Magnus Norddahl
7070bded77
Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom
2016-09-12 20:03:21 +02:00
Magnus Norddahl
01b1efe9ee
Switch from abs to fabs
2016-09-12 18:44:04 +02:00
Magnus Norddahl
4e58e6626c
Fix buffer overrun in CommandAspectRatio for 21:9 aspect ratio
2016-09-12 16:05:42 +02:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
Magnus Norddahl
6d4e4dad25
BaseRatioSizes replacement functions
2016-09-12 14:37:10 +02:00
Magnus Norddahl
5720634045
Add ActiveRatio to be used where CheckRatio is used today
2016-09-12 13:59:01 +02:00
Magnus Norddahl
b003c47e3e
Improve CheckRatio to always return the closest ratio
2016-09-12 13:37:05 +02:00
Magnus Norddahl
d3d8180f57
Resize framebuffer in windowed mode to match the client area
2016-09-12 13:04:36 +02:00
Magnus Norddahl
a0b6a0275c
Fix random texture sampling bug
2016-09-11 11:09:40 +02:00
Christoph Oelckers
be647dc7b2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-11 00:45:40 +02:00
Christopher Bruns
924aaa3a92
fixed: Delay setup of quad-buffered stereo 3d mode, in case a useful OpenGL context is not immediately provided.
2016-09-11 00:45:17 +02:00
Magnus Norddahl
03d0b09f29
Fix depth blur
2016-09-10 22:39:09 +02:00
alexey.lysiuk
66c5121e38
Do not use OpenGL Core Profile for software renderer on macOS
2016-09-10 17:54:19 +03:00
Christoph Oelckers
71f4bacbd7
- missed something for last commit.
2016-09-10 12:36:44 +02:00
Christoph Oelckers
d3246be488
- draw wall sprites without translucent pixels as opaque. This looses the border smoothing with texture filtering but avoids sorting problems.
2016-09-10 12:24:13 +02:00
Christoph Oelckers
30cb651d92
- completely removed the flat sprite code.
...
This was conceptionally so wrong that there is no chance to salvage any of it.
2016-09-10 10:58:53 +02:00
raa-eruanna
02e4ba464a
Fixed mirror angle issue, fixes rendering of mirrors
2016-09-10 08:56:40 +02:00
Magnus Norddahl
303da0e071
Fix center text alignment issue
2016-09-09 20:09:54 +02:00
Magnus Norddahl
63fb604e98
Fix stripes in the reconstructed normals due to down scaling
2016-09-09 18:19:00 +02:00
raa-eruanna
b0e104d566
Merge http://github.com/coelckers/gzdoom
2016-09-09 11:31:31 -04:00
Magnus Norddahl
8861b1aaff
Grab tanHalfFovy from the projection matrix
2016-09-09 09:47:46 +02:00
Magnus Norddahl
f6bede8374
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.z
2016-09-09 09:31:30 +02:00
Magnus Norddahl
d83a72f361
Add missing IsEnabled check
2016-09-09 00:36:12 +02:00
Magnus Norddahl
63dc394913
Present function for left, right and quad-buffered stereo3d
2016-09-09 00:36:11 +02:00
Magnus Norddahl
8b7267cf87
MaskAnaglyph present mode
2016-09-09 00:36:11 +02:00
Magnus Norddahl
ccbe5160b0
Split F2DDrawer::Flush into Draw and Clear
2016-09-09 00:36:10 +02:00
Magnus Norddahl
aaa3581ee6
Hook up eye textures in renderer
2016-09-09 00:36:10 +02:00
Magnus Norddahl
4bdd872f09
Add eye textures and FBOs to FGLRenderBuffers
2016-09-09 00:36:09 +02:00
Christoph Oelckers
b9ca3c85f8
- fixed: translucency detection in multipatch textures did not work.
...
- fixed: The flat drawer never checked if a texture had translucent parts.
2016-09-08 12:18:09 +02:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
raa-eruanna
5a64307ad1
Changes the tonemap generation algorithm.
2016-09-08 00:51:48 +02:00
Christoph Oelckers
7e2e3e8768
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-08 00:48:27 +02:00
Magnus Norddahl
e794e59cd2
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
Magnus Norddahl
d2f8fc63fc
Scale the console itself as specified by con_scaletext
2016-09-08 00:39:51 +02:00
Magnus Norddahl
6414e01354
Add uiscale slider controlling what scale the On setting uses for hud_scale, hud_althudscale and con_scaletext
2016-09-08 00:39:51 +02:00
Major Cooke
01e9d351b4
- Don't pass flags directly from A_Explode to P_RadiusAttack. XF_EXPLICITDAMAGETYPE would cause explosions to deal no damage otherwise.
2016-09-08 00:38:12 +02:00
Major Cooke
043ada24da
Wave quakes now stack.
2016-09-08 00:38:12 +02:00
Major Cooke
ce13b5c6e1
Enhanced FastProjectile trails.
...
- Trails now copy pitch, and set the projectile as the target.
- Added GETOWNER flag. Using it sets the owner of the fast projectile as the target instead, if it has an owner.
2016-09-08 00:38:11 +02:00
yqco
2e8aa53e6a
Add SetActorFlag ACS function
...
int SetActorFlag(int tid, str flagname, bool value);
- Mimics DECORATE's A_ChangeFlag
- Returns number of actors affected (number of things with the flag)
- Affects activator if TID is 0
# Conflicts:
# src/p_acs.cpp
2016-09-07 20:44:56 +02:00
Christoph Oelckers
33ac551a9a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-06 22:37:15 +02:00
Christoph Oelckers
f536523fbd
- It's Height, not height...
2016-09-06 22:36:53 +02:00
Christoph Oelckers
77a79048f8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-06 22:35:27 +02:00
Christoph Oelckers
5a3147407e
- fixed floatification error in A_MaulerTorpedoWave.
2016-09-06 22:34:59 +02:00
Christoph Oelckers
181e5dc4db
- fixed floor clipping of sprites.
2016-09-06 22:18:47 +02:00
Christoph Oelckers
bfe34f4dc7
- cleanup.
2016-09-06 21:39:13 +02:00
Christoph Oelckers
a36d89405a
- separated the coordinate calculation from GLSprite::Draw.
2016-09-06 12:22:00 +02:00