Christoph Oelckers
a1694a79c6
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
...
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Christoph Oelckers
8b19ae98ea
- consolidated the two averageColor instances.
2017-06-07 22:42:59 +02:00
alexey.lysiuk
dcded0e183
Handle unloading of canvas textures properly
...
https://forum.zdoom.org/viewtopic.php?t=56207
2017-05-01 16:20:25 +03:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Christoph Oelckers
dc5a5419fc
- took DCanvas and all its subtypes out of the DObject tree.
...
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.
Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Christoph Oelckers
6599e2c425
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
alexey.lysiuk
ac5e516148
Removed obsolete forward declaration
2017-04-06 10:39:53 +03:00
Christoph Oelckers
bc95e5180d
- moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager.
2017-03-27 01:55:47 +02:00
Christoph Oelckers
a2f2be17ef
- status screen fully scriptified but not active yet.
2017-03-18 19:35:26 +01:00
Christoph Oelckers
1e9ef2b1df
- started scriptifying the level intermission screen. This compiles but is not active yet.
...
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
Christoph Oelckers
d423ad0d18
- moved CheckRealHeight from wi_stuff.cpp to texture code.
2017-03-17 23:08:22 +01:00
Christoph Oelckers
c9296ead57
- moved the skybox texture files to the main textures directory.
2017-03-17 21:12:09 +01:00
Magnus Norddahl
22d3599ea1
Fix warp texture crash in software renderer true color mode
2017-03-13 18:02:44 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
...
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Rachael Alexanderson
81291e6892
- fixed: Clang on Linux compile
2017-03-11 11:01:30 -05:00
Christoph Oelckers
343db41b63
- changed the #defines in ddstexture.cpp into an enum
...
(because #defines suck...)
2017-03-10 20:08:39 +01:00
Christoph Oelckers
9b87a167d7
- replaced a large batch of DWORDs.
...
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Christoph Oelckers
6dee9ff566
- replaced another large batch of homegrown type use.
2017-03-08 18:55:53 +01:00
Rachael Alexanderson
2c27b74e34
Merge https://github.com/coelckers/gzdoom
2017-03-05 02:55:38 -05:00
Christoph Oelckers
600f57405f
- fixed typo in TexMan.GetSize.
2017-03-05 00:28:15 +01:00
Rachael Alexanderson
21a8964bea
Merge remote-tracking branch 'gzdoom/master'
...
# Conflicts:
# src/v_video.cpp
2017-03-03 16:29:33 -05:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
...
This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Rachael Alexanderson
8c176575c8
Merge https://github.com/coelckers/gzdoom
2017-02-12 21:39:20 -05:00
Christoph Oelckers
947b625c50
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
Rachael Alexanderson
a52f79055d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
98de1fcfcb
- make the pixel buffer of the player backdrop dynamic.
2017-02-10 14:18:00 +01:00
Christoph Oelckers
65174af544
- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
2017-02-10 14:07:21 +01:00
Magnus Norddahl
1c3440e391
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
d2d6e5d486
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
Rachael Alexanderson
de5f5a1221
Merge https://github.com/coelckers/gzdoom
2017-01-06 22:06:25 -05:00
alexey.lysiuk
1a0d8dffd9
Fixed harmless initialization order mismatch
...
No more 'field ... will be initialized after field ...' warnings reported by GCC/Clang
2017-01-06 10:40:51 +01:00
Rachael Alexanderson
de896920b4
Merge https://github.com/coelckers/gzdoom
2016-12-28 17:38:00 -05:00
Christoph Oelckers
02c3b3613f
- added UDMF properties to set glows per sector.
...
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Christoph Oelckers
3b823fa3eb
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson
978152f483
Merge https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
fbc8d0e83c
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers
21e3aba1c7
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
Rachael Alexanderson
c95372052c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-02 16:39:50 -05:00
Christoph Oelckers
60b1f5c25a
- fixed: FPNGTexture::fr could be left uninitialized.
2016-12-02 19:38:30 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Rachael Alexanderson
2e7c512891
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 11:09:46 -05:00
alexey.lysiuk
e138a3ffbc
Fixed infinite recursion with self-referencing multipatch textures
...
See http://forum.zdoom.org/viewtopic.php?t=54355
2016-11-23 14:33:31 +01:00
Magnus Norddahl
d084f77546
Fix mipmap generation bug
...
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Christoph Oelckers
747b612860
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-03 19:42:03 +01:00
Magnus Norddahl
1ccf190c4f
Merge remote-tracking branch 'zdoom/master' into qzdoom
2016-11-01 19:51:17 +01:00
Marisa Heit
9388597443
Add 1 pixel tall and wide texture support to the renderer
...
- These require manual detection and overriding of the scaling factors to
0, because a right shift of (32-0) bits wraps around to 0 and results in
no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Christoph Oelckers
7f2350cf64
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-29 16:08:46 +02:00
Rachael Alexanderson
9ed45c7e03
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
Christoph Oelckers
327d4d85a7
- fixed: UseOffsets can only be handled after the patch is has been set up.
2016-10-26 15:02:20 +02:00
Rachael Alexanderson
692a0034b4
Merge http://github.com/rheit/zdoom
2016-10-26 06:10:52 -04:00
Christoph Oelckers
5309209039
- print a developer warning if the texture manager had to resolve a circular reference.
2016-10-26 12:03:28 +02:00
Christoph Oelckers
28fefdabc7
- added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
...
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk
316e3395ad
Fixed crash on loading multipatch texture with height of 256
...
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Rachael Alexanderson
e533bc8234
Merge http://github.com/rheit/zdoom
2016-10-25 23:52:25 -04:00
Christoph Oelckers
fa8e05d56d
- do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name.
2016-10-25 22:40:58 +02:00
Rachael Alexanderson
b460ce31e8
Merge http://github.com/coelckers/gzdoom
2016-10-24 21:02:09 -04:00
Christoph Oelckers
f0ee3e3fa3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-25 01:04:43 +02:00
Christoph Oelckers
8368272b4d
- just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace.
2016-10-24 23:40:37 +02:00
Christoph Oelckers
4e4fd97950
- fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
...
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers
10203afa41
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-23 18:50:59 +02:00
raa-eruanna
9cf9cc1318
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers
b1289fa783
- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
2016-10-21 19:24:40 +02:00
raa-eruanna
c62ee28726
Merge http://github.com/coelckers/gzdoom
2016-10-20 04:54:44 -04:00
Christoph Oelckers
96437d95fa
- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
2016-10-20 10:36:23 +02:00
Christoph Oelckers
ce80d8157b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-20 10:24:37 +02:00
raa-eruanna
a4393d352f
Merge http://github.com/rheit/zdoom
2016-10-20 03:30:51 -04:00
Christoph Oelckers
19d070c9bd
- fixed: averageColor swapped red and blue.
...
- renamed some stuff
2016-10-20 09:08:07 +02:00
Magnus Norddahl
0888fc0cde
Merge remote-tracking branch 'origin/capsky' into qzdoom
2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
raa-eruanna
135c861247
Merge http://github.com/coelckers/gzdoom
2016-10-16 04:02:34 -04:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
Marisa Heit
e4281454ce
Split ANIMATED into three parts, filtered by game that uses them
...
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
2016-10-15 21:40:24 -05:00
Magnus Norddahl
f5c069c759
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-11 14:54:18 +02:00
Magnus Norddahl
5f0088ab8b
Created new OpenGL framebuffer using the software renderer's hardware acceleration
2016-10-09 12:50:57 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
88c27e2cc0
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
...
- savegame code handles new format.
2016-09-21 21:57:24 +02:00
Christoph Oelckers
810ef8f775
- save global savegame data to JSON as well.
...
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Christoph Oelckers
970c168b13
- re-added serialization of treanslations.
...
- removed more dead code.
2016-09-20 19:45:32 +02:00
Christoph Oelckers
cf1e6d5275
- converted FBehavior::StaticSerializeModuleStates.
...
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
ab43e0c8cb
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
Christoph Oelckers
e89d072abc
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
raa-eruanna
b0e104d566
Merge http://github.com/coelckers/gzdoom
2016-09-09 11:31:31 -04:00
Christoph Oelckers
b9ca3c85f8
- fixed: translucency detection in multipatch textures did not work.
...
- fixed: The flat drawer never checked if a texture had translucent parts.
2016-09-08 12:18:09 +02:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
Magnus Norddahl
f56250b910
Remove premultiplied alpha
2016-08-14 05:10:34 +02:00
Magnus Norddahl
3c8719f945
Fix buffer overflow in FTexture::GenerateBgraMipmaps
2016-08-08 22:35:26 +02:00
Magnus Norddahl
2f512e54cd
Remove unused code
2016-08-06 23:12:34 +02:00
Magnus Norddahl
7000d0ccf9
Change GetPixelsBgra to use CopyTrueColorPixels
2016-08-06 22:59:16 +02:00
Magnus Norddahl
d1617fcdf0
GCC compile fixes
2016-06-30 13:45:06 +02:00
Magnus Norddahl
8f38d3af99
Replaced the bicubic interpolation filter with a simple sharpening filter
2016-06-27 10:49:15 +02:00
Magnus Norddahl
3b6d177787
Added bicubic interpolation when generating mipmaps
2016-06-25 12:14:15 +02:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
...
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
c235de5c22
Native mipmap support to FTexture
2016-06-21 21:55:08 +02:00