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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
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68c33a6e43
commit
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8 changed files with 119 additions and 29 deletions
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@ -140,20 +140,7 @@ bool CheckFontComplete(FFont *font)
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{
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// Also check if the SmallFont contains all characters this language needs.
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// If not, switch back to the original one.
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const uint8_t* checkstr = (const uint8_t*)GStrings["REQUIRED_CHARACTERS"];
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bool incomplete = false;
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if (!checkstr) return true;
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while (int c = GetCharFromString(checkstr))
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{
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bool redirected;
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int cc = font->GetCharCode(c, true);
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if (c != cc && (c != 0x1e9e || cc != 0xdf))
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{
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return false;
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}
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}
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return true;
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return font->CanPrint(GStrings["REQUIRED_CHARACTERS"]);
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}
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void UpdateGenericUI(bool cvar)
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@ -597,6 +597,7 @@ void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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{
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auto scale = GetUIScale(hud_scale);
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auto font = generic_ui ? NewSmallFont : SmallFont;
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auto font2 = font;
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auto vwidth = screen->GetWidth() / scale;
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auto vheight = screen->GetHeight() / scale;
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auto fheight = font->GetHeight();
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@ -606,6 +607,11 @@ void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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int textdist = 4;
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int zerowidth = font->GetCharWidth('0');
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if (!generic_ui)
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{
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if (!font->CanPrint(GStrings("AM_MONSTERS")) || !font->CanPrint(GStrings("AM_SECRETS")) || !font->CanPrint(GStrings("AM_ITEMS"))) font2 = OriginalSmallFont;
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}
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if (am_showtime)
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{
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sec = Tics2Seconds(primaryLevel->time);
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@ -629,14 +635,14 @@ void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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if (am_showmonsters)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_MONSTERS"), crdefault + 65, primaryLevel->killed_monsters, primaryLevel->total_monsters);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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screen->DrawText(font2, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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if (am_showsecrets)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_SECRETS"), crdefault + 65, primaryLevel->found_secrets, primaryLevel->total_secrets);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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screen->DrawText(font2, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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@ -644,7 +650,7 @@ void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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if (am_showitems)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_ITEMS"), crdefault + 65, primaryLevel->found_items, primaryLevel->total_items);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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screen->DrawText(font2, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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@ -482,6 +482,51 @@ FFont::~FFont ()
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}
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}
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//==========================================================================
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//
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// FFont :: CheckCase
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//
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//==========================================================================
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void FFont::CheckCase()
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{
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int lowercount = 0, uppercount = 0;
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for (unsigned i = 0; i < Chars.Size(); i++)
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{
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unsigned chr = i + FirstChar;
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if (lowerforupper[chr] == chr && upperforlower[chr] == chr)
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{
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continue; // not a letter;
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}
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if (myislower(chr))
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{
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if (Chars[i].TranslatedPic != nullptr) lowercount++;
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}
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else
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{
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if (Chars[i].TranslatedPic != nullptr) uppercount++;
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}
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}
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if (lowercount == 0) return; // This is an uppercase-only font and we are done.
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// The ß needs special treatment because it is far more likely to be supplied lowercase only, even in an uppercase font.
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if (Chars[0xdf - FirstChar].TranslatedPic != nullptr)
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{
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if (LastChar < 0x1e9e)
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{
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Chars.Resize(0x1e9f - FirstChar);
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LastChar = 0x1e9e;
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}
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if (Chars[0x1e9e - FirstChar].TranslatedPic == nullptr)
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{
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std::swap(Chars[0xdf - FirstChar], Chars[0x1e9e - FirstChar]);
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lowercount--;
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uppercount++;
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if (lowercount == 0) return;
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}
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}
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}
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//==========================================================================
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//
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// FFont :: FindFont
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@ -834,15 +879,6 @@ int FFont::GetCharCode(int code, bool needpic) const
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return code;
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}
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// Special handling for the ß which may only exist as lowercase, so for this we need an additional upper -> lower check for all fonts aside from the generic substitution logic.
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if (code == 0x1e9e)
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{
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if (LastChar <= 0xdf && (!needpic || Chars[0xdf - FirstChar].TranslatedPic != nullptr))
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{
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return 0xdf;
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}
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}
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// Use different substitution logic based on the fonts content:
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// In a font which has both upper and lower case, prefer unaccented small characters over capital ones.
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// In a pure upper-case font, do not check for lower case replacements.
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@ -975,6 +1011,47 @@ double GetBottomAlignOffset(FFont *font, int c)
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return offset;
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}
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//==========================================================================
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//
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// Checks if the font contains proper glyphs for all characters in the string
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//
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//==========================================================================
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bool FFont::CanPrint(const uint8_t *string) const
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{
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while (*string)
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{
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auto chr = GetCharFromString(string);
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if (!MixedCase) chr = upperforlower[chr]; // For uppercase-only fonts we shouldn't check lowercase characters.
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if (chr == TEXTCOLOR_ESCAPE)
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{
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// We do not need to check for UTF-8 in here.
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if (*string == '[')
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{
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while (*string != '\0' && *string != ']')
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{
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++string;
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}
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}
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if (*string != '\0')
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{
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++string;
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}
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continue;
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}
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else if (chr != '\n')
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{
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int cc = GetCharCode(chr, true);
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if (chr != cc)
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{
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return false;
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}
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}
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}
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return true;
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}
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//==========================================================================
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//
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// Find string width using this font
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@ -849,7 +849,7 @@ int stripaccent(int code)
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else if (code == 0x171) code = 0xfc;
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else
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{
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static const char accentless[] = "AaAaAaCcCcCcCcDdDdEeEeEeEeEeGgGgGgGgHhHhIiIiIiIiIiIiJjKkkLlLlLlLlLlNnNnNnnNnOoOoOoOoRrRrRrSsSsSsSsTtTtTtUuUuUuUuUuUuWwYyYZzZzZz ";
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static const char accentless[] = "AaAaAaCcCcCcCcDdDdEeEeEeEeEeGgGgGgGgHhHhIiIiIiIiIiIiJjKkkLlLlLlLlLlNnNnNnnNnOoOoOoOoRrRrRrSsSsSsSsTtTtTtUuUuUuUuUuUuWwYyYZzZzZzs";
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return accentless[code - 0x100];
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}
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}
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@ -908,7 +908,7 @@ int stripaccent(int code)
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}
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// skip the rest of Latin characters because none of them are relevant for modern languages.
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// skip the rest of Latin characters because none of them are relevant for modern languages, except Vietnamese which cannot be represented with the tiny bitmap fonts anyway.
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return code;
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}
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@ -113,6 +113,11 @@ public:
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inline int StringWidth (const char *str) const { return StringWidth ((const uint8_t *)str); }
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inline int StringWidth (const FString &str) const { return StringWidth ((const uint8_t *)str.GetChars()); }
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// Checks if the font contains all characters to print this text.
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bool CanPrint(const uint8_t *str) const;
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inline bool CanPrint(const char *str) const { return CanPrint((const uint8_t *)str); }
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inline bool CanPrint(const FString &str) const { return CanPrint((const uint8_t *)str.GetChars()); }
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int GetCharCode(int code, bool needpic) const;
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char GetCursor() const { return Cursor; }
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void SetCursor(char c) { Cursor = c; }
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@ -120,6 +125,7 @@ public:
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bool NoTranslate() const { return noTranslate; }
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void RecordAllTextureColors(uint32_t *usedcolors);
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virtual void SetDefaultTranslation(uint32_t *colors);
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void CheckCase();
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protected:
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FFont (int lump);
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@ -2021,6 +2021,19 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, StringWidth, StringWidth)
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ACTION_RETURN_INT(StringWidth(self, str));
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}
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static int CanPrint(FFont *font, const FString &str)
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{
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const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars();
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return font->CanPrint(txt);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FFont, CanPrint, CanPrint)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FFont);
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PARAM_STRING(str);
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ACTION_RETURN_INT(CanPrint(self, str));
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}
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static int FindFontColor(int name)
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{
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return V_FindFontColor(ENamedName(name));
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@ -308,6 +308,7 @@ struct Font native
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native int GetCharWidth(int code);
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native int StringWidth(String code);
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native bool CanPrint(String code);
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native int GetHeight();
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native String GetCursor();
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@ -828,7 +828,7 @@ class BaseStatusBar native ui
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// automap HUD common drawer
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// This is not called directly to give a status bar the opportunity to
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// change the text colors. If you want to do something different,
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// override DrawAutomap directly.
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// override DrawAutomapHUD directly.
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//
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//============================================================================
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