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* Updated to ZDoom r3705:
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. - Fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectral monster. - Unset CF_FLY cheat flag when a player is spawned. - Fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1411 b0f79afe-0144-0410-b225-9a4edf0717df
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6 changed files with 16 additions and 12 deletions
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@ -1121,16 +1121,19 @@ FDecalLib::FTranslation *FDecalLib::FTranslation::LocateTranslation (DWORD start
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const FDecalTemplate *FDecalGroup::GetDecal () const
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{
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const FDecalBase *decal = Choices.PickEntry ();
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const FDecalBase *remember;
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const FDecalBase *remember = decal;
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// Repeatedly GetDecal() until the result is constant, since
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// the choice might be another FDecalGroup.
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do
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if (decal != NULL)
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{
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remember = decal;
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decal = decal->GetDecal ();
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} while (decal != remember);
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return static_cast<const FDecalTemplate *>(decal);
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do
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{
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remember = decal;
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decal = decal->GetDecal ();
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} while (decal != NULL && decal != remember);
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}
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return static_cast<const FDecalTemplate *>(remember);
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}
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FDecalAnimator::FDecalAnimator (const char *name)
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@ -151,7 +151,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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return;
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}
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P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype);
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P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype, false, &linetarget);
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if (!linetarget)
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{
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@ -4235,6 +4235,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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p->mo->ResetAirSupply(false);
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p->Uncrouch();
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p->MinPitch = p->MaxPitch = 0; // will be filled in by PostBeginPlay()/netcode
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p->cheats &= ~CF_FLY;
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p->velx = p->vely = 0; // killough 10/98: initialize bobbing to 0.
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3700"
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#define ZD_SVN_REVISION_NUMBER 3700
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#define ZD_SVN_REVISION_STRING "3705"
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#define ZD_SVN_REVISION_NUMBER 3705
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@ -111,7 +111,7 @@ T TWeightedList<T>::PickEntry () const
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{
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choice = choice->Next;
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}
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return choice->Value;
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return choice != NULL ? choice->Value : NULL;
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}
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template<class T>
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@ -3170,12 +3170,12 @@ void D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture *src, bo
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quad->Group1 = 0;
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if (tex->GetTexFormat() == D3DFMT_L8 && !tex->IsGray)
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{
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quad->Flags = BQF_WrapUV | BQF_GamePalette | BQF_DisableAlphaTest;
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quad->Flags = BQF_WrapUV | BQF_GamePalette; // | BQF_DisableAlphaTest;
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quad->ShaderNum = BQS_PalTex;
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}
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else
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{
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quad->Flags = BQF_WrapUV | BQF_DisableAlphaTest;
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quad->Flags = BQF_WrapUV; // | BQF_DisableAlphaTest;
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quad->ShaderNum = BQS_Plain;
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}
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quad->Palette = NULL;
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