- missed something for last commit.

This commit is contained in:
Christoph Oelckers 2016-09-10 12:36:44 +02:00
parent d3246be488
commit 71f4bacbd7

View file

@ -899,8 +899,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
// This is a non-translucent sprite (i.e. STYLE_Normal or equivalent)
trans=1.f;
if (!gl_sprite_blend || modelframe)
if (!gl_sprite_blend || modelframe || (thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
{
RenderStyle.SrcAlpha = STYLEALPHA_One;
RenderStyle.DestAlpha = STYLEALPHA_Zero;