Fix wrong flash rectangle size after window resize

This commit is contained in:
Magnus Norddahl 2016-09-16 02:53:19 +02:00
parent d128e28044
commit 3c1868f7e6
3 changed files with 17 additions and 0 deletions

View file

@ -213,6 +213,20 @@ FFlatVertexBuffer::~FFlatVertexBuffer()
map = nullptr;
}
void FFlatVertexBuffer::OutputResized(int width, int height)
{
vbo_shadowdata[4].Set(0, 0, 0, 0, 0);
vbo_shadowdata[5].Set(0, (float)height, 0, 0, 0);
vbo_shadowdata[6].Set((float)width, 0, 0, 0, 0);
vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
if (gl.buffermethod == BM_DEFERRED)
{
Map();
memcpy(map, &vbo_shadowdata[0], mNumReserved * sizeof(FFlatVertex));
Unmap();
}
}
void FFlatVertexBuffer::BindVBO()
{

View file

@ -131,6 +131,8 @@ public:
FFlatVertexBuffer(int width, int height);
~FFlatVertexBuffer();
void OutputResized(int width, int height);
void BindVBO();
void CreateVBO();

View file

@ -192,6 +192,7 @@ void OpenGLFrameBuffer::Update()
{
Resize(clientWidth, clientHeight);
V_OutputResized(Width, Height);
GLRenderer->mVBO->OutputResized(Width, Height);
}
}