..
fragglescript
- disabled the error message spam from the demo loop
2019-03-15 12:18:12 +01:00
g_shared
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-03-18 23:46:13 +01:00
g_statusbar
- improved handling of HUDMSG_TYPEON
2019-05-04 13:26:36 +03:00
gamedata
Greek Sigma character fallback
2019-05-09 08:09:10 +02:00
intermission
- changed text scaling for intermission screen to ensure that long texts are not cut off.
2019-04-11 01:28:47 +02:00
maploader
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
menu
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
posix
- tuned internal MoltenVK settings for better performance
2019-04-29 10:51:39 +03:00
r_data
- added message about missing texture for material definition
2019-04-11 14:48:45 +03:00
rendering
- Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)
2019-05-10 02:16:26 +02:00
scripting
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
sound
- fixed allocation mismatch in WildMidi.
2019-04-19 17:46:25 +02:00
utility
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
win32
Merge remote-tracking branch 'remotes/origin/vulkan2'
2019-04-22 10:45:32 +02:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
actor.h
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
am_map.cpp
- fixed automap marks placement with custom fonts
2019-02-15 17:21:59 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
b_bot.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_func.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
b_game.cpp
- fixed: PlayerEntered for bots should occur after Level->DoReborn
2019-04-10 06:24:57 -04:00
b_move.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_think.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
c_bind.cpp
- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
2019-03-16 19:00:56 +01:00
c_bind.h
c_cmds.cpp
- removed the automatic system language detection for Windows.
2019-03-16 00:07:18 +01:00
c_console.cpp
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
c_console.h
- cleanup and fixes in console code
2019-03-16 13:02:38 +01:00
c_consolebuffer.cpp
- cleanup and fixes in console code
2019-03-16 13:02:38 +01:00
c_consolebuffer.h
- cleanup and fixes in console code
2019-03-16 13:02:38 +01:00
c_cvars.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
c_cvars.h
c_dispatch.cpp
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
2019-03-11 00:26:37 +01:00
c_dispatch.h
- took the delayed console command execution out of the thinker management.
2019-01-27 10:24:49 +01:00
c_expr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_functions.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt
- remove the old OpenGL postprocess custom shader implementation
2019-04-08 01:31:22 +02:00
ct_chat.cpp
- do proper checks for chat string length.
2019-04-19 08:27:31 +02:00
d_anonstats.cpp
- disable survey code, 3.5.0's is over
2018-08-23 15:09:40 -04:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-04-05 00:59:32 +02:00
d_gui.h
d_iwad.cpp
- implemented 'deletelumps' feature and add Chex Quest 3 texts.
2019-04-14 22:46:03 +02:00
d_main.cpp
- added missing compat flag CVAR for Strife railing
2019-05-09 11:20:47 +03:00
d_main.h
- added a "DeleteLumps" list to IWADINFO
2019-04-11 03:02:23 +02:00
d_net.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
d_net.h
d_netinf.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_netinfo.cpp
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_player.h
- reimplemented as an OptionsMenu.
2019-04-14 14:03:24 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
dobjgc.h
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
dobjtype.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
doomdata.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomdef.h
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-03-26 00:38:54 +01:00
doomstat.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
doomstat.h
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
doomtype.h
- cleanup and fixes in console code
2019-03-16 13:02:38 +01:00
empty.cpp
events.cpp
- fixed OnUnregister for Event handlers was called from a dead event manager instance.
2019-04-06 09:06:41 +02:00
events.h
- fixed OnUnregister for Event handlers was called from a dead event manager instance.
2019-04-06 09:06:41 +02:00
g_cvars.cpp
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
g_game.cpp
- allow all DHUDMessage calls to substitute SmallFont
2019-04-10 00:28:40 +02:00
g_game.h
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
g_hub.cpp
- allow the language table to supersede the title patches, if appropriate
2019-02-15 00:29:24 +01:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
g_level.h
- moved some more code into the gamedata folder.
2019-02-01 19:20:58 +01:00
g_levellocals.h
- fix the compat_pointonline flag.
2019-03-23 15:28:10 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- changed the filter name for Doom IWADs
2019-04-10 00:15:16 +02:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
gametype.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_cd.h
i_net.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_cheat.h
- previous fix attempts done right
2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
m_misc.h
- replaced deprecated macOS functions in paths handling
2018-07-15 13:20:36 +03:00
p_acs.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp
- cleanup and fixes in console code
2019-03-16 13:02:38 +01:00
p_blockmap.h
- made polyobject init code part of MapLoader.
2018-12-28 14:48:10 +01:00
p_conversation.cpp
- allow all DHUDMessage calls to substitute SmallFont
2019-04-10 00:28:40 +02:00
p_conversation.h
- moved all dialogue loading code into the map loader.
2019-02-22 19:07:58 +01:00
p_destructible.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_destructible.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
p_effect.cpp
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_effect.h
- moved particle storage into FLevelLocals.
2019-01-29 01:09:02 +01:00
p_enemy.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_enemy.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_interaction.cpp
- allow all DHUDMessage calls to substitute SmallFont
2019-04-10 00:28:40 +02:00
p_linetracedata.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_lnspec.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
p_lnspec.h
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
2019-02-01 22:02:16 +01:00
p_local.h
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
2019-02-07 15:41:35 +01:00
p_map.cpp
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
2019-03-26 00:38:54 +01:00
p_maputl.cpp
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-02-09 10:39:08 +01:00
p_mobj.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_pspr.cpp
- removed all access to the consoleplayer variable from the play code
2019-02-01 17:02:10 +01:00
p_pspr.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
p_saveg.cpp
- do not call OnRegister when saving a game.
2019-04-06 09:29:49 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- allow the language table to supersede the title patches, if appropriate
2019-02-15 00:29:24 +01:00
p_setup.h
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
p_spec.cpp
- added an option to use the new console font for centered messages.
2019-03-11 19:54:03 +01:00
p_spec.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_spec_thinkers.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
p_things.cpp
- made setting actor TID more explicit
2019-05-10 11:49:57 +02:00
p_tick.cpp
- separation of static and map-local event handlers into separate lists.
2019-02-02 16:43:11 +01:00
p_tick.h
p_user.cpp
- reset RF_NOINTERPOLATEVIEW when unpredicting a player.
2019-04-14 14:11:34 +02:00
r_defs.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
r_renderer.h
- fixed output of software renderers with Vulkan backend
2019-05-08 22:02:05 +03:00
r_sky.cpp
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
2019-02-24 10:05:01 +01:00
r_sky.h
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
2019-01-29 04:44:44 +01:00
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
r_utility.cpp
- fixed: The software renderer was destroying global state when initializing a camera texture.
2019-03-17 18:32:55 +01:00
r_utility.h
Moved the PointInSector functions into FLevelLocals
2019-01-29 01:30:41 +01:00
r_videoscale.cpp
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:56:06 -04:00
r_videoscale.h
s_advsound.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
s_environment.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_sndseq.cpp
- removed the ActiveSequences counter.
2019-02-10 20:30:40 +01:00
s_sndseq.h
- moved sound sequence head of list into FLevelLocals.
2019-01-28 23:53:40 +01:00
s_sound.cpp
- removed obsolete snd_flipstereo CVAR
2019-05-09 13:06:16 +03:00
s_sound.h
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- fixed: The FFont* serializer was unable to handle null pointers.
2019-03-13 07:11:46 +01:00
serializer.h
- made the menu's text input handler Unicode capable.
2019-02-16 21:29:46 +01:00
skins.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
st_start.h
st_stuff.cpp
- renamed the level variables.
2019-02-02 00:25:51 +01:00
st_stuff.h
v_colortables.h
v_framebuffer.cpp
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:56:06 -04:00
v_palette.cpp
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
v_palette.h
- cleanup of savegame picture code.
2019-03-09 14:48:14 +01:00
v_video.cpp
- fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
2019-04-23 09:34:28 +02:00
v_video.h
- implement VKBuffer::Resize
2019-04-18 22:01:42 +02:00
version.h
- bump zscript version to 4.2 - if this gets feature updates it should give warnings ahead of time, this time
2019-04-29 00:14:03 -04:00
wi_stuff.cpp
- make the clean scaling system more consistent.
2019-03-17 12:06:09 +01:00
wi_stuff.h
- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
2019-02-18 00:43:40 +01:00
zzautozend.cpp