- Simplify the portal code in softpoly somewhat

This commit is contained in:
Magnus Norddahl 2018-04-21 15:19:28 +02:00
parent b0261d9545
commit 16a8d71caf
15 changed files with 138 additions and 259 deletions

View file

@ -333,19 +333,12 @@ void TriangleBlock::RenderBlock(int x0, int y0, int x1, int y1)
if (Mask0 == 0 && Mask1 == 0)
continue;
// To do: make the stencil test use its own flag for comparison mode instead of abusing the depth test..
if (!depthTest)
{
StencilEqualTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
}
else
{
StencilGreaterEqualTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
StencilEqualTest();
if (Mask0 == 0 && Mask1 == 0)
continue;
if (depthTest)
{
DepthTest(args);
if (Mask0 == 0 && Mask1 == 0)
continue;

View file

@ -158,17 +158,14 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
ClearBuffers();
SetSceneViewport();
SetupPerspectiveMatrix();
PolyPortalViewpoint mainViewpoint;
mainViewpoint.WorldToView = WorldToView;
mainViewpoint.WorldToClip = WorldToClip;
PolyPortalViewpoint mainViewpoint = SetupPerspectiveMatrix();
mainViewpoint.StencilValue = GetNextStencilValue();
mainViewpoint.PortalPlane = PolyClipPlane(0.0f, 0.0f, 0.0f, 1.0f);
Scene.CurrentViewpoint = &mainViewpoint;
Scene.Render(&mainViewpoint);
Skydome.Render(Threads.MainThread(), WorldToView, WorldToClip);
Scene.RenderTranslucent(&mainViewpoint);
PlayerSprites.Render(Threads.MainThread());
Scene.CurrentViewpoint = nullptr;
if (Viewpoint.camera)
Viewpoint.camera->renderflags = savedflags;
@ -213,15 +210,8 @@ void PolyRenderer::SetSceneViewport()
}
}
void PolyRenderer::SetupPerspectiveMatrix()
PolyPortalViewpoint PolyRenderer::SetupPerspectiveMatrix()
{
static bool bDidSetup = false;
if (!bDidSetup)
{
bDidSetup = true;
}
// We have to scale the pitch to account for the pixel stretching, because the playsim doesn't know about this and treats it as 1:1.
double radPitch = Viewpoint.Angles.Pitch.Normalized180().Radians();
double angx = cos(radPitch);
@ -232,9 +222,12 @@ void PolyRenderer::SetupPerspectiveMatrix()
float ratio = Viewwindow.WidescreenRatio;
float fovratio = (Viewwindow.WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(Viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
WorldToView =
PolyPortalViewpoint portalViewpoint;
portalViewpoint.WorldToView =
Mat4f::Rotate((float)Viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
Mat4f::Rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
Mat4f::Rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
@ -242,7 +235,9 @@ void PolyRenderer::SetupPerspectiveMatrix()
Mat4f::SwapYZ() *
Mat4f::Translate((float)-Viewpoint.Pos.X, (float)-Viewpoint.Pos.Y, (float)-Viewpoint.Pos.Z);
WorldToClip = Mat4f::Perspective(fovy, ratio, 5.0f, 65535.0f, Handedness::Right, ClipZRange::NegativePositiveW) * WorldToView;
portalViewpoint.WorldToClip = Mat4f::Perspective(fovy, ratio, 5.0f, 65535.0f, Handedness::Right, ClipZRange::NegativePositiveW) * portalViewpoint.WorldToView;
return portalViewpoint;
}
cycle_t PolyCullCycles, PolyOpaqueCycles, PolyMaskedCycles, PolyDrawerWaitCycles;

View file

@ -30,7 +30,6 @@
#include "r_utility.h"
#include "scene/poly_portal.h"
#include "scene/poly_playersprite.h"
#include "scene/poly_sky.h"
#include "scene/poly_light.h"
#include "swrenderer/r_memory.h"
#include "poly_renderthread.h"
@ -38,6 +37,7 @@
class AActor;
class DCanvas;
class PolyPortalViewpoint;
class DrawerCommandQueue;
typedef std::shared_ptr<DrawerCommandQueue> DrawerCommandQueuePtr;
@ -54,7 +54,9 @@ public:
void RenderRemainingPlayerSprites();
static PolyRenderer *Instance();
PolyPortalViewpoint SetupPerspectiveMatrix();
uint32_t GetNextStencilValue() { uint32_t value = NextStencilValue; NextStencilValue += 2; return value; }
bool DontMapLines = false;
@ -67,16 +69,11 @@ public:
PolyLightVisibility Light;
RenderPolyScene Scene;
Mat4f WorldToView;
Mat4f WorldToClip;
private:
void RenderActorView(AActor *actor, bool dontmaplines);
void ClearBuffers();
void SetSceneViewport();
void SetupPerspectiveMatrix();
PolySkyDome Skydome;
RenderPolyPlayerSprites PlayerSprites;
uint32_t NextStencilValue = 0;
};

View file

@ -137,7 +137,7 @@ void PolyCull::CullSubsector(subsector_t *sub)
}
// Skip line if entirely behind portal clipping plane
if ((PortalClipPlane.A * line->v1->fX() + PortalClipPlane.B * line->v1->fY() + PortalClipPlane.D <= 0.0) ||
if ((PortalClipPlane.A * line->v1->fX() + PortalClipPlane.B * line->v1->fY() + PortalClipPlane.D <= 0.0) &&
(PortalClipPlane.A * line->v2->fX() + PortalClipPlane.B * line->v2->fY() + PortalClipPlane.D <= 0.0))
{
PvsLineVisible[NextPvsLineStart++] = false;

View file

@ -93,7 +93,7 @@ VSMatrix PolyModelRenderer::GetViewToWorldMatrix()
swapYZ.Matrix[3 + 3 * 4] = 1.0f;
VSMatrix worldToView;
worldToView.loadMatrix((PolyRenderer::Instance()->WorldToView * swapYZ).Matrix);
worldToView.loadMatrix((PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToView * swapYZ).Matrix);
VSMatrix objectToWorld;
worldToView.inverseMatrix(objectToWorld);

View file

@ -36,17 +36,17 @@
EXTERN_CVAR(Int, r_3dfloors)
void RenderPolyPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
void RenderPolyPlane::RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart)
{
if (fakeflat.FrontSector->CenterFloor() == fakeflat.FrontSector->CenterCeiling())
return;
RenderPolyPlane plane;
plane.Render(thread, clipPlane, fakeflat, stencilValue, true, skyCeilingHeight, sectorPortals);
plane.Render(thread, clipPlane, fakeflat, stencilValue, false, skyFloorHeight, sectorPortals);
plane.Render(thread, clipPlane, fakeflat, stencilValue, true, skyCeilingHeight, sectorPortals, sectorPortalsStart);
plane.Render(thread, clipPlane, fakeflat, stencilValue, false, skyFloorHeight, sectorPortals, sectorPortalsStart);
}
void RenderPolyPlane::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
void RenderPolyPlane::Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart)
{
FSectorPortal *portal = fakeflat.FrontSector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
if (!portal || (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
@ -55,7 +55,7 @@ void RenderPolyPlane::Render(PolyRenderThread *thread, const PolyClipPlane &clip
}
else
{
RenderPortal(thread, clipPlane, fakeflat, stencilValue, ceiling, skyHeight, portal, sectorPortals);
RenderPortal(thread, clipPlane, fakeflat, stencilValue, ceiling, skyHeight, portal, sectorPortals, sectorPortalsStart);
}
}
@ -99,7 +99,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyClipPlane
}
}
void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
@ -113,11 +113,11 @@ void RenderPolyPlane::RenderPortal(PolyRenderThread *thread, const PolyClipPlane
return;
}
for (auto &p : sectorPortals)
for (size_t i = sectorPortalsStart; i < sectorPortals.size(); i++)
{
if (p->Portal == portal) // To do: what other criteria do we need to check for?
if (sectorPortals[i]->Portal == portal) // To do: what other criteria do we need to check for?
{
polyportal = p.get();
polyportal = sectorPortals[i].get();
break;
}
}

View file

@ -57,12 +57,12 @@ private:
class RenderPolyPlane
{
public:
static void RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
static void RenderPlanes(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart);
private:
void Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
void Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart);
void RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
void RenderPortal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight, FSectorPortal *portal, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals, size_t sectorPortalsStart);
void RenderNormal(PolyRenderThread *thread, const PolyClipPlane &clipPlane, const PolyTransferHeights &fakeflat, uint32_t stencilValue, bool ceiling, double skyHeight);
void RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, PolyDrawSectorPortal *polyportal, bool ceiling, double skyHeight);

View file

@ -255,7 +255,7 @@ void RenderPolyPlayerSprites::RenderSprite(PolyRenderThread *thread, DPSprite *p
if (renderHUDModel)
{
PolyRenderHUDModel(thread, PolyRenderer::Instance()->WorldToClip, PolyClipPlane(), 1, pspr, (float)sx, (float)sy);
PolyRenderHUDModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, PolyClipPlane(), 1, pspr, (float)sx, (float)sy);
return;
}

View file

@ -46,31 +46,7 @@ void PolyDrawSectorPortal::Render(int portalDepth)
SaveGlobals();
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
// To do: get this information from PolyRenderer instead of duplicating the code..
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
double radPitch = viewpoint.Angles.Pitch.Normalized180().Radians();
double angx = cos(radPitch);
double angy = sin(radPitch) * level.info->pixelstretch;
double alen = sqrt(angx*angx + angy*angy);
float adjustedPitch = (float)asin(angy / alen);
float adjustedViewAngle = (float)(viewpoint.Angles.Yaw - 90).Radians();
float ratio = viewwindow.WidescreenRatio;
float fovratio = (viewwindow.WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
Mat4f worldToView =
Mat4f::Rotate((float)viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
Mat4f::Rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
Mat4f::Rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
Mat4f::Scale(1.0f, level.info->pixelstretch, 1.0f) *
Mat4f::SwapYZ() *
Mat4f::Translate((float)-viewpoint.Pos.X, (float)-viewpoint.Pos.Y, (float)-viewpoint.Pos.Z);
Mat4f worldToClip = Mat4f::Perspective(fovy, ratio, 5.0f, 65535.0f, Handedness::Right, ClipZRange::NegativePositiveW) * worldToView;
PortalViewpoint = PolyPortalViewpoint();
PortalViewpoint.WorldToView = worldToView;
PortalViewpoint.WorldToClip = worldToClip;
PortalViewpoint = PolyRenderer::Instance()->SetupPerspectiveMatrix();
PortalViewpoint.StencilValue = StencilValue;
PortalViewpoint.PortalPlane = PolyClipPlane(0.0f, 0.0f, 0.0f, 1.0f);
PortalViewpoint.PortalDepth = portalDepth;
@ -80,29 +56,13 @@ void PolyDrawSectorPortal::Render(int portalDepth)
RestoreGlobals();
}
void PolyDrawSectorPortal::RenderTranslucent()
{
if (Portal->mType == PORTS_HORIZON || Portal->mType == PORTS_PLANE)
return;
SaveGlobals();
PolyRenderer::Instance()->Scene.RenderTranslucent(&PortalViewpoint);
RestoreGlobals();
}
void PolyDrawSectorPortal::SaveGlobals()
{
auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
savedextralight = viewpoint.extralight;
savedpos = viewpoint.Pos;
savedangles = viewpoint.Angles;
//savedvisibility = PolyRenderer::Instance()->Light.GetVisibility();
savedcamera = viewpoint.camera;
savedsector = viewpoint.sector;
SavedViewpoint = viewpoint;
SavedInvisibility = viewpoint.camera ? (viewpoint.camera->renderflags & RF_INVISIBLE) == RF_INVISIBLE : false;
if (Portal->mType == PORTS_SKYVIEWPOINT)
{
@ -111,7 +71,7 @@ void PolyDrawSectorPortal::SaveGlobals()
viewpoint.extralight = 0;
//PolyRenderer::Instance()->Light.SetVisibility(sky->args[0] * 0.25f);
viewpoint.Pos = sky->InterpolatedPosition(viewpoint.TicFrac);
viewpoint.Angles.Yaw = savedangles.Yaw + (sky->PrevAngles.Yaw + deltaangle(sky->PrevAngles.Yaw, sky->Angles.Yaw) * viewpoint.TicFrac);
viewpoint.Angles.Yaw = SavedViewpoint.Angles.Yaw + (sky->PrevAngles.Yaw + deltaangle(sky->PrevAngles.Yaw, sky->Angles.Yaw) * viewpoint.TicFrac);
}
else //if (Portal->mType == PORTS_STACKEDSECTORTHING || Portal->mType == PORTS_PORTAL || Portal->mType == PORTS_LINKEDPORTAL)
{
@ -137,12 +97,18 @@ void PolyDrawSectorPortal::RestoreGlobals()
auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
viewpoint.camera = savedcamera;
viewpoint.sector = savedsector;
viewpoint.Pos = savedpos;
viewpoint = SavedViewpoint;
if (viewpoint.camera)
{
if (SavedInvisibility)
viewpoint.camera->renderflags |= RF_INVISIBLE;
else
viewpoint.camera->renderflags &= ~RF_INVISIBLE;
}
//PolyRenderer::Instance()->Light.SetVisibility(savedvisibility);
viewpoint.extralight = savedextralight;
viewpoint.Angles = savedangles;
R_SetViewAngle(viewpoint, viewwindow);
}
@ -162,33 +128,10 @@ void PolyDrawLinePortal::Render(int portalDepth)
{
SaveGlobals();
// To do: get this information from PolyRenderer instead of duplicating the code..
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
double radPitch = viewpoint.Angles.Pitch.Normalized180().Radians();
double angx = cos(radPitch);
double angy = sin(radPitch) * level.info->pixelstretch;
double alen = sqrt(angx*angx + angy*angy);
float adjustedPitch = (float)asin(angy / alen);
float adjustedViewAngle = (float)(viewpoint.Angles.Yaw - 90).Radians();
float ratio = viewwindow.WidescreenRatio;
float fovratio = (viewwindow.WidescreenRatio >= 1.3f) ? 1.333333f : ratio;
float fovy = (float)(2 * DAngle::ToDegrees(atan(tan(viewpoint.FieldOfView.Radians() / 2) / fovratio)).Degrees);
Mat4f worldToView =
Mat4f::Rotate((float)viewpoint.Angles.Roll.Radians(), 0.0f, 0.0f, 1.0f) *
Mat4f::Rotate(adjustedPitch, 1.0f, 0.0f, 0.0f) *
Mat4f::Rotate(adjustedViewAngle, 0.0f, -1.0f, 0.0f) *
Mat4f::Scale(1.0f, level.info->pixelstretch, 1.0f) *
Mat4f::SwapYZ() *
Mat4f::Translate((float)-viewpoint.Pos.X, (float)-viewpoint.Pos.Y, (float)-viewpoint.Pos.Z);
if (Mirror)
worldToView = Mat4f::Scale(-1.0f, 1.0f, 1.0f) * worldToView;
Mat4f worldToClip = Mat4f::Perspective(fovy, ratio, 5.0f, 65535.0f, Handedness::Right, ClipZRange::NegativePositiveW) * worldToView;
// Find portal destination line and make sure it faces the right way
line_t *clipLine = Portal ? Portal->mDestination : Mirror;
DVector2 pt1 = clipLine->v1->fPos() - viewpoint.Pos;
DVector2 pt2 = clipLine->v2->fPos() - viewpoint.Pos;
DVector2 pt1 = clipLine->v1->fPos() - PolyRenderer::Instance()->Viewpoint.Pos;
DVector2 pt2 = clipLine->v2->fPos() - PolyRenderer::Instance()->Viewpoint.Pos;
bool backfacing = (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0);
vertex_t *v1 = backfacing ? clipLine->v1 : clipLine->v2;
vertex_t *v2 = backfacing ? clipLine->v2 : clipLine->v1;
@ -207,39 +150,24 @@ void PolyDrawLinePortal::Render(int portalDepth)
Segments.clear();
Segments.push_back({ angle1, angle2 });*/
PortalViewpoint = PolyPortalViewpoint();
PortalViewpoint.WorldToView = worldToView;
PortalViewpoint.WorldToClip = worldToClip;
PortalViewpoint = PolyRenderer::Instance()->SetupPerspectiveMatrix();
PortalViewpoint.StencilValue = StencilValue;
PortalViewpoint.PortalPlane = portalPlane;
PortalViewpoint.PortalDepth = portalDepth;
PortalViewpoint.LastPortalLine = clipLine;
PortalViewpoint.PortalEnterLine = clipLine;
PolyRenderer::Instance()->Scene.Render(&PortalViewpoint);
RestoreGlobals();
}
void PolyDrawLinePortal::RenderTranslucent()
{
SaveGlobals();
PolyRenderer::Instance()->Scene.RenderTranslucent(&PortalViewpoint);
RestoreGlobals();
}
void PolyDrawLinePortal::SaveGlobals()
{
auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
savedextralight = viewpoint.extralight;
savedpos = viewpoint.Pos;
savedangles = viewpoint.Angles;
savedcamera = viewpoint.camera;
savedsector = viewpoint.sector;
savedinvisibility = viewpoint.camera ? (viewpoint.camera->renderflags & RF_INVISIBLE) == RF_INVISIBLE : false;
savedViewPath[0] = viewpoint.Path[0];
savedViewPath[1] = viewpoint.Path[1];
SavedViewpoint = viewpoint;
SavedInvisibility = viewpoint.camera ? (viewpoint.camera->renderflags & RF_INVISIBLE) == RF_INVISIBLE : false;
if (Mirror)
{
@ -290,27 +218,35 @@ void PolyDrawLinePortal::SaveGlobals()
P_TranslatePortalXY(src, viewpoint.Path[0].X, viewpoint.Path[0].Y);
P_TranslatePortalXY(src, viewpoint.Path[1].X, viewpoint.Path[1].Y);
if (viewpoint.camera && !viewpoint.showviewer)
viewpoint.camera->renderflags |= RF_INVISIBLE;
/* What is this code trying to do?
if (viewpoint.camera)
{
viewpoint.camera->renderflags &= ~RF_INVISIBLE;
if (!viewpoint.showviewer && viewpoint.camera && P_PointOnLineSidePrecise(viewpoint.Path[0], dst) != P_PointOnLineSidePrecise(viewpoint.Path[1], dst))
{
double distp = (viewpoint.Path[0] - viewpoint.Path[1]).Length();
if (distp > EQUAL_EPSILON)
if (!viewpoint.showviewer && P_PointOnLineSidePrecise(viewpoint.Path[0], dst) != P_PointOnLineSidePrecise(viewpoint.Path[1], dst))
{
double dist1 = (viewpoint.Pos - viewpoint.Path[0]).Length();
double dist2 = (viewpoint.Pos - viewpoint.Path[1]).Length();
if (dist1 + dist2 < distp + 1)
double distp = (viewpoint.Path[0] - viewpoint.Path[1]).Length();
if (distp > EQUAL_EPSILON)
{
viewpoint.camera->renderflags |= RF_INVISIBLE;
double dist1 = (viewpoint.Pos - viewpoint.Path[0]).Length();
double dist2 = (viewpoint.Pos - viewpoint.Path[1]).Length();
if (dist1 + dist2 < distp + 1)
{
viewpoint.camera->renderflags |= RF_INVISIBLE;
}
}
}
}
*/
}
viewpoint.camera = nullptr;
viewpoint.sector = R_PointInSubsector(viewpoint.Pos)->sector;
R_SetViewAngle(viewpoint, viewwindow);
if (Mirror)
@ -321,20 +257,17 @@ void PolyDrawLinePortal::RestoreGlobals()
{
auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
const auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
viewpoint = SavedViewpoint;
if (viewpoint.camera)
{
if (savedinvisibility)
if (SavedInvisibility)
viewpoint.camera->renderflags |= RF_INVISIBLE;
else
viewpoint.camera->renderflags &= ~RF_INVISIBLE;
}
viewpoint.camera = savedcamera;
viewpoint.sector = savedsector;
viewpoint.Pos = savedpos;
viewpoint.extralight = savedextralight;
viewpoint.Angles = savedangles;
viewpoint.Path[0] = savedViewPath[0];
viewpoint.Path[1] = savedViewPath[1];
R_SetViewAngle(viewpoint, viewwindow);
if (Mirror)

View file

@ -44,7 +44,6 @@ public:
PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling);
void Render(int portalDepth);
void RenderTranslucent();
FSectorPortal *Portal = nullptr;
uint32_t StencilValue = 0;
@ -58,12 +57,8 @@ private:
bool Ceiling;
PolyPortalViewpoint PortalViewpoint;
int savedextralight;
DVector3 savedpos;
DRotator savedangles;
//double savedvisibility;
AActor *savedcamera;
sector_t *savedsector;
FRenderViewpoint SavedViewpoint;
bool SavedInvisibility;
};
class PolyDrawLinePortal
@ -73,7 +68,6 @@ public:
PolyDrawLinePortal(line_t *mirror);
void Render(int portalDepth);
void RenderTranslucent();
FLinePortal *Portal = nullptr;
line_t *Mirror = nullptr;
@ -87,11 +81,6 @@ private:
PolyPortalViewpoint PortalViewpoint;
int savedextralight;
DVector3 savedpos;
DRotator savedangles;
AActor *savedcamera;
sector_t *savedsector;
bool savedinvisibility;
DVector3 savedViewPath[2];
FRenderViewpoint SavedViewpoint;
bool SavedInvisibility;
};

View file

@ -84,7 +84,10 @@ void RenderPolyScene::Render(PolyPortalViewpoint *viewpoint)
CurrentViewpoint->SectorPortalsEnd = thread->SectorPortals.size();
CurrentViewpoint->LinePortalsEnd = thread->LinePortals.size();
Skydome.Render(thread, CurrentViewpoint->WorldToView, CurrentViewpoint->WorldToClip);
RenderPortals();
RenderTranslucent();
CurrentViewpoint = oldviewpoint;
}
@ -155,14 +158,14 @@ void RenderPolyScene::RenderSubsector(PolyRenderThread *thread, subsector_t *sub
}
Render3DFloorPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, sub, CurrentViewpoint->StencilValue, subsectorDepth, thread->TranslucentObjects);
RenderPolyPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, sub, CurrentViewpoint->StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals);
RenderPolyPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, sub, CurrentViewpoint->StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals, CurrentViewpoint->SectorPortalsStart);
}
else
{
PolyTransferHeights fakeflat(sub);
Render3DFloorPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, sub, CurrentViewpoint->StencilValue, subsectorDepth, thread->TranslucentObjects);
RenderPolyPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, fakeflat, CurrentViewpoint->StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals);
RenderPolyPlane::RenderPlanes(thread, CurrentViewpoint->PortalPlane, fakeflat, CurrentViewpoint->StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, thread->SectorPortals, CurrentViewpoint->SectorPortalsStart);
for (uint32_t i = 0; i < sub->numlines; i++)
{
@ -233,7 +236,7 @@ void RenderPolyScene::RenderPolySubsector(PolyRenderThread *thread, subsector_t
sub->flags |= SSECF_DRAWN;
}
RenderPolyWall::RenderLine(thread, CurrentViewpoint->PortalPlane, line, frontsector, subsectorDepth, CurrentViewpoint->StencilValue, thread->TranslucentObjects, thread->LinePortals, CurrentViewpoint->LastPortalLine);
RenderPolyWall::RenderLine(thread, CurrentViewpoint->PortalPlane, line, frontsector, subsectorDepth, CurrentViewpoint->StencilValue, thread->TranslucentObjects, thread->LinePortals, CurrentViewpoint->LinePortalsStart, CurrentViewpoint->PortalEnterLine);
}
}
}
@ -312,15 +315,16 @@ void RenderPolyScene::RenderLine(PolyRenderThread *thread, subsector_t *sub, seg
}
// Render wall, and update culling info if its an occlusion blocker
RenderPolyWall::RenderLine(thread, CurrentViewpoint->PortalPlane, line, frontsector, subsectorDepth, CurrentViewpoint->StencilValue, thread->TranslucentObjects, thread->LinePortals, CurrentViewpoint->LastPortalLine);
RenderPolyWall::RenderLine(thread, CurrentViewpoint->PortalPlane, line, frontsector, subsectorDepth, CurrentViewpoint->StencilValue, thread->TranslucentObjects, thread->LinePortals, CurrentViewpoint->LinePortalsStart, CurrentViewpoint->PortalEnterLine);
}
void RenderPolyScene::RenderPortals()
{
PolyRenderThread *thread = PolyRenderer::Instance()->Threads.MainThread();
bool foggy = false;
if (CurrentViewpoint->PortalDepth < r_portal_recursions)
bool enterPortals = CurrentViewpoint->PortalDepth < r_portal_recursions;
if (enterPortals)
{
for (size_t i = CurrentViewpoint->SectorPortalsStart; i < CurrentViewpoint->SectorPortalsEnd; i++)
thread->SectorPortals[i]->Render(CurrentViewpoint->PortalDepth + 1);
@ -328,86 +332,51 @@ void RenderPolyScene::RenderPortals()
for (size_t i = CurrentViewpoint->LinePortalsStart; i < CurrentViewpoint->LinePortalsEnd; i++)
thread->LinePortals[i]->Render(CurrentViewpoint->PortalDepth + 1);
}
else // Fill with black
Mat4f *transform = thread->FrameMemory->NewObject<Mat4f>(CurrentViewpoint->WorldToClip);
PolyTriangleDrawer::SetTransform(thread->DrawQueue, transform);
PolyDrawArgs args;
args.SetClipPlane(0, CurrentViewpoint->PortalPlane);
args.SetWriteColor(!enterPortals);
args.SetDepthTest(false);
if (!enterPortals) // Fill with black
{
PolyDrawArgs args;
bool foggy = false;
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(foggy), true);
args.SetColor(0, 0);
args.SetClipPlane(0, CurrentViewpoint->PortalPlane);
args.SetStyle(TriBlendMode::FillOpaque);
args.SetColor(0, 0);
}
for (size_t i = CurrentViewpoint->SectorPortalsStart; i < CurrentViewpoint->SectorPortalsEnd; i++)
for (size_t i = CurrentViewpoint->SectorPortalsStart; i < CurrentViewpoint->SectorPortalsEnd; i++)
{
const auto &portal = thread->SectorPortals[i];
args.SetStencilTestValue(enterPortals ? portal->StencilValue + 1 : portal->StencilValue);
args.SetWriteStencil(true, CurrentViewpoint->StencilValue + 1);
for (const auto &verts : portal->Shape)
{
const auto &portal = thread->SectorPortals[i];
args.SetStencilTestValue(portal->StencilValue);
args.SetWriteStencil(true, portal->StencilValue + 1);
for (const auto &verts : portal->Shape)
{
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
}
for (size_t i = CurrentViewpoint->LinePortalsStart; i < CurrentViewpoint->LinePortalsEnd; i++)
for (size_t i = CurrentViewpoint->LinePortalsStart; i < CurrentViewpoint->LinePortalsEnd; i++)
{
const auto &portal = thread->LinePortals[i];
args.SetStencilTestValue(enterPortals ? portal->StencilValue + 1 : portal->StencilValue);
args.SetWriteStencil(true, CurrentViewpoint->StencilValue + 1);
for (const auto &verts : portal->Shape)
{
const auto &portal = thread->LinePortals[i];
args.SetStencilTestValue(portal->StencilValue);
args.SetWriteStencil(true, portal->StencilValue + 1);
for (const auto &verts : portal->Shape)
{
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
}
}
void RenderPolyScene::RenderTranslucent(PolyPortalViewpoint *viewpoint)
void RenderPolyScene::RenderTranslucent()
{
PolyPortalViewpoint *oldviewpoint = CurrentViewpoint;
CurrentViewpoint = viewpoint;
PolyRenderThread *thread = PolyRenderer::Instance()->Threads.MainThread();
Mat4f *transform = thread->FrameMemory->NewObject<Mat4f>(CurrentViewpoint->WorldToClip);
if (CurrentViewpoint->PortalDepth < r_portal_recursions)
{
for (size_t i = CurrentViewpoint->SectorPortalsEnd; i > CurrentViewpoint->SectorPortalsStart; i--)
{
auto &portal = thread->SectorPortals[i - 1];
portal->RenderTranslucent();
PolyTriangleDrawer::SetTransform(thread->DrawQueue, transform);
PolyDrawArgs args;
args.SetStencilTestValue(portal->StencilValue + 1);
args.SetWriteStencil(true, CurrentViewpoint->StencilValue + 1);
args.SetClipPlane(0, CurrentViewpoint->PortalPlane);
for (const auto &verts : portal->Shape)
{
args.SetWriteColor(false);
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
}
for (size_t i = CurrentViewpoint->LinePortalsEnd; i > CurrentViewpoint->LinePortalsStart; i--)
{
auto &portal = thread->LinePortals[i - 1];
portal->RenderTranslucent();
PolyTriangleDrawer::SetTransform(thread->DrawQueue, transform);
PolyDrawArgs args;
args.SetStencilTestValue(portal->StencilValue + 1);
args.SetWriteStencil(true, CurrentViewpoint->StencilValue + 1);
args.SetClipPlane(0, CurrentViewpoint->PortalPlane);
for (const auto &verts : portal->Shape)
{
args.SetWriteColor(false);
args.DrawArray(thread->DrawQueue, verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
}
}
}
PolyTriangleDrawer::SetTransform(thread->DrawQueue, transform);
PolyMaskedCycles.Clock();
@ -427,8 +396,6 @@ void RenderPolyScene::RenderTranslucent(PolyPortalViewpoint *viewpoint)
}
PolyMaskedCycles.Unclock();
CurrentViewpoint = oldviewpoint;
}
/////////////////////////////////////////////////////////////////////////////

View file

@ -32,6 +32,7 @@
#include "polyrenderer/math/gpu_types.h"
#include "poly_playersprite.h"
#include "poly_cull.h"
#include "poly_sky.h"
class PolyTranslucentObject
{
@ -63,7 +64,7 @@ public:
uint32_t StencilValue = 0;
int PortalDepth = 0;
line_t *LastPortalLine = nullptr;
line_t *PortalEnterLine = nullptr;
size_t ObjectsStart = 0;
size_t ObjectsEnd = 0;
@ -81,7 +82,6 @@ public:
~RenderPolyScene();
void Render(PolyPortalViewpoint *viewpoint);
void RenderTranslucent(PolyPortalViewpoint *viewpoint);
static const uint32_t SkySubsectorDepth = 0x7fffffff;
@ -89,6 +89,7 @@ public:
private:
void RenderPortals();
void RenderTranslucent();
void RenderSectors();
void RenderSubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth);
void RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
@ -100,6 +101,7 @@ private:
static int PointOnSide(const DVector2 &pos, const node_t *node);
PolyCull Cull;
PolySkyDome Skydome;
};
enum class PolyWaterFakeSide

View file

@ -83,7 +83,7 @@ void RenderPolySprite::Render(PolyRenderThread *thread, const PolyClipPlane &cli
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
DVector3 pos = thing->InterpolatedPosition(viewpoint.TicFrac);
PolyRenderModel(thread, PolyRenderer::Instance()->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
PolyRenderModel(thread, PolyRenderer::Instance()->Scene.CurrentViewpoint->WorldToClip, clipPlane, stencilValue, (float)pos.X, (float)pos.Y, (float)pos.Z, modelframe, thing);
return;
}
}

View file

@ -40,7 +40,7 @@
EXTERN_CVAR(Bool, r_drawmirrors)
EXTERN_CVAR(Bool, r_fogboundary)
bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine)
bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, size_t linePortalsStart, line_t *portalEnterLine)
{
double frontceilz1 = frontsector->ceilingplane.ZatPoint(line->v1);
double frontfloorz1 = frontsector->floorplane.ZatPoint(line->v1);
@ -52,7 +52,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
PolyDrawLinePortal *polyportal = nullptr;
if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
{
if (lastPortalLine == line->linedef ||
if (portalEnterLine == line->linedef ||
(line->linedef->v1->fX() * clipPlane.A + line->linedef->v1->fY() * clipPlane.B + clipPlane.D <= 0.0f) ||
(line->linedef->v2->fX() * clipPlane.A + line->linedef->v2->fY() * clipPlane.B + clipPlane.D <= 0.0f))
{
@ -64,7 +64,7 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
}
else if (line->linedef && line->linedef->isVisualPortal())
{
if (lastPortalLine == line->linedef ||
if (portalEnterLine == line->linedef ||
(line->linedef->v1->fX() * clipPlane.A + line->linedef->v1->fY() * clipPlane.B + clipPlane.D <= 0.0f) ||
(line->linedef->v2->fX() * clipPlane.A + line->linedef->v2->fY() * clipPlane.B + clipPlane.D <= 0.0f))
{
@ -72,11 +72,11 @@ bool RenderPolyWall::RenderLine(PolyRenderThread *thread, const PolyClipPlane &c
}
FLinePortal *portal = line->linedef->getPortal();
for (auto &p : linePortals)
for (size_t i = linePortalsStart; i < linePortals.size(); i++)
{
if (p->Portal == portal) // To do: what other criterias do we need to check for?
if (linePortals[i]->Portal == portal) // To do: what other criteria do we need to check for?
{
polyportal = p.get();
polyportal = linePortals[i].get();
break;
}
}
@ -322,7 +322,6 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
PolyDrawArgs args;
args.SetLight(Colormap, GetLightLevel(), PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
args.SetStencilTestValue(StencilValue);
if (Texture && !Polyportal)
args.SetTexture(Texture, DefaultRenderStyle());
args.SetClipPlane(0, clipPlane);
@ -331,6 +330,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
if (FogBoundary)
{
args.SetStencilTestValue(StencilValue + 1);
args.SetStyle(TriBlendMode::FogBoundary);
args.SetColor(0xffffffff, 254);
args.SetDepthTest(true);
@ -343,6 +343,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
if (Polyportal)
{
args.SetStencilTestValue(StencilValue);
args.SetWriteStencil(true, Polyportal->StencilValue);
args.SetWriteColor(false);
args.SetWriteDepth(false);
@ -351,6 +352,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
}
else if (!Masked)
{
args.SetStencilTestValue(StencilValue);
args.SetWriteStencil(true, StencilValue + 1);
args.SetStyle(TriBlendMode::TextureOpaque);
DrawStripes(thread, args, vertices);
@ -360,13 +362,14 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const PolyClipPlane &clipP
double srcalpha = MIN(Alpha, 1.0);
double destalpha = Additive ? 1.0 : 1.0 - srcalpha;
args.SetStyle(TriBlendMode::TextureAdd, srcalpha, destalpha);
args.SetStencilTestValue(StencilValue + 1);
args.SetDepthTest(true);
args.SetWriteDepth(true);
args.SetWriteStencil(false);
DrawStripes(thread, args, vertices);
}
RenderPolyDecal::RenderWallDecals(thread, clipPlane, LineSeg, StencilValue);
RenderPolyDecal::RenderWallDecals(thread, clipPlane, LineSeg, StencilValue + 1);
}
void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)

View file

@ -31,7 +31,7 @@ class PolyCull;
class RenderPolyWall
{
public:
static bool RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine);
static bool RenderLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, size_t linePortalsStart, line_t *portalEnterLine);
static void Render3DFloorLine(PolyRenderThread *thread, const PolyClipPlane &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);