- Don't pass flags directly from A_Explode to P_RadiusAttack. XF_EXPLICITDAMAGETYPE would cause explosions to deal no damage otherwise.

This commit is contained in:
Major Cooke 2016-09-07 11:24:04 -05:00 committed by Christoph Oelckers
parent 043ada24da
commit 01e9d351b4
1 changed files with 5 additions and 1 deletions

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@ -1422,7 +1422,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
damagetype = self->DamageType;
}
int count = P_RadiusAttack (self, self->target, damage, distance, damagetype, flags, fulldmgdistance);
int pflags = 0;
if (flags & XF_HURTSOURCE) pflags |= RADF_HURTSOURCE;
if (flags & XF_NOTMISSILE) pflags |= RADF_SOURCEISSPOT;
int count = P_RadiusAttack (self, self->target, damage, distance, damagetype, pflags, fulldmgdistance);
P_CheckSplash(self, distance);
if (alert && self->target != NULL && self->target->player != NULL)
{