mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Fix 5:4 aspect ratio gun and status bar
This commit is contained in:
parent
ba68cfd611
commit
172f58c165
6 changed files with 21 additions and 13 deletions
|
@ -300,7 +300,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
|
|||
ST_X = 0;
|
||||
ST_Y = VirticalResolution - RelTop;
|
||||
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
|
||||
if (aspect >= 1.3f)
|
||||
if (!Is54Aspect(aspect))
|
||||
{ // Normal resolution
|
||||
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
|
||||
}
|
||||
|
|
|
@ -318,7 +318,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
virtwidth = virtwidth2 = fullWidth;
|
||||
virtheight = virtheight2 = fullHeight;
|
||||
|
||||
if (trueratio < 1.3f)
|
||||
if (Is54Aspect(trueratio))
|
||||
{
|
||||
virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
|
||||
}
|
||||
|
@ -327,7 +327,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
|||
virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
|
||||
}
|
||||
|
||||
if (WidescreenRatio < 1.3f)
|
||||
if (Is54Aspect(WidescreenRatio))
|
||||
{
|
||||
virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
|
||||
}
|
||||
|
|
|
@ -229,7 +229,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
if (WidescreenRatio < 1.3f)
|
||||
if (Is54Aspect(WidescreenRatio))
|
||||
{
|
||||
centerxwide = centerx;
|
||||
}
|
||||
|
|
|
@ -887,7 +887,7 @@ void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
|||
x = x * Width / vwidth;
|
||||
w = right * Width / vwidth - x;
|
||||
}
|
||||
if (myratio < 1.3f)
|
||||
if (Is54Aspect(myratio))
|
||||
{ // The target surface is 5:4
|
||||
y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
|
||||
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
|
||||
|
@ -950,7 +950,7 @@ void DCanvas::FillBorder (FTexture *img)
|
|||
return;
|
||||
}
|
||||
int bordtop, bordbottom, bordleft, bordright, bord;
|
||||
if (myratio < 1.3f)
|
||||
if (Is54Aspect(myratio))
|
||||
{ // Screen is taller than it is wide
|
||||
bordleft = bordright = 0;
|
||||
bord = Height - Height * AspectMultiplier(myratio) / 48;
|
||||
|
|
|
@ -1362,7 +1362,7 @@ void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int real
|
|||
int cx1, cy1, cx2, cy2;
|
||||
|
||||
ratio = ActiveRatio(realwidth, realheight);
|
||||
if (ratio < 1.3f)
|
||||
if (Is54Aspect(ratio))
|
||||
{
|
||||
cwidth = realwidth;
|
||||
cheight = realheight * AspectMultiplier(ratio) / 48;
|
||||
|
@ -1703,22 +1703,29 @@ int CheckRatio (int width, int height, int *trueratio)
|
|||
|
||||
int AspectBaseWidth(float aspect)
|
||||
{
|
||||
return (int)round(240.0f * aspect * 3.0f);
|
||||
return !Is54Aspect(aspect) ? (int)round(240.0f * aspect * 3.0f) : 960;
|
||||
}
|
||||
|
||||
int AspectBaseHeight(float aspect)
|
||||
{
|
||||
return (int)round(200.0f * (320.0f / (240.0f * aspect)) * 3.0f);
|
||||
return !Is54Aspect(aspect) ? (int)round(200.0f * (320.0f / (240.0f * aspect)) * 3.0f) : 640;
|
||||
}
|
||||
|
||||
int AspectPspriteOffset(float aspect)
|
||||
double AspectPspriteOffset(float aspect)
|
||||
{
|
||||
return aspect < 1.3f ? (int)(6.5*FRACUNIT) : 0;
|
||||
return !Is54Aspect(aspect) ? 0.0 : 6.5;
|
||||
}
|
||||
|
||||
int AspectMultiplier(float aspect)
|
||||
{
|
||||
return (int)round(320.0f / (240.0f * aspect) * 48.0f);
|
||||
return !Is54Aspect(aspect) ? (int)round(320.0f / (240.0f * aspect) * 48.0f) : 48 * 15 / 16;
|
||||
}
|
||||
|
||||
bool Is54Aspect(float aspect)
|
||||
{
|
||||
// The 5:4 aspect ratio redefined all the values to mean something else..
|
||||
// Limit the range this is active to try prevent square cam textures inheriting this madness.
|
||||
return aspect > 1.1f && aspect < 1.3f;
|
||||
}
|
||||
|
||||
void IVideo::DumpAdapters ()
|
||||
|
|
|
@ -523,8 +523,9 @@ static inline double ActiveRatio (double width, double height) { return ActiveRa
|
|||
|
||||
int AspectBaseWidth(float aspect);
|
||||
int AspectBaseHeight(float aspect);
|
||||
int AspectPspriteOffset(float aspect);
|
||||
double AspectPspriteOffset(float aspect);
|
||||
int AspectMultiplier(float aspect);
|
||||
bool Is54Aspect(float aspect);
|
||||
|
||||
EXTERN_CVAR(Int, uiscale);
|
||||
|
||||
|
|
Loading…
Reference in a new issue