* Updated to ZDoom r3340:

- Play "misc/secret" as a UI sound.
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
- Remove an int->bool conversion warning.
- Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
- Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the same for maps defined with Hexen-style MAPINFOs.
- Fixed: Setting an actor's score with ACS also modified its nametag.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1282 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
gez 2012-02-20 11:51:24 +00:00
parent a691a5dc46
commit e90377ae9a
6 changed files with 54 additions and 28 deletions

View file

@ -2771,6 +2771,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
case APROP_Score:
actor->Score = value;
break;
case APROP_NameTag:
actor->SetTag(FBehavior::StaticLookupString(value));
@ -3675,6 +3676,9 @@ int DLevelScript::RunScript ()
FRemapTable *translation = 0;
int resultValue = 1;
// Hexen truncates all special arguments to bytes.
const int specialargmask = (level.flags2 & LEVEL2_HEXENHACK) ? 255 : ~0;
switch (state)
{
case SCRIPT_Delayed:
@ -3844,78 +3848,100 @@ int DLevelScript::RunScript ()
case PCD_LSPEC1:
P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(1), 0, 0, 0, 0);
STACK(1) & specialargmask, 0, 0, 0, 0);
sp -= 1;
break;
case PCD_LSPEC2:
P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(2), STACK(1), 0, 0, 0);
STACK(2) & specialargmask,
STACK(1) & specialargmask, 0, 0, 0);
sp -= 2;
break;
case PCD_LSPEC3:
P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(3), STACK(2), STACK(1), 0, 0);
STACK(3) & specialargmask,
STACK(2) & specialargmask,
STACK(1) & specialargmask, 0, 0);
sp -= 3;
break;
case PCD_LSPEC4:
P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(4), STACK(3), STACK(2),
STACK(1), 0);
STACK(4) & specialargmask,
STACK(3) & specialargmask,
STACK(2) & specialargmask,
STACK(1) & specialargmask, 0);
sp -= 4;
break;
case PCD_LSPEC5:
P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(5), STACK(4), STACK(3),
STACK(2), STACK(1));
STACK(5) & specialargmask,
STACK(4) & specialargmask,
STACK(3) & specialargmask,
STACK(2) & specialargmask,
STACK(1) & specialargmask);
sp -= 5;
break;
case PCD_LSPEC5RESULT:
STACK(5) = P_ExecuteSpecial(NEXTBYTE, activationline, activator, backSide,
STACK(5), STACK(4), STACK(3),
STACK(2), STACK(1));
STACK(5) & specialargmask,
STACK(4) & specialargmask,
STACK(3) & specialargmask,
STACK(2) & specialargmask,
STACK(1) & specialargmask);
sp -= 4;
break;
case PCD_LSPEC1DIRECT:
temp = NEXTBYTE;
P_ExecuteSpecial(temp, activationline, activator, backSide,
uallong(pc[0]), 0, 0, 0, 0);
uallong(pc[0]) & specialargmask ,0, 0, 0, 0);
pc += 1;
break;
case PCD_LSPEC2DIRECT:
temp = NEXTBYTE;
P_ExecuteSpecial(temp, activationline, activator, backSide,
uallong(pc[0]), uallong(pc[1]), 0, 0, 0);
uallong(pc[0]) & specialargmask,
uallong(pc[1]) & specialargmask, 0, 0, 0);
pc += 2;
break;
case PCD_LSPEC3DIRECT:
temp = NEXTBYTE;
P_ExecuteSpecial(temp, activationline, activator, backSide,
uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), 0, 0);
uallong(pc[0]) & specialargmask,
uallong(pc[1]) & specialargmask,
uallong(pc[2]) & specialargmask, 0, 0);
pc += 3;
break;
case PCD_LSPEC4DIRECT:
temp = NEXTBYTE;
P_ExecuteSpecial(temp, activationline, activator, backSide,
uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), 0);
uallong(pc[0]) & specialargmask,
uallong(pc[1]) & specialargmask,
uallong(pc[2]) & specialargmask,
uallong(pc[3]) & specialargmask, 0);
pc += 4;
break;
case PCD_LSPEC5DIRECT:
temp = NEXTBYTE;
P_ExecuteSpecial(temp, activationline, activator, backSide,
uallong(pc[0]), uallong(pc[1]), uallong(pc[2]), uallong(pc[3]), uallong(pc[4]));
uallong(pc[0]) & specialargmask,
uallong(pc[1]) & specialargmask,
uallong(pc[2]) & specialargmask,
uallong(pc[3]) & specialargmask,
uallong(pc[4]) & specialargmask);
pc += 5;
break;
// Parameters for PCD_LSPEC?DIRECTB are by definition bytes so never need and-ing.
case PCD_LSPEC1DIRECTB:
P_ExecuteSpecial(((BYTE *)pc)[0], activationline, activator, backSide,
((BYTE *)pc)[1], 0, 0, 0, 0);

View file

@ -208,7 +208,7 @@ bool P_CheckForGLNodes()
int missing = CheckForMissingSegs();
if (missing > 0)
{
Printf("%d missing segs counted\nThe BSP needs to be rebuilt", missing);
Printf("%d missing segs counted\nThe BSP needs to be rebuilt.\n", missing);
}
return missing == 0;
}
@ -718,7 +718,7 @@ static bool DoLoadGLNodes(FileReader * f, wadlump_t * lumps)
int missing = CheckForMissingSegs();
if (missing > 0)
{
Printf("%d missing segs counted in GL nodes.\nThe BSP has to be rebuilt", missing);
Printf("%d missing segs counted in GL nodes.\nThe BSP has to be rebuilt.\n", missing);
}
return missing == 0;
}

View file

@ -236,7 +236,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
{
return false;
}
bool remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
bool remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
if (line->locknumber > 0 && !P_CheckKeys (mo, line->locknumber, remote)) return false;
lineActivation = line->activation;
repeat = line->flags & ML_REPEAT_SPECIAL;
@ -603,7 +603,7 @@ void P_GiveSecret(AActor *actor, bool printmessage, bool playsound)
if (actor->CheckLocalView (consoleplayer))
{
if (printmessage) C_MidPrint (SmallFont, secretmessage);
if (playsound) S_Sound (CHAN_AUTO, "misc/secret", 1, ATTN_NORM);
if (playsound) S_Sound (CHAN_AUTO | CHAN_UI, "misc/secret", 1, ATTN_NORM);
}
}
level.found_secrets++;

View file

@ -985,13 +985,13 @@ struct line_t
side_t *sidedef[2];
//DWORD sidenum[2]; // sidenum[1] will be NO_SIDE if one sided
fixed_t bbox[4]; // bounding box, for the extent of the LineDef.
slopetype_t slopetype; // To aid move clipping.
sector_t *frontsector, *backsector;
int validcount; // if == validcount, already checked
int locknumber; // [Dusk] lock number for special
};
// phares 3/14/98
slopetype_t slopetype; // To aid move clipping.
sector_t *frontsector, *backsector;
int validcount; // if == validcount, already checked
int locknumber; // [Dusk] lock number for special
};
// phares 3/14/98
//
// Sector list node showing all sectors an object appears in.
//

View file

@ -74,7 +74,7 @@ extern bool r_dontmaplines;
// Convert a light level into an unbounded colormap index (shade). Result is
// fixed point. Why the +12? I wish I knew, but experimentation indicates it
// is necessary in order to best reproduce Doom's original lighting.
#define LIGHT2SHADE(l) ((NUMCOLORMAPS*2*FRACUNIT)-(((l)+12)*FRACUNIT*NUMCOLORMAPS/128))
#define LIGHT2SHADE(l) ((NUMCOLORMAPS*2*FRACUNIT)-(((l)+12)*(FRACUNIT*NUMCOLORMAPS/128)))
// MAXLIGHTSCALE from original DOOM, divided by 2.
#define MAXLIGHTVIS (24*FRACUNIT)

View file

@ -3,5 +3,5 @@
// This file was automatically generated by the
// updaterevision tool. Do not edit by hand.
#define ZD_SVN_REVISION_STRING "3334"
#define ZD_SVN_REVISION_NUMBER 3334
#define ZD_SVN_REVISION_STRING "3340"
#define ZD_SVN_REVISION_NUMBER 3340