mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- replaced deprecated macOS functions in paths handling
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parent
fc7af31cb9
commit
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4 changed files with 97 additions and 111 deletions
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@ -34,10 +34,6 @@
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#include <stdio.h>
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#ifdef __APPLE__
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#include <CoreServices/CoreServices.h>
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#endif
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#include "gameconfigfile.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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@ -69,39 +65,9 @@ FGameConfigFile::FGameConfigFile ()
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{
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#ifdef __APPLE__
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FString user_docs, user_app_support, local_app_support;
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{
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_docs << cpath << "/" GAME_DIR;
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}
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else
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{
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user_docs = "~/" GAME_DIR;
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}
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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user_app_support << cpath << "/" GAME_DIR;
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}
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else
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{
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user_app_support = "~/Library/Application Support/" GAME_DIR;
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}
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if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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local_app_support << cpath << "/" GAME_DIR;
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}
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else
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{
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local_app_support = "Library/Application Support/" GAME_DIR;
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}
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}
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M_GetMacSearchDirectories(user_docs, user_app_support, local_app_support);
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#endif
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FString pathname;
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OkayToWrite = false; // Do not allow saving of the config before DoGameSetup()
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@ -62,4 +62,9 @@ FString M_GetScreenshotsPath();
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FString M_GetSavegamesPath();
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FString M_GetDocumentsPath();
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#ifdef __APPLE__
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FString M_GetMacAppSupportPath(const bool create = true);
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void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
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#endif // __APPLE__
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#endif
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@ -35,7 +35,7 @@
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#include <sys/stat.h>
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#ifdef __APPLE__
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#include <CoreServices/CoreServices.h>
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#include "m_misc.h"
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#endif // __APPLE__
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#include "doomerrors.h"
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@ -172,19 +172,7 @@ TArray<FString> I_GetSteamPath()
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// we need to figure out on an app-by-app basis where the game is installed.
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// To do so, we read the virtual registry.
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#ifdef __APPLE__
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FString appSupportPath;
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{
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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appSupportPath = cpath;
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}
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}
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const FString appSupportPath = M_GetMacAppSupportPath();
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FString regPath = appSupportPath + "/Steam/config/config.vdf";
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try
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{
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@ -33,12 +33,59 @@
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**
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*/
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#include <CoreServices/CoreServices.h>
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#import <Foundation/NSFileManager.h>
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#include "cmdlib.h"
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#include "m_misc.h"
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#include "version.h" // for GAMENAME
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static FString GetSpecialPath(const NSSearchPathDirectory kind, const BOOL create = YES, const NSSearchPathDomainMask domain = NSUserDomainMask)
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{
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NSURL* url = [[NSFileManager defaultManager] URLForDirectory:kind
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inDomain:domain
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appropriateForURL:nil
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create:create
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error:nil];
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char utf8path[PATH_MAX];
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if ([url getFileSystemRepresentation:utf8path
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maxLength:sizeof utf8path])
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{
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return utf8path;
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}
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return FString();
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}
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FString M_GetMacAppSupportPath(const bool create)
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{
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return GetSpecialPath(NSApplicationSupportDirectory, create);
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}
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void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support)
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{
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FString path = GetSpecialPath(NSDocumentDirectory);
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user_docs = path.IsEmpty()
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? "~/" GAME_DIR
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: (path + "/" GAME_DIR);
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#define LIBRARY_APPSUPPORT "/Library/Application Support/"
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path = M_GetMacAppSupportPath();
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user_app_support = path.IsEmpty()
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? "~" LIBRARY_APPSUPPORT GAME_DIR
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: (path + "/" GAME_DIR);
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path = GetSpecialPath(NSApplicationSupportDirectory, YES, NSLocalDomainMask);
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local_app_support = path.IsEmpty()
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? LIBRARY_APPSUPPORT GAME_DIR
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: (path + "/" GAME_DIR);
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#undef LIBRARY_APPSUPPORT
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}
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//===========================================================================
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//
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// M_GetAppDataPath macOS
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@ -49,20 +96,13 @@
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FString M_GetAppDataPath(bool create)
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{
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FString path;
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FString path = M_GetMacAppSupportPath(create);
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char pathstr[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, create ? kCreateFolder : 0, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
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{
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path = pathstr;
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}
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else
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if (path.IsEmpty())
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{
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path = progdir;
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}
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path += "/" GAMENAMELOWERCASE;
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if (create) CreatePath(path);
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return path;
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@ -78,20 +118,13 @@ FString M_GetAppDataPath(bool create)
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FString M_GetCachePath(bool create)
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{
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FString path;
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FString path = M_GetMacAppSupportPath(create);
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char pathstr[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, create ? kCreateFolder : 0, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
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{
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path = pathstr;
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}
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else
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if (path.IsEmpty())
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{
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path = progdir;
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}
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path += "/zdoom/cache";
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if (create) CreatePath(path);
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return path;
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@ -107,16 +140,13 @@ FString M_GetCachePath(bool create)
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FString M_GetAutoexecPath()
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{
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FString path;
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FString path = GetSpecialPath(NSDocumentDirectory);
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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if (path.IsNotEmpty())
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{
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path << cpath << "/" GAME_DIR "/autoexec.cfg";
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path += "/" GAME_DIR "/autoexec.cfg";
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}
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return path;
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}
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@ -153,18 +183,21 @@ FString M_GetCajunPath(const char *botfilename)
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FString M_GetConfigPath(bool for_reading)
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{
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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FString path = GetSpecialPath(NSLibraryDirectory);
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if (path.IsNotEmpty())
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{
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FString path;
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path << cpath << "/" GAMENAMELOWERCASE ".ini";
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return path;
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// There seems to be no way to get Preferences path via NSFileManager
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path += "/Preferences/";
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CreatePath(path);
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if (!DirExists(path))
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{
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path = FString();
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}
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}
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// Ungh.
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return GAMENAMELOWERCASE ".ini";
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return path + GAMENAMELOWERCASE ".ini";
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}
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//===========================================================================
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@ -177,19 +210,17 @@ FString M_GetConfigPath(bool for_reading)
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FString M_GetScreenshotsPath()
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{
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FString path;
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char cpath[PATH_MAX];
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FSRef folder;
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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{
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path << cpath << "/" GAME_DIR "/Screenshots/";
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}
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else
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FString path = GetSpecialPath(NSDocumentDirectory);
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if (path.IsEmpty())
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{
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path = "~/";
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}
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else
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{
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path += "/" GAME_DIR "/Screenshots/";
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}
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return path;
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}
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@ -203,21 +234,19 @@ FString M_GetScreenshotsPath()
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FString M_GetSavegamesPath()
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{
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FString path;
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char cpath[PATH_MAX];
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FSRef folder;
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FString path = GetSpecialPath(NSDocumentDirectory);
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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if (path.IsNotEmpty())
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{
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path << cpath << "/" GAME_DIR "/Savegames/";
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path += "/" GAME_DIR "/Savegames/";
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}
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return path;
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}
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//===========================================================================
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//
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// M_GetDocumentsPath Unix
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// M_GetDocumentsPath macOS
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//
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// Returns the path to the default documents directory.
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//
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FString M_GetDocumentsPath()
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{
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FString path;
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char cpath[PATH_MAX];
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FSRef folder;
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FString path = GetSpecialPath(NSDocumentDirectory);
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if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
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noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
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if (path.IsNotEmpty())
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{
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path << cpath << "/" GAME_DIR "/";
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path += "/" GAME_DIR "/";
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}
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return path;
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}
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