- made the gross railing hack for Strife a compatibility option and restricted it to MAP04

The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
This commit is contained in:
Christoph Oelckers 2019-03-26 00:38:54 +01:00
parent 0422f40d80
commit 0341a3d75b
11 changed files with 12 additions and 11 deletions

View file

@ -330,7 +330,8 @@ enum : unsigned int
COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout.
COMPATF2_EXPLODE2 = 1 << 9, // Use original explosion code throughout.
COMPATF2_RAILING = 1 << 10, // Bugged Strife railings.
};
// Emulate old bugs for select maps. These are not exposed by a cvar

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@ -1644,6 +1644,7 @@ MapFlagHandlers[] =
{ "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE },
{ "compat_explode1", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE1 },
{ "compat_explode2", MITYPE_COMPATFLAG, 0, COMPATF2_EXPLODE2 },
{ "compat_railing", MITYPE_COMPATFLAG, 0, COMPATF2_RAILING },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },

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@ -225,7 +225,7 @@ enum ELevelFlags : unsigned int
LEVEL2_FORCETEAMPLAYOFF = 0x00080000,
LEVEL2_CONV_SINGLE_UNFREEZE = 0x00100000,
LEVEL2_RAILINGHACK = 0x00200000, // but UDMF requires them to be separate to have more control
// = 0x00200000, // unused, was LEVEL2_RAILINGHACK
LEVEL2_DUMMYSWITCHES = 0x00400000,
LEVEL2_HEXENHACK = 0x00800000, // Level was defined in a Hexen style MAPINFO

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@ -97,7 +97,7 @@ TArray<TArray<FString>> FStringTable::parseCSV(const TArray<uint8_t> &buffer)
while (vend > vcopy && myisspace((unsigned char)vend[-1])) *--vend = 0; // skip over trailing whitespace
*/
for (int i = 0; i < bufLength; ++i)
for (size_t i = 0; i < bufLength; ++i)
{
if (buffer[i] == '"')
{

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@ -167,6 +167,7 @@ static FCompatOption Options[] =
{ "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 },
{ "explode1", COMPATF2_EXPLODE1, SLOT_COMPAT2 },
{ "explode2", COMPATF2_EXPLODE2, SLOT_COMPAT2 },
{ "railing", COMPATF2_RAILING, SLOT_COMPAT2 },
{ NULL, 0, 0 }
};

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@ -3004,11 +3004,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
if (!map->HasBehavior && !map->isText)
{
// set compatibility flags
if (gameinfo.gametype == GAME_Strife)
{
Level->flags2 |= LEVEL2_RAILINGHACK;
}
Level->flags2 |= LEVEL2_DUMMYSWITCHES;
}

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@ -2161,7 +2161,7 @@ public:
case NAME_Strife:
namespace_bits = St;
Level->Translator = P_LoadTranslator("xlat/strife_base.txt");
Level->flags2 |= LEVEL2_DUMMYSWITCHES|LEVEL2_RAILINGHACK;
Level->flags2 |= LEVEL2_DUMMYSWITCHES;
floordrop = true;
break;
default:

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@ -976,7 +976,7 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
// better than Strife's handling of rails, which lets you jump into rails
// from either side. How long until somebody reports this as a bug and I'm
// forced to say, "It's not a bug. It's a feature?" Ugh.
(!(tm.thing->Level->flags2 & LEVEL2_RAILINGHACK) ||
(!(tm.thing->Level->i_compatflags2 & COMPATF2_RAILING) ||
open.bottom == tm.thing->Sector->floorplane.ZatPoint(ref)))
{
open.bottom += 32;

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@ -627,6 +627,7 @@ map MAP04 LOOKUP "TXT_STRIFE_MAP04"
sky1 = "SKYMNT02"
music = "D_FAST"
cluster = 1
compat_railing
}
map MAP05 LOOKUP "TXT_STRIFE_MAP05"

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@ -1661,6 +1661,7 @@ OptionMenu "CompatPhysicsMenu" protected
Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo"
Option "$CMPTMNU_EXPLODE1", "compat_explode1", "YesNo"
Option "$CMPTMNU_EXPLODE2", "compat_explode2", "YesNo"
Option "$CMPTMNU_RAILINGHACK", "compat_railing", "YesNo"
Class "CompatibilityMenu"
}

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@ -1341,5 +1341,6 @@ enum ECompatFlags
COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
COMPATF2_EXPLODE1 = 1 << 8, // No vertical explosion thrust
COMPATF2_EXPLODE2 = 1 << 9 // Use original explosion code throughout.
COMPATF2_EXPLODE2 = 1 << 9, // Use original explosion code throughout.
COMPATF2_RAILING = 1 << 10, // Bugged Strife railings.
};