Christoph Oelckers
148353ab25
-protected critical portal data from getting written to by user code.
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This data is game critical and may only be altered by code that knows what is allowed and what not. It must never be altered by any user code ever.
However, since the SkyViewpoint actors need to set up some relations between themselves and the default sky portals the previously purely internal 'internal' flag has been exported as a new keyword.
(cherry picked from commit cf8447d19c
)
2018-05-09 11:45:20 +02:00
alexey.lysiuk
d03e966867
Fixed broken portals after loading saved game
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Portals disabled initially and activated by scripting must be fully restored after loading of saved game
https://forum.zdoom.org/viewtopic.php?t=59999
(cherry picked from commit 4ea16acef5
)
# Conflicts:
# src/p_setup.cpp
2018-05-09 11:43:03 +02:00
Christoph Oelckers
40ac98fa21
- fixed: Rendering a translucent mid texture did not unset the render style for the following bottom texture.
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With additive translucency and non-black fog this caused visual errors.
(cherry picked from commit 515323dcbd
)
2018-05-09 11:37:35 +02:00
Magnus Norddahl
7a3433bb71
- disable software models
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(cherry picked from commit ee443b6fb6
)
# Conflicts:
# src/polyrenderer/scene/poly_playersprite.cpp
2018-05-09 11:27:15 +02:00
Magnus Norddahl
8f930ee571
- Fix depth values when screenblocks less than 11
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(cherry picked from commit 1a5f679d43
)
2018-05-09 11:16:51 +02:00
Magnus Norddahl
8296b6ae81
- Fix model projection matrix
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(cherry picked from commit b1355d472c
)
2018-05-09 11:10:38 +02:00
Magnus Norddahl
1101253fc6
- Fix depth values written by sloped planes
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(cherry picked from commit 7f25913b2d
)
2018-05-09 11:10:37 +02:00
Magnus Norddahl
3da37a796b
- Remove include that shouldn't be there (also caused macOS builds to fail)
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(cherry picked from commit c15328de2f
)
2018-05-09 11:04:06 +02:00
Magnus Norddahl
e519605c7d
- Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
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- Slightly improve how softpoly processes portals
- Pass the vertex transform matrix via a command rather than being part of the drawer args
- Improve zbuffer drawers in the software renderer
- Misc model rendering fixes
(cherry picked from commit 2d51fa5b43
)
2018-05-09 10:47:22 +02:00
alexey.lysiuk
047ec41df9
Added activation type to WorldLine(Pre)Activated events
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https://forum.zdoom.org/viewtopic.php?t=60232
(cherry picked from commit ba4cc1a6ca
)
2018-05-09 10:34:12 +02:00
alexey.lysiuk
cfcf78269d
Added names for arguments in DStaticEventHandler class definition
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(cherry picked from commit 83c513b6c9
)
2018-05-09 10:28:52 +02:00
Christoph Oelckers
0b6140b45c
- added a compatibility handler for Kama Sutra MAP01's ending area.
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(cherry picked from commit 13567f2505
)
2018-05-09 10:24:26 +02:00
Christoph Oelckers
6c67470e4e
- fixed last change of compatibility branch.
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(cherry picked from commit ac98e5a4f8
)
2018-05-09 10:24:25 +02:00
Christoph Oelckers
f05fe61369
- added missing validation to SetCameraToTexture ZScript function.
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(cherry picked from commit 927b351174
)
2018-05-09 10:08:33 +02:00
drfrag666
192101ac29
Merge remote-tracking branch 'remotes/gzdoom/ZCompat2' into g3.3mgw
2018-05-09 09:58:47 +02:00
Rachael Alexanderson
a82f428910
- remove TLS workaround and turn it into an actual error since it is required in order to even properly compile and not all systems properly detect this.
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(cherry picked from commit a23259f26a
)
2018-05-09 09:54:36 +02:00
drfrag666
be304a4929
- SSE2 instructions were always enabled for certain files.
2018-04-30 12:57:36 +02:00
drfrag666
a695491a1f
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
drfrag666
0c38c72ad7
- Some cleanup.
2018-04-27 22:00:31 +02:00
drfrag666
1acba42baa
- Disabled position independent executable for MinGW
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This broke MinGW-w64 but was ignored with tdm-gcc.
2018-04-26 12:59:34 +02:00
drfrag666
5a7192137d
- Fixed usage of old _declspec.
2018-04-25 12:03:59 +02:00
drfrag666
bc2b82b1fb
- Fixed 'thread' attribute directive ignored warning with gcc.
2018-04-23 17:49:32 +02:00
drfrag666
f04a1cb497
- Added USE_SSE2 compile option for gcc.
2018-04-22 22:41:03 +02:00
drfrag666
05b453d2a9
- Fixed missing manifest for MinGW.
2018-04-22 19:25:36 +02:00
drfrag666
54e8bf74ce
- Restored dependency on dxguid library for MinGW.
2018-04-22 18:50:12 +02:00
drfrag666
2a41088fb6
- Partially reverted Blzut3's patch to gl_framebuffer.h. It was no longer applicable.
2018-04-22 14:22:17 +02:00
drfrag666
6844f20081
- Don't use secure directory creation for mingw32.
2018-04-22 12:37:07 +02:00
drfrag666
799e623377
- Fixed compilation with gcc 5.1. (patch by Graf)
2018-04-22 11:55:36 +02:00
drfrag666
354388f224
- Missing formatting macro definitions for MinGW.
2018-04-22 11:49:10 +02:00
drfrag666
2c5e37499d
- Fixed zdoom.rc for MinGW.
2018-04-22 11:04:14 +02:00
drfrag
9727484190
- Applied Blzut3's patches to compile with MinGW.
2018-04-22 10:08:00 +02:00
drfrag
ad5959b827
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
drfrag666
86a22d8cce
- Fixed improved crash handling in drawers not compiling with mingw32.
2018-04-22 00:11:34 +02:00
Christoph Oelckers
387827555f
- added compatibility handler for Alien Vendetta MAP01 to properly display the deep water hack and avoid problems with a node rebuild.
2018-04-11 23:08:59 +02:00
Christoph Oelckers
3aea82797c
- removed the parser for complex compatibility settings, now that this can be done via scripting.
2018-04-11 19:21:02 +02:00
Christoph Oelckers
3988e27059
- scriptified the last remaining definition (BTSX MAP12 beta)
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- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1
Scriptified remaining compatibility entries
2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40
Scriptified more compatibility entries
2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161
Scriptified compatibility of Strife level along with needed functions
2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b
Scriptified compatibility of more Heretic levels
2018-04-11 12:35:45 +03:00
alexey.lysiuk
69222c3c36
Fixed missing texture with hardware renderer on Jenesis MAP16
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https://forum.drdteam.org/viewtopic.php?t=7337
2018-04-11 11:54:27 +03:00
alexey.lysiuk
05dcd30838
Made 100% secrets possible on The Realm of Parthoris E1M5
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https://forum.zdoom.org/viewtopic.php?t=60181#p1049393
2018-04-11 11:52:07 +03:00
Christoph Oelckers
0ecbf07769
-ported a large part of compatibility.txt
2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc
- sorted compatibility.txt so that levels which only have flags set are at the top of the file.
2018-04-10 20:02:41 +02:00
Christoph Oelckers
9daad477c3
- some improvements to compatibility scripts:
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* use names, not strings, to allow use of switch/case.
* avoid creating the checksum a second time per level.
* do an early-out check for maps that do not have scripted compatibility.
2018-04-09 22:09:28 +02:00
alexey.lysiuk
640948703f
Level compatibility via ZScript -- PoC
2018-04-09 17:54:12 +03:00
drfrag666
80f57dfaf0
- Increased size of the savegame comment area.
2018-04-08 21:56:35 +02:00
Marisa Kirisame
8ff81c93e8
Fix building on GCC7.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
08f3afab0b
Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
5d0ff4c8ba
Exports P_ActivateLine to ZScript (along with constants for activation type)
2018-04-08 21:53:20 +02:00