mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value.
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parent
15b1c71257
commit
6f7b83faa1
6 changed files with 27 additions and 29 deletions
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@ -106,7 +106,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
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switch (self->GetClass()->TypeName)
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{
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case NAME_AlienSpectre1:
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, -1, 0, false);
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log = 95;
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break;
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@ -180,7 +180,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
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{ // Another Sigil piece. Woohoo!
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log = 83;
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}
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false);
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break;
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default:
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@ -80,6 +80,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_CrusaderDeath)
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{
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if (CheckBossDeath (self))
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{
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 667, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 667, FRACUNIT, 0, -1, 0, false);
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}
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}
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@ -548,7 +548,7 @@ void APowerCoupling::Die (AActor *source, AActor *inflictor, int dmgflags)
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P_NoiseAlert (source, this);
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}
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EV_DoDoor (DDoor::doorClose, NULL, players[i].mo, 225, 2*FRACUNIT, 0, 0, 0);
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EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToHighest, NULL, 44, FRACUNIT, 0, -1, 0, false);
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players[i].mo->GiveInventoryType (QuestItemClasses[5]);
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S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM);
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players[i].SetLogNumber (13);
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@ -3275,13 +3275,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath)
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{
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if (type == NAME_Fatso)
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{
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false);
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return;
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}
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if (type == NAME_Arachnotron)
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{
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EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorRaiseByTexture, NULL, 667, FRACUNIT, 0, -1, 0, false);
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return;
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}
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}
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@ -3290,11 +3290,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_BossDeath)
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switch (level.flags & LEVEL_SPECACTIONSMASK)
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{
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case LEVEL_SPECLOWERFLOOR:
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, -1, 0, false);
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return;
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case LEVEL_SPECLOWERFLOORTOHIGHEST:
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EV_DoFloor (DFloor::floorLowerToHighest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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EV_DoFloor (DFloor::floorLowerToHighest, NULL, 666, FRACUNIT, 0, -1, 0, false);
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return;
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case LEVEL_SPECOPENDOOR:
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@ -320,7 +320,7 @@ manual_floor:
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rtn = true;
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floor = new DFloor (sec);
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floor->m_Type = floortype;
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floor->m_Crush = -1;
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floor->m_Crush = crush;
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floor->m_Hexencrush = hexencrush;
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floor->m_Speed = speed;
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floor->m_ResetCount = 0; // [RH]
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@ -374,7 +374,6 @@ manual_floor:
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break;
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case DFloor::floorRaiseAndCrushDoom:
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floor->m_Crush = crush;
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case DFloor::floorRaiseToLowestCeiling:
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floor->m_Direction = 1;
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newheight = sec->FindLowestCeilingSurrounding (&spot);
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@ -406,7 +405,6 @@ manual_floor:
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break;
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case DFloor::floorRaiseAndCrush:
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floor->m_Crush = crush;
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floor->m_Direction = 1;
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newheight = sec->FindLowestCeilingPoint (&spot) - 8*FRACUNIT;
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
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@ -281,43 +281,43 @@ FUNC(LS_Generic_Door)
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FUNC(LS_Floor_LowerByValue)
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// Floor_LowerByValue (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, -1, 0, false);
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}
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FUNC(LS_Floor_LowerToLowest)
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// Floor_LowerToLowest (tag, speed)
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{
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return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_LowerToHighest)
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// Floor_LowerToHighest (tag, speed, adjust, hereticlower)
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{
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), (arg2-128)*FRACUNIT, 0, 0, false, arg3==1);
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return EV_DoFloor (DFloor::floorLowerToHighest, ln, arg0, SPEED(arg1), (arg2-128)*FRACUNIT, -1, 0, false, arg3==1);
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}
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FUNC(LS_Floor_LowerToNearest)
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// Floor_LowerToNearest (tag, speed)
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{
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return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerToNearest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseByValue)
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// Floor_RaiseByValue (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseToHighest)
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// Floor_RaiseToHighest (tag, speed)
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{
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return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseToHighest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseToNearest)
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// Floor_RaiseToNearest (tag, speed)
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{
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return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseToNearest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseAndCrush)
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@ -335,13 +335,13 @@ FUNC(LS_Floor_RaiseAndCrushDoom)
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FUNC(LS_Floor_RaiseByValueTimes8)
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// FLoor_RaiseByValueTimes8 (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, -1, 0, false);
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}
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FUNC(LS_Floor_LowerByValueTimes8)
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// Floor_LowerByValueTimes8 (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerByValue, ln, arg0, SPEED(arg1), FRACUNIT*arg2*8, -1, 0, false);
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}
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FUNC(LS_Floor_CrushStop)
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@ -353,51 +353,51 @@ FUNC(LS_Floor_CrushStop)
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FUNC(LS_Floor_LowerInstant)
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// Floor_LowerInstant (tag, unused, height)
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{
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return EV_DoFloor (DFloor::floorLowerInstant, ln, arg0, 0, arg2*FRACUNIT*8, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerInstant, ln, arg0, 0, arg2*FRACUNIT*8, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseInstant)
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// Floor_RaiseInstant (tag, unused, height)
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{
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return EV_DoFloor (DFloor::floorRaiseInstant, ln, arg0, 0, arg2*FRACUNIT*8, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseInstant, ln, arg0, 0, arg2*FRACUNIT*8, -1, 0, false);
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}
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FUNC(LS_Floor_MoveToValueTimes8)
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// Floor_MoveToValueTimes8 (tag, speed, height, negative)
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{
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1),
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arg2*FRACUNIT*8*(arg3?-1:1), 0, 0, false);
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arg2*FRACUNIT*8*(arg3?-1:1), -1, 0, false);
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}
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FUNC(LS_Floor_MoveToValue)
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// Floor_MoveToValue (tag, speed, height, negative)
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{
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return EV_DoFloor (DFloor::floorMoveToValue, ln, arg0, SPEED(arg1),
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arg2*FRACUNIT*(arg3?-1:1), 0, 0, false);
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arg2*FRACUNIT*(arg3?-1:1), -1, 0, false);
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}
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FUNC(LS_Floor_RaiseToLowestCeiling)
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// Floor_RaiseToLowestCeiling (tag, speed)
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{
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return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseByTexture)
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// Floor_RaiseByTexture (tag, speed)
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{
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return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseByTexture, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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FUNC(LS_Floor_RaiseByValueTxTy)
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// Floor_RaiseByValueTxTy (tag, speed, height)
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{
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return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, 0, false);
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return EV_DoFloor (DFloor::floorRaiseAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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}
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FUNC(LS_Floor_LowerToLowestTxTy)
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// Floor_LowerToLowestTxTy (tag, speed)
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{
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return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, 0, 0, false);
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return EV_DoFloor (DFloor::floorLowerAndChange, ln, arg0, SPEED(arg1), arg2*FRACUNIT, -1, 0, false);
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}
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FUNC(LS_Floor_Waggle)
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@ -1764,7 +1764,7 @@ FUNC(LS_FloorAndCeiling_LowerRaise)
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// more or less unintuitive value for the fourth arg to trigger Boom's broken behavior
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if (arg3 != 1998 || !res) // (1998 for the year in which Boom was released... :P)
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{
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res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, 0, 0, false);
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res |= EV_DoFloor (DFloor::floorLowerToLowest, ln, arg0, SPEED(arg1), 0, -1, 0, false);
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}
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return res;
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}
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