mirror of
https://github.com/ZDoom/gzdoom-last-svn.git
synced 2025-05-30 17:00:48 +00:00
* Updated to ZDoom 3959:
- Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will be no conflicts with recently-added named arguments for spawnable things on UDMF maps. - Change the SpawnableThings array into a map, so there is no longer any particular upper limit on an actor's SpawnID. Also fixes a possible exploit, since an actor's SpawnID was never checked to make sure it was within range. - Added "Using arg*str instead of SpawnID" patch, with modifications. - Fix spelling errors spotted in a few comments. - Added FDARI's get actor height and radius patch. - Enable Doom 1.1 status bar support. git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1468 b0f79afe-0144-0410-b225-9a4edf0717df
This commit is contained in:
parent
53a16bd3a1
commit
481a6e4886
15 changed files with 122 additions and 56 deletions
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@ -357,8 +357,8 @@ unsigned int PClass::Extend(unsigned int extension)
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}
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// Like FindClass but creates a placeholder if no class
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// is found. CreateDerivedClass will automatcally fill in
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// the placeholder when the actual class is defined.
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// is found. CreateDerivedClass will automatically fill
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// in the placeholder when the actual class is defined.
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const PClass *PClass::FindClassTentative (FName name)
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{
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if (name == NAME_None)
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@ -70,13 +70,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_PotteryExplode)
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}
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}
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S_Sound (mo, CHAN_BODY, "PotteryExplode", 1, ATTN_NORM);
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if (self->args[0]>=0 && self->args[0]<=255 && SpawnableThings[self->args[0]])
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{ // Spawn an item
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// Spawn an item?
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const PClass *type = P_GetSpawnableType(self->args[0]);
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if (type != NULL)
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{
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if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS))
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|| !(GetDefaultByType (SpawnableThings[self->args[0]])->flags3 & MF3_ISMONSTER))
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|| !(GetDefaultByType (type)->flags3 & MF3_ISMONSTER))
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{ // Only spawn monsters if not -nomonsters
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Spawn (SpawnableThings[self->args[0]],
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self->x, self->y, self->z, ALLOW_REPLACE);
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Spawn (type, self->x, self->y, self->z, ALLOW_REPLACE);
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}
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}
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}
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@ -288,13 +289,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_SoAExplode)
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mo->vely = pr_soaexplode.Random2()<<(FRACBITS-6);
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}
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}
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if (self->args[0]>=0 && self->args[0]<=255 && SpawnableThings[self->args[0]])
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{ // Spawn an item
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// Spawn an item?
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const PClass *type = P_GetSpawnableType(self->args[0]);
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if (type != NULL)
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{
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if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS))
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|| !(GetDefaultByType (SpawnableThings[self->args[0]])->flags3 & MF3_ISMONSTER))
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|| !(GetDefaultByType (type)->flags3 & MF3_ISMONSTER))
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{ // Only spawn monsters if not -nomonsters
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Spawn (SpawnableThings[self->args[0]],
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self->x, self->y, self->z, ALLOW_REPLACE);
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Spawn (type, self->x, self->y, self->z, ALLOW_REPLACE);
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}
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}
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S_Sound (self, CHAN_BODY, self->DeathSound, 1, ATTN_NORM);
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@ -141,7 +141,7 @@ void FActorInfo::StaticInit ()
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void FActorInfo::StaticSetActorNums ()
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{
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memset (SpawnableThings, 0, sizeof(SpawnableThings));
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SpawnableThings.Clear();
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DoomEdMap.Empty ();
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for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
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@ -162,7 +162,7 @@ void FActorInfo::RegisterIDs ()
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if (GameFilter == GAME_Any || (GameFilter & gameinfo.gametype))
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{
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if (SpawnID != 0)
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if (SpawnID > 0)
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{
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SpawnableThings[SpawnID] = cls;
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if (cls != Class)
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@ -299,6 +299,7 @@ xx(Arg2)
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xx(Arg3)
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xx(Arg4)
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xx(Arg0Str)
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xx(Arg1Str)
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xx(Id)
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xx(V1)
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xx(V2)
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@ -2283,13 +2283,9 @@ int DLevelScript::ThingCount (int type, int stringid, int tid, int tag)
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int count = 0;
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bool replacemented = false;
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if (type >= MAX_SPAWNABLES)
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if (type > 0)
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{
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return 0;
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}
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else if (type > 0)
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{
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kind = SpawnableThings[type];
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kind = P_GetSpawnableType(type);
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if (kind == NULL)
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return 0;
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}
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@ -2766,6 +2762,8 @@ enum
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APROP_Mass = 32,
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APROP_Accuracy = 33,
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APROP_Stamina = 34,
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APROP_Height = 35,
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APROP_Radius = 36,
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};
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// These are needed for ACS's APROP_RenderStyle
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@ -3045,6 +3043,8 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_Mass: return actor->Mass;
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case APROP_Accuracy: return actor->accuracy;
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case APROP_Stamina: return actor->stamina;
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case APROP_Height: return actor->height;
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case APROP_Radius: return actor->radius;
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default: return 0;
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}
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@ -3085,6 +3085,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Mass:
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case APROP_Accuracy:
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case APROP_Stamina:
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case APROP_Height:
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case APROP_Radius:
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return (GetActorProperty(tid, property) == value);
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// Boolean values need to compare to a binary version of value
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@ -155,8 +155,7 @@ void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz, bool oldz_has_viewheigh
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//
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// [RH] P_THINGS
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//
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#define MAX_SPAWNABLES (256)
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extern const PClass *SpawnableThings[MAX_SPAWNABLES];
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extern TMap<int, const PClass *> SpawnableThings;
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bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, int newtid);
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bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_name, angle_t angle,
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void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob);
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void P_RemoveThing(AActor * actor);
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bool P_Thing_Raise(AActor *thing);
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const PClass *P_GetSpawnableType(int spawnnum);
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//
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// P_MAPUTL
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@ -76,12 +76,7 @@ void ATeleportFog::PostBeginPlay ()
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void P_SpawnTeleportFog(fixed_t x, fixed_t y, fixed_t z, int spawnid)
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{
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const PClass *fog=NULL;
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if (spawnid > 0 && spawnid < MAX_SPAWNABLES && SpawnableThings[spawnid] != NULL)
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{
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fog = SpawnableThings[spawnid];
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}
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const PClass *fog = P_GetSpawnableType(spawnid);
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if (fog == NULL)
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{
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@ -46,8 +46,8 @@
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#include "templates.h"
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#include "g_level.h"
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// List of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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const PClass *SpawnableThings[MAX_SPAWNABLES];
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// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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TMap<int, const PClass *> SpawnableThings;
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static FRandom pr_leadtarget ("LeadTarget");
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AActor *spot, *mobj;
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FActorIterator iterator (tid);
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if (type >= MAX_SPAWNABLES)
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return false;
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kind = P_GetSpawnableType(type);
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if ( (kind = SpawnableThings[type]) == NULL)
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if (kind == NULL)
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return false;
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// Handle decorate replacements.
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if (type_name == NULL)
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{
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if (type >= MAX_SPAWNABLES)
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return false;
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if ((kind = SpawnableThings[type]) == NULL)
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return false;
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kind = P_GetSpawnableType(type);
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}
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else
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{
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if ((kind = PClass::FindClass(type_name)) == NULL || kind->ActorInfo == NULL)
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return false;
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kind = PClass::FindClass(type_name);
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}
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if (kind == NULL || kind->ActorInfo == NULL)
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{
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return false;
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}
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// Handle decorate replacements.
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kind = kind->GetReplacement();
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}
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}
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const PClass *P_GetSpawnableType(int spawnnum)
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{
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if (spawnnum < 0)
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{ // A named arg from a UDMF map
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FName spawnname = FName(ENamedName(-spawnnum));
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if (spawnname.IsValidName())
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{
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return PClass::FindClass(spawnname);
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}
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}
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else
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{ // A numbered arg from a Hexen or UDMF map
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const PClass **type = SpawnableThings.CheckKey(spawnnum);
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if (type != NULL)
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{
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return *type;
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}
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}
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return NULL;
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}
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typedef TMap<int, const PClass *>::Pair SpawnablePair;
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static int STACK_ARGS SpawnableSort(const void *a, const void *b)
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{
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return (*((SpawnablePair **)a))->Key - (*((SpawnablePair **)b))->Key;
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}
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CCMD (dumpspawnables)
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{
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int i;
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TMapIterator<int, const PClass *> it(SpawnableThings);
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SpawnablePair *pair, **allpairs;
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int i = 0;
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for (i = 0; i < MAX_SPAWNABLES; i++)
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// Sort into numerical order, since their arrangement in the map can
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// be in an unspecified order.
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allpairs = new TMap<int, const PClass *>::Pair *[SpawnableThings.CountUsed()];
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while (it.NextPair(pair))
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{
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if (SpawnableThings[i] != NULL)
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{
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Printf ("%d %s\n", i, SpawnableThings[i]->TypeName.GetChars());
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}
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allpairs[i++] = pair;
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}
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qsort(allpairs, i, sizeof(*allpairs), SpawnableSort);
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for (int j = 0; j < i; ++j)
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{
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pair = allpairs[j];
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Printf ("%d %s\n", pair->Key, pair->Value->TypeName.GetChars());
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}
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delete[] allpairs;
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}
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@ -98,6 +98,11 @@ static char HexenSectorSpecialOk[256]={
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1,1,1,1,1,
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};
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static inline bool P_IsThingSpecial(int specnum)
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{
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return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
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specnum == Thing_SpawnFacing || Thing_ProjectileIntercept || Thing_ProjectileAimed;
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}
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enum
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{
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void ParseThing(FMapThing *th)
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{
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FString arg0str;
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FString arg0str, arg1str;
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memset(th, 0, sizeof(*th));
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sc.MustGetToken('{');
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arg0str = CheckString(key);
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break;
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case NAME_Arg1Str:
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CHECK_N(Zd);
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arg1str = CheckString(key);
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break;
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case NAME_Skill1:
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case NAME_Skill2:
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case NAME_Skill3:
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break;
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}
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}
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if (arg0str.IsNotEmpty() && P_IsACSSpecial(th->special))
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if (arg0str.IsNotEmpty() && (P_IsACSSpecial(th->special) || th->special == 0))
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{
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th->args[0] = -FName(arg0str);
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}
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if (arg1str.IsNotEmpty() && (P_IsThingSpecial(th->special) || th->special == 0))
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{
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th->args[1] = -FName(arg1str);
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}
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// Thing specials are only valid in namespaces with Hexen-type specials
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// and in ZDoomTranslated - which will use the translator on them.
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if (namespc == NAME_ZDoomTranslated)
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@ -663,7 +677,7 @@ public:
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{
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bool passuse = false;
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bool strifetrans = false;
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FString arg0str;
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FString arg0str, arg1str;
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memset(ld, 0, sizeof(*ld));
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ld->Alpha = FRACUNIT;
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@ -724,6 +738,11 @@ public:
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arg0str = CheckString(key);
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continue;
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case NAME_Arg1Str:
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CHECK_N(Zd);
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arg1str = CheckString(key);
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continue;
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case NAME_Blocking:
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Flag(ld->flags, ML_BLOCKING, key);
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continue;
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@ -938,10 +957,14 @@ public:
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ld->sidedef[0] = (side_t*)(intptr_t)(1);
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Printf("Line %d has no first side.\n", index);
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}
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if (arg0str.IsNotEmpty() && P_IsACSSpecial(ld->special))
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if (arg0str.IsNotEmpty() && (P_IsACSSpecial(ld->special) || ld->special == 0))
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{
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ld->args[0] = -FName(arg0str);
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}
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if (arg1str.IsNotEmpty() && (P_IsThingSpecial(ld->special) || ld->special == 0))
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{
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ld->args[1] = -FName(arg1str);
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}
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}
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//===========================================================================
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@ -982,7 +982,7 @@ struct line_t
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slopetype_t slopetype; // To aid move clipping.
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sector_t *frontsector, *backsector;
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int validcount; // if == validcount, already checked
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int locknumber; // [Dusk] lock number for special
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int locknumber; // [Dusk] lock number for special
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};
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// phares 3/14/98
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@ -3,5 +3,5 @@
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// This file was automatically generated by the
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// updaterevision tool. Do not edit by hand.
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#define ZD_SVN_REVISION_STRING "3953"
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#define ZD_SVN_REVISION_NUMBER 3953
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#define ZD_SVN_REVISION_STRING "3959"
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#define ZD_SVN_REVISION_NUMBER 3959
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@ -84,6 +84,9 @@ DEFINE_MEMBER_VARIABLE(Damage, AActor)
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DEFINE_MEMBER_VARIABLE(Score, AActor)
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DEFINE_MEMBER_VARIABLE(accuracy, AActor)
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DEFINE_MEMBER_VARIABLE(stamina, AActor)
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DEFINE_MEMBER_VARIABLE(height, AActor)
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DEFINE_MEMBER_VARIABLE(radius, AActor)
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//==========================================================================
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//
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@ -491,7 +491,7 @@ int V_GetColorFromString (const DWORD *palette, const char *cstr)
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else
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{
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normal:
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// Treat it as a space-delemited hexadecimal string
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// Treat it as a space-delimited hexadecimal string
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for (i = 0; i < 3; ++i)
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{
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// Skip leading whitespace
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@ -56,6 +56,8 @@ ACTOR Actor native //: Thinker
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native int score;
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native int accuracy;
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native int stamina;
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native fixed_t height;
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native fixed_t radius;
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// Meh, MBF redundant functions. Only for DeHackEd support.
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action native A_Turn(float angle = 0);
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@ -71,3 +71,9 @@ Graphic optional P_MWALK4, 112, 136
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Graphic "M_MBOX", 0, 0
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Graphic "M_MWALK4", 24, 12 { useoffsets }
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}
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Graphic optional STBAR, 320, 32
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{
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Graphic "STMBARL", 0, 0
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Graphic "STMBARR", 104, 0
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}
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