mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- reimplemented as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
This commit is contained in:
parent
ad23726cb6
commit
c45c7cdb4b
13 changed files with 798 additions and 25 deletions
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@ -489,12 +489,6 @@ int userinfo_t::PlayerClassChanged(const char *classname)
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return classnum;
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}
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int userinfo_t::PlayerClassNumChanged(int classnum)
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{
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*static_cast<FIntCVar *>((*this)[NAME_PlayerClass]) = classnum;
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return classnum;
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}
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int userinfo_t::ColorSetChanged(int setnum)
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{
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*static_cast<FIntCVar *>((*this)[NAME_ColorSet]) = setnum;
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@ -264,8 +264,7 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
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int SkinNumChanged(int skinnum);
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int GenderChanged(const char *gendername);
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int PlayerClassChanged(const char *classname);
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int PlayerClassNumChanged(int classnum);
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uint32_t ColorChanged(const char *colorname);
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uint32_t ColorChanged(const char *colorname);
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uint32_t ColorChanged(uint32_t colorval);
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int ColorSetChanged(int setnum);
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};
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@ -66,7 +66,6 @@ CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
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CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
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CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -518,6 +517,10 @@ void M_SetMenu(FName menu, int param)
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void ActivateEndGameMenu();
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ActivateEndGameMenu();
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return;
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case NAME_Playermenu:
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menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
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break;
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}
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// End of special checks
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@ -48,6 +48,8 @@
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#include "i_system.h"
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#include "v_video.h"
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#include "gstrings.h"
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#include "teaminfo.h"
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#include "r_data/sprites.h"
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void ClearSaveGames();
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@ -1543,6 +1545,95 @@ void M_CreateMenus()
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{
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I_BuildALResamplersList(*opt);
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}
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opt = OptionValues.CheckKey(NAME_PlayerTeam);
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if (opt != nullptr)
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{
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auto op = *opt;
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op->mValues.Resize(Teams.Size() + 1);
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op->mValues[0].Value = 0;
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op->mValues[0].Text = "$OPTVAL_NONE";
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for (unsigned i = 0; i < Teams.Size(); i++)
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{
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op->mValues[i+1].Value = i+1;
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op->mValues[i+1].Text = Teams[i].GetName();
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}
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}
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opt = OptionValues.CheckKey(NAME_PlayerClass);
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if (opt != nullptr)
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{
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auto op = *opt;
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int o = 0;
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if (!gameinfo.norandomplayerclass && PlayerClasses.Size() > 1)
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{
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op->mValues.Resize(PlayerClasses.Size()+1);
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op->mValues[0].Value = -1;
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op->mValues[0].Text = "$MNU_RANDOM";
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o = 1;
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}
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else op->mValues.Resize(PlayerClasses.Size());
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for (unsigned i = 0; i < PlayerClasses.Size(); i++)
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{
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op->mValues[i+o].Value = i;
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op->mValues[i+o].Text = GetPrintableDisplayName(PlayerClasses[i].Type);
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}
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}
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}
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DEFINE_ACTION_FUNCTION(DMenu, UpdateColorsets)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(playerClass, FPlayerClass);
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TArray<int> PlayerColorSets;
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EnumColorSets(playerClass->Type, &PlayerColorSets);
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auto opt = OptionValues.CheckKey(NAME_PlayerColors);
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if (opt != nullptr)
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{
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auto op = *opt;
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op->mValues.Resize(PlayerColorSets.Size() + 1);
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op->mValues[0].Value = -1;
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op->mValues[0].Text = "$OPTVAL_CUSTOM";
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for (unsigned i = 0; i < PlayerColorSets.Size(); i++)
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{
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auto cset = GetColorSet(playerClass->Type, PlayerColorSets[i]);
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op->mValues[i + 1].Value = PlayerColorSets[i];
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op->mValues[i + 1].Text = cset? cset->Name.GetChars() : "?"; // The null case should never happen here.
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}
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DMenu, UpdateSkinOptions)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(playerClass, FPlayerClass);
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auto opt = OptionValues.CheckKey(NAME_PlayerSkin);
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if (opt != nullptr)
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{
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auto op = *opt;
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if ((GetDefaultByType(playerClass->Type)->flags4 & MF4_NOSKIN) || players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
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{
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op->mValues.Resize(1);
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op->mValues[0].Value = -1;
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op->mValues[0].Text = "$OPTVAL_DEFAULT";
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}
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else
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{
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op->mValues.Clear();
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for (unsigned i = 0; i < Skins.Size(); i++)
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{
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op->mValues.Reserve(1);
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op->mValues.Last().Value = i;
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op->mValues.Last().Text = Skins[i].Name;
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}
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}
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}
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return 0;
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}
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//=============================================================================
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@ -133,8 +133,9 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
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PARAM_POINTER(cls, FPlayerClass);
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if (DMenu::InMenu)
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{
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players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
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cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
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const char *pclass = sel == -1 ? "Random" : GetPrintableDisplayName(cls->Type).GetChars();
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players[consoleplayer].userinfo.PlayerClassChanged(pclass);
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cvar_set("playerclass", pclass);
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}
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return 0;
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}
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@ -1083,3 +1083,7 @@ xx(MapMarker)
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xx(Spawn2)
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xx(LevelLocals)
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xx(Level)
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xx(PlayerTeam)
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xx(PlayerColors)
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xx(PlayerSkin)
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xx(NewPlayerMenu)
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@ -369,7 +369,7 @@ OptionMenu "OptionsMenu" protected
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Submenu "$OPTMNU_MOUSE", "MouseOptions"
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Submenu "$OPTMNU_JOYSTICK", "JoystickOptions"
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StaticText " "
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Submenu "$OPTMNU_PLAYER", "PlayerMenu"
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Submenu "$OPTMNU_PLAYER", "NewPlayerMenu"
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Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions"
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Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions"
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Submenu "$OPTMNU_AUTOMAP", "AutomapOptions"
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@ -401,6 +401,58 @@ OptionValue "Gender"
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3, "$OPTVAL_OTHER"
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}
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OptionValue "PlayerTeam"
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{
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// Filled in programmatically
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}
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OptionValue "PlayerColors"
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{
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// Filled in programmatically
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}
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OptionValue "PlayerClass"
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{
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// Filled in programmatically
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}
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OptionValue "PlayerSkin"
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{
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// Filled in programmatically
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}
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/*
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IfGame(Doom, Heretic, Strife, Chex)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay"
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}
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IfGame(Hexen)
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{
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MouseWindow 0, 220
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PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay"
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}
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*/
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OptionMenu "NewPlayerMenu"
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{
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Title "$MNU_PLAYERSETUP"
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PlayerNameField "$PLYRMNU_NAME"
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PlayerTeamItem "$PLYRMNU_TEAM", "PlayerTeam"
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PlayerColorItem "$PLYRMNU_PLAYERCOLOR", "PlayerColors"
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PlayerColorSlider "$PLYRMNU_RED", 0
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PlayerColorSlider "$PLYRMNU_GREEN", 1
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PlayerColorSlider "$PLYRMNU_BLUE", 2
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PlayerClassItem "$PLYRMNU_PLAYERCLASS", "PlayerClass"
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PlayerSkinItem "$PLYRMNU_PLAYERSKIN", "PlayerSkin"
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PlayerGenderItem "$PLYRMNU_PLAYERGENDER", "Gender"
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AutoaimSlider "$PLYRMNU_AUTOAIM"
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PlayerSwitchOnPickupItem "$PLYRMNU_SWITCHONPICKUP", "OffOn"
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Option "$PLYRMNU_ALWAYSRUN", cl_run, "OnOff"
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Class "NewPlayerMenu"
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}
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// The old player menu is kept for mods that redefine it.
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ListMenu "PlayerMenu"
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{
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StaticTextCentered 160, 6, "$MNU_PLAYERSETUP"
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@ -246,6 +246,7 @@ version "3.8"
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#include "zscript/ui/menu/messagebox.zs"
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#include "zscript/ui/menu/optionmenu.zs"
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#include "zscript/ui/menu/optionmenuitems.zs"
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#include "zscript/ui/menu/newplayermenu.zs"
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#include "zscript/ui/menu/playercontrols.zs"
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#include "zscript/ui/menu/playerdisplay.zs"
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#include "zscript/ui/menu/playermenu.zs"
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@ -98,6 +98,8 @@ class Menu : Object native ui version("2.4")
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native static void SetMouseCapture(bool on);
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native void Close();
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native void ActivateMenu();
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native static void UpdateColorsets(PlayerClass cls);
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native static void UpdateSkinOptions(PlayerClass cls);
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//=============================================================================
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//
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556
wadsrc/static/zscript/ui/menu/newplayermenu.zs
Normal file
556
wadsrc/static/zscript/ui/menu/newplayermenu.zs
Normal file
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@ -0,0 +1,556 @@
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/*
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** playermenu.cpp
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** The player setup menu
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerNameField : OptionMenuItemTextField
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{
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OptionMenuItemTextField Init(String label)
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{
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Super.Init(label, "", null);
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mEnter = null;
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return self;
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}
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override bool, String GetString (int i)
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{
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if (i == 0)
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{
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return true, players[consoleplayer].GetUserName();
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;
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}
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return false, "";
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}
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override bool SetString (int i, String s)
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{
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if (i == 0)
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{
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PlayerMenu.PlayerNameChanged(s);
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return true;
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}
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return false;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerTeamItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerTeamItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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int myteam = players[consoleplayer].GetTeam();
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let f = double(myteam == Team.NoTeam? 0 : myteam + 1);
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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PlayerMenu.TeamChanged(Selection);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerColorItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerColorItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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int mycolorset = players[consoleplayer].GetColorSet();
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let f = double(mycolorset);
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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let val = int(OptionValues.GetValue(mValues, Selection));
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PlayerMenu.ColorSetChanged(val);
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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if (menu) menu.UpdateTranslation();
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerColorSlider : OptionMenuSliderBase
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{
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int mChannel;
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OptionMenuItemPlayerColorSlider Init(String label, int channel)
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{
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Super.Init(label, 0, 255, 16, false, 'none');
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mChannel = channel;
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return self;
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}
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override double GetSliderValue()
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{
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Color colr = players[consoleplayer].GetColor();
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if (mChannel == 0) return colr.r;
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else if (mChannel == 1) return colr.g;
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else return colr.b;
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}
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override void SetSliderValue(double val)
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{
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Color colr = players[consoleplayer].GetColor();
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int r = colr.r;
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int g = colr.g;
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int b = colr.b;
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if (mChannel == 0) r = int(val);
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else if (mChannel == 1) g = int(val);
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else b = int(val);
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PlayerMenu.ColorChanged(r, g, b);
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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if (menu) menu.UpdateTranslation();
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}
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override int Draw(OptionMenuDescriptor desc, int y, int indent, bool selected)
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{
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int mycolorset = players[consoleplayer].GetColorSet();
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if (mycolorset == -1)
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{
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return super.Draw(desc, y, indent, selected);
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}
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return indent;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerClassItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerClassItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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double f = players[consoleplayer].GetPlayerClassNum();
|
||||
for(int i = 0; i < cnt; i++)
|
||||
{
|
||||
if (f ~== OptionValues.GetValue(mValues, i))
|
||||
{
|
||||
Selection = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Selection;
|
||||
}
|
||||
|
||||
override void SetSelection(int Selection)
|
||||
{
|
||||
|
||||
int cnt = OptionValues.GetCount(mValues);
|
||||
if (cnt > 1)
|
||||
{
|
||||
let val = int(OptionValues.GetValue(mValues, Selection));
|
||||
let menu = NewPlayerMenu(Menu.GetCurrentMenu());
|
||||
if (menu)
|
||||
{
|
||||
menu.PickPlayerClass(val);
|
||||
PlayerMenu.ClassChanged(val, menu.mPlayerClass);
|
||||
menu.mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
|
||||
menu.UpdateSkins();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class OptionMenuItemPlayerSkinItem : OptionMenuItemOptionBase
|
||||
{
|
||||
OptionMenuItemPlayerSkinItem Init(String label, Name values)
|
||||
{
|
||||
Super.Init(label, 'none', values, null , false);
|
||||
return self;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
override int GetSelection()
|
||||
{
|
||||
int Selection = 0;
|
||||
int cnt = OptionValues.GetCount(mValues);
|
||||
if (cnt > 1)
|
||||
{
|
||||
double f = players[consoleplayer].GetSkin();
|
||||
for(int i = 0; i < cnt; i++)
|
||||
{
|
||||
if (f ~== OptionValues.GetValue(mValues, i))
|
||||
{
|
||||
Selection = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Selection;
|
||||
}
|
||||
|
||||
override void SetSelection(int Selection)
|
||||
{
|
||||
|
||||
int cnt = OptionValues.GetCount(mValues);
|
||||
if (cnt > 1)
|
||||
{
|
||||
let val = int(OptionValues.GetValue(mValues, Selection));
|
||||
let menu = NewPlayerMenu(Menu.GetCurrentMenu());
|
||||
PlayerMenu.SkinChanged(val);
|
||||
if (menu)
|
||||
{
|
||||
menu.mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, val);
|
||||
menu.UpdateTranslation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class OptionMenuItemPlayerGenderItem : OptionMenuItemOptionBase
|
||||
{
|
||||
OptionMenuItemPlayerGenderItem Init(String label, Name values)
|
||||
{
|
||||
Super.Init(label, 'none', values, null , false);
|
||||
return self;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
override int GetSelection()
|
||||
{
|
||||
return players[consoleplayer].GetGender();
|
||||
}
|
||||
|
||||
override void SetSelection(int Selection)
|
||||
{
|
||||
PlayerMenu.GenderChanged(Selection);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class OptionMenuItemAutoaimSlider : OptionMenuSliderBase
|
||||
{
|
||||
OptionMenuItemAutoaimSlider Init(String label)
|
||||
{
|
||||
Super.Init(label, 0, 35, 1, false, 'none');
|
||||
return self;
|
||||
}
|
||||
|
||||
override double GetSliderValue()
|
||||
{
|
||||
return players[consoleplayer].GetAutoaim();
|
||||
}
|
||||
|
||||
override void SetSliderValue(double val)
|
||||
{
|
||||
PlayerMenu.AutoaimChanged(val);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class OptionMenuItemPlayerSwitchOnPickupItem : OptionMenuItemOptionBase
|
||||
{
|
||||
OptionMenuItemPlayerSwitchOnPickupItem Init(String label, Name values)
|
||||
{
|
||||
Super.Init(label, 'none', values, null , false);
|
||||
return self;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
override int GetSelection()
|
||||
{
|
||||
return players[consoleplayer].GetNeverSwitch()? 1:0;
|
||||
}
|
||||
|
||||
override void SetSelection(int Selection)
|
||||
{
|
||||
PlayerMenu.SwitchOnPickupChanged(Selection);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class NewPlayerMenu : OptionMenu
|
||||
{
|
||||
PlayerClass mPlayerClass;
|
||||
int mRotation;
|
||||
PlayerMenuPlayerDisplay mPlayerDisplay;
|
||||
|
||||
const PLAYERDISPLAY_X = 220;
|
||||
const PLAYERDISPLAY_Y = 60;
|
||||
const PLAYERDISPLAY_W = 144;
|
||||
const PLAYERDISPLAY_H = 160;
|
||||
const PLAYERDISPLAY_SPACE = 180;
|
||||
|
||||
override void Init(Menu parent, OptionMenuDescriptor desc)
|
||||
{
|
||||
Super.Init(parent, desc);
|
||||
let BaseColor = gameinfo.gametype == GAME_Hexen? 0x200000 : 0x000700;
|
||||
let AddColor = gameinfo.gametype == GAME_Hexen? 0x800040 : 0x405340;
|
||||
mPlayerDisplay = new("PlayerMenuPlayerDisplay");
|
||||
mPlayerDisplay.init(BaseColor, AddColor);
|
||||
PickPlayerClass();
|
||||
|
||||
PlayerInfo p = players[consoleplayer];
|
||||
mRotation = 0;
|
||||
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
|
||||
UpdateSkins();
|
||||
}
|
||||
|
||||
override int GetIndent()
|
||||
{
|
||||
return Super.GetIndent() - 45*CleanXfac_1;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void UpdateTranslation()
|
||||
{
|
||||
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
static int GetPlayerClassIndex(int pick = -100)
|
||||
{
|
||||
int pclass = 0;
|
||||
// [GRB] Pick a class from player class list
|
||||
if (PlayerClasses.Size () > 1)
|
||||
{
|
||||
pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
|
||||
|
||||
if (pclass < 0)
|
||||
{
|
||||
pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
|
||||
}
|
||||
}
|
||||
return pclass;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void PickPlayerClass(int pick = -100)
|
||||
{
|
||||
let PlayerClassIndex = GetPlayerClassIndex(pick);
|
||||
mPlayerClass = PlayerClasses[PlayerClassIndex];
|
||||
UpdateColorsets(mPlayerClass);
|
||||
UpdateSkinOptions(mPlayerClass);
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void UpdateSkins()
|
||||
{
|
||||
PlayerInfo p = players[consoleplayer];
|
||||
if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) && p.GetPlayerClassNum() != -1)
|
||||
{
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
|
||||
}
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override bool OnUIEvent(UIEvent ev)
|
||||
{
|
||||
if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32)
|
||||
{
|
||||
// turn the player sprite around
|
||||
mRotation = 8 - mRotation;
|
||||
mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
|
||||
return true;
|
||||
}
|
||||
return Super.OnUIEvent(ev);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override void Ticker()
|
||||
{
|
||||
mPlayerDisplay.Ticker();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override void Drawer()
|
||||
{
|
||||
Super.Drawer();
|
||||
mPlayerDisplay.Drawer(false);
|
||||
|
||||
int x = screen.GetWidth()/(CleanXfac_1*2) + PLAYERDISPLAY_X + PLAYERDISPLAY_W/2;
|
||||
int y = PLAYERDISPLAY_Y + PLAYERDISPLAY_H + 5;
|
||||
String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
|
||||
screen.DrawText (NewSmallFont, Font.CR_GOLD, x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
|
||||
str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
|
||||
y += NewSmallFont.GetHeight();
|
||||
screen.DrawText (NewSmallFont, Font.CR_GOLD,x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
|
||||
|
||||
}
|
||||
}
|
|
@ -410,6 +410,12 @@ class OptionMenu : Menu
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
virtual int GetIndent()
|
||||
{
|
||||
int indent = max(0, (mDesc.mIndent + 40) - CleanWidth_1 / 2);
|
||||
return screen.GetWidth() / 2 + indent * CleanXfac_1;
|
||||
}
|
||||
|
||||
override void Drawer ()
|
||||
{
|
||||
int y = mDesc.mPosition;
|
||||
|
@ -433,8 +439,7 @@ class OptionMenu : Menu
|
|||
int fontheight = OptionMenuSettings.mLinespacing * CleanYfac_1;
|
||||
y *= CleanYfac_1;
|
||||
|
||||
int indent = max(0, (mDesc.mIndent + 40) - CleanWidth_1 / 2);
|
||||
indent = screen.GetWidth() / 2 + indent * CleanXfac_1;
|
||||
int indent = GetIndent();
|
||||
|
||||
int ytop = y + mDesc.mScrollTop * 8 * CleanYfac_1;
|
||||
int lastrow = screen.GetHeight() - OptionHeight() * CleanYfac_1;
|
||||
|
|
|
@ -132,6 +132,7 @@ class ListMenuItemPlayerDisplay : ListMenuItem
|
|||
{
|
||||
if (classnum < 0 || classnum >= PlayerClasses.Size ())
|
||||
{
|
||||
Console.Printf("Setting random class for %d, size = %d", classnum, PlayerClasses.Size ());
|
||||
if (mClassNum != -1)
|
||||
{
|
||||
mClassNum = -1;
|
||||
|
@ -141,6 +142,7 @@ class ListMenuItemPlayerDisplay : ListMenuItem
|
|||
}
|
||||
else if (mPlayerClass != PlayerClasses[classnum] || force)
|
||||
{
|
||||
Console.Printf("Setting class for %d", classnum);
|
||||
UpdatePlayer(classnum);
|
||||
mClassNum = classnum;
|
||||
}
|
||||
|
@ -154,7 +156,7 @@ class ListMenuItemPlayerDisplay : ListMenuItem
|
|||
|
||||
bool UpdatePlayerClass()
|
||||
{
|
||||
if (mOwner.mSelectedItem >= 0)
|
||||
if (mOwner && mOwner.mSelectedItem >= 0)
|
||||
{
|
||||
int classnum;
|
||||
Name seltype;
|
||||
|
@ -289,4 +291,67 @@ class ListMenuItemPlayerDisplay : ListMenuItem
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class PlayerMenuPlayerDisplay : ListMenuItemPlayerDisplay
|
||||
{
|
||||
void Init(Color c1, Color c2)
|
||||
{
|
||||
Super.Init(null, 0, 0, c1, c2, true, 'none');
|
||||
}
|
||||
|
||||
override void Drawer(bool selected)
|
||||
{
|
||||
int x = screen.GetWidth()/2 + NewPlayerMenu.PLAYERDISPLAY_X * CleanXfac_1;
|
||||
int y = NewPlayerMenu.PLAYERDISPLAY_Y * CleanYfac_1;
|
||||
|
||||
int r = mBaseColor.r + mAddColor.r;
|
||||
int g = mBaseColor.g + mAddColor.g;
|
||||
int b = mBaseColor.b + mAddColor.b;
|
||||
int m = max(r, g, b);
|
||||
r = r * 255 / m;
|
||||
g = g * 255 / m;
|
||||
b = b * 255 / m;
|
||||
Color c = Color(255, r, g, b);
|
||||
|
||||
screen.DrawTexture(mBackdrop, false, x, y - 1,
|
||||
DTA_DestWidth, NewPlayerMenu.PLAYERDISPLAY_W * CleanXfac_1,
|
||||
DTA_DestHeight, NewPlayerMenu.PLAYERDISPLAY_H * CleanYfac_1,
|
||||
DTA_Color, c,
|
||||
DTA_KeepRatio, mNoPortrait,
|
||||
DTA_Masked, true);
|
||||
|
||||
Screen.DrawFrame (x, y, NewPlayerMenu.PLAYERDISPLAY_W*CleanXfac_1, NewPlayerMenu.PLAYERDISPLAY_H*CleanYfac_1-1);
|
||||
|
||||
if (mPlayerState != NULL)
|
||||
{
|
||||
Vector2 Scale;
|
||||
TextureID sprite;
|
||||
bool flip;
|
||||
|
||||
let playdef = GetDefaultByType((class<PlayerPawn>)(mPlayerClass.Type));
|
||||
[sprite, flip, Scale] = mPlayerState.GetSpriteTexture(mRotation, mSkin, playdef.Scale);
|
||||
|
||||
if (sprite.IsValid())
|
||||
{
|
||||
int trans = mTranslate? Translation.MakeID(TRANSLATION_Players, MAXPLAYERS) : 0;
|
||||
let tscale = TexMan.GetScaledSize(sprite);
|
||||
Scale.X *= CleanXfac_1 * tscale.X * 2;
|
||||
Scale.Y *= CleanYfac_1 * tscale.Y * 2;
|
||||
|
||||
screen.DrawTexture (sprite, false,
|
||||
x + (NewPlayerMenu.PLAYERDISPLAY_W/2) * CleanXfac_1, y + (NewPlayerMenu.PLAYERDISPLAY_H-16) * CleanYfac_1,
|
||||
DTA_DestWidthF, Scale.X, DTA_DestHeightF, Scale.Y,
|
||||
DTA_TranslationIndex, trans,
|
||||
DTA_KeepRatio, mNoPortrait,
|
||||
DTA_FlipX, flip);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -42,16 +42,16 @@ class PlayerMenu : ListMenu
|
|||
Array<int> mPlayerSkins;
|
||||
|
||||
// All write function for the player config are native to prevent abuse.
|
||||
protected static native void AutoaimChanged(float val);
|
||||
protected static native void TeamChanged(int val);
|
||||
protected static native void AlwaysRunChanged(int val);
|
||||
protected static native void GenderChanged(int val);
|
||||
protected static native void SwitchOnPickupChanged(int val);
|
||||
protected static native void ColorChanged(int red, int green, int blue);
|
||||
protected static native void ColorSetChanged(int red);
|
||||
protected static native void PlayerNameChanged(String name);
|
||||
protected static native void SkinChanged (int val);
|
||||
protected static native void ClassChanged(int sel, PlayerClass cls);
|
||||
static native void AutoaimChanged(float val);
|
||||
static native void TeamChanged(int val);
|
||||
static native void AlwaysRunChanged(int val);
|
||||
static native void GenderChanged(int val);
|
||||
static native void SwitchOnPickupChanged(int val);
|
||||
static native void ColorChanged(int red, int green, int blue);
|
||||
static native void ColorSetChanged(int red);
|
||||
static native void PlayerNameChanged(String name);
|
||||
static native void SkinChanged (int val);
|
||||
static native void ClassChanged(int sel, PlayerClass cls);
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue