Dileep V. Reddy
2c4ac886aa
Stacked sector portals now render for OoB viewpoints.
2025-03-05 12:54:34 -05:00
Dileep V. Reddy
dc5a250797
Reflective flats now work with OoB viewpoints, including ortho. Had to create a new type of portal stencil for the HWPlaneMirrorPortal. Stacked sector portals could be made to work the same way, but there are clipper issues, revealing out-of-view sections of the map on the other side. Hence sector portal rendering is still disabled in OoB viewpoints.
2025-03-05 12:54:34 -05:00
Dileep V. Reddy
0acfd9661b
Making 3D-floors respond to r_dithertransparency properly.
2025-03-05 12:54:34 -05:00
Dileep V. Reddy
42947d04dc
Added visual rendering for LinePortals and SkyPortals for OoB viewpoints. SkyPortals will be stenciled, and will always use perspective projection. Disabled interpolation when portalgroup changes (portal transition occurs) if viewpoint is OoB (was necessary for fog of war when r_radarclipper is set to true). Tightened up radar clipper by making it more aggressive. Voided walls wont' get filled in by a floor or ceiling sky (because of the stencil). Ceiling sky will be half-infinitely tall upwards, and floor sky will be half-infinitely tall downwards. Use only floor skies and a good GLSKYBOX for top-down/isometric cameras. Level.ReplaceTextures("F_SKY1", "SKY1", TexMan.NOT_FLOOR); (zscript) is a nice trick for WorldLoaded().
2025-03-05 12:54:34 -05:00
Dileep V. Reddy
2223ea6227
3D floor flats now respect r_dithertransparency flag (how did this make it into vkdoom but not gzdoom?)
2025-03-05 12:54:34 -05:00
Dileep V. Reddy
232b93534d
Better flat visibility checks for Ortho projection.
2025-03-05 12:54:34 -05:00
Boondorl
94be307225
Netcode Overhaul
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Rewrote netcode to be more stable and functional. Packet-server mode has been restrategized and will now be the default netmode when playing with 3+ non-LAN players. TryRunTics has been cleaned up with older tick control behavior removed to account for the rewritten renderer. The main thread is now more consistent when playing online to prevent potential slow downs and lock ups. Load barriers are better accounted for to prevent spikes on level transition. Improvements to chat and lobby systems including a force start game button. Added a suite of new host options such as kicking and controlling who can pause the game. Max players increased from 8 to 16 since the new code can now handle it.
Note: Demo functionality is untested. This will be rewritten at a later time alongside improvements to GZDoom's playback features (e.g. freecam mode).
2025-03-05 12:52:52 -05:00
Ricardo Luís Vaz Silva
abfd91e8f1
stop game from getting stuck in chat mode if the main menu is open
2025-03-05 12:07:19 -03:00
Ricardo Luís Vaz Silva
a09dba6b8b
fix crash if chat key is pressed during the loading screen
2025-03-05 12:07:19 -03:00
Ricardo Luís Vaz Silva
909d211137
rename vm internal structs to make room for compilation-unit-internal structs/classes
2025-03-05 12:07:19 -03:00
Ricardo Luís Vaz Silva
0d963166f1
Allow >>
in parser for aggregate types
...
makes stuff like Array<Class<X>> parse properly (bit hacky but can't do much better without restructuring the scanner/lexer)
2025-03-05 12:07:19 -03:00
Ricardo Luís Vaz Silva
7685553af8
4.14.1 accepts 4.15, bump version to 4.15.1
2025-03-03 08:28:59 -03:00
Ricardo Luís Vaz Silva
02523b1f90
restrict internal structs to gzdoom.pk3
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
93c8af32ca
allow deprecation of classes/structs, deprecate Dictionary
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
35c44c7e21
don't allow backing types of string/array/map/etc to be referenced as actual types
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
e8b7a30a79
add better descriptive name for vectors/quats
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
6b8736fb30
rework how vector local type restrictions are managed
2025-03-02 17:48:03 -03:00
Rachael Alexanderson
f1b5ba09e0
Update README.md
...
update copyright year
2025-02-28 02:38:42 -05:00
Rachael Alexanderson
b0d6f143f6
- fix classic doom.doom filter
2025-02-27 12:57:02 -05:00
Rachael Alexanderson
52a54521ed
- fix erroneous check in previous commit
2025-02-25 12:59:23 -05:00
Rachael Alexanderson
e5cf79fecb
- don't load idres24.wad in multiplayer games by default; allow override with cvar setting
2025-02-25 12:55:38 -05:00
Rachael Alexanderson
538f62a556
- renormalize normals on scaled models
2025-02-22 13:22:41 -05:00
Rachael Alexanderson
cb4acf9192
- language update
2025-02-22 12:03:07 -05:00
Ricardo Luís Vaz Silva
d9c224439d
don't allow changing out-ness of parameters in virtual overrides
2025-02-21 02:17:54 -03:00
inkoalawetrust
645dbcfa51
Made the BFG and EXPLOSIVE weapon flags usable.
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- Made the BFG and EXPLOSIVE weapon flags usable again.
- Marked the appropriate weapons with them for the 3 main supported games.
2025-02-20 20:37:20 -03:00
inkoalawetrust
286371791a
Made MTF_NOINFIGHTING work.
2025-02-20 18:32:37 -03:00
Ricardo Luís Vaz Silva
7bdffa2592
fix OptionMenuItemCommand::DoCommand for new 4.15 keyword
2025-02-20 05:21:45 -03:00
Boondorl
f9dcda91d7
Update ZScript version to 4.15
2025-02-20 04:35:15 -03:00
Ricardo Luís Vaz Silva
ad579a8e43
add unsafe clearscope, to allow declaring clearscope fields outside of gzdoom.pk3
2025-02-20 04:18:29 -03:00
Ricardo Luís Vaz Silva
7e86116ab1
make const actually work, and add unsafe(const)
for old behavior
2025-02-20 04:18:29 -03:00
Boondorl
236c9b4224
Added FindClass
...
Allows for classes to be looked up during run time without having to use string casting.
2025-02-20 04:14:18 -03:00
marrub
9f6c1d65c5
add default cvar getters
2025-02-20 04:14:07 -03:00
f7cjo
f1e6445e82
Add GetSelfObituary
2025-02-20 04:13:56 -03:00
inkoalawetrust
b54da619ad
Added spawn origin flags.
...
- Added new spawn flags that allow for checking if an actor was spawned by the level, the console, or ACS/DECORATE/ZScript.
2025-02-20 04:13:36 -03:00
Boondorl
606bc1d04e
Added versioning for Behaviors
2025-02-20 04:12:46 -03:00
Boondorl
7a4927fdf5
Added TransferredOwner virtual
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Allows for proper cleaning up of behaviors when moving between Actors. Important for player respawn handling and morphing.
2025-02-20 04:12:46 -03:00
Boondorl
7efd301810
Clean up for Behavior API
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Use TObjPtr to improve null checking. Add option to clear only specific kinds of Behaviors. Fixed removal checks while ticking. Don't stop at now-null behaviors when iterating.
2025-02-20 04:12:46 -03:00
Boondorl
1e05bb2a55
Clean up behaviors properly when moving levels
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Also adds support for foreach loops with the behavior iterator.
2025-02-20 04:12:46 -03:00
Boondorl
ad87477650
Make DBehavior final
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Specifics should be implemented in ZScript.
2025-02-20 04:12:46 -03:00
Boondorl
3d6506df5b
Added owner type parameter to iterator
2025-02-20 04:12:46 -03:00
Boondorl
14f7a10ae6
Added global iterator for behaviors
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Imported Behaviors to the engine to allow them to properly clean up their level list. Restrict Behaviors from being new'd in ZScript as they need an owner to function.
2025-02-20 04:12:46 -03:00
Boondorl
e27bf38165
Added behavior iterator for Actors
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Renamed Readded to Reinitialize.
2025-02-20 04:12:46 -03:00
Boondorl
08de93b2fa
Fixed missing ref in MoveBehaviors
2025-02-20 04:12:46 -03:00
Boondorl
f301e6cc0f
Improve Behavior Tick() behavior
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Collect all objects first to account for the map being modified mid-iteration.
2025-02-20 04:12:46 -03:00
Boondorl
bd60fd7546
Added initial Behavior API
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Allows for arbitrary behaviors to be attached to Actors in a way that doesn't require the use of Inventory tokens. This list can't be freely modified nor can it have duplicates meaning it has far better deterministic behavior than using Inventory items for this purpose.
2025-02-20 04:12:46 -03:00
Chronos Ouroboros
7d180069e3
Fix FxExpression::EmitCompare not properly handling constant registers.
2025-02-17 07:53:27 -03:00
Rachael Alexanderson
e01297803a
- language update
2025-02-16 00:29:50 -05:00
Boondorl
fdd2a90545
Fixed ammo and backpack with local items on
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Now avoids duplicate calling CreateCopy
2025-02-14 13:43:58 -05:00
Boondorl
a7d4d409a0
Added PlayerRespawning event
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Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Boondorl
567a180d2b
Added is3DFloor parameter to SpecialBounceHit
...
Allows for better plane bounce handling e.g. flipping the normal.
2025-02-11 20:49:39 -03:00