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https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-05-30 17:00:48 +00:00
* Updated to ZDoom r3818:
- The Channel Group Target Unit is now only deactivated when the gamestate is GS_LEVEL. Otherwise, it just gets muted. - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days? - Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback. - Player icons that are taller than the small font will now expand the vertical size of the player bars on the scoreboard. - Fixed: Having +showscores down during the intermission would draw both the regular intermission scoreboard plus the HUD scoreboard. - Fixed: hu_scores used the player icon's unscaled width when calculating sizes. - Fixed: P_TouchSpecialThing() considered all pickup items to be 32 units tall for the sake of touching, even if they were taller. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1441 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
97aa505bb5
commit
d3f6f84034
12 changed files with 94 additions and 35 deletions
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@ -273,7 +273,9 @@ void CT_Drawer (void)
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if (players[consoleplayer].camera != NULL &&
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(Button_ShowScores.bDown ||
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players[consoleplayer].camera->health <= 0))
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players[consoleplayer].camera->health <= 0) &&
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// Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp.
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gamestate != GS_INTERMISSION)
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{
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HU_DrawScores (&players[consoleplayer]);
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}
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@ -60,7 +60,7 @@
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static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]);
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static void HU_DrawTimeRemaining (int y);
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static void HU_DrawPlayer (player_t *, bool, int, int, int, int, int, int, int);
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static void HU_DrawPlayer (player_t *, bool, int, int, int, int, int, int, int, int);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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@ -178,10 +178,11 @@ void HU_DrawScores (player_t *player)
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//
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//==========================================================================
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth)
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight)
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{
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maxnamewidth = SmallFont->StringWidth("Name");
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maxscorewidth = 0;
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maxiconheight = 0;
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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@ -195,11 +196,18 @@ void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth)
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if (players[i].mo->ScoreIcon.isValid())
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{
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FTexture *pic = TexMan[players[i].mo->ScoreIcon];
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width = pic->GetWidth() - pic->GetScaledLeftOffset() + 2;
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width = pic->GetScaledWidth() - pic->GetScaledLeftOffset() + 2;
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if (width > maxscorewidth)
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{
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maxscorewidth = width;
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}
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// The icon's top offset does not count toward its height, because
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// zdoom.pk3's standard Hexen class icons are designed that way.
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int height = pic->GetScaledHeight() - pic->GetScaledTopOffset();
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if (height > maxiconheight)
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{
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maxiconheight = height;
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}
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}
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}
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}
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@ -214,11 +222,11 @@ void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth)
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static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS])
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{
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int color;
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int height = SmallFont->GetHeight() * CleanYfac;
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int height, lineheight;
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unsigned int i;
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int maxnamewidth, maxscorewidth;
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int maxnamewidth, maxscorewidth, maxiconheight;
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int numTeams = 0;
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int x, y, bottom;
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int x, y, ypadding, bottom;
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int col2, col3, col4;
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if (deathmatch)
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@ -233,7 +241,10 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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color = sb_cooperative_headingcolor;
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}
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HU_GetPlayerWidths(maxnamewidth, maxscorewidth);
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HU_GetPlayerWidths(maxnamewidth, maxscorewidth, maxiconheight);
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height = SmallFont->GetHeight() * CleanYfac;
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lineheight = MAX(height, maxiconheight * CleanYfac);
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ypadding = (lineheight - height + 1) / 2;
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bottom = gamestate != GS_INTERMISSION ? ST_Y : SCREENHEIGHT;
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y = MAX(48*CleanYfac, (bottom - MAXPLAYERS * (height + CleanYfac + 1)) / 2);
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@ -320,8 +331,8 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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{
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if (playeringame[sortedplayers[i] - players])
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{
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HU_DrawPlayer (sortedplayers[i], player==sortedplayers[i], x, col2, col3, col4, maxnamewidth, y, height);
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y += height + CleanYfac;
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HU_DrawPlayer (sortedplayers[i], player==sortedplayers[i], x, col2, col3, col4, maxnamewidth, y, ypadding, lineheight);
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y += lineheight + CleanYfac;
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}
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}
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}
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@ -365,7 +376,7 @@ static void HU_DrawTimeRemaining (int y)
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//
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//==========================================================================
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static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2, int col3, int col4, int maxnamewidth, int y, int height)
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static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2, int col3, int col4, int maxnamewidth, int y, int ypadding, int height)
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{
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int color;
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char str[80];
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@ -386,7 +397,7 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2,
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HU_DrawColorBar(col1, y, height, (int)(player - players));
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mysnprintf (str, countof(str), "%d", deathmatch ? player->fragcount : player->killcount);
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screen->DrawText (SmallFont, color, col2, y, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
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screen->DrawText (SmallFont, color, col2, y + ypadding, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
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DTA_CleanNoMove, true, TAG_DONE);
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if (player->mo->ScoreIcon.isValid())
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@ -397,13 +408,13 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2,
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TAG_DONE);
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}
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screen->DrawText (SmallFont, color, col4, y, player->userinfo.netname,
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screen->DrawText (SmallFont, color, col4, y + ypadding, player->userinfo.netname,
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DTA_CleanNoMove, true, TAG_DONE);
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if (teamplay && Teams[player->userinfo.team].GetLogo ().IsNotEmpty ())
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{
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FTexture *pic = TexMan[Teams[player->userinfo.team].GetLogo ().GetChars ()];
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screen->DrawTexture (pic, col1 - (pic->GetWidth() + 2) * CleanXfac, y,
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screen->DrawTexture (pic, col1 - (pic->GetScaledWidth() + 2) * CleanXfac, y,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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@ -46,7 +46,7 @@ extern int chatmodeon;
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// [RH] Draw deathmatch scores
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void HU_DrawScores (player_t *me);
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth);
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void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight);
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void HU_DrawColorBar(int x, int y, int height, int playernum);
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int HU_GetRowColor(player_t *player, bool hightlight);
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@ -99,7 +99,7 @@ CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
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}
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}
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CUSTOM_CVAR (Bool, vid_tft, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Bool, vid_tft, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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FOptionMenuDescriptor *opt = GetVideoModeMenu();
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if (opt != NULL)
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@ -316,6 +316,7 @@ void M_InitVideoModesMenu ()
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size_t currval = 0;
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M_RefreshModesList();
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vid_tft.Callback();
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for (unsigned int i = 1; i <= 32 && currval < countof(BitTranslate); i++)
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{
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@ -86,7 +86,9 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
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{
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fixed_t delta = special->z - toucher->z;
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if (delta > toucher->height || delta < -32*FRACUNIT)
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// The pickup is at or above the toucher's feet OR
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// The pickup is below the toucher.
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if (delta > toucher->height || delta < MIN(-32*FRACUNIT, -special->height))
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{ // out of reach
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return;
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}
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@ -1764,7 +1764,7 @@ void S_SetSoundPaused (int state)
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S_ResumeSound(true);
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if (GSnd != NULL)
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{
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GSnd->SetInactive(false);
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GSnd->SetInactive(SoundRenderer::INACTIVE_Active);
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}
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if (!netgame
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#ifdef _DEBUG
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@ -1783,7 +1783,9 @@ void S_SetSoundPaused (int state)
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S_PauseSound(false, true);
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if (GSnd != NULL)
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{
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GSnd->SetInactive(true);
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GSnd->SetInactive(gamestate == GS_LEVEL ?
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SoundRenderer::INACTIVE_Complete :
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SoundRenderer::INACTIVE_Mute);
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}
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if (!netgame
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#ifdef _DEBUG
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@ -672,6 +672,7 @@ bool FMODSoundRenderer::Init()
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PrevEnvironment = DefaultEnvironments[0];
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DSPClock.AsOne = 0;
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ChannelGroupTargetUnit = NULL;
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ChannelGroupTargetUnitOutput = NULL;
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SfxReverbHooked = false;
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SfxReverbPlaceholder = NULL;
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OutputPlugin = 0;
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{
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ChannelGroupTargetUnit = NULL;
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}
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else
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{
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FMOD::DSP *dontcare;
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result = ChannelGroupTargetUnit->getOutput(0, &dontcare, &ChannelGroupTargetUnitOutput);
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if (result != FMOD_OK)
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{
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ChannelGroupTargetUnitOutput = NULL;
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}
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}
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}
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}
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//
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//==========================================================================
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void FMODSoundRenderer::SetInactive(bool inactive)
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void FMODSoundRenderer::SetInactive(SoundRenderer::EInactiveState inactive)
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{
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float mix;
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bool active;
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if (inactive == INACTIVE_Active)
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{
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mix = 1;
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active = true;
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}
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else if (inactive == INACTIVE_Complete)
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{
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mix = 1;
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active = false;
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}
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else // inactive == INACTIVE_Mute
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{
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mix = 0;
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active = true;
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}
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if (ChannelGroupTargetUnitOutput != NULL)
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{
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ChannelGroupTargetUnitOutput->setMix(mix);
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}
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if (ChannelGroupTargetUnit != NULL)
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{
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ChannelGroupTargetUnit->setActive(!inactive);
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ChannelGroupTargetUnit->setActive(active);
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}
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}
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void SetSfxPaused (bool paused, int slot);
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// Pauses or resumes *every* channel, including environmental reverb.
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void SetInactive (bool inactive);
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void SetInactive (EInactiveState inactive);
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// Updates the position of a sound channel.
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void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel);
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FMOD::ChannelGroup *MusicGroup;
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FMOD::DSP *WaterLP, *WaterReverb;
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FMOD::DSPConnection *SfxConnection;
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FMOD::DSPConnection *ChannelGroupTargetUnitOutput;
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FMOD::DSP *ChannelGroupTargetUnit;
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FMOD::DSP *SfxReverbPlaceholder;
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bool SfxReverbHooked;
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@ -199,7 +199,7 @@ public:
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}
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// Pauses or resumes *every* channel, including environmental reverb.
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void SetInactive(bool inactive)
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void SetInactive(SoundRenderer::EInactiveState inactive)
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{
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}
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virtual void SetSfxPaused (bool paused, int slot) = 0;
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// Pauses or resumes *every* channel, including environmental reverb.
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virtual void SetInactive(bool inactive) = 0;
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enum EInactiveState
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{
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INACTIVE_Active, // sound is active
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INACTIVE_Complete, // sound is completely paused
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INACTIVE_Mute // sound is only muted
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};
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virtual void SetInactive(EInactiveState inactive) = 0;
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// Updates the volume, separation, and pitch of a sound channel.
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virtual void UpdateSoundParams3D (SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel) = 0;
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3813"
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#define ZD_SVN_REVISION_NUMBER 3813
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#define ZD_SVN_REVISION_STRING "3818"
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#define ZD_SVN_REVISION_NUMBER 3818
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@ -1588,8 +1588,8 @@ void WI_updateNetgameStats ()
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void WI_drawNetgameStats ()
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{
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int i, x, y, height;
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int maxnamewidth, maxscorewidth;
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int i, x, y, ypadding, height, lineheight;
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int maxnamewidth, maxscorewidth, maxiconheight;
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int pwidth = IntermissionFont->GetCharWidth('%');
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int icon_x, name_x, kills_x, bonus_x, secret_x;
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int bonus_len, secret_len;
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y = WI_drawLF();
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HU_GetPlayerWidths(maxnamewidth, maxscorewidth);
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HU_GetPlayerWidths(maxnamewidth, maxscorewidth, maxiconheight);
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height = SmallFont->GetHeight() * CleanYfac;
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lineheight = MAX(height, maxiconheight * CleanYfac);
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ypadding = (lineheight - height + 1) / 2;
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y += 16*CleanYfac;
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bonus_label = (gameinfo.gametype & GAME_Raven) ? "BONUS" : "ITEMS";
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continue;
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player = &players[i];
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HU_DrawColorBar(x, y, height, i);
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HU_DrawColorBar(x, y, lineheight, i);
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color = (EColorRange)HU_GetRowColor(player, i == consoleplayer);
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if (player->mo->ScoreIcon.isValid())
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{
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FTexture *pic = TexMan[player->mo->ScoreIcon];
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screen->DrawTexture(pic, icon_x, y, DTA_CleanNoMove, true, TAG_DONE);
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}
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screen->DrawText(SmallFont, color, name_x, y, player->userinfo.netname, DTA_CleanNoMove, true, TAG_DONE);
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WI_drawPercent(SmallFont, kills_x, y, cnt_kills[i], wbs->maxkills, false, color);
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screen->DrawText(SmallFont, color, name_x, y + ypadding, player->userinfo.netname, DTA_CleanNoMove, true, TAG_DONE);
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WI_drawPercent(SmallFont, kills_x, y + ypadding, cnt_kills[i], wbs->maxkills, false, color);
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missed_kills -= cnt_kills[i];
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if (ng_state >= 4)
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{
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WI_drawPercent(SmallFont, bonus_x, y, cnt_items[i], wbs->maxitems, false, color);
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WI_drawPercent(SmallFont, bonus_x, y + ypadding, cnt_items[i], wbs->maxitems, false, color);
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missed_items -= cnt_items[i];
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if (ng_state >= 6)
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{
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WI_drawPercent(SmallFont, secret_x, y, cnt_secret[i], wbs->maxsecret, false, color);
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WI_drawPercent(SmallFont, secret_x, y + ypadding, cnt_secret[i], wbs->maxsecret, false, color);
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missed_secrets -= cnt_secret[i];
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}
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}
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y += height + CleanYfac;
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y += lineheight + CleanYfac;
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}
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// Draw "MISSED" line
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