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- fixed: Rendering a translucent mid texture did not unset the render style for the following bottom texture.
With additive translucency and non-black fog this caused visual errors.
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@ -1085,6 +1085,7 @@ void GLWall::DoMidTexture(seg_t * seg, bool drawfogboundary,
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// restore some values that have been altered in this function
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glseg=glsave;
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flags&=~(GLT_CLAMPX|GLT_CLAMPY|GLWF_NOSPLITUPPER|GLWF_NOSPLITLOWER);
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RenderStyle = STYLE_Normal;
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}
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