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Fix wrong flash rectangle size after window resize
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parent
d128e28044
commit
3c1868f7e6
3 changed files with 17 additions and 0 deletions
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@ -213,6 +213,20 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
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map = nullptr;
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}
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void FFlatVertexBuffer::OutputResized(int width, int height)
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{
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vbo_shadowdata[4].Set(0, 0, 0, 0, 0);
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vbo_shadowdata[5].Set(0, (float)height, 0, 0, 0);
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vbo_shadowdata[6].Set((float)width, 0, 0, 0, 0);
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vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
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if (gl.buffermethod == BM_DEFERRED)
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{
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Map();
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memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
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Unmap();
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}
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}
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void FFlatVertexBuffer::BindVBO()
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{
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@ -131,6 +131,8 @@ public:
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FFlatVertexBuffer(int width, int height);
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~FFlatVertexBuffer();
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void OutputResized(int width, int height);
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void BindVBO();
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void CreateVBO();
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@ -192,6 +192,7 @@ void OpenGLFrameBuffer::Update()
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{
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Resize(clientWidth, clientHeight);
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V_OutputResized(Width, Height);
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GLRenderer->mVBO->OutputResized(Width, Height);
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}
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}
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