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Update to ZDoom r4129:
Fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage. Fixed translations of Heretic linetype's that perform Floor_LowerToHighest with an offset. Added compatibility option for Claustrophobia 1024, map 01. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1525 b0f79afe-0144-0410-b225-9a4edf0717df
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parent
9be6797076
commit
b029b903b5
8 changed files with 34 additions and 17 deletions
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@ -97,7 +97,7 @@ DEFINE_SPECIAL(FloorAndCeiling_LowerByValue, 95, 3, 3, 3)
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DEFINE_SPECIAL(FloorAndCeiling_RaiseByValue, 96, 3, 3, 3)
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DEFINE_SPECIAL(Ceiling_LowerAndCrushDist, 97, 3, 5, 5)
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DEFINE_SPECIAL(Sector_SetTranslucent, 98, 3, 4, 4)
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DEFINE_SPECIAL(Floor_RaiseAndCrushDoom, 99, 3, 4, 4)
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DEFINE_SPECIAL(Scroll_Texture_Left, 100, -1, -1, 2)
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DEFINE_SPECIAL(Scroll_Texture_Right, 101, -1, -1, 2)
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DEFINE_SPECIAL(Scroll_Texture_Up, 102, -1, -1, 2)
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@ -373,13 +373,18 @@ manual_floor:
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floor->m_Direction = (floor->m_FloorDestDist > sec->floorplane.d) ? -1 : 1;
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break;
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case DFloor::floorRaiseAndCrushDoom:
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floor->m_Crush = crush;
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case DFloor::floorRaiseToLowestCeiling:
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floor->m_Direction = 1;
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newheight = sec->FindLowestCeilingSurrounding (&spot);
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if (floortype == DFloor::floorRaiseAndCrushDoom)
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newheight -= 8 * FRACUNIT;
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ceilingheight = sec->FindLowestCeilingPoint (&spot2);
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
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if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight)
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot2, ceilingheight);
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot2,
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floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8*FRACUNIT : ceilingheight);
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break;
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case DFloor::floorRaiseToHighest:
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@ -326,6 +326,12 @@ FUNC(LS_Floor_RaiseAndCrush)
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return EV_DoFloor (DFloor::floorRaiseAndCrush, ln, arg0, SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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}
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FUNC(LS_Floor_RaiseAndCrushDoom)
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// Floor_RaiseAndCrushDoom (tag, speed, crush, crushmode)
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{
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return EV_DoFloor (DFloor::floorRaiseAndCrushDoom, ln, arg0, SPEED(arg1), 0, arg2, 0, CRUSHTYPE(arg3));
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}
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FUNC(LS_Floor_RaiseByValueTimes8)
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// FLoor_RaiseByValueTimes8 (tag, speed, height)
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{
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@ -3232,7 +3238,7 @@ lnSpecFunc LineSpecials[256] =
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/* 96 */ LS_FloorAndCeiling_RaiseByValue,
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/* 97 */ LS_Ceiling_LowerAndCrushDist,
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/* 98 */ LS_Sector_SetTranslucent,
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/* 99 */ LS_NOP,
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/* 99 */ LS_Floor_RaiseAndCrushDoom,
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/* 100 */ LS_NOP, // Scroll_Texture_Left
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/* 101 */ LS_NOP, // Scroll_Texture_Right
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/* 102 */ LS_NOP, // Scroll_Texture_Up
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@ -3291,10 +3297,10 @@ lnSpecFunc LineSpecials[256] =
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/* 155 */ LS_NOP,
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/* 156 */ LS_NOP,
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/* 157 */ LS_NOP, // SetGlobalFogParameter // in GZDoom
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/* 158 */ LS_NOP, // FS_Execute in GZDoom
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/* 158 */ LS_NOP, // FS_Execute
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/* 159 */ LS_NOP, // Sector_SetPlaneReflection in GZDoom
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/* 160 */ LS_NOP, // Sector_Set3DFloor in GZDoom and Vavoom
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/* 161 */ LS_NOP, // Sector_SetContents in GZDoom and Vavoom
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/* 160 */ LS_NOP, // Sector_Set3DFloor
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/* 161 */ LS_NOP, // Sector_SetContents
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/* 162 */ LS_NOP, // Reserved Doom64 branch
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/* 163 */ LS_NOP, // Reserved Doom64 branch
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/* 164 */ LS_NOP, // Reserved Doom64 branch
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@ -697,6 +697,7 @@ public:
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floorRaiseToHighest,
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floorRaiseToNearest,
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floorRaiseAndCrush,
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floorRaiseAndCrushDoom,
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floorCrushStop,
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floorLowerInstant,
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floorRaiseInstant,
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@ -147,6 +147,7 @@ DCE862393CAAA6FF1294FB7056B53057 // UAC Ultra map07: Contains a scroller dependi
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8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
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9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
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91E173901E6F3800B81AB646976247CD // Claustrophobia 1024, map01
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{
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badangles
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}
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@ -335,3 +336,4 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
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{
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rebuildnodes
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}
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@ -54,8 +54,8 @@ include "xlat/defines.i"
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52 = WALK, Exit_Normal (0)
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53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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54 = WALK, Plat_Stop (tag)
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55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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55 = USE, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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56 = WALK, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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57 = WALK, Ceiling_CrushStop (tag)
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58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 24)
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59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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@ -64,7 +64,7 @@ include "xlat/defines.i"
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62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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65 = USE|REP, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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@ -93,7 +93,7 @@ include "xlat/defines.i"
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91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
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93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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94 = WALK|REP, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
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97 = WALK|REP|MONST, Teleport (0, tag)
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@ -5,7 +5,10 @@ include "xlat/base.txt"
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10 = WALK, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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49 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
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70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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71 = USE, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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88 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
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98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136, 1)
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99 = 0, Scroll_Texture_Right (SCROLL_UNIT)
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100 = WALK|REP, Door_Raise (tag, D_SLOW*3, VDOORWAIT)
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105 = WALK, Exit_Secret (0)
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@ -99,7 +99,7 @@ RetailOnly = 121
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17 = WALK, Light_StrobeDoom (tag, 5, 35)
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19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
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22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
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30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
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35 = WALK, Light_ChangeToValue (tag, 35)
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36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
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@ -113,7 +113,7 @@ RetailOnly = 121
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52 = WALK|REP, ACS_ExecuteAlways (0, 0, 52, tag)
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53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
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54 = WALK, Plat_Stop (tag)
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56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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56 = WALK, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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57 = WALK, Ceiling_CrushStop (tag)
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58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 64)
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59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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@ -128,7 +128,7 @@ RetailOnly = 121
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124 = WALK, Teleport_EndGame ()
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125 = MONWALK, Teleport (0, tag)
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130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
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141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
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141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0)
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174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
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183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
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178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
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@ -146,7 +146,7 @@ RetailOnly = 121
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216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
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90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
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72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
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73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
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73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
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74 = WALK|REP, Ceiling_CrushStop (tag)
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75 = WALK|REP, Door_Close (tag, D_SLOW)
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76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
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@ -164,7 +164,7 @@ RetailOnly = 121
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91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 64)
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93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
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94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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94 = WALK|REP, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
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97 = WALK|REP|MONST, Teleport (0, tag)
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@ -247,7 +247,7 @@ RetailOnly = 121
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49 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0, 2)
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50 = USE, Door_Close (tag, D_SLOW)
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51 = USE, Teleport_EndGame (0)
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55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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55 = USE, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
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103 = USE, Door_Open (tag, D_SLOW)
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@ -289,7 +289,7 @@ RetailOnly = 121
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64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
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66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
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67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
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65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
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65 = USE|REP, Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
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68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
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69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
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70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 128)
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