GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Boondorl 94be307225 Netcode Overhaul
Rewrote netcode to be more stable and functional. Packet-server mode has been restrategized and will now be the default netmode when playing with 3+ non-LAN players. TryRunTics has been cleaned up with older tick control behavior removed to account for the rewritten renderer. The main thread is now more consistent when playing online to prevent potential slow downs and lock ups. Load barriers are better accounted for to prevent spikes on level transition. Improvements to chat and lobby systems including a force start game button. Added a suite of new host options such as kicking and controlling who can pause the game. Max players increased from 8 to 16 since the new code can now handle it.

Note: Demo functionality is untested. This will be rewritten at a later time alongside improvements to GZDoom's playback features (e.g. freecam mode).
2025-03-05 12:52:52 -05:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - vcpkg keeps failing. take it off the CI 2025-01-08 17:55:09 -05:00
bin/windows added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs update DUMB license from zmusic source. 2025-01-10 17:18:44 +01:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries fixed a few memory leaks 2024-10-05 10:22:05 +02:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Add VKDoom's lm_ao and lm_bounce to the UDMF specs 2025-02-08 20:44:02 -03:00
src Netcode Overhaul 2025-03-05 12:52:52 -05:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Netcode Overhaul 2025-03-05 12:52:52 -05:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - language update 2025-02-22 12:03:07 -05:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
CMakeLists.txt Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2025-02-28 02:38:42 -05:00
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources