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- disable software models
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c3bd93a85c
commit
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3 changed files with 14 additions and 10 deletions
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@ -34,6 +34,7 @@
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EXTERN_CVAR(Bool, r_drawplayersprites)
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EXTERN_CVAR(Bool, r_deathcamera)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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EXTERN_CVAR(Bool, r_models)
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void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
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{
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@ -59,7 +60,7 @@ void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
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(r_deathcamera && viewpoint.camera->health <= 0))
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return;
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renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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renderHUDModel = r_models && gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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PolyTransferHeights fakeflat(viewpoint.camera->subsector);
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@ -74,15 +74,18 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
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void RenderPolySprite::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
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{
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int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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if (modelframe)
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if (r_models)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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PolyRenderModel(thread, PolyRenderer::Instance()->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
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return;
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int spritenum = thing->sprite;
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bool isPicnumOverride = thing->picnum.isValid();
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FSpriteModelFrame *modelframe = isPicnumOverride ? nullptr : gl_FindModelFrame(thing->GetClass(), spritenum, thing->frame, !!(thing->flags & MF_DROPPED));
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if (modelframe)
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{
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const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
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PolyRenderModel(thread, PolyRenderer::Instance()->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
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return;
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}
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}
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DVector2 line[2];
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@ -66,7 +66,7 @@ void PeekThreadedErrorPane();
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EXTERN_CVAR(Int, r_clearbuffer)
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CVAR(Bool, r_scene_multithreaded, false, 0);
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CVAR(Bool, r_models, true, 0);
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CVAR(Bool, r_models, false, 0);
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namespace swrenderer
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{
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