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- Fixed: CAUSEPAIN didn't work with A_Explode calls featuring no damage.
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@ -4765,7 +4765,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT) / (double)FRACUNIT;
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// points and bombdamage should be the same sign
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if ((points * bombdamage) > 0 && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
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if (((bombspot->flags7 & MF7_CAUSEPAIN) || (points * bombdamage) > 0) && P_CheckSight(thing, bombspot, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))
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{ // OK to damage; target is in direct path
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double velz;
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double thrust;
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