mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- moved slope creation functions and most initialize-time variables into MapLoader class.
This commit is contained in:
parent
89ba723609
commit
733cd5260a
7 changed files with 71 additions and 86 deletions
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@ -78,8 +78,6 @@ enum
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern TArray<FMapThing> MapThingsConverted;
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extern bool ForceNodeBuild;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -66,9 +66,6 @@
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CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Float, gl_cachetime, 0.6f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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static void CreateCachedNodes(MapData *map);
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// fixed 32 bit gl_vert format v2.0+ (glBsp 1.91)
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struct mapglvertex_t
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{
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@ -109,11 +109,13 @@
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#include "fragglescript/t_fs.h"
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sidei_t *sidetemp;
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TArray<FMapThing> MapThingsConverted;
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bool ForceNodeBuild;
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#define MISSING_TEXTURE_WARN_LIMIT 20
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void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
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void P_SetSlopes ();
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void P_CopySlopes();
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void BloodCrypt (void *data, int key, int len);
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void P_ClearUDMFKeys();
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void InitRenderInfo();
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@ -139,24 +141,6 @@ inline bool P_LoadBuildMap(uint8_t *mapdata, size_t len, FMapThing **things, int
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return false;
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}
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//
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// MAP related Lookup tables.
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// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
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//
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TArray<vertexdata_t> vertexdatas;
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TArray<FMapThing> MapThingsConverted;
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TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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TArray<FUDMFKey> MapThingsUserData;
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int sidecount;
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sidei_t *sidetemp;
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TArray<int> linemap;
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bool ForceNodeBuild;
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//===========================================================================
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//
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// Sets a sidedef's texture and prints a message if it's not present.
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@ -1235,7 +1219,7 @@ void MapLoader::LoadNodes (MapData * map)
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//
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//===========================================================================
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static void SetMapThingUserData(AActor *actor, unsigned udi)
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void MapLoader::SetMapThingUserData(AActor *actor, unsigned udi)
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{
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if (actor == nullptr)
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{
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@ -2831,7 +2815,7 @@ void MapLoader::GroupLines (bool buildmap)
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times[5].Clock();
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if (!buildmap)
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{
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P_SetSlopes ();
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SetSlopes ();
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}
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times[5].Unclock();
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@ -3112,9 +3096,6 @@ void P_FreeLevelData ()
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// [ZZ] delete per-map event handlers
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E_Shutdown(true);
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MapThingsConverted.Clear();
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MapThingsUserDataIndex.Clear();
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MapThingsUserData.Clear();
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linemap.Clear();
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R_FreePastViewers();
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P_ClearUDMFKeys();
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@ -3461,9 +3442,6 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
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loader.LoopSidedefs(true);
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times[6].Unclock();
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linemap.Clear();
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linemap.ShrinkToFit();
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loader.SummarizeMissingTextures(missingtex);
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}
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else
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@ -3664,8 +3642,8 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
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if (!buildmap)
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{
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// [RH] Spawn slope creating things first.
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P_SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
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P_CopySlopes();
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loader.SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
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loader.CopySlopes();
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// Spawn 3d floors - must be done before spawning things so it can't be done in P_SpawnSpecials
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P_Spawn3DFloors();
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@ -3881,8 +3859,6 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
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}
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}
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MapThingsConverted.Clear();
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MapThingsUserDataIndex.Clear();
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MapThingsUserData.Clear();
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// Create a backup of the map data so the savegame code can toss out all fields that haven't changed in order to reduce processing time and file size.
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// Note that we want binary identity here, so assignment is not sufficient because it won't initialize any padding bytes.
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@ -192,17 +192,15 @@ struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init
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};
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};
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extern sidei_t *sidetemp;
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extern TArray<FMapThing> MapThingsConverted;
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extern bool ForceNodeBuild;
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struct FMissingCount
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{
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FMissingCount() : Count(0) {}
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int Count;
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int Count = 0;
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};
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typedef TMap<FString,FMissingCount> FMissingTextureTracker;
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extern TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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extern TArray<FUDMFKey> MapThingsUserData;
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struct FLevelLocals;
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class MapLoader
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@ -214,6 +212,20 @@ class MapLoader
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int firstglvertex; // helpers for loading GL nodes from GWA files.
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bool format5;
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TArray<vertexdata_t> vertexdatas;
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TMap<unsigned, unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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TArray<FUDMFKey> MapThingsUserData;
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int sidecount;
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TArray<int> linemap;
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void SlopeLineToPoint(int lineid, const DVector3 &pos, bool slopeCeil);
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void CopyPlane(int tag, sector_t *dest, bool copyCeil);
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void CopyPlane(int tag, const DVector2 &pos, bool copyCeil);
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void SetSlope(secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos);
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void VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which);
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void SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
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void AlignPlane(sector_t *sec, line_t *line, int which);
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int checkGLVertex(int num);
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int checkGLVertex3(int num);
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@ -242,6 +254,7 @@ class MapLoader
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void SetSideNum(side_t **sidenum_p, uint16_t sidenum);
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void AllocateSideDefs(MapData *map, int count);
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void ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex);
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void SetMapThingUserData(AActor *actor, unsigned udi);
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void CreateBlockMap();
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void AddToList(uint8_t *hitlist, FTextureID texid, int bitmask);
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@ -278,6 +291,9 @@ public:
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void ParseTextMap(MapData *map, FMissingTextureTracker &missingtex);
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void SummarizeMissingTextures(const FMissingTextureTracker &missing);
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void SetRenderSector();
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void SpawnSlopeMakers(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable);
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void SetSlopes();
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void CopySlopes();
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MapLoader(FLevelLocals *lev)
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{
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@ -40,6 +40,7 @@
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#include "p_spec.h"
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#include "g_levellocals.h"
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#include "actor.h"
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#include "p_setup.h"
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//===========================================================================
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//
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@ -47,14 +48,14 @@
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//
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//===========================================================================
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static void P_SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
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void MapLoader::SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
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{
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int linenum;
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FLineIdIterator itr(lineid);
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while ((linenum = itr.Next()) >= 0)
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{
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const line_t *line = &level.lines[linenum];
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const line_t *line = &Level->lines[linenum];
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sector_t *sec;
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secplane_t *plane;
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@ -116,7 +117,7 @@ static void P_SlopeLineToPoint (int lineid, const DVector3 &pos, bool slopeCeil)
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//
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//===========================================================================
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static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
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void MapLoader::CopyPlane (int tag, sector_t *dest, bool copyCeil)
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{
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sector_t *source;
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int secnum;
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@ -127,7 +128,7 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
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return;
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}
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source = &level.sectors[secnum];
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source = &Level->sectors[secnum];
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if (copyCeil)
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{
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@ -139,10 +140,10 @@ static void P_CopyPlane (int tag, sector_t *dest, bool copyCeil)
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}
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}
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static void P_CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
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void MapLoader::CopyPlane (int tag, const DVector2 &pos, bool copyCeil)
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{
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sector_t *dest = P_PointInSector (pos);
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P_CopyPlane(tag, dest, copyCeil);
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CopyPlane(tag, dest, copyCeil);
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}
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//===========================================================================
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//
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//===========================================================================
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void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
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void MapLoader::SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const DVector3 &pos)
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{
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DAngle xyang;
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DAngle zang;
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@ -201,7 +202,7 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi, const D
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//
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//===========================================================================
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void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
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void MapLoader::VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
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{
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for(auto l : sec->Lines)
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{
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@ -247,7 +248,7 @@ void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
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//
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//==========================================================================
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static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
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void MapLoader::SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
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{
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TMap<int, double> vt_heights[2];
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FMapThing *mt;
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@ -259,9 +260,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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{
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if (mt->info->Special == SMT_VertexFloorZ || mt->info->Special == SMT_VertexCeilingZ)
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{
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for (unsigned i = 0; i < level.vertexes.Size(); i++)
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for (unsigned i = 0; i < Level->vertexes.Size(); i++)
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{
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if (level.vertexes[i].fX() == mt->pos.X && level.vertexes[i].fY() == mt->pos.Y)
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if (Level->vertexes[i].fX() == mt->pos.X && Level->vertexes[i].fY() == mt->pos.Y)
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{
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if (mt->info->Special == SMT_VertexFloorZ)
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{
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@ -302,7 +303,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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if (vt_found)
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{
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for (auto &sec : level.sectors)
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for (auto &sec : Level->sectors)
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{
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if (sec.Lines.Size() != 3) continue; // only works with triangular sectors
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@ -315,9 +316,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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vi3 = (sec.Lines[1]->v1 == sec.Lines[0]->v1 || sec.Lines[1]->v1 == sec.Lines[0]->v2)?
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sec.Lines[1]->v2->Index() : sec.Lines[1]->v1->Index();
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vt1 = DVector3(level.vertexes[vi1].fPos(), 0);
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vt2 = DVector3(level.vertexes[vi2].fPos(), 0);
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vt3 = DVector3(level.vertexes[vi3].fPos(), 0);
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vt1 = DVector3(Level->vertexes[vi1].fPos(), 0);
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vt2 = DVector3(Level->vertexes[vi2].fPos(), 0);
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vt3 = DVector3(Level->vertexes[vi3].fPos(), 0);
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for(int j=0; j<2; j++)
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{
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@ -330,7 +331,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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vt2.Z = h2? *h2 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
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vt3.Z = h3? *h3 : j==0? sec.GetPlaneTexZ(sector_t::floor) : sec.GetPlaneTexZ(sector_t::ceiling);
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if (P_PointOnLineSidePrecise(level.vertexes[vi3].fX(), level.vertexes[vi3].fY(), sec.Lines[0]) == 0)
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if (P_PointOnLineSidePrecise(Level->vertexes[vi3].fX(), Level->vertexes[vi3].fY(), sec.Lines[0]) == 0)
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{
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vec1 = vt2 - vt3;
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vec2 = vt1 - vt3;
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@ -360,7 +361,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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secplane_t *plane = j==0? &sec.floorplane : &sec.ceilingplane;
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double dist = -cross[0] * level.vertexes[vi3].fX() - cross[1] * level.vertexes[vi3].fY() - cross[2] * vt3.Z;
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double dist = -cross[0] * Level->vertexes[vi3].fX() - cross[1] * Level->vertexes[vi3].fY() - cross[2] * vt3.Z;
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plane->set(cross[0], cross[1], cross[2], dist);
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}
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}
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@ -373,7 +374,7 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
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//
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//===========================================================================
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void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
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void MapLoader::SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldvertextable)
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{
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FMapThing *mt;
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@ -402,15 +403,15 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
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if (mt->info->Special <= SMT_SlopeCeilingPointLine)
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{ // SlopeFloorPointLine and SlopCeilingPointLine
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P_SlopeLineToPoint (mt->args[0], pos, ceiling);
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SlopeLineToPoint (mt->args[0], pos, ceiling);
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}
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else if (mt->info->Special <= SMT_SetCeilingSlope)
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{ // SetFloorSlope and SetCeilingSlope
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P_SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
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SetSlope (refplane, ceiling, mt->angle, mt->args[0], pos);
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}
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else
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{ // VavoomFloor and VavoomCeiling (these do not perform any sector height adjustment - z is absolute)
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P_VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
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VavoomSlope(sec, mt->thingid, mt->pos, ceiling);
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}
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mt->EdNum = 0;
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}
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@ -421,12 +422,12 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
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if (mt->info != NULL && mt->info->Type == NULL &&
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(mt->info->Special == SMT_CopyFloorPlane || mt->info->Special == SMT_CopyCeilingPlane))
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{
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P_CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
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CopyPlane (mt->args[0], mt->pos, mt->info->Special == SMT_CopyCeilingPlane);
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mt->EdNum = 0;
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}
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}
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P_SetSlopesFromVertexHeights(firstmt, lastmt, oldvertextable);
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SetSlopesFromVertexHeights(firstmt, lastmt, oldvertextable);
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}
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@ -445,7 +446,7 @@ void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt, const int *oldve
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//
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//===========================================================================
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static void P_AlignPlane(sector_t *sec, line_t *line, int which)
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void MapLoader::AlignPlane(sector_t *sec, line_t *line, int which)
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{
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sector_t *refsec;
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double bestdist;
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@ -515,11 +516,11 @@ static void P_AlignPlane(sector_t *sec, line_t *line, int which)
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//
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//===========================================================================
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void P_SetSlopes ()
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void MapLoader::SetSlopes ()
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{
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int s;
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for (auto &line : level.lines)
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for (auto &line : Level->lines)
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{
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if (line.special == Plane_Align)
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{
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@ -538,9 +539,9 @@ void P_SetSlopes ()
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bits = (line.args[0] >> 2) & 3;
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if (bits == 1) // align front side to back
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P_AlignPlane (line.frontsector, &line, s);
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AlignPlane (line.frontsector, &line, s);
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else if (bits == 2) // align back side to front
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P_AlignPlane (line.backsector, &line, s);
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AlignPlane (line.backsector, &line, s);
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}
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}
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}
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@ -553,9 +554,9 @@ void P_SetSlopes ()
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//
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//===========================================================================
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void P_CopySlopes()
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void MapLoader::CopySlopes()
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{
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for (auto &line : level.lines)
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for (auto &line : Level->lines)
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||||
{
|
||||
if (line.special == Plane_Copy)
|
||||
{
|
||||
|
@ -569,7 +570,7 @@ void P_CopySlopes()
|
|||
for (int s = 0; s < (line.backsector ? 4 : 2); s++)
|
||||
{
|
||||
if (line.args[s])
|
||||
P_CopyPlane(line.args[s],
|
||||
CopyPlane(line.args[s],
|
||||
(s & 2 ? line.backsector : line.frontsector), s & 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -123,7 +123,6 @@ enum
|
|||
|
||||
extern bool ForceNodeBuild;
|
||||
extern TArray<FMapThing> MapThingsConverted;
|
||||
extern TArray<int> linemap;
|
||||
|
||||
|
||||
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
|
||||
|
@ -437,7 +436,7 @@ public:
|
|||
UDMFParser(MapLoader *ld, FMissingTextureTracker &missing)
|
||||
: loader(ld), missingTex(missing)
|
||||
{
|
||||
linemap.Clear();
|
||||
loader->linemap.Clear();
|
||||
}
|
||||
|
||||
void ReadUserKey(FUDMFKey &ukey) {
|
||||
|
@ -770,7 +769,7 @@ public:
|
|||
FUDMFKey ukey;
|
||||
ukey.Key = key;
|
||||
ReadUserKey(ukey);
|
||||
MapThingsUserData.Push(ukey);
|
||||
loader->MapThingsUserData.Push(ukey);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -2067,7 +2066,7 @@ public:
|
|||
sidecount++;
|
||||
if (ParsedLines[i].sidedef[1] != NULL)
|
||||
sidecount++;
|
||||
linemap.Push(i+skipped);
|
||||
loader->linemap.Push(i+skipped);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -2216,17 +2215,17 @@ public:
|
|||
if (sc.Compare("thing"))
|
||||
{
|
||||
FMapThing th;
|
||||
unsigned userdatastart = MapThingsUserData.Size();
|
||||
unsigned userdatastart = loader->MapThingsUserData.Size();
|
||||
ParseThing(&th);
|
||||
MapThingsConverted.Push(th);
|
||||
if (userdatastart < MapThingsUserData.Size())
|
||||
if (userdatastart < loader->MapThingsUserData.Size())
|
||||
{ // User data added
|
||||
MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
|
||||
loader->MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
|
||||
// Mark end of the user data for this map thing
|
||||
FUDMFKey ukey;
|
||||
ukey.Key = NAME_None;
|
||||
ukey = 0;
|
||||
MapThingsUserData.Push(ukey);
|
||||
loader->MapThingsUserData.Push(ukey);
|
||||
}
|
||||
}
|
||||
else if (sc.Compare("linedef"))
|
||||
|
@ -2256,7 +2255,7 @@ public:
|
|||
vertexdata_t vd;
|
||||
ParseVertex(&vt, &vd);
|
||||
ParsedVertices.Push(vt);
|
||||
vertexdatas.Push(vd);
|
||||
loader->vertexdatas.Push(vd);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -49,8 +49,6 @@ extern int viewheight;
|
|||
extern TArray<spritedef_t> sprites;
|
||||
extern uint32_t NumStdSprites;
|
||||
|
||||
extern TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
//
|
||||
// POV data.
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue