Commit Graph

  • b3e169bac6
    Merge pull request #44 from BjossiAlfreds/spawntemp-leak-fix master Yamagi 2024-08-21 21:00:13 +0200
  • 65fc29b71e Fixed spawntemp data leaking into mid-level spawned entities BjossiAlfreds 2024-08-19 01:26:06 +0000
  • 24844dc176
    Merge pull request #43 from abalfoort/upd_defs Yamagi 2024-03-16 12:17:34 +0100
  • af934c32f2 Update definitions according to CMakeLists.txt abalfoort 2024-03-10 12:58:20 +0100
  • 93e72d058c
    Modified CMakeLists.txt to fix build errors in savegame.c KUSANAGI Mitsuhisa 2024-03-09 00:15:01 +0900
  • 2eba6a165b
    Modified Makefile to fix build errors in savegame.c KUSANAGI Mitsuhisa 2024-02-18 01:20:00 +0900
  • 52b1697846
    Merge pull request #40 from NeonKnightOA/varfix-240114 Yamagi 2024-02-01 17:51:45 +0100
  • 5204170702 Replacement of YQ2OSTYPE and YQ2ARCH with YQ2_OSTYPE and YQ2_ARCH NeonKnightOA 2024-01-14 11:48:58 -0300
  • 30bc59a2a6
    Merge pull request #39 from protocultor/limits Yamagi 2023-09-15 20:20:42 +0200
  • 8d203ad0f2 Added missing include for USHRT_MAX Jaime Moreira 2023-09-15 12:10:00 -0300
  • 5f60bc3cb9
    Merge pull request #37 from protocultor/general_update Yamagi 2023-09-14 21:17:16 +0200
  • 0fedfa14af Better validation for g_swap_speed value Jaime Moreira 2023-08-27 00:12:16 -0400
  • 2f78575086
    Merge pull request #36 from BjossiAlfreds/tdam-dir Yamagi 2023-07-16 09:50:05 +0200
  • 30b91965e2 T_Damage no longer modifies dir parameter BjossiAlfreds 2023-07-01 18:47:03 +0000
  • 1e7596aeef Implemented Yamagi's commands to switch weapons Jaime Moreira 2023-07-05 16:24:39 -0400
  • 82f72cca77 Added Yamagi cheat cvars Jaime Moreira 2023-07-05 16:18:13 -0400
  • e3743c5b2c Added support for ANIM_REVERSE Jaime Moreira 2023-07-05 15:50:12 -0400
  • 50f18732f6
    Merge pull request #35 from BjossiAlfreds/makronjmp Yamagi 2023-06-17 16:35:47 +0200
  • cf01efd347 Fixes for makron jump sequence BjossiAlfreds 2023-06-07 13:38:22 +0000
  • 81f809bea3
    Merge pull request #34 from BjossiAlfreds/makrondeath Yamagi 2023-05-13 15:22:28 +0200
  • d1e26350b4 Fixed ungibbable makron parts BjossiAlfreds 2023-05-10 17:32:37 +0000
  • d4b117d946 Mark all required CFLAGS and LDFLAGS definition as override. Yamagi 2023-05-08 21:45:38 +0200
  • bd7cc48abb
    Merge pull request #33 from BjossiAlfreds/intersight Yamagi 2023-05-08 18:09:09 +0200
  • d4698d39dc
    Merge pull request #32 from BjossiAlfreds/gladrange Yamagi 2023-05-08 18:07:59 +0200
  • 544c0e383a Fixed monsters seeing players during intermissions BjossiAlfreds 2023-04-26 01:40:13 +0000
  • d379a25b8c Fixed stand-ground gladiators not attacking at certain range BjossiAlfreds 2023-04-23 18:47:45 +0000
  • cbc0fa522d
    Merge pull request #30 from Dremor8484/Dremor8484-zaero-doublebarrelshotgun-aimfix Yamagi 2022-12-03 17:15:16 +0100
  • 4733f22e6f
    Update weapon.c Dremor8484 2022-12-03 15:58:53 +0100
  • 588ebb0ea8
    Update weapon.c Dremor8484 2022-06-10 19:23:47 +0200
  • d52ee31d93 Normalize `arm64` to `aarch64`. Yamagi 2022-05-20 12:58:46 +0200
  • a91b12a4af
    Merge pull request #28 from devnexen/build_macos_arm_fix Yamagi 2022-05-20 12:49:33 +0200
  • 8e5d49e8f4 Forcing proper native arch build on darwin mainly due to arm64. David CARLIER 2022-05-14 16:16:14 +0100
  • 9757d6fffc
    Merge pull request #23 from VortexAcherontic/master Yamagi 2021-07-23 09:10:14 +0200
  • f28a561788 Fixed visor not working Vortex Acherontic 2021-07-18 16:29:58 +0200
  • fc2961df12 #1 Fixed viper bomb not killing monster_tank in zbase1 Vortex Acherontic 2021-07-18 15:41:33 +0200
  • d4b76a5326 #2 Fixed insane marine not killed by explosion Vortex Acherontic 2021-07-18 15:35:10 +0200
  • 023b41606e Removed unused import Vortex Acherontic 2021-07-17 22:44:03 +0200
  • 24cdf52a89 Fixed TripBomb not inflicting damage Vortex Acherontic 2021-07-17 22:42:25 +0200
  • 7dae34726f
    Merge pull request #22 from BjossiAlfreds/player-sounds Yamagi 2021-04-30 11:51:24 +0200
  • e817bd38b9 Fix for some player sound bugs BjossiAlfreds 2021-04-29 22:05:09 +0000
  • df64f864b7
    Merge pull request #21 from BjossiAlfreds/shark-bbox Yamagi 2021-04-27 08:59:13 +0200
  • 7d3ee75e3b
    Merge pull request #20 from devnexen/upd_to_levelup_with_main_repo Yamagi 2021-04-27 08:58:54 +0200
  • 8f6c53e76f Shark bbox fix and added inuse check after entity thinking BjossiAlfreds 2021-04-18 01:19:32 +0000
  • 88a569d532 little update to level up with the other repositories. David CARLIER 2021-04-13 17:48:57 +0100
  • 09d5857687
    Merge pull request #19 from devnexen/savegame_data_packing Yamagi 2021-04-08 10:42:04 +0200
  • 4b542f0e57
    Merge pull request #18 from BjossiAlfreds/map-fixes Yamagi 2021-04-08 10:41:39 +0200
  • 4e97fe4c74 game data packing representation of the headers David Carlier 2021-04-07 18:09:58 +0100
  • f4faa12db3 Fixed unspawnable monsters in three maps BjossiAlfreds 2021-04-07 12:33:06 +0000
  • f3912680ac
    Merge pull request #16 from 0lvin/master Yamagi 2021-01-27 08:28:07 +0100
  • c88b0c1a9a Fix function prototypes Denis Pauk 2021-01-26 20:55:54 +0200
  • fda7c543b8 Fix compiler warnings Denis Pauk 2021-01-26 20:24:31 +0200
  • 7275a593a6 Fix architecture detection on Windows in Makefile, bump SAVEGAMEVER Daniel Gibson 2021-01-14 03:53:47 +0100
  • 40fb2366d1
    Merge pull request #14 from Soldy/master Yamagi 2020-06-02 08:47:38 +0200
  • 06b54182b7 error during compiling the code #13 Soldy 2020-05-30 18:22:15 +0100
  • 6276ba483f
    Merge pull request #12 from mjr4077au/Client_AimFixWithCVAR Yamagi 2020-04-21 12:48:45 +0200
  • a047746337
    Merge pull request #11 from NeonKnightOA/cppcheckfixes Yamagi 2020-04-21 12:48:32 +0200
  • 82240af227 Implement accurate-aiming CVAR in zaero game code. Mitchell Richters 2020-04-21 08:02:29 +1000
  • 3b53b244e6 Fixed: Function 'LerpAngle' argument order different: declaration 'a1, a2, frac' definition 'a2, a1, frac' NeonKnightOA 2020-02-04 12:48:33 -0300
  • 3369a24f77 Fixed many issues pointed out by cppcheck. Fixed the following issues found by cppcheck: NeonKnightOA 2020-02-04 12:27:41 -0300
  • c49cb3982d
    Merge pull request #9 from NeonKnightOA/pvsfixes Yamagi 2020-02-04 09:27:34 +0100
  • dae4e2c537 Adding struct checks to files. This solves countless of issues and bugs. NeonKnightOA 2020-01-30 23:39:37 -0300
  • 21aa1ab57e
    Create make.yml demoth 2020-02-01 03:44:43 +0300
  • 8236760dfd
    Merge pull request #8 from NeonKnightOA/skills Yamagi 2020-01-30 18:36:21 +0100
  • 72c6681746 Oops... forgot the header. Sorry! NeonKnightOA 2020-01-29 14:14:27 -0300
  • afc3c22b84 Easier handling of skill levels by using defines instead of numbers NeonKnightOA 2020-01-22 13:42:15 -0300
  • e6fb02dd3d Added checks for edicts to a lot of functions. NeonKnightOA 2020-01-20 14:00:04 -0300
  • efc0e1b1fe
    Merge pull request #5 from Pickle/master Yamagi 2019-05-09 18:36:44 +0200
  • 47010478bc Fix missmerge, ReadField() may only be called once for each field. Yamagi Burmeister 2019-02-05 09:10:31 +0100
  • 511db03dfc Fix clang warnings, abs() may not be used for floats. Yamagi Burmeister 2019-02-04 13:31:11 +0100
  • 7bb26be80c Port compiler detection from the other addons. Yamagi Burmeister 2019-02-04 13:29:44 +0100
  • 4bdd8facd5 Merge outstanding savegame changes from yquake. Yamagi Burmeister 2019-02-04 13:24:13 +0100
  • 0126a7f93a Added cmake support Scott 2018-12-15 16:29:25 -0500
  • 4e031fe308 Switch to Enforcers bloody skin when he's killed Daniel Gibson 2018-10-03 17:49:07 +0200
  • 61b100d096 Fix Windows build Daniel Gibson 2016-02-20 20:42:20 +0100
  • ac084046a8 Fix Windows detection in makefile for MinGW Daniel Gibson 2016-02-20 20:34:31 +0100
  • b0f4627044 coop spawnpoint fix from other addons Daniel Gibson 2016-02-20 20:29:38 +0100
  • 2bcbd86a61 A few fixes from q2dos Daniel Gibson 2016-02-20 18:20:20 +0100
  • 3fabd3c09c remove (unused) q_shared.h Daniel Gibson 2016-02-20 18:19:57 +0100
  • 469c53e03e Reset gibsthisframe and lastgibframe at map change Daniel Gibson 2016-02-20 17:46:14 +0100
  • 0822b94db9 Fixed some crashes during gameplay and loading; broke savegame compat Daniel Gibson 2015-06-29 18:11:12 +0200
  • 0e4e1b7285 Fix crashes when loading savegame Daniel Gibson 2015-05-19 04:19:41 +0200
  • aa5ccc1770 Fix bug with high velocities in vents in 32bit builds, fix MingW build Daniel Gibson 2015-05-17 18:48:21 +0200
  • 398aeff770 One entity shooting another should work even if friendly fire is off Daniel Gibson 2014-11-30 18:06:36 +0100
  • 3bcb10d734 Windows and OS X support for the Makefile Lennart Burmeister 2013-05-13 08:12:00 +0200
  • 7e05ae8f6e At some more informations to the README Yamagi Burmeister 2012-04-29 11:31:52 +0200
  • 49f92a0c72 Correctly destroy blocking entities and derefernce entities destroyed by the killbox Yamagi Burmeister 2011-10-12 07:50:52 +0000
  • 9d1d32d2be Add savegames tables, missed yesterday Yamagi Burmeister 2011-10-12 07:10:17 +0000
  • 8770845581 Fix non-moving soldiers Yamagi Burmeister 2011-10-11 15:41:08 +0000
  • be4833ab5f Add README Yamagi Burmeister 2011-10-11 15:31:02 +0000
  • 04163afa82 Rearrange files Yamagi Burmeister 2011-10-11 15:28:06 +0000
  • 6d456db7d1 Port the new savegame system Yamagi Burmeister 2011-10-11 14:28:49 +0000
  • 59bfb6f8c4 Calculate a real bounding box for rotating entities Yamagi Burmeister 2011-10-11 14:15:32 +0000
  • 71d6ee0935 Fix the crash when too much debris or gibs is shown Yamagi Burmeister 2011-10-11 14:13:17 +0000
  • b49bec2143 Remove static Yamagi Burmeister 2011-10-11 10:12:01 +0000
  • 6cddf17b88 Add LICENSE files Yamagi Burmeister 2011-10-10 19:40:18 +0000
  • 3e9cdcd3b3 Resurrect zaero. Yamagi Burmeister 2011-10-10 19:26:35 +0000
  • 179cd6b1d0 Fixt einen Crash beim Benutzen der lasergranaten Yamagi Burmeister 2009-10-08 15:56:19 +0000
  • 4a9bfc2cf3 Weapon, Trigger, Sentien und Spwan aufgeräumt Yamagi Burmeister 2009-10-08 15:37:19 +0000
  • 3492d05a57 Hund, Items, Handler, Kamera und MTest aufgeräumt Yamagi Burmeister 2009-10-08 15:14:40 +0000
  • 4b73b52ebb Boss aufgeräumt Yamagi Burmeister 2009-10-08 15:00:39 +0000