- disable software models

(cherry picked from commit ee443b6fb6)

# Conflicts:
#	src/polyrenderer/scene/poly_playersprite.cpp
This commit is contained in:
Magnus Norddahl 2018-04-14 22:22:40 +02:00 committed by drfrag666
parent 8f930ee571
commit 7a3433bb71
3 changed files with 14 additions and 10 deletions

View file

@ -35,6 +35,7 @@ EXTERN_CVAR(Bool, r_drawplayersprites)
EXTERN_CVAR(Bool, r_deathcamera)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Bool, r_models)
void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
{
@ -60,7 +61,7 @@ void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
(r_deathcamera && viewpoint.camera->health <= 0))
return;
renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
renderHUDModel = r_models && gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
PolyTransferHeights fakeflat(viewpoint.camera->subsector);

View file

@ -74,15 +74,18 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
void RenderPolySprite::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
{
int spritenum = thing->sprite;
bool isPicnumOverride = thing->picnum.isValid();
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (modelframe)
if (r_models)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
PolyRenderModel(thread, PolyRenderer::Instance()->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
return;
int spritenum = thing->sprite;
bool isPicnumOverride = thing->picnum.isValid();
FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
if (modelframe)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
PolyRenderModel(thread, PolyRenderer::Instance()->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
return;
}
}
DVector2 line[2];

View file

@ -67,7 +67,7 @@ EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Int, r_clearbuffer)
CVAR(Bool, r_scene_multithreaded, false, 0);
CVAR(Bool, r_models, true, 0);
CVAR(Bool, r_models, false, 0);
namespace swrenderer
{