gzdoom-gles/src/r_data
Randy Heit 02e7c56c82 Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
  rotations.
2014-07-29 20:31:53 -05:00
..
colormaps.cpp fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded. 2014-05-13 11:39:25 +02:00
colormaps.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_interpolate.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
r_interpolate.h
r_translate.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
r_translate.h - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always 2012-09-19 01:45:00 +00:00
renderstyle.cpp - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
renderstyle.h - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
sprites.cpp Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init 2014-07-29 20:31:53 -05:00
sprites.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
voxels.cpp - Added Gez's OverridePalette VOXELDEF flag. 2013-06-01 02:09:09 +00:00
voxels.h - Added Gez's OverridePalette VOXELDEF flag. 2013-06-01 02:09:09 +00:00