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- missed something for last commit.
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@ -899,8 +899,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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// This is a non-translucent sprite (i.e. STYLE_Normal or equivalent)
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trans=1.f;
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if (!gl_sprite_blend || modelframe)
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if (!gl_sprite_blend || modelframe || (thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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RenderStyle.SrcAlpha = STYLEALPHA_One;
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RenderStyle.DestAlpha = STYLEALPHA_Zero;
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