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- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
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@ -193,6 +193,11 @@ void DPusher::Tick ()
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if (m_Type == p_push)
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{
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if (m_Source == nullptr)
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{
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Destroy();
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return;
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}
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// Seek out all pushable things within the force radius of this
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// point pusher. Crosses sectors, so use blockmap.
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