mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-04-07 18:42:36 +00:00
- fix classic doom.doom filter
This commit is contained in:
parent
52a54521ed
commit
b0d6f143f6
1 changed files with 3 additions and 2 deletions
|
@ -3161,9 +3161,10 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
|
|||
|
||||
lfi.gameTypeFilter.push_back(LumpFilterIWAD.GetChars());
|
||||
// Workaround for old Doom filter names.
|
||||
if (LumpFilterIWAD.Compare("doom.id.doom") == 0)
|
||||
if (LumpFilterIWAD.IndexOf("doom.id.doom") >= 0)
|
||||
{
|
||||
lfi.gameTypeFilter.push_back("doom.doom");
|
||||
FString NewFilterName = (FString)"doom.doom" + LumpFilterIWAD.Mid(12); // "doom.id.doom" is 12 characters
|
||||
lfi.gameTypeFilter.push_back(NewFilterName.GetChars());
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue