gzdoom-last-svn/src
gez 64ed93033a * Updated to ZDoom 4251:
- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1566 b0f79afe-0144-0410-b225-9a4edf0717df
2013-05-07 17:43:08 +00:00
..
asm_ia32 * Updated to ZDoom r3198: 2011-05-09 07:31:04 +00:00
asm_x86_64 * Merged in non-PolyObjects related changes from ZDoom r2481, 2486 and 2487: 2010-08-02 11:09:46 +00:00
fragglescript * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
g_doom * Updated to ZDoom 4191: 2013-03-20 21:21:26 +00:00
g_heretic * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
g_hexen * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
g_raven * Updated to ZDoom 4231: 2013-04-28 08:49:31 +00:00
g_shared * Updated to ZDoom 4249: 2013-05-04 21:49:02 +00:00
g_strife * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
gl - Fixed model float-bobbing by having the bob offset applied earlier in GLSprite::Process(). 2013-04-28 08:39:22 +00:00
intermission * Updated to ZDoom 4012: 2013-01-03 00:03:11 +00:00
Linux Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
menu * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
oplsynth * Updated to ZDoom 4031: 2013-01-22 13:20:35 +00:00
r_data * Updated to ZDoom 4221: 2013-04-20 21:17:54 +00:00
resourcefiles * Updated to ZDoom 4177: 2013-03-09 11:15:38 +00:00
sdl * Fixed function overloading error from r3929 preventing compilation. 2012-11-02 16:10:40 +00:00
sfmt Update to ZDoom r1514: 2009-03-29 11:21:36 +00:00
sound * Updated to ZDoom 4081: 2013-02-08 11:04:47 +00:00
textures * Updated to ZDoom 4207: 2013-03-29 10:26:08 +00:00
thingdef * Updated to ZDoom 4251: 2013-05-05 20:39:42 +00:00
timidity * Updated to ZDoom r3589: 2012-04-23 17:58:04 +00:00
win32 * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
xlat * Updated to ZDoom r3350: 2012-02-20 12:02:36 +00:00
actionspecials.h Update to ZDoom r4129: 2013-02-10 09:17:26 +00:00
actor.h * Updated to ZDoom 4251: 2013-05-05 20:39:42 +00:00
actorptrselect.cpp - Update to ZDoom r3242: 2011-06-19 17:17:46 +00:00
actorptrselect.h - Update to ZDoom r3242: 2011-06-19 17:17:46 +00:00
am_map.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
am_map.h * Updated to ZDoom r3038 (IWAD selection dialog already fixed in previous commit): 2010-12-14 22:53:44 +00:00
announcer.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
autosegs.h Update to ZDoom r1747: 2009-08-02 17:00:19 +00:00
autostart.cpp Update to ZDoom r1747: 2009-08-02 17:00:19 +00:00
autozend.cpp Update to ZDoom r1747: 2009-08-02 17:00:19 +00:00
b_bot.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
b_bot.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
b_func.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
b_game.cpp * Updated to ZDoom r3295: 2011-09-21 22:29:19 +00:00
b_move.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
b_think.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
basicinlines.h * Updated to ZDoom r2663: 2010-09-01 06:57:40 +00:00
basictypes.h - got rid of several redundant conversion macros in the GL code. It uses the defaults from the main engine now. 2009-11-20 09:47:15 +00:00
bbannouncer.cpp Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
c_bind.cpp * Updated to ZDoom r3360: 2012-02-20 12:10:35 +00:00
c_bind.h * FIXME: Mouse input in menu is temporarily disabled when using the OpenGL renderer because it does not work correctly at the moment. 2010-09-14 19:32:57 +00:00
c_cmds.cpp * Updated to ZDoom 4182: 2013-03-16 20:48:20 +00:00
c_console.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
c_console.h * Updated to ZDoom r3038 (IWAD selection dialog already fixed in previous commit): 2010-12-14 22:53:44 +00:00
c_cvars.cpp * Updated to ZDoom 4185: 2013-03-17 09:33:02 +00:00
c_cvars.h * Updated to ZDoom 4185: 2013-03-17 09:33:02 +00:00
c_dispatch.cpp * Updated to ZDoom 4025: 2013-01-12 14:29:18 +00:00
c_dispatch.h * Updated to ZDoom 4025: 2013-01-12 14:29:18 +00:00
c_expr.cpp Update to ZDoom r1083. Not fully tested yet! 2008-07-23 18:35:55 +00:00
CMakeLists.txt * Updated to ZDoom 4177: 2013-03-09 11:15:38 +00:00
cmdlib.cpp * Updated to ZDoom r3627: 2012-05-06 09:26:40 +00:00
cmdlib.h - Update to ZDoom r2613 2010-08-27 17:42:01 +00:00
colormatcher.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
colormatcher.h - added custom colormap support for DECORATE items. 2009-09-21 20:54:52 +00:00
compatibility.cpp * Updated to ZDoom 4071: 2013-02-08 10:45:58 +00:00
compatibility.h * Updated to ZDoom r3311: 2011-11-05 15:48:30 +00:00
configfile.cpp - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
configfile.h - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
ct_chat.cpp * Updated to ZDoom r3818: 2012-08-10 21:16:25 +00:00
d_dehacked.cpp * Updated to ZDoom r3850: 2012-08-25 14:19:08 +00:00
d_dehacked.h - Update to ZDoom r1974: 2009-11-12 09:57:50 +00:00
d_event.h * Updated to ZDoom r3532: 2012-04-07 19:55:17 +00:00
d_gui.h * FIXME: Mouse input in menu is temporarily disabled when using the OpenGL renderer because it does not work correctly at the moment. 2010-09-14 19:32:57 +00:00
d_iwad.cpp * Updated to ZDoom 4150: 2013-02-20 00:59:47 +00:00
d_main.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
d_main.h * Updated to ZDoom r3383: 2012-02-23 00:48:50 +00:00
d_net.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
d_net.h Update to ZDoom r1514: 2009-03-29 11:21:36 +00:00
d_netinf.h Update to ZDoom r2198: 2010-03-06 11:03:55 +00:00
d_netinfo.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
d_player.h * Updated to ZDoom 4231: 2013-04-28 08:49:31 +00:00
d_protocol.cpp - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
d_protocol.h * Updated to ZDoom r3835: 2012-08-25 13:50:01 +00:00
d_ticcmd.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
decallib.cpp * Updated to ZDoom 4019: 2013-01-03 20:33:41 +00:00
decallib.h * Updated to ZDoom r3257: 2011-07-06 15:39:10 +00:00
dobject.cpp * Updated to ZDoom r3690: 2012-06-18 17:32:23 +00:00
dobject.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. There's also no special GL code paths in the main game code anymore. 2011-07-07 15:41:32 +00:00
dobjgc.cpp Update to ZDoom r4224: 2013-04-21 07:57:56 +00:00
dobjtype.cpp * Updated to ZDoom 3959: 2012-11-10 00:23:04 +00:00
dobjtype.h * Updated to ZDoom r3042: 2010-12-15 16:32:37 +00:00
doomdata.h - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
doomdef.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
doomdef.h * Updated to ZDoom 4071: 2013-02-08 10:45:58 +00:00
doomerrors.h Update to ZDoom r1493: 2009-03-21 08:08:18 +00:00
doomstat.cpp * Updated to ZDoom r3257: 2011-07-06 15:39:10 +00:00
doomstat.h * Updated to ZDoom r3532: 2012-04-07 19:55:17 +00:00
doomtype.h * Updated to ZDoom r2532: 2010-08-13 11:41:17 +00:00
dscript.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
dsectoreffect.cpp * Updated to ZDoom r3624: 2012-05-06 09:24:46 +00:00
dsectoreffect.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
dthinker.cpp * Updated to ZDoom 4242: 2013-04-30 07:01:01 +00:00
dthinker.h - Fixed a design flaw in the thinker system: 2009-12-30 19:02:20 +00:00
empty.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
errors.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
f_wipe.cpp Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
f_wipe.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
farchive.cpp * Updated to ZDoom r3695: 2012-06-18 17:50:32 +00:00
farchive.h * Updated to ZDoom r3690: 2012-06-18 17:32:23 +00:00
files.cpp * Updated to ZDoom r3695: 2012-06-18 17:50:32 +00:00
files.h * Updated to ZDoom r2288: 2010-04-18 10:41:48 +00:00
g_game.cpp * Updated to ZDoom 4185: 2013-03-17 09:33:02 +00:00
g_game.h - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
g_hub.cpp * Updated to ZDoom r3038 (IWAD selection dialog already fixed in previous commit): 2010-12-14 22:53:44 +00:00
g_hub.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
g_level.cpp Update to ZDoom r4224: 2013-04-21 07:57:56 +00:00
g_level.h Update to ZDoom r4224: 2013-04-21 07:57:56 +00:00
g_mapinfo.cpp * Updated to ZDoom 4136: 2013-02-14 10:28:14 +00:00
g_skill.cpp * Updated to ZDoom r3360: 2012-02-20 12:10:35 +00:00
gameconfigfile.cpp * Updated to ZDoom r3655: 2012-05-29 14:47:06 +00:00
gameconfigfile.h Update to ZDoom r1433: 2009-02-21 17:07:32 +00:00
gametype.h - Update to ZDoom r3935: 2010-10-12 14:56:39 +00:00
gccinlines.h - Update to ZDoom r3242: 2011-06-19 17:17:46 +00:00
gi.cpp * Updated to ZDoom 4150: 2013-02-20 00:59:47 +00:00
gi.h * Updated to ZDoom 4150: 2013-02-20 00:59:47 +00:00
gstrings.h Update to ZDoom r1222 2008-09-14 07:03:28 +00:00
hu_scores.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
hu_stuff.h * Updated to ZDoom r3818: 2012-08-10 21:16:25 +00:00
i_cd.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
i_movie.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
i_net.cpp * Updated to ZDoom r3695: 2012-06-18 17:50:32 +00:00
i_net.h Update to ZDoom r1369: 2009-01-25 22:03:47 +00:00
i_video.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
info.cpp * Updated to ZDoom 36963: 2012-11-10 17:31:54 +00:00
info.h * Updated to ZDoom 4242: 2013-04-30 07:01:01 +00:00
keysections.cpp * Updated to ZDoom r3042: 2010-12-15 16:32:37 +00:00
lists.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
lumpconfigfile.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
lumpconfigfile.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
m_alloc.cpp Update to ZDoom r2073: 2010-01-01 16:43:08 +00:00
m_alloc.h - implemented Vavoom's vertex height things (1505, 1506). These are not tested yet! 2008-03-12 15:21:17 +00:00
m_argv.cpp * Updated to ZDoom r3164: 2011-03-11 18:14:00 +00:00
m_argv.h * Updated to ZDoom r3042: 2010-12-15 16:32:37 +00:00
m_bbox.cpp Update to ZDoom r2448: 2010-07-23 14:32:07 +00:00
m_bbox.h * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
m_cheat.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
m_cheat.h Update to ZDoom r1017: 2008-06-03 21:48:49 +00:00
m_crc32.h Update to ZDoom r1229: 2008-09-15 23:47:00 +00:00
m_fixed.h * Updated to ZDoom r2987: 2010-11-07 08:08:09 +00:00
m_joy.cpp * Updated to ZDoom r3156: 2011-02-20 11:58:37 +00:00
m_joy.h * FIXME: Mouse input in menu is temporarily disabled when using the OpenGL renderer because it does not work correctly at the moment. 2010-09-14 19:32:57 +00:00
m_misc.cpp * Updated to ZDoom r3835: 2012-08-25 13:50:01 +00:00
m_misc.h * Updated to ZDoom r3690: 2012-06-18 17:32:23 +00:00
m_png.cpp - Update to ZDoom r3751: 2012-07-08 08:24:45 +00:00
m_png.h Update to ZDoom r1246: 2008-09-23 21:41:49 +00:00
m_random.cpp Update to ZDoom r1514: 2009-03-29 11:21:36 +00:00
m_random.h Update to ZDoom r1679: 2009-06-24 22:19:34 +00:00
m_swap.h * Updated to ZDoom r2859: 2010-09-28 13:20:48 +00:00
md5.cpp Update to ZDoom r1784: 2009-09-02 06:19:49 +00:00
md5.h Update to ZDoom r1418: 2009-02-08 23:01:13 +00:00
memarena.cpp - update to ZDoom r3100: 2011-01-12 11:52:06 +00:00
memarena.h - update to ZDoom r3100: 2011-01-12 11:52:06 +00:00
mscinlines.h - got rid of several redundant conversion macros in the GL code. It uses the defaults from the main engine now. 2009-11-20 09:47:15 +00:00
mus2midi.cpp * Band-aid fixes: 2010-09-03 08:11:47 +00:00
mus2midi.h * Band-aid fixes: 2010-09-03 08:11:47 +00:00
name.cpp * Updated to ZDoom 4204: 2013-03-24 10:22:19 +00:00
name.h * Updated to ZDoom 4204: 2013-03-24 10:22:19 +00:00
namedef.h * Updated to ZDoom 4251: 2013-05-05 20:39:42 +00:00
nodebuild.cpp * Updated to ZDoom 4029: 2013-01-21 10:28:07 +00:00
nodebuild.h * Updated to ZDoom 3982: 2012-12-08 15:05:42 +00:00
nodebuild_classify_nosse2.cpp - Implemented BSP-based polyobject splitting for GL renderer. 2010-08-10 08:43:34 +00:00
nodebuild_classify_sse2.cpp - Implemented BSP-based polyobject splitting for GL renderer. 2010-08-10 08:43:34 +00:00
nodebuild_events.cpp * Updated to ZDoom 3982: 2012-12-08 15:05:42 +00:00
nodebuild_extract.cpp * Updated to ZDoom 3982: 2012-12-08 15:05:42 +00:00
nodebuild_gl.cpp * Updated to ZDoom 3982: 2012-12-08 15:05:42 +00:00
nodebuild_utility.cpp * Updated to ZDoom 3982: 2012-12-08 15:05:42 +00:00
p_3dfloors.cpp * Updated to ZDoom 4012: 2013-01-03 00:03:11 +00:00
p_3dfloors.h * Updated to ZDoom 4012: 2013-01-03 00:03:11 +00:00
p_3dmidtex.cpp * Updated to ZDoom r3550: 2012-04-10 09:28:05 +00:00
p_3dmidtex.h * Updated to ZDoom r3550: 2012-04-10 09:28:05 +00:00
p_acs.cpp Update to ZDoom r4224: 2013-04-21 07:57:56 +00:00
p_acs.h * Updated to ZDoom 4060: 2013-02-04 10:56:27 +00:00
p_buildmap.cpp * Updated to ZDoom 4071: 2013-02-08 10:45:58 +00:00
p_ceiling.cpp * Updated to ZDoom r3350: 2012-02-20 12:02:36 +00:00
p_conversation.cpp * Updated ZDoom r3791: 2012-07-28 00:08:51 +00:00
p_conversation.h * Updated to ZDoom r3249: 2011-07-06 12:47:47 +00:00
p_doors.cpp * Updated to ZDoom r3556: 2012-04-12 23:31:59 +00:00
p_effect.cpp * Updated to ZDoom r3708: 2012-06-24 08:15:04 +00:00
p_effect.h * Updated to ZDoom r3708: 2012-06-24 08:15:04 +00:00
p_enemy.cpp * Updated to ZDoom 4246: 2013-05-03 09:23:39 +00:00
p_enemy.h * Updated to ZDoom r3532: 2012-04-07 19:55:17 +00:00
p_floor.cpp Update to ZDoom r4129: 2013-02-10 09:17:26 +00:00
p_glnodes.cpp * Updated to ZDoom 4136: 2013-02-14 10:28:14 +00:00
p_interaction.cpp * Updated to ZDoom 4221: 2013-04-20 21:17:54 +00:00
p_lights.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:23:32 +00:00
p_lnspec.cpp Update to ZDoom r4129: 2013-02-10 09:17:26 +00:00
p_lnspec.h * Updated to ZDoom r3372: 2012-02-20 12:57:07 +00:00
p_local.h * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
p_map.cpp * Updated to ZDoom 4251: 2013-05-05 20:39:42 +00:00
p_maputl.cpp * Updated to ZDoom r3574: 2012-04-19 11:44:25 +00:00
p_mobj.cpp * Updated to ZDoom 4251: 2013-05-05 20:39:42 +00:00
p_pillar.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
p_plats.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
p_pspr.cpp * Updated to ZDoom 4161: 2013-02-23 00:53:43 +00:00
p_pspr.h * Updated to ZDoom 4161: 2013-02-23 00:53:43 +00:00
p_saveg.cpp * Updated to ZDoom 4019: 2013-01-03 20:33:41 +00:00
p_saveg.h - Update to ZDoom r2613 2010-08-27 17:42:01 +00:00
p_sectors.cpp * Updated to ZDoom 3938: 2012-11-03 11:07:41 +00:00
p_setup.cpp * Updated to ZDoom 4140: 2013-02-17 13:01:54 +00:00
p_setup.h * Updated to ZDoom 4140: 2013-02-17 13:01:54 +00:00
p_sight.cpp * Updated to ZDoom r3487: 2012-03-28 12:55:40 +00:00
p_slopes.cpp * Updated to ZDoom r3383: 2012-02-23 00:48:50 +00:00
p_spec.cpp * Updated to ZDoom 4038: 2013-01-23 22:09:41 +00:00
p_spec.h Update to ZDoom r4129: 2013-02-10 09:17:26 +00:00
p_states.cpp * Updated to ZDoom 4242: 2013-04-30 07:01:01 +00:00
p_switch.cpp * Updated to ZDoom r3601: 2012-04-27 13:54:44 +00:00
p_teleport.cpp * Updated to ZDoom 4191: 2013-03-20 21:21:26 +00:00
p_terrain.cpp * Updated to ZDoom 4064: 2013-02-05 14:08:40 +00:00
p_terrain.h Update to ZDoom r1921: 2009-10-16 16:17:24 +00:00
p_things.cpp * Updated to ZDoom 4198: 2013-03-22 06:16:30 +00:00
p_tick.cpp * Updated to ZDoom r3601: 2012-04-27 13:54:44 +00:00
p_tick.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
p_trace.cpp * Updated to ZDoom 4202: 2013-03-24 10:07:00 +00:00
p_trace.h * Updated to ZDoom 4202: 2013-03-24 10:07:00 +00:00
p_udmf.cpp * Updated to ZDoom 4140: 2013-02-17 13:01:54 +00:00
p_udmf.h - Update to ZDoom r2563: fixed: Blood spawning checked actor flags before performing replacement. 2010-08-22 10:29:33 +00:00
p_usdf.cpp * Updated to ZDoom 3901: 2012-10-23 18:22:28 +00:00
p_user.cpp * Updated to ZDoom 4231: 2013-04-28 08:49:31 +00:00
p_writemap.cpp * Updated to ZDoom r3174: 2011-03-30 13:06:11 +00:00
p_xlat.cpp * Updated to ZDoom r3442: 2012-03-16 00:22:53 +00:00
parsecontext.cpp * Updated to ZDoom r3350: 2012-02-20 12:02:36 +00:00
parsecontext.h * Updated to ZDoom r3350: 2012-02-20 12:02:36 +00:00
po_man.cpp * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
po_man.h * Updated to ZDoom 4195: 2013-03-21 06:48:35 +00:00
r_3dfloors.cpp * Updated to ZDoom 4172: 2013-03-02 10:10:39 +00:00
r_3dfloors.h * Updated to ZDoom r3178: 2011-04-13 08:04:05 +00:00
r_bsp.cpp Update to ZDoom r4224: 2013-04-21 07:57:56 +00:00
r_bsp.h - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
r_defs.h * Updated to ZDoom 4221: 2013-04-20 21:17:54 +00:00
r_draw.cpp * Updated to ZDoom r3881: 2012-10-05 20:38:23 +00:00
r_draw.h * Updated to ZDoom r3813: 2012-08-09 19:05:18 +00:00
r_drawt.cpp Update to ZDoom r3088: 2011-01-02 22:29:16 +00:00
r_local.h * Updated to ZDoom r3249: 2011-07-06 12:47:47 +00:00
r_main.cpp * Updated to ZDoom 4164: 2013-02-24 14:23:58 +00:00
r_main.h * Updated to ZDoom r3340: 2012-02-20 11:51:24 +00:00
r_plane.cpp * Updated to ZDoom 4221: 2013-04-20 21:17:54 +00:00
r_plane.h * Updated to ZDoom 4164: 2013-02-24 14:23:58 +00:00
r_polymost.cpp * Updated to ZDoom 4172: 2013-03-02 10:10:39 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. There's also no special GL code paths in the main game code anymore. 2011-07-07 15:41:32 +00:00
r_renderer.h * Updated to ZDoom r3370: 2012-02-20 12:26:03 +00:00
r_segs.cpp * Updated to ZDoom 4249: 2013-05-04 21:49:02 +00:00
r_segs.h - Updated to ZDoom r3124 (software 3D floors). 2011-01-29 13:14:31 +00:00
r_sky.cpp * Updated to ZDoom 3973: 2012-12-02 23:49:53 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. There's also no special GL code paths in the main game code anymore. 2011-07-07 15:41:32 +00:00
r_state.h - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
r_swrenderer.cpp * Updated to ZDoom r3328: 2011-12-10 23:20:32 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. There's also no special GL code paths in the main game code anymore. 2011-07-07 15:41:32 +00:00
r_things.cpp * Updated to ZDoom 4246: 2013-05-03 09:23:39 +00:00
r_things.h * Updated to ZDoom 4231: 2013-04-28 08:49:31 +00:00
r_utility.cpp * Updated to ZDoom 4221: 2013-04-20 21:17:54 +00:00
r_utility.h - fixed some leftover references to the software renderer 2011-07-07 19:41:28 +00:00
s_advsound.cpp * Updated to ZDoom 3938: 2012-11-03 11:07:41 +00:00
s_environment.cpp * Updated to ZDoom r3156: 2011-02-20 11:58:37 +00:00
s_playlist.cpp * Added missing po_man.h. 2010-07-23 22:01:12 +00:00
s_playlist.h - Fixed: Warped textures didn't work anymore because the default speed was 0. 2008-05-01 21:45:22 +00:00
s_sndseq.cpp * Updated to ZDoom r3845: 2012-08-25 14:00:17 +00:00
s_sndseq.h * Updated to ZDoom r3845: 2012-08-25 14:00:17 +00:00
s_sound.cpp * Updated to ZDoom 4182: 2013-03-16 20:48:20 +00:00
s_sound.h * Updated to ZDoom 3938: 2012-11-03 11:07:41 +00:00
sc_man.cpp * Updated to ZDoom r3321: 2011-11-27 14:00:50 +00:00
sc_man.h * Updated to ZDoom r2414: 2010-07-07 12:52:30 +00:00
sc_man_scanner.h * Updated to ZDoom 4181: 2013-03-14 07:42:44 +00:00
sc_man_scanner.re * Updated to ZDoom 4181: 2013-03-14 07:42:44 +00:00
sc_man_tokens.h git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@748 b0f79afe-0144-0410-b225-9a4edf0717df 2010-03-14 15:39:08 +00:00
skins.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
skins.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
st_start.h * Updated to ZDoom r3042: 2010-12-15 16:32:37 +00:00
st_stuff.cpp * Updated to ZDoom r3319: 2011-11-25 15:02:57 +00:00
st_stuff.h * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
statistics.cpp - update to ZDoom r 3261: 2011-07-06 18:59:20 +00:00
statnums.h * Updated to ZDoom r2280: 2010-04-16 15:31:06 +00:00
stats.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
stats.h - Applied some parts of Alexey's MacOS patch. 2011-08-19 20:03:54 +00:00
stringtable.cpp * Updated to ZDoom r3401: 2012-03-03 11:34:37 +00:00
stringtable.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
strnatcmp.c * Updated to ZDoom r2831: 2010-09-19 08:00:43 +00:00
strnatcmp.h * Updated to ZDoom r2831: 2010-09-19 08:00:43 +00:00
svnrevision.h * Updated to ZDoom 4251: 2013-05-07 17:43:08 +00:00
tables.cpp Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
tables.h * Updated to ZDoom r3756: 2012-07-11 12:41:13 +00:00
tagitem.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
tarray.h * Updated to ZDoom r3532: 2012-04-07 19:55:17 +00:00
teaminfo.cpp * Updated to ZDoom r3156: 2011-02-20 11:58:37 +00:00
teaminfo.h - Update to ZDoom r3935: 2010-10-12 14:56:39 +00:00
tempfiles.cpp Update to ZDoom r1552: 2009-04-19 06:46:53 +00:00
tempfiles.h * Updated to ZDoom r3164: 2011-03-11 18:14:00 +00:00
templates.h * Added missing po_man.h. 2010-07-23 22:01:12 +00:00
v_blend.cpp * Updated to ZDoom r3779: 2012-07-23 12:45:42 +00:00
v_collection.cpp - fixed: Map wads with less than 4 lumps caused an endless loop in the gl nodes checking code. 2009-04-06 17:27:59 +00:00
v_collection.h Update to ZDoom r1052: 2008-06-28 13:29:59 +00:00
v_draw.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
v_font.cpp * Updated to ZDoom 4242: 2013-04-30 07:01:01 +00:00
v_font.h * Updated to ZDoom r3811: 2012-08-07 08:44:49 +00:00
v_palette.cpp * Updated to ZDoom r3811: 2012-08-07 08:44:49 +00:00
v_palette.h * Updated to ZDoom r3614: 2012-05-01 18:31:02 +00:00
v_pfx.cpp Update to ZDoom r1784: 2009-09-02 06:19:49 +00:00
v_pfx.h Initial import - version 1.0.32 2008-01-27 11:25:03 +00:00
v_text.cpp * Updated to ZDoom r3360: 2012-02-20 12:10:35 +00:00
v_text.h - Update to ZDoom r3013: 2010-11-30 08:39:31 +00:00
v_video.cpp * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
v_video.h * Updated to ZDoom 4170: 2013-02-28 09:35:52 +00:00
valgrind.inc Update to ZDoom r1033: 2008-06-14 15:37:17 +00:00
vectors.h * Updated to ZDoom 4140: 2013-02-17 13:01:54 +00:00
version.h - version bump to 1.7.1. 2013-02-10 09:19:31 +00:00
w_wad.cpp * Updated to ZDoom 4031: 2013-01-22 13:20:35 +00:00
w_wad.h * Updated to ZDoom 3927: 2012-11-01 09:13:13 +00:00
w_zip.h Update to ZDoom r2073: 2010-01-01 16:43:08 +00:00
weightedlist.h * Updated to ZDoom r3705: 2012-06-24 08:12:37 +00:00
wi_stuff.cpp * Updated to ZDoom 4172: 2013-03-02 10:10:39 +00:00
wi_stuff.h Update to ZDoom r1246: 2008-09-23 21:41:49 +00:00
x86.cpp Update to ZDoom r1799: 2009-09-06 16:58:38 +00:00
x86.h Update to ZDoom r1799: 2009-09-06 16:58:38 +00:00
xs_Float.h - got rid of several redundant conversion macros in the GL code. It uses the defaults from the main engine now. 2009-11-20 09:47:15 +00:00
zstrformat.cpp Update to ZDoom r1552: 2009-04-19 06:46:53 +00:00
zstring.cpp * Updated to ZDoom r3889: 2012-10-16 09:49:30 +00:00
zstring.h * Updated to ZDoom r3198: 2011-05-09 07:31:04 +00:00