.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
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2010-08-01 04:31:18 +00:00 |
fragglescript
|
- fixed typo in FraggleScript item class list
|
2014-07-28 17:13:42 +02:00 |
g_doom
|
Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack()
|
2013-09-18 21:22:21 -05:00 |
g_heretic
|
- Shut up GCC aggressive optimizer warnings.
|
2014-05-25 10:11:09 +02:00 |
g_hexen
|
- Shut up GCC aggressive optimizer warnings.
|
2014-05-25 10:11:09 +02:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
g_strife
|
- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
|
2014-05-03 10:12:25 +02:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
|
2014-05-13 11:33:59 +02:00 |
oplsynth
|
Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
r_data
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
resourcefiles
|
Fix VC2005 warning in F7ZFile::Open
|
2014-07-28 21:03:41 -05:00 |
sdl
|
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
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2014-07-16 18:59:49 -04:00 |
sfmt
|
|
|
sound
|
- Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash.
|
2014-07-15 21:07:07 -04:00 |
textures
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
thingdef
|
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
|
2014-07-27 10:07:37 +02:00 |
timidity
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
win32
|
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
|
2014-07-16 18:59:49 -04:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
|
2013-02-10 08:53:03 +00:00 |
actor.h
|
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
|
2014-07-27 10:07:37 +02:00 |
actorptrselect.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
actorptrselect.h
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
am_map.cpp
|
replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
|
2014-05-13 11:33:59 +02:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_game.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
b_move.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_think.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
|
2012-02-11 01:44:56 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
c_console.cpp
|
Changes to maketic/menu/console updates
|
2014-07-17 11:29:30 +12:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
|
2013-05-27 02:20:32 +00:00 |
c_cvars.h
|
- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
|
2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
|
Merge branch 'maint'
|
2013-10-09 22:33:58 -05:00 |
c_dispatch.h
|
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
|
2014-04-16 09:53:07 +02:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
- Miscellaneous CMakeLists.txt fixes.
|
2014-07-01 19:13:05 +02:00 |
cmdlib.cpp
|
- Fixed possible memory leak in the non-Windows version of CreatePath().
|
2013-05-12 18:37:31 +00:00 |
cmdlib.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
Add NoPushWindowCheck compatibility flag
|
2014-02-24 17:43:28 -06:00 |
compatibility.h
|
- Added compat_badangles to simulate Doom's incorrect sine table: Player
|
2011-11-01 02:58:52 +00:00 |
configfile.cpp
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
configfile.h
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
d_dehacked.cpp
|
- Be more compatible with C++11 narrowing conversions system.
|
2013-07-31 12:27:54 +02:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
|
2012-04-07 13:07:25 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
|
2013-07-05 00:45:45 -04:00 |
d_main.cpp
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
d_main.h
|
- Added startup screen customization, courtesy of Gez.
|
2012-02-21 19:52:40 +00:00 |
d_net.cpp
|
Changes to maketic/menu/console updates
|
2014-07-17 11:29:30 +12:00 |
d_net.h
|
Stall testing for interpolation
|
2014-01-02 00:04:32 +13:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
Merge branch 'maint'
|
2014-02-24 19:26:50 -06:00 |
d_player.h
|
Made onground a player property
|
2014-03-03 01:00:47 +13:00 |
d_protocol.cpp
|
- Fix some GCC 4.7.1 warnings.
|
2012-07-07 03:43:11 +00:00 |
d_protocol.h
|
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
|
2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
|
2013-07-31 12:23:31 +02:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- fixed: The map setup code was still truncating texture names in several places.
|
2014-05-16 22:48:37 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
Add handling for +warp at the command line.
|
2013-10-09 22:15:11 -05:00 |
doomtype.h
|
Disable warning C4200 on VC++
|
2014-04-03 16:50:20 -05:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Using USE_WINDOWS_DWORD on other platforms can cause problems.
|
2014-06-26 17:52:26 -04:00 |
files.h
|
fixed compilation with latest LZMA SDK on Windows.
|
2014-06-26 09:43:51 +02:00 |
g_game.cpp
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
g_game.h
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
g_level.h
|
- fixed: The episode parser was still truncating its map names to 8 characters.
|
2014-05-15 20:29:36 +02:00 |
g_mapinfo.cpp
|
- fixed: The episode parser was still truncating its map names to 8 characters.
|
2014-05-15 20:29:36 +02:00 |
g_skill.cpp
|
Added slow monsters, the inverse of fast monsters
|
2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
|
2014-05-14 12:54:03 +02:00 |
gi.h
|
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
|
2014-05-14 12:54:03 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
Multi-intermission waits for all players + changes
|
2014-06-17 19:46:10 +12:00 |
hu_stuff.h
|
- fixed compilation with VC++2005 solution.
|
2014-07-09 09:15:51 +02:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Treat packets from unknown nodes differently
|
2014-01-12 18:39:19 +13:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- Fixed: pr_statetics must be named, since it's critical to sync.
|
2012-11-10 03:36:30 +00:00 |
info.h
|
Added slow monsters, the inverse of fast monsters
|
2014-04-15 21:01:49 +02:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Add some awareness of short file names
|
2013-08-29 21:24:05 -05:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
|
2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
|
- flags7 variable added to AActor.
|
2013-08-12 20:09:21 +02:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
Add support for standard file paths on Windows.
|
2013-09-14 23:07:59 -05:00 |
m_misc.h
|
Add support for standard file paths on Windows.
|
2013-09-14 23:07:59 -05:00 |
m_png.cpp
|
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
|
2013-05-27 02:04:54 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
- allow setting sector planes' plane equations directly from UDMF.
|
2014-05-14 12:16:33 +02:00 |
nodebuild.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
|
- this needed more fixes...
|
2014-06-29 14:32:50 +02:00 |
p_3dfloors.h
|
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
|
2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Add script array support to ZDoom
|
2014-07-28 21:02:20 -05:00 |
p_acs.h
|
Add script array support to ZDoom
|
2014-07-28 21:02:20 -05:00 |
p_buildmap.cpp
|
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
|
2013-08-09 16:25:16 +02:00 |
p_ceiling.cpp
|
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
|
2012-02-09 19:59:32 +00:00 |
p_conversation.cpp
|
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
|
2014-01-18 15:45:11 -05:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
|
- removed redundant variable.
|
2014-05-06 09:59:56 +02:00 |
p_enemy.h
|
- added DavidPH's A_FaceTarget with pitch submission.
|
2012-04-07 12:48:56 +00:00 |
p_floor.cpp
|
- fixed typo in USDF spec.
|
2013-06-23 17:38:51 -05:00 |
p_glnodes.cpp
|
Remove redundant saving of GL nodes if they were loaded from cache
|
2014-06-02 10:54:52 +02:00 |
p_interaction.cpp
|
- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
|
2014-07-15 20:16:28 -04:00 |
p_lights.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
|
2012-02-18 02:39:01 +00:00 |
p_local.h
|
Prediction was rebuilding too much thinglist data
|
2014-06-16 03:34:33 +12:00 |
p_map.cpp
|
Player prediction fixes in PIT_CheckThing
|
2014-03-15 04:15:30 +13:00 |
p_maputl.cpp
|
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
|
2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
|
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
|
2014-07-27 10:07:37 +02:00 |
p_pillar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- fixed: when bringing up a new weapon the current flash state needs to be removed.
|
2014-05-20 10:29:27 +02:00 |
p_pspr.h
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
|
- removed player_t destructor call in CopyPlayer.
|
2013-07-23 12:31:44 +02:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
p_setup.cpp
|
- fixed: The map setup code was still truncating texture names in several places.
|
2014-05-16 22:48:37 +02:00 |
p_setup.h
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
Clamp xy angle range in P_SetSlope()
|
2014-02-24 18:16:18 -06:00 |
p_spec.cpp
|
Animate switches when bumped
|
2014-07-19 21:00:12 +12:00 |
p_spec.h
|
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
|
2014-05-29 17:50:14 +02:00 |
p_states.cpp
|
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
|
2013-04-30 04:20:09 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Make teleport fogs target the teleported actor.
|
2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
fixed some issues with reviving monsters
|
2014-05-05 11:24:20 +02:00 |
p_tick.cpp
|
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
|
2013-06-06 20:34:39 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
|
2014-06-02 10:51:17 +02:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
|
2014-05-08 11:29:45 +02:00 |
p_user.cpp
|
Prediction was rebuilding too much thinglist data
|
2014-06-16 03:34:33 +12:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
po_man.h
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
r_bsp.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
|
2011-07-06 13:00:51 +00:00 |
r_defs.h
|
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
|
2014-05-13 21:26:51 +02:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_polymost.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_polymost.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- fixed bad index variable in R_RenderFakeWallRange.
|
2013-08-11 12:41:14 +02:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- A_SetPitch now clamps the player's pitch within the valid range. It can
|
2011-12-06 01:25:37 +00:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
- check negative XScale on sprites to allow mirroring.
|
2013-12-01 01:15:10 +01:00 |
r_things.h
|
- Added an alternate 2D sprite sorting comparison function which seems to work better with
|
2013-04-28 03:31:13 +00:00 |
r_utility.cpp
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
|
2013-07-01 22:02:46 -05:00 |
s_sound.h
|
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
|
2013-06-01 17:46:50 +00:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
|
2013-03-13 03:59:57 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
|
2014-07-26 10:15:07 +02:00 |
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
Added wi_autoadvance
|
2014-06-17 20:26:49 +12:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |