Commit graph

14988 commits

Author SHA1 Message Date
alexey.lysiuk
ac73549bd2 - use libc++ for all targets on macOS
clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
(cherry picked from commit ce18ff1df3)

# Conflicts:
#	CMakeLists.txt
2018-05-10 21:49:07 +02:00
Magnus Norddahl
5a6eb48690 - fixed missing depth for models
(cherry picked from commit 4642861501)
2018-05-10 21:29:37 +02:00
Magnus Norddahl
2f1c5ee5d2 - fix translucent walls when r_models is enabled
(cherry picked from commit 1d929dd79b)
2018-05-10 21:21:51 +02:00
Christoph Oelckers
9c349da532 - added compatibility fix for bad sector reference in Plutonia MAP11.
(cherry picked from commit 72c7a05ba8)
2018-05-10 21:18:22 +02:00
alexey.lysiuk
a106594b6b - serialize 'spawned' object flag, WorldThingDestroyed event relies on it
https://forum.zdoom.org/viewtopic.php?t=60435
(cherry picked from commit 437b44bafb)
2018-05-10 21:18:21 +02:00
alexey.lysiuk
af92a66bae - updated Travis configuration
Enabled usage of embedded thirdparty libraries to make sure that they are in buildable state
Added GTK+ version 2 or 3 as dependency to each Linux target

(cherry picked from commit f4c49b6cff)
2018-05-10 21:17:44 +02:00
alexey.lysiuk
21ce592771 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior

(cherry picked from commit 2be84dc636)

# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/gl_sysfb.h
#	src/posix/sdl/sdlglvideo.cpp
#	src/win32/gl_sysfb.h
#	src/win32/win32gliface.cpp
2018-05-10 21:16:38 +02:00
alexey.lysiuk
b0c013b9dc - updated LZMA library to version 18.05
https://www.7-zip.org/
https://www.7-zip.org/a/lzma1805.7z
(cherry picked from commit 311259b0f5)
2018-05-10 20:55:17 +02:00
Hisymak
fe4adb849d OPL Synth fix: Double-voice instruments randomly don't play second voice
(cherry picked from commit 583da7f6cf)
2018-05-10 20:54:47 +02:00
Christoph Oelckers
7b822807de - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
- precalculate if a sector's floor and ceiling plane overlap. This avoids rechecking this for each single call of hw_FakeFlat.
- vertices must be marked dirty every time they change after map setup. That means that ChangePlaneTexZ must do this as well, because it cannot rely on interpolation taking care of it.
- Having a 'dirty' argument for SetPlaneTexZ's ZScript version makes no sense. If the value changes from the script side the vertices must always be marked to be recalculated.

(cherry picked from commit 9bdb0f2e49)
2018-05-10 19:49:02 +02:00
Christoph Oelckers
8a3a293bf8 - use sector_t::GetHeightSec consistently and optimize it.
This was all over the place, with half of it using the function and half doing incomplete checks on the underlying variables.
Also did some optimization on the IGNOREHEIGHTSEC flag: Putting it on the destination sector instead of the model sector makes the check even simpler and allows to precalculate the effect of 3D floors on the heightsec, which previously had to be run on every call and made the function too complex for inlining.

(cherry picked from commit f49c6cbde2)

# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/hwrenderer/scene/hw_sprites.cpp
2018-05-10 19:20:11 +02:00
Christoph Oelckers
e5aca6dfa4 - some Transfer_Heights related optimizations.
* only call hw_CheckViewArea if the result is not known yet.
* check the map up front if it even contains heightsecs. This allows to shortcut the above check entirely for maps without sector transfers and will allow further optimizations.

(cherry picked from commit 3c49804c6c)

# Conflicts:
#	src/gl/scene/gl_bsp.cpp
#	src/gl/scene/gl_fakeflat.cpp
#	src/hwrenderer/scene/hw_fakeflat.h
2018-05-10 18:37:20 +02:00
Christoph Oelckers
84b261d947 - don't force the renderer to remain active in windowed mode when in the background.
It's ok to have this as an option, but not as an unconditional forced feature.

(cherry picked from commit b35213741f)
2018-05-10 14:59:22 +02:00
Christoph Oelckers
4a74c9606a - allow animated title pics.
This also applies to all other images shown in the title loop as well.

(cherry picked from commit af76e9a9c4)
2018-05-10 14:48:45 +02:00
Christoph Oelckers
cc6c870bf7 - removed obsolete readme.
(cherry picked from commit 1baf3ccbf6)
2018-05-10 14:08:16 +02:00
alexey.lysiuk
447ec51027 Updated JPEG library to version 9c
Reestablished a few initially removed features to use library's source code without modifications and updated readme file accordingly

http://www.ijg.org/
http://www.ijg.org/files/jpegsrc.v9c.tar.gz
(cherry picked from commit c821b9c2d6)
2018-05-10 14:08:15 +02:00
Hisymak
b825b4317f Fix OPL Synth note cutoffs and issues after removal of MusLib
This should fix bug reported in https://forum.zdoom.org/viewtopic.php?
f=104&t=56682.
There were two problems:
1. Algorithm to select a free voice was not appropriate. Changed to a
simple "least-recently-freed voice" algorithm.
2. Sustained voices were treated as used voices and never got replaced.
Now sustained voices are preferentially replaced when there are no free
voices.

(cherry picked from commit 07586af6d1)
2018-05-10 13:59:06 +02:00
Christoph Oelckers
9415b86e37 - fixed a memory leak in the FileReader.
(cherry picked from commit 4d72214fd5)
2018-05-10 13:58:38 +02:00
alexey.lysiuk
56b0e9627c Fixed walkthrough blocker in Sin City 2 via compatibility entry
It was impossible to complete Sin City 2 The Satan Complex without cheating since ZDoom 2.6.0
Change in applying of DeHackEd patches from 77a4b9a29b broke triggering of important linedef that pushes friendly marine to exit switch

https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/satanx
(cherry picked from commit 6d308ca67e)
2018-05-10 13:56:45 +02:00
alexey.lysiuk
b1b45102ef Added startup song definition for custom IWADs
https://forum.zdoom.org/viewtopic.php?t=60314
(cherry picked from commit 2ae8b0c093)
2018-05-10 13:53:14 +02:00
alexey.lysiuk
c9e9504394 Enabled playing of *gasp sound by default
https://forum.zdoom.org/viewtopic.php?t=60361
(cherry picked from commit c8eefd84fa)
2018-05-10 13:52:52 +02:00
alexey.lysiuk
739ebbb8f1 Fixed crash during line tracing when enter sector is null
https://forum.zdoom.org/viewtopic.php?t=60371
(cherry picked from commit 3111ec97bb)
2018-05-10 13:51:56 +02:00
alexey.lysiuk
2543de6c37 Made AppVeyor configuration closer to stable builds
Use Windows XP compatible toolchain for 32-bit Release targets only

(cherry picked from commit 10b869ba11)
2018-05-10 13:51:41 +02:00
ZZYZX
407cdc9683 Only call additional LineCheck if there are 3D floors
(cherry picked from commit 3129840a04)
2018-05-10 13:47:30 +02:00
ZZYZX
2c9193453a Added missing commented enum entry for ETraceFlags on ZScript side
(cherry picked from commit da089b09b1)
2018-05-10 13:47:29 +02:00
ZZYZX
a39e2c518f Implemented workaround for ZScript LineTrace with 3D floors
(cherry picked from commit 3eef3d7845)
2018-05-10 13:47:28 +02:00
drfrag666
f0542852e6 - Removed some not needed version.h includes. 2018-05-10 13:38:21 +02:00
Magnus Norddahl
5a64f6eb18 - fix softpoly line portals
(cherry picked from commit 45625399dc)
2018-05-10 11:16:26 +02:00
alexey.lysiuk
5f0ecca567 All platform-specific headers are referenced by generated projects
This was already the case on Windows anyway

(cherry picked from commit c264ff05da)
2018-05-10 11:15:37 +02:00
alexey.lysiuk
6ac1619f57 Made 100% kills possible on Altar of Evil, easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/altar666
(cherry picked from commit ee9fa7c33e)
2018-05-10 11:07:12 +02:00
Magnus Norddahl
2fdcfa9f55 - slightly improve sector portal handling in softpoly
(cherry picked from commit 2aee68d215)
2018-05-10 11:01:49 +02:00
Magnus Norddahl
83c0ec8b15 - fix softpoly mirrors
(cherry picked from commit 6e77cb4906)
2018-05-10 10:50:49 +02:00
Magnus Norddahl
bcb2ba6f29 - Simplify the portal code in softpoly somewhat
(cherry picked from commit 16a8d71caf)

# Conflicts:
#	src/polyrenderer/poly_renderer.cpp
2018-05-10 10:49:49 +02:00
alexey.lysiuk
343bcdad58 Actor's Activation property is now stored in saved game
https://forum.zdoom.org/viewtopic.php?t=60295
(cherry picked from commit b0261d9545)
2018-05-09 22:14:50 +02:00
alexey.lysiuk
798b6d0d5e Do not write g_pch.cpp if it's already up-to-date
This eliminates rebuilding of main executable by MSVC on every project generation by CMake

(cherry picked from commit 220d923e65)
2018-05-09 21:51:53 +02:00
alexey.lysiuk
a695cb426a Disabled annoying MSVC 2015 warnings in ADL and OPN files
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_midiplay.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_load.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_private.cpp)
src\sound\adlmidi\adlmidi_private.hpp(457): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\adlmidi\adlmidi_opl3.cpp)
src\sound\opnmidi\opnmidi.cpp(132): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi.cpp(147): warning C4800: 'unsigned int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(168): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(177): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(186): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(195): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi.cpp(209): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(740): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(741): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(742): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\adlmidi\adlmidi_midiplay.cpp(743): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_midiplay.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_load.cpp)
src\sound\opnmidi\opnmidi_midiplay.cpp(697): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_midiplay.cpp(698): warning C4800: 'unsigned int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_opn2.cpp)
src\sound\opnmidi\opnmidi_private.hpp(404): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) (compiling source file src\sound\opnmidi\opnmidi_private.cpp)

(cherry picked from commit 671736ecdc)
2018-05-09 21:48:57 +02:00
drfrag666
ca0dee561b - Include gitinfo.h in version.h only for VS.
- Wrong version.

Avoid building of several files on each pull/reset/amend/cherry-pick/etc
2018-05-09 21:47:41 +02:00
drfrag666
538897430d - added a 'lightsizefactor' command to gldefs.
This is for mitigating the recently discovered problem with attenuated lights getting reduced in size, even on OpenGL 3+. The intent of the shrinking was to account for higher brightness of non-attenuated lights on OpenGL 2 and was never meant to be active on more modern versions.
The factor will apply to any attenuated light defined after it and will be inherited by included sub-lumps, but it will only last for the lunp it is set in.

If you have a definition for the broken behavior, AddLightAssociation

'lightsizefactor 0.667' at the top of your GLDEFS.
(ported patch by Graf)
2018-05-09 19:05:10 +02:00
drfrag666
8d45611cab - changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
(patch by Graf)
2018-05-09 14:57:13 +02:00
alexey.lysiuk
ca71c8c596 Changed macOS targets in Travis configuration
Added new Xcode 8.0 target and updated existing one to Xcode 9.3

(cherry picked from commit 340f5818c7)
2018-05-09 13:09:56 +02:00
drfrag666
912376f81f - Fixed stuck shotgun guy in Doom2's MAP02 and Quartz Flask outside of map in Heretic's E3M6.
- Changed missing textures for Doom2's MAP18 lines 451 and 459 to DOORSTOP.
2018-05-09 13:00:54 +02:00
alexey.lysiuk
2642cae3cd Fixed dangling links to garbage collected HUD message objects
https://forum.zdoom.org/viewtopic.php?t=60262
(cherry picked from commit 7a11be8615)
2018-05-09 12:31:39 +02:00
alexey.lysiuk
dac92c11cd Made 100% kills possible and unstuck imp on Valhalla map
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
(cherry picked from commit df634539a0)
2018-05-09 12:31:38 +02:00
alexey.lysiuk
63514823e1 Added ability to set thing position in compatibility layer
(cherry picked from commit 87d164ee59)
2018-05-09 12:31:37 +02:00
Magnus Norddahl
3c382553ce - fix missing fuzz initialization in softpoly
(cherry picked from commit 4a3f7e8dd5)
2018-05-09 12:26:59 +02:00
Magnus Norddahl
153ce9e118 - fix softpoly portal crash and blinking translucent objects
(cherry picked from commit f5c2ffabc9)
2018-05-09 12:20:39 +02:00
drfrag666
8aa4e84b84 - add null pointer check on camera (patch by dpJudas) 2018-05-09 12:16:01 +02:00
alexey.lysiuk
f250bffbb4 Fixed missing textures on Valhalla with hardware renderer
It works fine with software renderer regardless of this compatibility entry because of texture bleeding
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
-iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300"

(cherry picked from commit bb037635a8)
2018-05-09 12:00:44 +02:00
Magnus Norddahl
39194db54f - fix softpoly portal crash
(cherry picked from commit 61032cb6ae)
2018-05-09 11:46:26 +02:00
Christoph Oelckers
bfe87b75ad - the global portal data table also needs to be protected.
(cherry picked from commit 8b4c74fad8)
2018-05-09 11:45:21 +02:00