Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide

This commit is contained in:
Magnus Norddahl 2016-09-13 23:26:30 +02:00 committed by Christoph Oelckers
parent 172f58c165
commit 017d1cee29
7 changed files with 36 additions and 21 deletions

View file

@ -300,7 +300,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
ST_X = 0;
ST_Y = VirticalResolution - RelTop;
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
if (!Is54Aspect(aspect))
if (!AspectTallerThanWide(aspect))
{ // Normal resolution
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
}

View file

@ -318,7 +318,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight;
if (Is54Aspect(trueratio))
if (AspectTallerThanWide(trueratio))
{
virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
}
@ -327,7 +327,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
}
if (Is54Aspect(WidescreenRatio))
if (AspectTallerThanWide(WidescreenRatio))
{
virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
}
@ -948,7 +948,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
RenderTarget = canvas;
bRenderingToCanvas = true;
R_SetWindow (12, width, height, height);
R_SetWindow (12, width, height, height, true);
viewwindowx = x;
viewwindowy = y;
viewactive = true;

View file

@ -198,7 +198,7 @@ void R_SetViewSize (int blocks)
//
//==========================================================================
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
{
float trueratio;
@ -220,7 +220,15 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
freelookviewheight = ((setblocks*fullHeight)/10)&~7;
}
WidescreenRatio = ActiveRatio (fullWidth, fullHeight, &trueratio);
if (renderingToCanvas)
{
WidescreenRatio = fullWidth / (float)fullHeight;
trueratio = WidescreenRatio;
}
else
{
WidescreenRatio = ActiveRatio(fullWidth, fullHeight, &trueratio);
}
DrawFSHUD = (windowSize == 11);
@ -229,7 +237,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centery = viewheight/2;
centerx = viewwidth/2;
if (Is54Aspect(WidescreenRatio))
if (AspectTallerThanWide(WidescreenRatio))
{
centerxwide = centerx;
}

View file

@ -95,7 +95,7 @@ void R_ExecuteSetViewSize (void);
// Called by M_Responder.
void R_SetViewSize (int blocks);
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight);
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas = false);
extern void R_FreePastViewers ();

View file

@ -874,7 +874,7 @@ void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
double right = x + w;
double bottom = y + h;
if (myratio > 1.4f)
if (myratio > 1.334f)
{ // The target surface is either 16:9 or 16:10, so expand the
// specified virtual size to avoid undesired stretching of the
// image. Does not handle non-4:3 virtual sizes. I'll worry about
@ -887,7 +887,7 @@ void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
x = x * Width / vwidth;
w = right * Width / vwidth - x;
}
if (Is54Aspect(myratio))
if (AspectTallerThanWide(myratio))
{ // The target surface is 5:4
y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
@ -950,7 +950,7 @@ void DCanvas::FillBorder (FTexture *img)
return;
}
int bordtop, bordbottom, bordleft, bordright, bord;
if (Is54Aspect(myratio))
if (AspectTallerThanWide(myratio))
{ // Screen is taller than it is wide
bordleft = bordright = 0;
bord = Height - Height * AspectMultiplier(myratio) / 48;

View file

@ -1362,7 +1362,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
int cx1, cy1, cx2, cy2;
ratio = ActiveRatio(realwidth, realheight);
if (Is54Aspect(ratio))
if (AspectTallerThanWide(ratio))
{
cwidth = realwidth;
cheight = realheight * AspectMultiplier(ratio) / 48;
@ -1703,29 +1703,36 @@ int CheckRatio (int width, int height, int *trueratio)
int AspectBaseWidth(float aspect)
{
return !Is54Aspect(aspect) ? (int)round(240.0f * aspect * 3.0f) : 960;
return (int)round(240.0f * aspect * 3.0f);
}
int AspectBaseHeight(float aspect)
{
return !Is54Aspect(aspect) ? (int)round(200.0f * (320.0f / (240.0f * aspect)) * 3.0f) : 640;
if (!AspectTallerThanWide(aspect))
return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f);
else
return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f);
}
double AspectPspriteOffset(float aspect)
{
return !Is54Aspect(aspect) ? 0.0 : 6.5;
if (!AspectTallerThanWide(aspect))
return 0.0;
else
return ((4.0 / 3.0) / aspect - 1.0) * 97.5;
}
int AspectMultiplier(float aspect)
{
return !Is54Aspect(aspect) ? (int)round(320.0f / (240.0f * aspect) * 48.0f) : 48 * 15 / 16;
if (!AspectTallerThanWide(aspect))
return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f);
else
return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f);
}
bool Is54Aspect(float aspect)
bool AspectTallerThanWide(float aspect)
{
// The 5:4 aspect ratio redefined all the values to mean something else..
// Limit the range this is active to try prevent square cam textures inheriting this madness.
return aspect > 1.1f && aspect < 1.3f;
return aspect < 1.333f;
}
void IVideo::DumpAdapters ()

View file

@ -525,7 +525,7 @@ int AspectBaseWidth(float aspect);
int AspectBaseHeight(float aspect);
double AspectPspriteOffset(float aspect);
int AspectMultiplier(float aspect);
bool Is54Aspect(float aspect);
bool AspectTallerThanWide(float aspect);
EXTERN_CVAR(Int, uiscale);