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Actor's Activation property is now stored in saved game
https://forum.zdoom.org/viewtopic.php?t=60295
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@ -495,6 +495,7 @@ void AActor::Serialize(FSerializer &arc)
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A("score", Score)
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A("designatedteam", DesignatedTeam)
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A("lastpush", lastpush)
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A("activationtype", activationtype)
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A("lastbump", lastbump)
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A("painthreshold", PainThreshold)
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A("damagefactor", DamageFactor)
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