..
asm_ia32
asm_x86_64
fragglescript
- fixed typo in FraggleScript item class list
2014-07-28 17:13:42 +02:00
g_doom
Fixed a case of an undeclared variable with A_Saw.
2014-12-21 01:10:54 +03:00
g_heretic
- renamed FULLMASS to DONTTHRUST.
2014-10-28 08:40:34 +01:00
g_hexen
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
g_raven
g_shared
- turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently.
2014-12-06 22:08:39 +01:00
g_strife
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
2014-10-24 23:12:38 +02:00
intermission
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
menu
- Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
2014-12-11 01:35:27 -05:00
oplsynth
opl3 emulator update
2014-11-28 04:07:33 +09:00
posix
Merge branch 'z_osx_pure' into cocoa_no_sdl
2014-12-23 07:15:12 +02:00
r_data
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
2014-07-29 20:31:53 -05:00
resourcefiles
Fix VC2005 warning in F7ZFile::Open
2014-07-28 21:03:41 -05:00
sfmt
sound
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
textures
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
2014-07-29 20:31:53 -05:00
thingdef
- Corrected the species checking.
2014-12-24 17:49:58 -06:00
timidity
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
2013-07-30 11:46:14 +02:00
win32
- Added Steam detection for Stife: Veteran Edition.
2014-12-12 16:23:46 -05:00
xlat
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
- Rewrote a bunch of things for stability.
2014-12-17 21:47:00 -06:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_game.cpp
- Fixed: FCajunMaster::End() was missing a bot check.
2014-12-24 19:41:49 +00:00
b_move.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_think.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
c_bind.h
c_cmds.cpp
- Added GOD2 and BUDDHA2 cheats.
2014-10-25 09:38:40 +02:00
c_console.cpp
Fixed message duplication in logs
2014-11-28 16:34:42 +13:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
2014-08-25 10:51:50 +02:00
c_dispatch.h
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt
Merge branch 'SDL2'
2014-12-22 15:25:22 -05:00
cmdlib.cpp
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- gcc warnings suck...
2014-12-07 14:46:53 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
- Added Steam detection for Stife: Veteran Edition.
2014-12-12 16:23:46 -05:00
d_main.cpp
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
d_main.h
d_net.cpp
Merge branch 'NetFix' of https://github.com/ChillyDoom/zdoom
2014-12-24 10:45:38 +01:00
d_net.h
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
d_netinf.h
d_netinfo.cpp
- Removed unnecessary 'id' variable from AActor.
2014-10-13 08:45:36 +01:00
d_player.h
- Added GOD2 and BUDDHA2 cheats.
2014-10-25 09:38:40 +02:00
d_protocol.cpp
d_protocol.h
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
d_ticcmd.h
decallib.cpp
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
2013-07-31 12:23:31 +02:00
decallib.h
dobject.cpp
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
doomdef.cpp
doomdef.h
- added a compatibility option for stopping sounds when the owning actor is destroyed.
2014-10-25 12:12:06 +02:00
doomerrors.h
doomstat.cpp
doomstat.h
Fix alt-tabbed desync with demos
2014-11-11 02:18:52 +13:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
2014-06-26 17:52:26 -04:00
files.h
fixed compilation with latest LZMA SDK on Windows.
2014-06-26 09:43:51 +02:00
g_game.cpp
Added cl_waitforsave
2014-12-10 20:55:00 +13:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
g_level.h
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
g_mapinfo.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Consolidate special path functions into m_specialpaths.cpp
2013-09-14 21:04:00 -05:00
gameconfigfile.h
gametype.h
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- removed accidental line duplication.
2014-10-25 17:37:45 +02:00
gi.h
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
2014-10-25 10:19:14 +02:00
gitinfo.cpp
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Change u_short as well.
2014-10-21 23:44:14 +13:00
i_net.h
i_video.h
info.cpp
info.h
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Add some awareness of short file names
2013-08-29 21:24:05 -05:00
m_argv.h
m_bbox.cpp
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
m_bbox.h
m_cheat.cpp
- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
2014-10-25 11:51:29 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
m_joy.h
m_misc.cpp
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_misc.h
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_png.cpp
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
Fix crash on attempt to save cached OpenGL nodes on OS X
2014-06-01 15:12:41 +03:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- Renamed RClamp to Pick.
2014-12-13 15:59:27 -06:00
nodebuild.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
p_3dfloors.cpp
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
p_3dfloors.h
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
p_3dmidtex.cpp
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
2014-09-28 17:17:19 +03:00
p_3dmidtex.h
p_acs.cpp
Read script number as signed when parsing SARY chunks
2014-12-26 14:41:01 -06:00
p_acs.h
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
p_buildmap.cpp
Don't clamp SHADE2LIGHT
2014-08-07 22:27:48 -05:00
p_ceiling.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_conversation.cpp
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
p_conversation.h
p_doors.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_effect.cpp
p_effect.h
p_enemy.cpp
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00
p_enemy.h
Call A_Face() directly from A_CustomBullletAttack
2014-12-23 21:30:24 -06:00
p_floor.cpp
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
2014-10-24 23:12:38 +02:00
p_glnodes.cpp
Never cache nodes for Build maps
2014-07-29 20:46:20 -05:00
p_interaction.cpp
Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
2014-11-25 16:32:42 +01:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.
2014-11-27 15:12:33 -06:00
p_lnspec.h
p_local.h
- Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false.
2014-11-27 15:12:33 -06:00
p_map.cpp
- Fixed: CAUSEPAIN didn't work with A_Explode calls featuring no damage.
2014-12-23 23:30:00 -06:00
p_maputl.cpp
fixed: R_PointOnSideSlow had precision issues with very short lines.
2014-08-11 12:27:04 +02:00
p_mobj.cpp
- Went one up too high on the save count.
2014-12-17 21:51:47 -06:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_pspr.h
p_saveg.cpp
- forgot to save this before committing...
2014-12-25 19:56:38 +01:00
p_saveg.h
p_sectors.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
p_setup.cpp
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
p_slopes.cpp
Clamp xy angle range in P_SetSlope()
2014-02-24 18:16:18 -06:00
p_spec.cpp
Added cl_showsecretmessage
2014-10-31 22:50:23 +13:00
p_spec.h
- Always allow replacement.
2014-12-17 17:16:56 -06:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
p_teleport.cpp
- Added a multitude of flags for A_Teleport.
2014-12-19 12:37:02 -06:00
p_terrain.cpp
- Remove a duplicate of a custom offsetof macro.
2014-07-19 00:53:18 +02:00
p_terrain.h
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
2014-12-25 20:43:40 +01:00
p_things.cpp
- Added per-actor teleport fog modifications.
2014-12-17 16:11:07 -06:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
p_trace.h
p_udmf.cpp
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
p_udmf.h
p_usdf.cpp
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
2014-05-08 11:29:45 +02:00
p_user.cpp
- Moved bot thinking logic into DBot.
2014-11-14 16:54:56 +00:00
p_writemap.cpp
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
po_man.cpp
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
r_segs.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
Remove polymost stuff
2014-07-31 19:44:41 -05:00
r_swrenderer.h
r_things.cpp
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
2014-12-01 22:03:22 -06:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
- Fixed a possible uninitialized condition.
2014-09-26 11:11:35 +02:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
s_advsound.cpp
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
Fix alt-tabbed desync with demos
2014-11-11 02:18:52 +13:00
s_sound.h
Correctly assign the sample rate for all Blood SFX formats
2014-07-29 21:09:29 -05:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
Rename 'Pick' to 'RandomPick'
2014-12-23 21:46:27 -06:00
sc_man_tokens.h
Rename 'Pick' to 'RandomPick'
2014-12-23 21:46:27 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
2014-05-13 13:40:02 +02:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
v_video.h
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h
version.h
- Went one up too high on the save count.
2014-12-17 21:51:47 -06:00
w_wad.cpp
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
w_wad.h
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00