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Added startup song definition for custom IWADs
https://forum.zdoom.org/viewtopic.php?t=60314
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2 changed files with 8 additions and 0 deletions
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@ -194,6 +194,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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iwad->StartupType = FStartupInfo::StrifeStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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}
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else if (sc.Compare("StartupSong"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Song = sc.String;
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -766,6 +772,7 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *i
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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}
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song;
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I_SetIWADInfo();
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return iwad_info;
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}
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@ -101,6 +101,7 @@ struct FIWADInfo
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FString Required; // Requires another IWAD
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uint32_t FgColor = 0; // Foreground color for title banner
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uint32_t BkColor = 0xc0c0c0; // Background color for title banner
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FString Song;
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EGameType gametype = GAME_Doom; // which game are we playing?
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int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
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FString MapInfo; // Base mapinfo to load
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