mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-05-30 17:00:48 +00:00
- Moved R_AlignFlat out of renderer into main game code (r_ to p_.) - Moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. - Updated CMakeLists.txt for last commit. - Separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file. * Adapted GL files to #include changes. * Added back GL-needed fields to FVoxel, FVoxeldef and FCanvasTexture. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1221 b0f79afe-0144-0410-b225-9a4edf0717df
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
#ifndef P_CONVERSATION_H
|
|
#define P_CONVERSATION_H 1
|
|
|
|
#include <tarray.h>
|
|
|
|
#include "s_sound.h"
|
|
#include "textures/textures.h"
|
|
|
|
struct FStrifeDialogueReply;
|
|
class FTexture;
|
|
struct FBrokenLines;
|
|
struct PClass;
|
|
|
|
struct FStrifeDialogueItemCheck
|
|
{
|
|
const PClass *Item;
|
|
int Amount;
|
|
};
|
|
|
|
// FStrifeDialogueNode holds text an NPC says to the player
|
|
struct FStrifeDialogueNode
|
|
{
|
|
~FStrifeDialogueNode ();
|
|
const PClass *DropType;
|
|
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
|
int ThisNodeNum; // location of this node in StrifeDialogues
|
|
int ItemCheckNode; // index into StrifeDialogues
|
|
|
|
const PClass *SpeakerType;
|
|
char *SpeakerName;
|
|
FSoundID SpeakerVoice;
|
|
FTextureID Backdrop;
|
|
char *Dialogue;
|
|
|
|
FStrifeDialogueReply *Children;
|
|
};
|
|
|
|
// FStrifeDialogueReply holds responses the player can give to the NPC
|
|
struct FStrifeDialogueReply
|
|
{
|
|
~FStrifeDialogueReply ();
|
|
|
|
FStrifeDialogueReply *Next;
|
|
const PClass *GiveType;
|
|
int ActionSpecial;
|
|
int Args[5];
|
|
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
|
char *Reply;
|
|
char *QuickYes;
|
|
int NextNode; // index into StrifeDialogues
|
|
int LogNumber;
|
|
char *LogString;
|
|
char *QuickNo;
|
|
bool NeedsGold;
|
|
};
|
|
|
|
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
|
|
|
struct MapData;
|
|
|
|
void SetStrifeType(int convid, const PClass *Class);
|
|
void SetConversation(int convid, const PClass *Class, int dlgindex);
|
|
const PClass *GetStrifeType (int typenum);
|
|
int GetConversation(int conv_id);
|
|
int GetConversation(FName classname);
|
|
|
|
bool LoadScriptFile (const char *name, bool include, int type = 0);
|
|
|
|
void P_LoadStrifeConversations (MapData *map, const char *mapname);
|
|
void P_FreeStrifeConversations ();
|
|
|
|
void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveangle);
|
|
void P_ResumeConversation ();
|
|
|
|
void P_ConversationCommand (int netcode, int player, BYTE **stream);
|
|
|
|
class FileReader;
|
|
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen);
|
|
|
|
|
|
#endif
|