Merge branch 'SDL2'

This commit is contained in:
Braden Obrzut 2014-12-22 15:25:22 -05:00
commit d4bac5776a
12 changed files with 756 additions and 485 deletions

180
FindSDL2.cmake Normal file
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@ -0,0 +1,180 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -191,19 +191,6 @@ else( WIN32 )
set( NO_GTK ON )
endif( GTK2_FOUND )
endif( NOT NO_GTK )
# Check for Xcursor library and header files
find_library( XCURSOR_LIB Xcursor )
if( XCURSOR_LIB )
find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" )
if( XCURSOR_HEADER )
add_definitions( -DUSE_XCURSOR=1 )
message( STATUS "Found Xcursor at ${XCURSOR_LIB}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} )
else( XCURSOR_HEADER )
unset( XCURSOR_LIB )
endif( XCURSOR_HEADER )
endif( XCURSOR_LIB )
endif( APPLE )
set( NASM_NAMES nasm )
@ -212,14 +199,11 @@ else( WIN32 )
endif( NO_GTK )
# Non-Windows version also needs SDL
find_package( SDL )
if( NOT SDL_FOUND )
message( SEND_ERROR "SDL is required for building." )
endif( NOT SDL_FOUND )
find_package( SDL2 REQUIRED )
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif( NOT APPLE OR NOT OSX_COCOA_BACKEND )
include_directories( "${SDL_INCLUDE_DIR}" )
include_directories( "${SDL2_INCLUDE_DIR}" )
find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
@ -579,8 +563,8 @@ set( PLAT_SDL_SPECIAL_SOURCES
sdl/i_joystick.cpp
sdl/i_timer.cpp )
set( PLAT_MAC_SOURCES
sdl/iwadpicker_cocoa.mm
sdl/i_system_cocoa.mm )
cocoa/iwadpicker_cocoa.mm
cocoa/i_system_cocoa.mm )
set( PLAT_COCOA_SOURCES
cocoa/HID_Config_Utilities.c
cocoa/HID_Error_Handler.c
@ -600,8 +584,9 @@ if( APPLE )
if( OSX_COCOA_BACKEND )
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_COCOA_SOURCES} )
add_definitions( -DUSE_NATIVE_COCOA )
else( OSX_COCOA_BACKEND )
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} sdl/SDLMain.m )
set( PLAT_MAC_SOURCES ${PLAT_MAC_SOURCES} ${PLAT_SDL_SPECIAL_SOURCES} )
endif( OSX_COCOA_BACKEND )
set_source_files_properties( cocoa/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )

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@ -1710,102 +1710,26 @@ void SDL_Quit()
}
char* SDL_GetError()
const char* SDL_GetError()
{
static char empty[] = {0};
return empty;
}
char* SDL_VideoDriverName(char* namebuf, int maxlen)
const char* SDL_GetCurrentVideoDriver()
{
return strncpy(namebuf, "Native OpenGL", maxlen);
return "Native OpenGL";
}
const SDL_VideoInfo* SDL_GetVideoInfo()
int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode *mode)
{
// NOTE: Only required fields are assigned
static SDL_PixelFormat pixelFormat;
memset(&pixelFormat, 0, sizeof(pixelFormat));
pixelFormat.BitsPerPixel = 32;
static SDL_VideoInfo videoInfo;
memset(&videoInfo, 0, sizeof(videoInfo));
// NOTE: Only required fields are assigned
const NSRect displayRect = [[NSScreen mainScreen] frame];
videoInfo.current_w = displayRect.size.width;
videoInfo.current_h = displayRect.size.height;
videoInfo.vfmt = &pixelFormat;
mode->w = displayRect.size.width;
mode->h = displayRect.size.height;
return &videoInfo;
}
SDL_Rect** SDL_ListModes(SDL_PixelFormat* format, Uint32 flags)
{
ZD_UNUSED(format);
ZD_UNUSED(flags);
static std::vector<SDL_Rect*> resolutions;
if (resolutions.empty())
{
#define DEFINE_RESOLUTION(WIDTH, HEIGHT) \
static SDL_Rect resolution_##WIDTH##_##HEIGHT = { 0, 0, WIDTH, HEIGHT }; \
resolutions.push_back(&resolution_##WIDTH##_##HEIGHT);
DEFINE_RESOLUTION( 640, 480);
DEFINE_RESOLUTION( 720, 480);
DEFINE_RESOLUTION( 800, 480);
DEFINE_RESOLUTION( 800, 600);
DEFINE_RESOLUTION(1024, 600);
DEFINE_RESOLUTION(1024, 640);
DEFINE_RESOLUTION(1024, 768);
DEFINE_RESOLUTION(1152, 720);
DEFINE_RESOLUTION(1152, 864);
DEFINE_RESOLUTION(1280, 720);
DEFINE_RESOLUTION(1280, 768);
DEFINE_RESOLUTION(1280, 800);
DEFINE_RESOLUTION(1280, 854);
DEFINE_RESOLUTION(1280, 960);
DEFINE_RESOLUTION(1280, 1024);
DEFINE_RESOLUTION(1366, 768);
DEFINE_RESOLUTION(1400, 1050);
DEFINE_RESOLUTION(1440, 900);
DEFINE_RESOLUTION(1440, 960);
DEFINE_RESOLUTION(1440, 1080);
DEFINE_RESOLUTION(1600, 900);
DEFINE_RESOLUTION(1600, 1200);
DEFINE_RESOLUTION(1680, 1050);
DEFINE_RESOLUTION(1920, 1080);
DEFINE_RESOLUTION(1920, 1200);
DEFINE_RESOLUTION(2048, 1080);
DEFINE_RESOLUTION(2048, 1536);
DEFINE_RESOLUTION(2560, 1080);
DEFINE_RESOLUTION(2560, 1440);
DEFINE_RESOLUTION(2560, 1600);
DEFINE_RESOLUTION(2560, 2048);
DEFINE_RESOLUTION(2880, 1800);
DEFINE_RESOLUTION(3200, 1800);
DEFINE_RESOLUTION(3440, 1440);
DEFINE_RESOLUTION(3840, 2160);
DEFINE_RESOLUTION(3840, 2400);
DEFINE_RESOLUTION(4096, 2160);
DEFINE_RESOLUTION(5120, 2880);
#undef DEFINE_RESOLUTION
resolutions.push_back(NULL);
}
return &resolutions[0];
}
int SDL_ShowCursor(int)
{
// Does nothing
return 0;
}
@ -1828,73 +1752,151 @@ static SDL_PixelFormat* GetPixelFormat()
result.Rmask = 0x000000FF;
result.Gmask = 0x0000FF00;
result.Bmask = 0x00FF0000;
result.Amask = 0xFF000000;
result.colorkey = 0;
result.alpha = 0xFF;
result.Amask = 0xFF000000;
return &result;
}
SDL_Surface* SDL_SetVideoMode(int width, int height, int, Uint32 flags)
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask)
{
[appCtrl changeVideoResolution:(SDL_FULLSCREEN & flags)
assert(format == SDL_PIXELFORMAT_ABGR8888);
*bpp = 32;
*Rmask = 0x000000FF;
*Gmask = 0x0000FF00;
*Bmask = 0x00FF0000;
*Amask = 0xFF000000;
return SDL_TRUE;
}
struct SDL_Window
{
Uint32 flags;
int w, h;
int pitch;
void *pixels;
};
struct SDL_Renderer { SDL_Window *window; };
struct SDL_Texture { SDL_Window *window; };
SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int width, int height, Uint32 flags)
{
[appCtrl changeVideoResolution:(SDL_WINDOW_FULLSCREEN_DESKTOP & flags)
width:width
height:height
useHiDPI:vid_hidpi];
static SDL_Surface result;
static SDL_Window result;
if (!(SDL_OPENGL & flags))
if (!(SDL_WINDOW_OPENGL & flags))
{
[appCtrl setupSoftwareRenderingWithWidth:width
height:height];
}
result.flags = flags;
result.format = GetPixelFormat();
result.w = width;
result.h = height;
result.pitch = width * BYTES_PER_PIXEL;
result.pixels = [appCtrl softwareRenderingBuffer];
result.refcount = 1;
result.clip_rect.x = 0;
result.clip_rect.y = 0;
result.clip_rect.w = width;
result.clip_rect.h = height;
return &result;
}
void SDL_WM_SetCaption(const char* title, const char* icon)
void SDL_DestroyWindow(SDL_Window *window)
{
ZD_UNUSED(title);
ZD_UNUSED(icon);
// Window title is set in SDL_SetVideoMode()
ZD_UNUSED(window);
}
int SDL_WM_ToggleFullScreen(SDL_Surface* surface)
Uint32 SDL_GetWindowFlags(SDL_Window *window)
{
if (surface->flags & SDL_FULLSCREEN)
return window->flags;
}
SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
{
ZD_UNUSED(window);
return NULL;
}
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
{
*w = window->w;
*h = window->h;
}
void SDL_SetWindowSize(SDL_Window *window, int w, int h)
{
// Currently this is used for handling the fullscreen->windowed transition.
// We can just no-op this for now.
ZD_UNUSED(window);
ZD_UNUSED(w);
ZD_UNUSED(h);
}
int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags)
{
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == (flags & SDL_WINDOW_FULLSCREEN_DESKTOP))
return 0;
if (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP)
{
surface->flags &= ~SDL_FULLSCREEN;
window->flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
}
else
{
surface->flags |= SDL_FULLSCREEN;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
[appCtrl changeVideoResolution:(SDL_FULLSCREEN & surface->flags)
width:surface->w
height:surface->h
[appCtrl changeVideoResolution:(SDL_WINDOW_FULLSCREEN_DESKTOP & flags)
width:window->w
height:window->h
useHiDPI:vid_hidpi];
return 1;
return 0;
}
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
{
ZD_UNUSED(index);
ZD_UNUSED(flags);
static SDL_Renderer result;
result.window = window;
return &result;
}
void SDL_DestroyRenderer(SDL_Renderer *renderer)
{
ZD_UNUSED(renderer);
}
SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
{
ZD_UNUSED(format);
ZD_UNUSED(access);
ZD_UNUSED(w);
ZD_UNUSED(h);
static SDL_Texture result;
result.window = renderer->window;
return &result;
}
void SDL_DestroyTexture(SDL_Texture *texture)
{
ZD_UNUSED(texture);
}
int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h)
{
if(format) *format = SDL_PIXELFORMAT_ABGR8888;
if(access) *access = SDL_TEXTUREACCESS_STREAMING;
if(w) *w = texture->window->w;
if(h) *h = texture->window->h;
return 0;
}
void SDL_GL_SwapBuffers()
{
@ -1926,18 +1928,22 @@ void SDL_UnlockSurface(SDL_Surface* surface)
ZD_UNUSED(surface);
}
int SDL_BlitSurface(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect)
int SDL_LockTexture(SDL_Texture* texture, const SDL_Rect *rect, void** pixels, int *pitch)
{
ZD_UNUSED(src);
ZD_UNUSED(srcrect);
ZD_UNUSED(dst);
ZD_UNUSED(dstrect);
assert(NULL == rect);
*pixels = texture->window->pixels;
*pitch = texture->window->pitch;
return 0;
}
void SDL_UnlockTexture(SDL_Texture *texture)
{
ZD_UNUSED(texture);
}
int SDL_Flip(SDL_Surface* screen)
int SDL_UpdateWindowSurface(SDL_Window *screen)
{
assert(NULL != screen);
@ -1984,10 +1990,24 @@ int SDL_Flip(SDL_Surface* screen)
return 0;
}
int SDL_SetPalette(SDL_Surface* surface, int flags, SDL_Color* colors, int firstcolor, int ncolors)
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
{
ZD_UNUSED(surface);
ZD_UNUSED(flags);
ZD_UNUSED(renderer);
ZD_UNUSED(texture);
ZD_UNUSED(srcrect);
ZD_UNUSED(dstrect);
return 0;
}
void SDL_RenderPresent(SDL_Renderer *renderer)
{
SDL_UpdateWindowSurface(renderer->window);
}
int SDL_SetPaletteColors(SDL_Palette* palette, const SDL_Color* colors, int firstcolor, int ncolors)
{
ZD_UNUSED(palette);
ZD_UNUSED(colors);
ZD_UNUSED(firstcolor);
ZD_UNUSED(ncolors);
@ -2127,10 +2147,6 @@ DarwinVersion GetDarwinVersion()
const DarwinVersion darwinVersion = GetDarwinVersion();
#ifdef main
#undef main
#endif // main
int main(int argc, char** argv)
{
gettimeofday(&s_startTicks, NULL);

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@ -247,8 +247,12 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
if (Video != NULL)
{
while ((haveMode = Video->NextMode (&width, &height, &letterbox)) &&
(ratiomatch >= 0 && CheckRatio (width, height) != ratiomatch))
ratiomatch >= 0)
{
int ratio;
CheckRatio (width, height, &ratio);
if (ratio == ratiomatch)
break;
}
}

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@ -9,61 +9,11 @@
#include "v_palette.h"
#include "textures.h"
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
#ifdef USE_XCURSOR
// Xlib has its own GC, so don't let it interfere.
#define GC XGC
#include <X11/Xcursor/Xcursor.h>
#undef GC
bool UseXCursor;
SDL_Cursor *X11Cursor;
SDL_Cursor *FirstCursor;
// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
// On the other hand, there are no more planned updates for SDL 1.2,
// so we should be fine making assumptions.
struct SDL_PrivateVideoData
{
int local_X11;
Display *X11_Display;
};
struct SDL_VideoDevice
{
const char *name;
int (*functions[9])();
SDL_VideoInfo info;
SDL_PixelFormat *displayformatalphapixel;
int (*morefuncs[9])();
Uint16 *gamma;
int (*somefuncs[9])();
unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
int is_32bit;
int (*itsafuncs[13])();
SDL_Surface *surfaces[3];
SDL_Palette *physpal;
SDL_Color *gammacols;
char *wm_strings[2];
int offsets[2];
SDL_GrabMode input_grab;
int handles_any_size;
SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
};
extern SDL_VideoDevice *current_video;
#define SDL_Display (current_video->hidden->X11_Display)
SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
{
return NULL;
}
#endif
bool I_SetCursor(FTexture *cursorpic)
{
static SDL_Cursor *cursor;
static SDL_Surface *cursorSurface;
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
{
// Must be no larger than 32x32.
@ -72,25 +22,9 @@ bool I_SetCursor(FTexture *cursorpic)
return false;
}
#ifdef USE_XCURSOR
if (UseXCursor)
{
if (FirstCursor == NULL)
{
FirstCursor = SDL_GetCursor();
}
X11Cursor = CreateColorCursor(cursorpic);
if (X11Cursor != NULL)
{
SDL_SetCursor(X11Cursor);
return true;
}
}
#endif
if (cursorSurface == NULL)
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
SDL_ShowCursor(0);
SDL_LockSurface(cursorSurface);
BYTE buffer[32*32*4];
memset(buffer, 0, 32*32*4);
@ -98,24 +32,25 @@ bool I_SetCursor(FTexture *cursorpic)
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
SDL_UnlockSurface(cursorSurface);
if (cursor)
SDL_FreeCursor (cursor);
cursor = SDL_CreateColorCursor (cursorSurface, 0, 0);
SDL_SetCursor (cursor);
}
else
{
SDL_ShowCursor(1);
if (cursor)
{
SDL_SetCursor (NULL);
SDL_FreeCursor (cursor);
cursor = NULL;
}
if (cursorSurface != NULL)
{
SDL_FreeSurface(cursorSurface);
cursorSurface = NULL;
}
#ifdef USE_XCURSOR
if (X11Cursor != NULL)
{
SDL_SetCursor(FirstCursor);
SDL_FreeCursor(X11Cursor);
X11Cursor = NULL;
}
#endif
}
return true;
}

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@ -18,6 +18,8 @@
#include "templates.h"
#include "s_sound.h"
void ScaleWithAspect (int &w, int &h, int Width, int Height);
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
@ -29,31 +31,27 @@ extern int paused;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, sdl_nokeyrepeat, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR (Bool, fullscreen)
extern int WaitingForKey, chatmodeon;
extern constate_e ConsoleState;
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
static bool DownState[SDL_NUM_SCANCODES];
static BYTE KeySymToDIK[SDLK_LAST], DownState[SDLK_LAST];
static WORD DIKToKeySym[256] =
static const SDL_Keycode DIKToKeySym[256] =
{
0, SDLK_ESCAPE, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', SDLK_BACKSPACE, SDLK_TAB,
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', SDLK_RETURN, SDLK_LCTRL, 'a', 's',
'd', 'f', 'g', 'h', 'j', 'k', 'l', SDLK_SEMICOLON,
'\'', '`', SDLK_LSHIFT, '\\', 'z', 'x', 'c', 'v',
'b', 'n', 'm', ',', '.', '/', SDLK_RSHIFT, SDLK_KP_MULTIPLY,
SDLK_LALT, ' ', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_KP7,
SDLK_KP8, SDLK_KP9, SDLK_KP_MINUS, SDLK_KP4, SDLK_KP5, SDLK_KP6, SDLK_KP_PLUS, SDLK_KP1,
SDLK_KP2, SDLK_KP3, SDLK_KP0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
0, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6,
SDLK_7, SDLK_8, SDLK_9, SDLK_0,SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB,
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i,
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s,
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON,
SDLK_QUOTE, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v,
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_KP_MULTIPLY,
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5,
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCKCLEAR, SDLK_SCROLLLOCK, SDLK_KP_7,
SDLK_KP_8, SDLK_KP_9, SDLK_KP_MINUS, SDLK_KP_4, SDLK_KP_5, SDLK_KP_6, SDLK_KP_PLUS, SDLK_KP_1,
SDLK_KP_2, SDLK_KP_3, SDLK_KP_0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11,
SDLK_F12, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0,
0, 0, 0, 0, 0, 0, 0, 0,
@ -65,24 +63,58 @@ static WORD DIKToKeySym[256] =
0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
0, 0, 0, SDLK_KP_COMMA, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ,
SDLK_RALT, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME,
SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END,
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0,
0, 0, 0, SDLK_LSUPER, SDLK_RSUPER, SDLK_MENU, SDLK_POWER, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, SDLK_LGUI, SDLK_RGUI, SDLK_MENU, SDLK_POWER, SDLK_SLEEP,
0, 0, 0, 0, 0, SDLK_AC_SEARCH, SDLK_AC_BOOKMARKS, SDLK_AC_REFRESH,
SDLK_AC_STOP, SDLK_AC_FORWARD, SDLK_AC_BACK, SDLK_COMPUTER, SDLK_MAIL, SDLK_MEDIASELECT, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
static void FlushDIKState (int low=0, int high=NUM_KEYS-1)
static const SDL_Scancode DIKToKeyScan[256] =
{
}
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6,
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0 ,SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I,
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S,
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON,
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V,
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5,
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8, SDL_SCANCODE_KP_9, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_KP_4, SDL_SCANCODE_KP_5, SDL_SCANCODE_KP_6, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2, SDL_SCANCODE_KP_3, SDL_SCANCODE_KP_0, SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F11,
SDL_SCANCODE_F12, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_EQUALS, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RCTRL, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_COMMA, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_SYSREQ,
SDL_SCANCODE_RALT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_HOME,
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_RIGHT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_END,
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_MENU, SDL_SCANCODE_POWER, SDL_SCANCODE_SLEEP,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_REFRESH,
SDL_SCANCODE_AC_STOP, SDL_SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_BACK, SDL_SCANCODE_COMPUTER, SDL_SCANCODE_MAIL, SDL_SCANCODE_MEDIASELECT, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN,
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
};
static void InitKeySymMap ()
static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
{
TMap<SDL_Keycode, BYTE> KeySymToDIK;
for (int i = 0; i < 256; ++i)
{
KeySymToDIK[DIKToKeySym[i]] = i;
@ -92,16 +124,28 @@ static void InitKeySymMap ()
KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL;
KeySymToDIK[SDLK_RALT] = DIK_LMENU;
// Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ
KeySymToDIK[SDLK_PRINT] = DIK_SYSRQ;
KeySymToDIK[SDLK_PRINTSCREEN] = DIK_SYSRQ;
return KeySymToDIK;
}
static const TMap<SDL_Keycode, BYTE> KeySymToDIK(InitKeySymMap());
static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
{
TMap<SDL_Scancode, BYTE> KeyScanToDIK;
for (int i = 0; i < 256; ++i)
{
KeyScanToDIK[DIKToKeyScan[i]] = i;
}
return KeyScanToDIK;
}
static const TMap<SDL_Scancode, BYTE> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
bool wantCapt;
bool repeat;
int oldrepeat, interval;
SDL_GetKeyRepeat(&oldrepeat, &interval);
if (menuactive == MENU_Off)
{
@ -117,56 +161,21 @@ static void I_CheckGUICapture ()
GUICapture = wantCapt;
if (wantCapt)
{
int x, y;
SDL_GetMouseState (&x, &y);
cursorBlit.x = x;
cursorBlit.y = y;
FlushDIKState ();
memset (DownState, 0, sizeof(DownState));
repeat = !sdl_nokeyrepeat;
SDL_EnableUNICODE (1);
}
else
{
repeat = false;
SDL_EnableUNICODE (0);
}
}
if (wantCapt)
{
repeat = !sdl_nokeyrepeat;
}
else
{
repeat = false;
}
if (repeat != (oldrepeat != 0))
{
if (repeat)
{
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
else
{
SDL_EnableKeyRepeat (0, 0);
}
}
}
void I_SetMouseCapture()
{
// Clear out any mouse movement.
SDL_GetRelativeMouseState (NULL, NULL);
SDL_SetRelativeMouseMode (SDL_TRUE);
}
void I_ReleaseMouseCapture()
{
}
static void CenterMouse ()
{
SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2);
SDL_PumpEvents ();
SDL_GetRelativeMouseState (NULL, NULL);
SDL_SetRelativeMouseMode (SDL_FALSE);
}
static void PostMouseMove (int x, int y)
@ -210,33 +219,10 @@ static void MouseRead ()
}
if (x | y)
{
CenterMouse ();
PostMouseMove (x, -y);
}
}
static void WheelMoved(event_t *event)
{
if (GUICapture)
{
if (event->type != EV_KeyUp)
{
SDLMod mod = SDL_GetModState();
event->type = EV_GUI_Event;
event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown;
event->data1 = 0;
event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) |
((mod & KMOD_CTRL) ? GKM_CTRL : 0) |
((mod & KMOD_ALT) ? GKM_ALT : 0);
D_PostEvent(event);
}
}
else
{
D_PostEvent(event);
}
}
CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self < 0) self = 0;
@ -259,26 +245,19 @@ static bool inGame()
static void I_CheckNativeMouse ()
{
bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE))
== (SDL_APPINPUTFOCUS|SDL_APPACTIVE);
bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0;
bool focus = SDL_GetKeyboardFocus() != NULL;
bool fs = screen->IsFullscreen();
bool wantNative = !focus || (!use_mouse || GUICapture || paused || demoplayback || !inGame());
if (wantNative != NativeMouse)
{
NativeMouse = wantNative;
SDL_ShowCursor (wantNative ? cursorSurface == NULL : 0);
SDL_ShowCursor (wantNative);
if (wantNative)
{
SDL_WM_GrabInput (SDL_GRAB_OFF);
FlushDIKState (KEY_MOUSE1, KEY_MOUSE8);
}
I_ReleaseMouseCapture ();
else
{
SDL_WM_GrabInput (SDL_GRAB_ON);
CenterMouse ();
}
I_SetMouseCapture ();
}
}
@ -293,14 +272,13 @@ void MessagePump (const SDL_Event &sev)
case SDL_QUIT:
exit (0);
case SDL_ACTIVEEVENT:
if (sev.active.state == SDL_APPINPUTFOCUS)
case SDL_WINDOWEVENT:
switch (sev.window.event)
{
if (sev.active.gain == 0)
{ // kill focus
FlushDIKState ();
}
S_SetSoundPaused(sev.active.gain);
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
S_SetSoundPaused(sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
break;
}
break;
@ -320,32 +298,20 @@ void MessagePump (const SDL_Event &sev)
*/
switch (sev.button.button)
{
case 1: event.data1 = KEY_MOUSE1; break;
case 2: event.data1 = KEY_MOUSE3; break;
case 3: event.data1 = KEY_MOUSE2; break;
case 4: event.data1 = KEY_MWHEELUP; break;
case 5: event.data1 = KEY_MWHEELDOWN; break;
case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */
case 7: event.data1 = KEY_MOUSE5; break; /* ditto */
case 8: event.data1 = KEY_MOUSE4; break;
case SDL_BUTTON_LEFT: event.data1 = KEY_MOUSE1; break;
case SDL_BUTTON_MIDDLE: event.data1 = KEY_MOUSE3; break;
case SDL_BUTTON_RIGHT: event.data1 = KEY_MOUSE2; break;
case 8: event.data1 = KEY_MOUSE4; break; // For whatever reason my side mouse buttons are here.
case 9: event.data1 = KEY_MOUSE5; break;
case 10: event.data1 = KEY_MOUSE6; break;
case 11: event.data1 = KEY_MOUSE7; break;
case 12: event.data1 = KEY_MOUSE8; break;
case SDL_BUTTON_X1: event.data1 = KEY_MOUSE6; break; // And these don't exist
case SDL_BUTTON_X2: event.data1 = KEY_MOUSE7; break;
case 6: event.data1 = KEY_MOUSE8; break;
default: printf("SDL mouse button %s %d\n",
sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break;
}
if (event.data1 != 0)
{
//DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown);
if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN)
{
WheelMoved(&event);
}
else
{
D_PostEvent(&event);
}
D_PostEvent(&event);
}
}
}
@ -354,8 +320,35 @@ void MessagePump (const SDL_Event &sev)
int x, y;
SDL_GetMouseState (&x, &y);
cursorBlit.x = event.data1 = x;
cursorBlit.y = event.data2 = y;
// Detect if we're doing scaling in the Window and adjust the mouse
// coordinates accordingly. This could be more efficent, but I
// don't think performance is an issue in the menus.
SDL_Window *focus;
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
{
int w, h;
SDL_GetWindowSize (focus, &w, &h);
int realw = w, realh = h;
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
{
double xratio = (double)SCREENWIDTH/realw;
double yratio = (double)SCREENHEIGHT/realh;
if (realw < w)
{
x = (x - (w - realw)/2)*xratio;
y *= yratio;
}
else
{
y = (y - (h - realh)/2)*yratio;
x *= xratio;
}
}
}
event.data1 = x;
event.data2 = y;
event.type = EV_GUI_Event;
if(sev.type == SDL_MOUSEMOTION)
event.subtype = EV_GUI_MouseMove;
@ -368,15 +361,38 @@ void MessagePump (const SDL_Event &sev)
}
break;
case SDL_MOUSEWHEEL:
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = sev.wheel.y > 0 ? EV_GUI_WheelUp : EV_GUI_WheelDown;
D_PostEvent (&event);
}
else
{
event.type = EV_KeyDown;
event.data1 = sev.wheel.y > 0 ? KEY_MWHEELUP : KEY_MWHEELDOWN;
D_PostEvent (&event);
event.type = EV_KeyUp;
D_PostEvent (&event);
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
if (sev.key.keysym.sym >= SDLK_LAST)
break;
if (!GUICapture)
{
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
event.data1 = KeySymToDIK[sev.key.keysym.sym];
// Try to look up our key mapped key for conversion to DirectInput.
// If that fails, then we'll do a lookup against the scan code,
// which may not return the right key, but at least the key should
// work in the game.
if (const BYTE *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
event.data1 = *dik;
else if (const BYTE *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
event.data1 = *dik;
if (event.data1)
{
if (sev.key.keysym.sym < 256)
@ -394,20 +410,17 @@ void MessagePump (const SDL_Event &sev)
((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) |
((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0);
if (sev.key.keysym.sym < SDLK_LAST)
if (event.subtype == EV_GUI_KeyDown)
{
if (event.subtype == EV_GUI_KeyDown)
if (DownState[sev.key.keysym.scancode])
{
if (DownState[sev.key.keysym.sym])
{
event.subtype = EV_GUI_KeyRepeat;
}
DownState[sev.key.keysym.sym] = 1;
}
else
{
DownState[sev.key.keysym.sym] = 0;
event.subtype = EV_GUI_KeyRepeat;
}
DownState[sev.key.keysym.scancode] = 1;
}
else
{
DownState[sev.key.keysym.scancode] = 0;
}
switch (sev.key.keysym.sym)
@ -442,20 +455,21 @@ void MessagePump (const SDL_Event &sev)
}
break;
}
event.data2 = sev.key.keysym.unicode & 0xff;
if (event.data1 < 128)
{
event.data1 = toupper(event.data1);
D_PostEvent (&event);
}
if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp)
{
event.subtype = EV_GUI_Char;
event.data1 = event.data2;
event.data2 = sev.key.keysym.mod & KMOD_ALT;
event.data3 = 0;
D_PostEvent (&event);
}
}
break;
case SDL_TEXTINPUT:
if (GUICapture)
{
event.type = EV_GUI_Event;
event.subtype = EV_GUI_Char;
event.data1 = sev.text.text[0];
D_PostEvent (&event);
}
break;
@ -496,10 +510,5 @@ void I_StartTic ()
void I_ProcessJoysticks ();
void I_StartFrame ()
{
if (KeySymToDIK[SDLK_BACKSPACE] == 0)
{
InitKeySymMap ();
}
I_ProcessJoysticks();
}

View File

@ -35,7 +35,7 @@ public:
FString GetName()
{
return SDL_JoystickName(DeviceIndex);
return SDL_JoystickName(Device);
}
float GetSensitivity()
{

View File

@ -85,10 +85,6 @@ void Mac_I_FatalError(const char* errortext);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
#ifdef USE_XCURSOR
extern bool UseXCursor;
#endif
// PUBLIC DATA DEFINITIONS -------------------------------------------------
#ifndef NO_GTK
@ -241,7 +237,11 @@ void I_ShutdownJoysticks();
const char* I_GetBackEndName();
#ifdef USE_NATIVE_COCOA
int SDL_main (int argc, char **argv)
#else
int main (int argc, char **argv)
#endif
{
#if !defined (__APPLE__)
{
@ -278,27 +278,13 @@ int main (int argc, char **argv)
}
atterm (SDL_Quit);
{
char viddriver[80];
if (SDL_VideoDriverName(viddriver, sizeof(viddriver)) != NULL)
{
printf("Using video driver %s\n", viddriver);
#ifdef USE_XCURSOR
UseXCursor = (strcmp(viddriver, "x11") == 0);
#endif
}
printf("\n");
}
char caption[100];
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
SDL_WM_SetCaption(caption, caption);
printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
printf("\n");
#ifdef __APPLE__
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
if ( NULL != videoInfo )
EXTERN_CVAR( Int, vid_adapter )
SDL_DisplayMode videoInfo = {};
if ( SDL_GetDesktopDisplayMode (vid_adapter, &videoInfo) == 0 )
{
EXTERN_CVAR( Int, vid_defwidth )
EXTERN_CVAR( Int, vid_defheight )
@ -306,13 +292,11 @@ int main (int argc, char **argv)
EXTERN_CVAR( Bool, vid_vsync )
EXTERN_CVAR( Bool, fullscreen )
vid_defwidth = videoInfo->current_w;
vid_defheight = videoInfo->current_h;
vid_defbits = videoInfo->vfmt->BitsPerPixel;
vid_defwidth = videoInfo.w;
vid_defheight = videoInfo.h;
vid_vsync = true;
fullscreen = true;
}
}
#endif // __APPLE__
try

View File

@ -12,6 +12,7 @@
#include "v_palette.h"
#include "sdlvideo.h"
#include "r_swrenderer.h"
#include "version.h"
#include <SDL.h>
@ -42,6 +43,7 @@ public:
bool SetGamma (float gamma);
bool SetFlash (PalEntry rgb, int amount);
void GetFlash (PalEntry &rgb, int &amount);
void SetFullscreen (bool fullscreen);
int GetPageCount ();
bool IsFullscreen ();
@ -56,14 +58,23 @@ private:
int FlashAmount;
float Gamma;
bool UpdatePending;
SDL_Surface *Screen;
SDL_Window *Screen;
SDL_Renderer *Renderer;
union
{
SDL_Texture *Texture;
SDL_Surface *Surface;
};
SDL_Rect UpdateRect;
bool UsingRenderer;
bool NeedPalUpdate;
bool NeedGammaUpdate;
bool NotPaletted;
void UpdateColors ();
void ResetSDLRenderer ();
SDLFB () {}
};
@ -83,9 +94,6 @@ struct MiniModeInfo
extern IVideo *Video;
extern bool GUICapture;
SDL_Surface *cursorSurface = NULL;
SDL_Rect cursorBlit = {0, 0, 32, 32};
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_maxfps)
EXTERN_CVAR (Bool, cl_capfps)
@ -93,11 +101,11 @@ EXTERN_CVAR (Bool, vid_vsync)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// vid_asyncblit needs a restart to work. SDL doesn't seem to change if the
// frame buffer is changed at run time.
CVAR (Bool, vid_asyncblit, 1, CVAR_NOINITCALL|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
@ -140,12 +148,14 @@ static MiniModeInfo WinModes[] =
{ 720, 480 }, // 16:10
{ 720, 540 },
{ 800, 450 }, // 16:9
{ 800, 480 },
{ 800, 500 }, // 16:10
{ 800, 600 },
{ 848, 480 }, // 16:9
{ 960, 600 }, // 16:10
{ 960, 720 },
{ 1024, 576 }, // 16:9
{ 1024, 600 }, // 17:10
{ 1024, 640 }, // 16:10
{ 1024, 768 },
{ 1088, 612 }, // 16:9
@ -153,16 +163,33 @@ static MiniModeInfo WinModes[] =
{ 1152, 720 }, // 16:10
{ 1152, 864 },
{ 1280, 720 }, // 16:9
{ 1280, 854 },
{ 1280, 800 }, // 16:10
{ 1280, 960 },
{ 1280, 1024 }, // 5:4
{ 1360, 768 }, // 16:9
{ 1366, 768 },
{ 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10
{ 1400, 1050 },
{ 1440, 900 },
{ 1440, 960 },
{ 1440, 1080 },
{ 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10
{ 1600, 1200 },
{ 1920, 1080 },
{ 1920, 1200 },
{ 2048, 1536 },
{ 2560, 1440 },
{ 2560, 1600 },
{ 2560, 2048 },
{ 2880, 1800 },
{ 3200, 1800 },
{ 3840, 2160 },
{ 3840, 2400 },
{ 4096, 2160 },
{ 5120, 2880 }
};
static cycle_t BlitCycles;
@ -170,10 +197,34 @@ static cycle_t SDLFlipCycles;
// CODE --------------------------------------------------------------------
void ScaleWithAspect (int &w, int &h, int Width, int Height)
{
int resRatio = CheckRatio (Width, Height);
int screenRatio;
CheckRatio (w, h, &screenRatio);
if (resRatio == screenRatio)
return;
double yratio;
switch(resRatio)
{
case 0: yratio = 4./3.; break;
case 1: yratio = 16./9.; break;
case 2: yratio = 16./10.; break;
case 3: yratio = 17./10.; break;
case 4: yratio = 5./4.; break;
default: return;
}
double y = w/yratio;
if (y > h)
w = h*yratio;
else
h = y;
}
SDLVideo::SDLVideo (int parm)
{
IteratorBits = 0;
IteratorFS = false;
}
SDLVideo::~SDLVideo ()
@ -184,34 +235,19 @@ void SDLVideo::StartModeIterator (int bits, bool fs)
{
IteratorMode = 0;
IteratorBits = bits;
IteratorFS = fs;
}
bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
{
if (IteratorBits != 8)
return false;
if (!IteratorFS)
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{
*width = WinModes[IteratorMode].Width;
*height = WinModes[IteratorMode].Height;
++IteratorMode;
return true;
}
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
*width = WinModes[IteratorMode].Width;
*height = WinModes[IteratorMode].Height;
++IteratorMode;
return true;
}
return false;
}
@ -230,11 +266,11 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscree
if (fb->Width == width &&
fb->Height == height)
{
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
if (fsnow != fullscreen)
{
SDL_WM_ToggleFullScreen (fb->Screen);
fb->SetFullscreen (fullscreen);
}
return old;
}
@ -313,32 +349,48 @@ SDLFB::SDLFB (int width, int height, bool fullscreen)
UpdatePending = false;
NotPaletted = false;
FlashAmount = 0;
Screen = SDL_SetVideoMode (width, height, vid_displaybits,
(vid_asyncblit ? SDL_ASYNCBLIT : 0)|SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT|
(fullscreen ? SDL_FULLSCREEN : 0));
FString caption;
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
Screen = SDL_CreateWindow (caption,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Screen == NULL)
return;
Renderer = NULL;
Texture = NULL;
ResetSDLRenderer ();
for (i = 0; i < 256; i++)
{
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
}
if (Screen->format->palette == NULL)
{
NotPaletted = true;
GPfx.SetFormat (Screen->format->BitsPerPixel,
Screen->format->Rmask,
Screen->format->Gmask,
Screen->format->Bmask);
}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
UpdateColors ();
#ifdef __APPLE__
SetVSync (vid_vsync);
#endif
}
SDLFB::~SDLFB ()
{
if(Screen)
{
if (Renderer)
{
if (Texture)
SDL_DestroyTexture (Texture);
SDL_DestroyRenderer (Renderer);
}
SDL_DestroyWindow (Screen);
}
}
bool SDLFB::IsValid ()
@ -403,41 +455,60 @@ void SDLFB::Update ()
SDLFlipCycles.Reset();
BlitCycles.Clock();
if (SDL_LockSurface (Screen) == -1)
return;
void *pixels;
int pitch;
if (UsingRenderer)
{
if (SDL_LockTexture (Texture, NULL, &pixels, &pitch))
return;
}
else
{
if (SDL_LockSurface (Surface))
return;
pixels = Surface->pixels;
pitch = Surface->pitch;
}
if (NotPaletted)
{
GPfx.Convert (MemBuffer, Pitch,
Screen->pixels, Screen->pitch, Width, Height,
pixels, pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
}
else
{
if (Screen->pitch == Pitch)
if (pitch == Pitch)
{
memcpy (Screen->pixels, MemBuffer, Width*Height);
memcpy (pixels, MemBuffer, Width*Height);
}
else
{
for (int y = 0; y < Height; ++y)
{
memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width);
memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
}
}
}
SDL_UnlockSurface (Screen);
if (cursorSurface != NULL && GUICapture)
if (UsingRenderer)
{
// SDL requires us to draw a surface to get true color cursors.
SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit);
}
SDL_UnlockTexture (Texture);
SDLFlipCycles.Clock();
SDL_Flip (Screen);
SDLFlipCycles.Unclock();
SDLFlipCycles.Clock();
SDL_RenderCopy(Renderer, Texture, NULL, &UpdateRect);
SDL_RenderPresent(Renderer);
SDLFlipCycles.Unclock();
}
else
{
SDL_UnlockSurface (Surface);
SDLFlipCycles.Clock();
SDL_UpdateWindowSurface (Screen);
SDLFlipCycles.Unclock();
}
BlitCycles.Unclock();
@ -494,7 +565,7 @@ void SDLFB::UpdateColors ()
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
FlashAmount);
}
SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
SDL_SetPaletteColors (Surface->format->palette, colors, 0, 256);
}
}
@ -539,9 +610,95 @@ void SDLFB::GetFlashedPalette (PalEntry pal[256])
}
}
void SDLFB::SetFullscreen (bool fullscreen)
{
SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (!fullscreen)
{
// Restore proper window size
SDL_SetWindowSize (Screen, Width, Height);
}
ResetSDLRenderer ();
}
bool SDLFB::IsFullscreen ()
{
return (Screen->flags & SDL_FULLSCREEN) != 0;
return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
}
void SDLFB::ResetSDLRenderer ()
{
if (Renderer)
{
if (Texture)
SDL_DestroyTexture (Texture);
SDL_DestroyRenderer (Renderer);
}
UsingRenderer = !vid_forcesurface;
if (UsingRenderer)
{
Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE|
(vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0));
if (!Renderer)
return;
Uint32 fmt;
switch(vid_displaybits)
{
default: fmt = SDL_PIXELFORMAT_ARGB8888; break;
case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break;
case 24: fmt = SDL_PIXELFORMAT_RGB888; break;
case 16: fmt = SDL_PIXELFORMAT_RGB565; break;
case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break;
}
Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height);
{
NotPaletted = true;
Uint32 format;
SDL_QueryTexture(Texture, &format, NULL, NULL, NULL);
Uint32 Rmask, Gmask, Bmask, Amask;
int bpp;
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
GPfx.SetFormat (bpp, Rmask, Gmask, Bmask);
}
}
else
{
Surface = SDL_GetWindowSurface (Screen);
if (Surface->format->palette == NULL)
{
NotPaletted = true;
GPfx.SetFormat (Surface->format->BitsPerPixel, Surface->format->Rmask, Surface->format->Gmask, Surface->format->Bmask);
}
else
NotPaletted = false;
}
// Calculate update rectangle
if (IsFullscreen ())
{
int w, h;
SDL_GetWindowSize (Screen, &w, &h);
UpdateRect.w = w;
UpdateRect.h = h;
ScaleWithAspect (UpdateRect.w, UpdateRect.h, Width, Height);
UpdateRect.x = (w - UpdateRect.w)/2;
UpdateRect.y = (h - UpdateRect.h)/2;
}
else
{
// In windowed mode we just update the whole window.
UpdateRect.x = 0;
UpdateRect.y = 0;
UpdateRect.w = Width;
UpdateRect.h = Height;
}
}
void SDLFB::SetVSync (bool vsync)
@ -561,6 +718,8 @@ void SDLFB::SetVSync (bool vsync)
const GLint value = vsync ? 1 : 0;
CGLSetParameter(context, kCGLCPSwapInterval, &value);
}
#else
ResetSDLRenderer ();
#endif // __APPLE__
}
@ -568,6 +727,6 @@ ADD_STAT (blit)
{
FString out;
out.Format ("blit=%04.1f ms flip=%04.1f ms",
BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS());
BlitCycles.TimeMS(), SDLFlipCycles.TimeMS());
return out;
}

View File

@ -18,5 +18,4 @@ class SDLVideo : public IVideo
private:
int IteratorMode;
int IteratorBits;
bool IteratorFS;
};