mirror of
https://github.com/yquake2/zaero.git
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Rearrange files
This commit is contained in:
parent
6d456db7d1
commit
04163afa82
96 changed files with 3094 additions and 2117 deletions
439
Makefile
Executable file → Normal file
439
Makefile
Executable file → Normal file
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@ -1,26 +1,27 @@
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|||
# ------------------------------------------------------ #
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# Makefile for the "Zaero Missionpack" #
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# #
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# Platforms: #
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# - Linux #
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# - FreeBSD #
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# - Maybe any other POSIX compliant system #
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# supported by SDL 1.2 #
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# ------------------------------------------------------ #
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# ----------------------------------------------------- #
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# Makefile for the zaero game module for Quake II #
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# #
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# Just type "make" to compile the #
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# - Zaero Game (game.so) #
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# #
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# Dependencies: #
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# - None, but you need a Quake II to play. #
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# While in theorie every one should work #
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# Yamagi Quake II ist recommended. #
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# #
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# Platforms: #
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# - Linux #
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# - FreeBSD #
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# ----------------------------------------------------- #
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# Check the OS type
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OSTYPE := $(shell uname -s)
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ifneq ($(OSTYPE),Linux)
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ifneq ($(OSTYPE),FreeBSD)
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#$(error $(OSTYPE) is currently not supported by this Client.)
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endif
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endif
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# ----------
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# Some plattforms call it "amd64" and some "x86_64"
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ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
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# Refuse all other plattforms as a firewall against PEBKAC
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# (You'll need some #ifdef for your unsupported plattform!)
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ifneq ($(ARCH),i386)
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ifneq ($(ARCH),x86_64)
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$(error arch $(ARCH) is currently not supported)
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@ -29,310 +30,146 @@ endif
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# ----------
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# The compiler and compiler flags
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CC = gcc
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ifeq ($(ARCH),i386)
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CFLAGS = -O2 -ffast-math -funroll-loops -falign-loops=2 \
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-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
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-Wall -pipe -fPIC -g
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endif
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ifeq ($(ARCH),x86_64)
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CFLAGS = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations -fno-strict-aliasing \
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-Wall -pipe -fPIC -g
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endif
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# Optimizations
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# ~25% - 30% perfomance gain, but may not
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# work on all CPUs. Adjust to your needs
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# CFLAFS_BASE += -mmmx -msse -msse2 -msse3 -m3dnow
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# The compiler
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CC := gcc
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# ----------
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# The linker and linkerflags
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# Linux
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ifeq ($(OSTYPE),Linux)
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LDFLAGS=-lm -ldl -shared
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endif
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# FreeBSD
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ifeq ($(OSTYPE),FreeBSD)
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LDFLAGS=-lm -shared
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endif
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# Base CFLAGS.
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#
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# -O2 are enough optimizations.
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#
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# -fno-strict-aliasing since the source doesn't comply
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# with strict aliasing rules and it's next to impossible
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# to get it there...
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#
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# -fomit-frame-pointer since the framepointer is mostly
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# useless for debugging Quake II and slows things down.
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#
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# -g to build allways with debug symbols. Please do not
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# change this, since it's our only chance to debug this
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# crap when random crashes happen!
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#
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# -fPIC for position independend code.
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#
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# -MMD to generate header dependencies.
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-fPIC -Wall -pipe -g -MMD
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# ----------
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# Targets
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# Base LDFLAGS.
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LDFLAGS := -shared
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# ----------
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# Builds everything
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all: zaero
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# ----------
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# Cleanup
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clean:
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@echo "===> CLEAN"
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@rm -Rf build release
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# ----------
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# The zaero game
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zaero:
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@-mkdir -p build \
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release
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@echo '===> Building game.so'
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@mkdir -p release/
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$(MAKE) release/game.so
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clean:
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@-rm -Rf build release
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build/%.o: %.c
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@echo '===> CC $<'
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@mkdir -p $(@D)
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@$(CC) -c $(CFLAGS) -o $@ $<
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# ----------
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# Quake II - Zaero Object
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ZAERO_OBJS = \
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build/g_ai.o \
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build/g_cmds.o \
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build/g_combat.o \
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build/g_func.o \
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build/g_items.o \
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build/g_main.o \
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build/g_misc.o \
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build/g_monster.o \
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build/g_phys.o \
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build/savegame.o \
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build/g_spawn.o \
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build/g_svcmds.o \
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build/g_target.o \
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build/g_trigger.o \
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build/g_turret.o \
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build/g_utils.o \
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build/g_weapon.o \
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build/m_actor.o \
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build/m_berserk.o \
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build/m_boss2.o \
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build/m_boss3.o \
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build/m_boss31.o \
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build/m_boss32.o \
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build/m_brain.o \
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build/m_chick.o \
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build/m_flash.o \
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build/m_flipper.o \
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build/m_float.o \
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build/m_flyer.o \
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build/m_gladiator.o \
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build/m_gunner.o \
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build/m_hover.o \
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build/m_infantry.o \
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build/m_insane.o \
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build/m_medic.o \
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build/m_move.o \
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build/m_mutant.o \
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build/m_parasite.o \
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build/m_soldier.o \
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build/m_supertank.o \
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build/m_tank.o \
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build/p_client.o \
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build/p_hud.o \
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build/p_trail.o \
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build/p_view.o \
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build/p_weapon.o \
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build/q_shared.o \
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build/z_acannon.o \
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build/z_ai.o \
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build/z_anim.o \
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build/z_boss.o \
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build/z_camera.o \
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build/z_frames.o \
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build/z_handler.o \
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build/z_hound.o \
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build/z_item.o \
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build/z_mtest.o \
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build/z_sentien.o \
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build/z_spawn.o \
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build/z_trigger.o \
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build/z_weapon.o
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ZAERO_OBJS_ = \
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src/g_ai.o \
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src/g_cmds.o \
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src/g_combat.o \
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src/g_func.o \
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src/g_items.o \
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src/g_main.o \
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src/g_misc.o \
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src/g_monster.o \
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src/g_phys.o \
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src/g_spawn.o \
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src/g_svcmds.o \
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src/g_target.o \
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src/g_trigger.o \
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src/g_turret.o \
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src/g_utils.o \
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src/g_weapon.o \
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src/monster/actor/actor.o \
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src/monster/berserker/berserker.o \
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src/monster/boss/boss.o \
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src/monster/boss2/boss2.o \
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src/monster/boss3/boss3.o \
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src/monster/boss3/boss31.o \
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src/monster/boss3/boss32.o \
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src/monster/brain/brain.o \
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src/monster/chick/chick.o \
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src/monster/flipper/flipper.o \
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src/monster/float/float.o \
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src/monster/flyer/flyer.o \
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src/monster/gladiator/gladiator.o \
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src/monster/gunner/gunner.o \
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src/monster/handler/handler.o \
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src/monster/hound/hound.o \
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src/monster/hover/hover.o \
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src/monster/infantry/infantry.o \
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src/monster/insane/insane.o \
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src/monster/medic/medic.o \
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src/monster/misc/move.o \
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src/monster/mutant/mutant.o \
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src/monster/parasite/parasite.o \
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src/monster/sentien/sentien.o \
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src/monster/soldier/soldier.o \
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src/monster/supertank/supertank.o \
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src/monster/tank/tank.o \
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src/player/client.o \
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src/player/hud.o \
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src/player/trail.o \
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src/player/view.o \
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src/player/weapon.o \
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src/savegame/savegame.o \
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src/shared/flash.o \
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src/shared/shared.o \
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src/zaero/acannon.o \
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src/zaero/ai.o \
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src/zaero/anim.o \
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src/zaero/camera.o \
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src/zaero/frames.o \
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src/zaero/item.o \
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src/zaero/mtest.o \
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src/zaero/spawn.o \
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src/zaero/trigger.o \
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src/zaero/weapon.o
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# ----------
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# Zaero build
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build/g_ai.o: src/g_ai.c
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$(CC) $(CFLAGS) -o $@ -c $<
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# Rewrite pathes to our object directory
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ZAERO_OBJS = $(patsubst %,build/%,$(ZAERO_OBJS_))
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# ----------
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# Generate header dependencies
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ZAERO_DEPS= $(ZAERO_OBJS:.o=.d)
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# ----------
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# Suck header dependencies in
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-include $(ZAERO_DEPS)
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build/g_cmds.o: src/g_cmds.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_combat.o: src/g_combat.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_func.o: src/g_func.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_items.o: src/g_items.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_main.o: src/g_main.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_misc.o: src/g_misc.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_monster.o: src/g_monster.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_phys.o: src/g_phys.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/savegame.o: src/savegame/savegame.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_spawn.o: src/g_spawn.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_svcmds.o: src/g_svcmds.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_target.o: src/g_target.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/g_trigger.o: src/g_trigger.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_turret.o: src/g_turret.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_utils.o: src/g_utils.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_weapon.o: src/g_weapon.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/m_actor.o: src/m_actor.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/m_berserk.o: src/m_berserk.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/m_boss2.o: src/m_boss2.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_boss3.o: src/m_boss3.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_boss31.o: src/m_boss31.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_boss32.o: src/m_boss32.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_brain.o: src/m_brain.c
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$(CC) $(CFLAGS) -o $@ -c $<
|
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|
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build/m_chick.o: src/m_chick.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_flash.o: src/m_flash.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_flipper.o: src/m_flipper.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_float.o: src/m_float.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_flyer.o: src/m_flyer.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_gladiator.o: src/m_gladiator.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/m_gunner.o: src/m_gunner.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/m_hover.o: src/m_hover.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_infantry.o: src/m_infantry.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_insane.o: src/m_insane.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_medic.o: src/m_medic.c
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$(CC) $(CFLAGS) -o $@ -c $<
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|
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build/m_move.o: src/m_move.c
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$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
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build/m_mutant.o: src/m_mutant.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
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||||
|
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build/m_parasite.o: src/m_parasite.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/m_soldier.o: src/m_soldier.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/m_supertank.o: src/m_supertank.c
|
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$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/m_tank.o: src/m_tank.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/p_client.o: src/p_client.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/p_hud.o: src/p_hud.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
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build/p_trail.o: src/p_trail.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
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build/p_view.o: src/p_view.c
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||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/p_weapon.o: src/p_weapon.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/q_shared.o: src/q_shared.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_acannon.o: src/z_acannon.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_ai.o: src/z_ai.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_anim.o: src/z_anim.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_boss.o: src/z_boss.c
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||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_camera.o: src/z_camera.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_frames.o: src/z_frames.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_handler.o: src/z_handler.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_hound.o: src/z_hound.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_item.o: src/z_item.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_mtest.o: src/z_mtest.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_sentien.o: src/z_sentien.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_spawn.o: src/z_spawn.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_trigger.o: src/z_trigger.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
build/z_weapon.o: src/z_weapon.c
|
||||
$(CC) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
# ----------
|
||||
|
||||
# Quake II - Zaero
|
||||
release/game.so : $(ZAERO_OBJS)
|
||||
$(CC) $(CFLAGS) -o $@ $(ZAERO_OBJS) $(LDFLAGS)
|
||||
@echo '===> LD $@'
|
||||
@$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
|
||||
|
||||
# ----------
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_ai.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
qboolean FindTarget (edict_t *self);
|
||||
extern cvar_t *maxclients;
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
|
||||
#include "header/local.h"
|
||||
#include "monster/misc/player.h"
|
||||
|
||||
char *ClientTeam (edict_t *ent)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_combat.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
/*
|
||||
============
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
/*
|
||||
=========================================================
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
game_locals_t game;
|
||||
level_locals_t level;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_misc.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
int gibsthisframe = 0;
|
||||
int lastgibframe = 0;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
//
|
||||
// monster weapons
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_phys.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
/*
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void Svcmd_Test_f (void)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
/*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8)
|
||||
Fire an origin based temp entity event to the clients.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void InitTrigger (edict_t *self)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_turret.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void AnglesNormalize(vec3_t vec)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// g_utils.c -- misc utility functions for game module
|
||||
|
||||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "header/local.h"
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#ifndef ZAERO_GAME_H
|
||||
#define ZAERO_GAME_H
|
||||
|
||||
// game.h -- game dll information visible to server
|
||||
|
||||
|
@ -214,3 +216,5 @@ typedef struct
|
|||
} game_export_t;
|
||||
|
||||
game_export_t *GetGameApi (game_import_t *import);
|
||||
|
||||
#endif /* ZAERO_GAME_H */
|
|
@ -1,7 +1,10 @@
|
|||
#ifndef ZAERO_LOCAL_H
|
||||
#define ZAERO_LOCAL_H
|
||||
|
||||
// g_local.h -- local definitions for game module
|
||||
|
||||
#include "q_shared.h"
|
||||
#include "z_anim.h"
|
||||
#include "shared.h"
|
||||
#include "anim.h"
|
||||
|
||||
// define GAME_INCLUDE so that game.h does not define the
|
||||
// short, server-visible gclient_t and edict_t structures,
|
||||
|
@ -1241,3 +1244,4 @@ struct edict_s
|
|||
#define ZDM_NO_GL_POLYBLEND_DAMAGE 1
|
||||
#define ZDM_ZAERO_ITEMS 2
|
||||
|
||||
#endif /* ZAERO_LOCAL_H */
|
1074
src/header/shared.h
Normal file
1074
src/header/shared.h
Normal file
File diff suppressed because it is too large
Load diff
489
src/m_flash.c
489
src/m_flash.c
|
@ -1,489 +0,0 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// m_flash.c
|
||||
|
||||
#include "q_shared.h"
|
||||
|
||||
// this file is included in both the game dll and quake2,
|
||||
// the game needs it to source shot locations, the client
|
||||
// needs it to position muzzle flashes
|
||||
vec3_t monster_flash_offset [] =
|
||||
{
|
||||
// flash 0 is not used
|
||||
{ 0.0, 0.0, 0.0 },
|
||||
|
||||
// MZ2_TANK_BLASTER_1 1
|
||||
{ 20.7, -18.5, 28.7 },
|
||||
// MZ2_TANK_BLASTER_2 2
|
||||
{ 16.6, -21.5, 30.1 },
|
||||
// MZ2_TANK_BLASTER_3 3
|
||||
{ 11.8, -23.9, 32.1 },
|
||||
// MZ2_TANK_MACHINEGUN_1 4
|
||||
{ 22.9, -0.7, 25.3 },
|
||||
// MZ2_TANK_MACHINEGUN_2 5
|
||||
{ 22.2, 6.2, 22.3 },
|
||||
// MZ2_TANK_MACHINEGUN_3 6
|
||||
{ 19.4, 13.1, 18.6 },
|
||||
// MZ2_TANK_MACHINEGUN_4 7
|
||||
{ 19.4, 18.8, 18.6 },
|
||||
// MZ2_TANK_MACHINEGUN_5 8
|
||||
{ 17.9, 25.0, 18.6 },
|
||||
// MZ2_TANK_MACHINEGUN_6 9
|
||||
{ 14.1, 30.5, 20.6 },
|
||||
// MZ2_TANK_MACHINEGUN_7 10
|
||||
{ 9.3, 35.3, 22.1 },
|
||||
// MZ2_TANK_MACHINEGUN_8 11
|
||||
{ 4.7, 38.4, 22.1 },
|
||||
// MZ2_TANK_MACHINEGUN_9 12
|
||||
{ -1.1, 40.4, 24.1 },
|
||||
// MZ2_TANK_MACHINEGUN_10 13
|
||||
{ -6.5, 41.2, 24.1 },
|
||||
// MZ2_TANK_MACHINEGUN_11 14
|
||||
{ 3.2, 40.1, 24.7 },
|
||||
// MZ2_TANK_MACHINEGUN_12 15
|
||||
{ 11.7, 36.7, 26.0 },
|
||||
// MZ2_TANK_MACHINEGUN_13 16
|
||||
{ 18.9, 31.3, 26.0 },
|
||||
// MZ2_TANK_MACHINEGUN_14 17
|
||||
{ 24.4, 24.4, 26.4 },
|
||||
// MZ2_TANK_MACHINEGUN_15 18
|
||||
{ 27.1, 17.1, 27.2 },
|
||||
// MZ2_TANK_MACHINEGUN_16 19
|
||||
{ 28.5, 9.1, 28.0 },
|
||||
// MZ2_TANK_MACHINEGUN_17 20
|
||||
{ 27.1, 2.2, 28.0 },
|
||||
// MZ2_TANK_MACHINEGUN_18 21
|
||||
{ 24.9, -2.8, 28.0 },
|
||||
// MZ2_TANK_MACHINEGUN_19 22
|
||||
{ 21.6, -7.0, 26.4 },
|
||||
// MZ2_TANK_ROCKET_1 23
|
||||
{ 6.2, 29.1, 49.1 },
|
||||
// MZ2_TANK_ROCKET_2 24
|
||||
{ 6.9, 23.8, 49.1 },
|
||||
// MZ2_TANK_ROCKET_3 25
|
||||
{ 8.3, 17.8, 49.5 },
|
||||
|
||||
// MZ2_INFANTRY_MACHINEGUN_1 26
|
||||
{ 26.6, 7.1, 13.1 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_2 27
|
||||
{ 18.2, 7.5, 15.4 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_3 28
|
||||
{ 17.2, 10.3, 17.9 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_4 29
|
||||
{ 17.0, 12.8, 20.1 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_5 30
|
||||
{ 15.1, 14.1, 21.8 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_6 31
|
||||
{ 11.8, 17.2, 23.1 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_7 32
|
||||
{ 11.4, 20.2, 21.0 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_8 33
|
||||
{ 9.0, 23.0, 18.9 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_9 34
|
||||
{ 13.9, 18.6, 17.7 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_10 35
|
||||
{ 15.4, 15.6, 15.8 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_11 36
|
||||
{ 10.2, 15.2, 25.1 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_12 37
|
||||
{ -1.9, 15.1, 28.2 },
|
||||
// MZ2_INFANTRY_MACHINEGUN_13 38
|
||||
{ -12.4, 13.0, 20.2 },
|
||||
|
||||
// MZ2_SOLDIER_BLASTER_1 39
|
||||
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_2 40
|
||||
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_1 41
|
||||
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_2 42
|
||||
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_1 43
|
||||
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_2 44
|
||||
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
|
||||
|
||||
// MZ2_GUNNER_MACHINEGUN_1 45
|
||||
{ 30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_2 46
|
||||
{ 29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_3 47
|
||||
{ 28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_4 48
|
||||
{ 28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_5 49
|
||||
{ 26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_6 50
|
||||
{ 26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_7 51
|
||||
{ 26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15 },
|
||||
// MZ2_GUNNER_MACHINEGUN_8 52
|
||||
{ 29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15 },
|
||||
// MZ2_GUNNER_GRENADE_1 53
|
||||
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
|
||||
// MZ2_GUNNER_GRENADE_2 54
|
||||
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
|
||||
// MZ2_GUNNER_GRENADE_3 55
|
||||
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
|
||||
// MZ2_GUNNER_GRENADE_4 56
|
||||
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
|
||||
|
||||
// MZ2_CHICK_ROCKET_1 57
|
||||
// { -24.8, -9.0, 39.0 },
|
||||
{ 24.8, -9.0, 39.0 }, // PGM - this was incorrect in Q2
|
||||
|
||||
// MZ2_FLYER_BLASTER_1 58
|
||||
{ 12.1, 13.4, -14.5 },
|
||||
// MZ2_FLYER_BLASTER_2 59
|
||||
{ 12.1, -7.4, -14.5 },
|
||||
|
||||
// MZ2_MEDIC_BLASTER_1 60
|
||||
{ 12.1, 5.4, 16.5 },
|
||||
|
||||
// MZ2_GLADIATOR_RAILGUN_1 61
|
||||
{ 30.0, 18.0, 28.0 },
|
||||
|
||||
// MZ2_HOVER_BLASTER_1 62
|
||||
{ 32.5, -0.8, 10.0 },
|
||||
|
||||
// MZ2_ACTOR_MACHINEGUN_1 63
|
||||
{ 18.4, 7.4, 9.6 },
|
||||
|
||||
// MZ2_SUPERTANK_MACHINEGUN_1 64
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_MACHINEGUN_2 65
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_MACHINEGUN_3 66
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_MACHINEGUN_4 67
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_MACHINEGUN_5 68
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_MACHINEGUN_6 69
|
||||
{ 30.0, 30.0, 88.5 },
|
||||
// MZ2_SUPERTANK_ROCKET_1 70
|
||||
{ 16.0, -22.5, 91.2 },
|
||||
// MZ2_SUPERTANK_ROCKET_2 71
|
||||
{ 16.0, -33.4, 86.7 },
|
||||
// MZ2_SUPERTANK_ROCKET_3 72
|
||||
{ 16.0, -42.8, 83.3 },
|
||||
|
||||
// --- Start Xian Stuff ---
|
||||
// MZ2_BOSS2_MACHINEGUN_L1 73
|
||||
{ 32, -40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_L2 74
|
||||
{ 32, -40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_L3 75
|
||||
{ 32, -40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_L4 76
|
||||
{ 32, -40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_L5 77
|
||||
{ 32, -40, 70 },
|
||||
// --- End Xian Stuff
|
||||
|
||||
// MZ2_BOSS2_ROCKET_1 78
|
||||
{ 22.0, 16.0, 10.0 },
|
||||
// MZ2_BOSS2_ROCKET_2 79
|
||||
{ 22.0, 8.0, 10.0 },
|
||||
// MZ2_BOSS2_ROCKET_3 80
|
||||
{ 22.0, -8.0, 10.0 },
|
||||
// MZ2_BOSS2_ROCKET_4 81
|
||||
{ 22.0, -16.0, 10.0 },
|
||||
|
||||
// MZ2_FLOAT_BLASTER_1 82
|
||||
{ 32.5, -0.8, 10 },
|
||||
|
||||
// MZ2_SOLDIER_BLASTER_3 83
|
||||
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_3 84
|
||||
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_3 85
|
||||
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_4 86
|
||||
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_4 87
|
||||
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_4 88
|
||||
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_5 89
|
||||
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_5 90
|
||||
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_5 91
|
||||
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_6 92
|
||||
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_6 93
|
||||
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_6 94
|
||||
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_7 95
|
||||
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_7 96
|
||||
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_7 97
|
||||
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
|
||||
// MZ2_SOLDIER_BLASTER_8 98
|
||||
// { 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
|
||||
{ 31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2 },
|
||||
// MZ2_SOLDIER_SHOTGUN_8 99
|
||||
{ 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
|
||||
// MZ2_SOLDIER_MACHINEGUN_8 100
|
||||
{ 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
|
||||
|
||||
// --- Xian shit below ---
|
||||
// MZ2_MAKRON_BFG 101
|
||||
{ 17, -19.5, 62.9 },
|
||||
// MZ2_MAKRON_BLASTER_1 102
|
||||
{ -3.6, -24.1, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_2 103
|
||||
{ -1.6, -19.3, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_3 104
|
||||
{ -0.1, -14.4, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_4 105
|
||||
{ 2.0, -7.6, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_5 106
|
||||
{ 3.4, 1.3, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_6 107
|
||||
{ 3.7, 11.1, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_7 108
|
||||
{ -0.3, 22.3, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_8 109
|
||||
{ -6, 33, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_9 110
|
||||
{ -9.3, 36.4, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_10 111
|
||||
{ -7, 35, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_11 112
|
||||
{ -2.1, 29, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_12 113
|
||||
{ 3.9, 17.3, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_13 114
|
||||
{ 6.1, 5.8, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_14 115
|
||||
{ 5.9, -4.4, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_15 116
|
||||
{ 4.2, -14.1, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_16 117
|
||||
{ 2.4, -18.8, 59.5 },
|
||||
// MZ2_MAKRON_BLASTER_17 118
|
||||
{ -1.8, -25.5, 59.5 },
|
||||
// MZ2_MAKRON_RAILGUN_1 119
|
||||
{ -17.3, 7.8, 72.4 },
|
||||
|
||||
// MZ2_JORG_MACHINEGUN_L1 120
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_L2 121
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_L3 122
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_L4 123
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_L5 124
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_L6 125
|
||||
{ 78.5, -47.1, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R1 126
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R2 127
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R3 128
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R4 129
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R5 130
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_MACHINEGUN_R6 131
|
||||
{ 78.5, 46.7, 96 },
|
||||
// MZ2_JORG_BFG_1 132
|
||||
{ 6.3, -9, 111.2 },
|
||||
|
||||
// MZ2_BOSS2_MACHINEGUN_R1 73
|
||||
{ 32, 40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_R2 74
|
||||
{ 32, 40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_R3 75
|
||||
{ 32, 40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_R4 76
|
||||
{ 32, 40, 70 },
|
||||
// MZ2_BOSS2_MACHINEGUN_R5 77
|
||||
{ 32, 40, 70 },
|
||||
|
||||
// --- End Xian Shit ---
|
||||
|
||||
// ROGUE
|
||||
// note that the above really ends at 137
|
||||
// carrier machineguns
|
||||
// MZ2_CARRIER_MACHINEGUN_L1
|
||||
{ 56, -32, 32 },
|
||||
// MZ2_CARRIER_MACHINEGUN_R1
|
||||
{ 56, 32, 32 },
|
||||
// MZ2_CARRIER_GRENADE
|
||||
{ 42, 24, 50 },
|
||||
// MZ2_TURRET_MACHINEGUN 141
|
||||
{ 16, 0, 0 },
|
||||
// MZ2_TURRET_ROCKET 142
|
||||
{ 16, 0, 0 },
|
||||
// MZ2_TURRET_BLASTER 143
|
||||
{ 16, 0, 0 },
|
||||
// MZ2_STALKER_BLASTER 144
|
||||
{ 24, 0, 6 },
|
||||
// MZ2_DAEDALUS_BLASTER 145
|
||||
{ 32.5, -0.8, 10.0 },
|
||||
// MZ2_MEDIC_BLASTER_2 146
|
||||
{ 12.1, 5.4, 16.5 },
|
||||
// MZ2_CARRIER_RAILGUN 147
|
||||
{ 32, 0, 6 },
|
||||
// MZ2_WIDOW_DISRUPTOR 148
|
||||
{ 57.72, 14.50, 88.81 },
|
||||
// MZ2_WIDOW_BLASTER 149
|
||||
{ 56, 32, 32 },
|
||||
// MZ2_WIDOW_RAIL 150
|
||||
{ 62, -20, 84 },
|
||||
// MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
|
||||
{ 32, 0, 6 },
|
||||
// MZ2_CARRIER_MACHINEGUN_L2 152
|
||||
{ 61, -32, 12 },
|
||||
// MZ2_CARRIER_MACHINEGUN_R2 153
|
||||
{ 61, 32, 12 },
|
||||
// MZ2_WIDOW_RAIL_LEFT 154
|
||||
{ 17, -62, 91 },
|
||||
// MZ2_WIDOW_RAIL_RIGHT 155
|
||||
{ 68, 12, 86 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
|
||||
{ 47.5, 56, 89 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP2 157
|
||||
{ 54, 52, 91 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP3 158
|
||||
{ 58, 40, 91 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP4 159
|
||||
{ 68, 30, 88 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP5 160
|
||||
{ 74, 20, 88 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP6 161
|
||||
{ 73, 11, 87 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP7 162
|
||||
{ 73, 3, 87 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP8 163
|
||||
{ 70, -12, 87 },
|
||||
// MZ2_WIDOW_BLASTER_SWEEP9 164
|
||||
{ 67, -20, 90 },
|
||||
// MZ2_WIDOW_BLASTER_100 165
|
||||
{ -20, 76, 90 },
|
||||
// MZ2_WIDOW_BLASTER_90 166
|
||||
{ -8, 74, 90 },
|
||||
// MZ2_WIDOW_BLASTER_80 167
|
||||
{ 0, 72, 90 },
|
||||
// MZ2_WIDOW_BLASTER_70 168 d06
|
||||
{ 10, 71, 89 },
|
||||
// MZ2_WIDOW_BLASTER_60 169 d07
|
||||
{ 23, 70, 87 },
|
||||
// MZ2_WIDOW_BLASTER_50 170 d08
|
||||
{ 32, 64, 85 },
|
||||
// MZ2_WIDOW_BLASTER_40 171
|
||||
{ 40, 58, 84 },
|
||||
// MZ2_WIDOW_BLASTER_30 172 d10
|
||||
{ 48, 50, 83 },
|
||||
// MZ2_WIDOW_BLASTER_20 173
|
||||
{ 54, 42, 82 },
|
||||
// MZ2_WIDOW_BLASTER_10 174 d12
|
||||
{ 56, 34, 82 },
|
||||
// MZ2_WIDOW_BLASTER_0 175
|
||||
{ 58, 26, 82 },
|
||||
// MZ2_WIDOW_BLASTER_10L 176 d14
|
||||
{ 60, 16, 82 },
|
||||
// MZ2_WIDOW_BLASTER_20L 177
|
||||
{ 59, 6, 81 },
|
||||
// MZ2_WIDOW_BLASTER_30L 178 d16
|
||||
{ 58, -2, 80 },
|
||||
// MZ2_WIDOW_BLASTER_40L 179
|
||||
{ 57, -10, 79 },
|
||||
// MZ2_WIDOW_BLASTER_50L 180 d18
|
||||
{ 54, -18, 78 },
|
||||
// MZ2_WIDOW_BLASTER_60L 181
|
||||
{ 42, -32, 80 },
|
||||
// MZ2_WIDOW_BLASTER_70L 182 d20
|
||||
{ 36, -40, 78 },
|
||||
// MZ2_WIDOW_RUN_1 183
|
||||
{ 68.4, 10.88, 82.08 },
|
||||
// MZ2_WIDOW_RUN_2 184
|
||||
{ 68.51, 8.64, 85.14 },
|
||||
// MZ2_WIDOW_RUN_3 185
|
||||
{ 68.66, 6.38, 88.78 },
|
||||
// MZ2_WIDOW_RUN_4 186
|
||||
{ 68.73, 5.1, 84.47 },
|
||||
// MZ2_WIDOW_RUN_5 187
|
||||
{ 68.82, 4.79, 80.52 },
|
||||
// MZ2_WIDOW_RUN_6 188
|
||||
{ 68.77, 6.11, 85.37 },
|
||||
// MZ2_WIDOW_RUN_7 189
|
||||
{ 68.67, 7.99, 90.24 },
|
||||
// MZ2_WIDOW_RUN_8 190
|
||||
{ 68.55, 9.54, 87.36 },
|
||||
// MZ2_CARRIER_ROCKET_1 191
|
||||
{ 0, 0, -5 },
|
||||
// MZ2_CARRIER_ROCKET_2 192
|
||||
{ 0, 0, -5 },
|
||||
// MZ2_CARRIER_ROCKET_3 193
|
||||
{ 0, 0, -5 },
|
||||
// MZ2_CARRIER_ROCKET_4 194
|
||||
{ 0, 0, -5 },
|
||||
// MZ2_WIDOW2_BEAMER_1 195
|
||||
// { 72.13, -17.63, 93.77 },
|
||||
{ 69.00, -17.63, 93.77 },
|
||||
// MZ2_WIDOW2_BEAMER_2 196
|
||||
// { 71.46, -17.08, 89.82 },
|
||||
{ 69.00, -17.08, 89.82 },
|
||||
// MZ2_WIDOW2_BEAMER_3 197
|
||||
// { 71.47, -18.40, 90.70 },
|
||||
{ 69.00, -18.40, 90.70 },
|
||||
// MZ2_WIDOW2_BEAMER_4 198
|
||||
// { 71.96, -18.34, 94.32 },
|
||||
{ 69.00, -18.34, 94.32 },
|
||||
// MZ2_WIDOW2_BEAMER_5 199
|
||||
// { 72.25, -18.30, 97.98 },
|
||||
{ 69.00, -18.30, 97.98 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_1 200
|
||||
{ 45.04, -59.02, 92.24 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_2 201
|
||||
{ 50.68, -54.70, 91.96 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_3 202
|
||||
{ 56.57, -47.72, 91.65 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_4 203
|
||||
{ 61.75, -38.75, 91.38 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_5 204
|
||||
{ 65.55, -28.76, 91.24 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_6 205
|
||||
{ 67.79, -18.90, 91.22 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_7 206
|
||||
{ 68.60, -9.52, 91.23 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_8 207
|
||||
{ 68.08, 0.18, 91.32 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_9 208
|
||||
{ 66.14, 9.79, 91.44 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_10 209
|
||||
{ 62.77, 18.91, 91.65 },
|
||||
// MZ2_WIDOW2_BEAM_SWEEP_11 210
|
||||
{ 58.29, 27.11, 92.00 },
|
||||
|
||||
// end of table
|
||||
{ 0.0, 0.0, 0.0 }
|
||||
};
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
// G:\quake2\baseq2\models/monsters/boss3/rider
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
|
||||
#define FRAME_stand201 0
|
||||
#define FRAME_stand202 1
|
||||
#define FRAME_stand203 2
|
||||
#define FRAME_stand204 3
|
||||
#define FRAME_stand205 4
|
||||
#define FRAME_stand206 5
|
||||
#define FRAME_stand207 6
|
||||
#define FRAME_stand208 7
|
||||
#define FRAME_stand209 8
|
||||
#define FRAME_stand210 9
|
||||
#define FRAME_stand211 10
|
||||
#define FRAME_stand212 11
|
||||
#define FRAME_stand213 12
|
||||
#define FRAME_stand214 13
|
||||
#define FRAME_stand215 14
|
||||
#define FRAME_stand216 15
|
||||
#define FRAME_stand217 16
|
||||
#define FRAME_stand218 17
|
||||
#define FRAME_stand219 18
|
||||
#define FRAME_stand220 19
|
||||
#define FRAME_stand221 20
|
||||
#define FRAME_stand222 21
|
||||
#define FRAME_stand223 22
|
||||
#define FRAME_stand224 23
|
||||
#define FRAME_stand225 24
|
||||
#define FRAME_stand226 25
|
||||
#define FRAME_stand227 26
|
||||
#define FRAME_stand228 27
|
||||
#define FRAME_stand229 28
|
||||
#define FRAME_stand230 29
|
||||
#define FRAME_stand231 30
|
||||
#define FRAME_stand232 31
|
||||
#define FRAME_stand233 32
|
||||
#define FRAME_stand234 33
|
||||
#define FRAME_stand235 34
|
||||
#define FRAME_stand236 35
|
||||
#define FRAME_stand237 36
|
||||
#define FRAME_stand238 37
|
||||
#define FRAME_stand239 38
|
||||
#define FRAME_stand240 39
|
||||
#define FRAME_stand241 40
|
||||
#define FRAME_stand242 41
|
||||
#define FRAME_stand243 42
|
||||
#define FRAME_stand244 43
|
||||
#define FRAME_stand245 44
|
||||
#define FRAME_stand246 45
|
||||
#define FRAME_stand247 46
|
||||
#define FRAME_stand248 47
|
||||
#define FRAME_stand249 48
|
||||
#define FRAME_stand250 49
|
||||
#define FRAME_stand251 50
|
||||
#define FRAME_stand252 51
|
||||
#define FRAME_stand253 52
|
||||
#define FRAME_stand254 53
|
||||
#define FRAME_stand255 54
|
||||
#define FRAME_stand256 55
|
||||
#define FRAME_stand257 56
|
||||
#define FRAME_stand258 57
|
||||
#define FRAME_stand259 58
|
||||
#define FRAME_stand260 59
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
|
@ -1,7 +1,7 @@
|
|||
// g_actor.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_actor.h"
|
||||
#include "../../header/local.h"
|
||||
#include "actor.h"
|
||||
|
||||
#define MAX_ACTOR_NAMES 8
|
||||
char *actor_names[MAX_ACTOR_NAMES] =
|
|
@ -6,8 +6,8 @@ BERSERK
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_berserk.h"
|
||||
#include "../../header/local.h"
|
||||
#include "berserker.h"
|
||||
|
||||
|
||||
static int sound_pain;
|
|
@ -1,7 +1,7 @@
|
|||
#include "g_local.h"
|
||||
#include "z_anim.h"
|
||||
#include "../../header/local.h"
|
||||
#include "../../header/anim.h"
|
||||
|
||||
#include "z_boss.h"
|
||||
#include "boss.h"
|
||||
|
||||
static int sound_pain1;
|
||||
static int sound_pain2;
|
|
@ -6,8 +6,8 @@ boss2
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_boss2.h"
|
||||
#include "../../header/local.h"
|
||||
#include "boss2.h"
|
||||
|
||||
void BossExplode (edict_t *self);
|
||||
|
|
@ -6,8 +6,8 @@ boss3
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_boss32.h"
|
||||
#include "../../header/local.h"
|
||||
#include "boss32.h"
|
||||
|
||||
void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
|
||||
{
|
|
@ -6,8 +6,8 @@ jorg
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_boss31.h"
|
||||
#include "../../header/local.h"
|
||||
#include "boss31.h"
|
||||
|
||||
extern void SP_monster_makron (edict_t *self);
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
|
@ -6,8 +6,8 @@ Makron -- Final Boss
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_boss32.h"
|
||||
#include "../../header/local.h"
|
||||
#include "boss32.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -6,8 +6,8 @@ brain
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_brain.h"
|
||||
#include "../../header/local.h"
|
||||
#include "brain.h"
|
||||
|
||||
|
||||
static int sound_chest_open;
|
|
@ -6,8 +6,8 @@ chick
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_chick.h"
|
||||
#include "../../header/local.h"
|
||||
#include "chick.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -6,8 +6,8 @@ FLIPPER
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_flipper.h"
|
||||
#include "../../header/local.h"
|
||||
#include "flipper.h"
|
||||
|
||||
|
||||
static int sound_chomp;
|
|
@ -6,8 +6,8 @@ floater
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_float.h"
|
||||
#include "../../header/local.h"
|
||||
#include "float.h"
|
||||
|
||||
|
||||
static int sound_attack2;
|
|
@ -6,8 +6,8 @@ flyer
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_flyer.h"
|
||||
#include "../../header/local.h"
|
||||
#include "flyer.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -6,8 +6,8 @@ GLADIATOR
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_gladiator.h"
|
||||
#include "../../header/local.h"
|
||||
#include "gladiator.h"
|
||||
|
||||
|
||||
static int sound_pain1;
|
|
@ -6,8 +6,8 @@ GUNNER
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_gunner.h"
|
||||
#include "../../header/local.h"
|
||||
#include "gunner.h"
|
||||
|
||||
|
||||
static int sound_pain;
|
|
@ -6,8 +6,8 @@ handler handler
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "z_handler.h"
|
||||
#include "../../header/local.h"
|
||||
#include "handler.h"
|
||||
|
||||
|
||||
void handler_standWhatNext (edict_t *self);
|
|
@ -6,8 +6,8 @@ hound
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "z_hound.h"
|
||||
#include "../../header/local.h"
|
||||
#include "hound.h"
|
||||
|
||||
|
||||
static int sound_pain1;
|
|
@ -6,8 +6,8 @@ hover
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_hover.h"
|
||||
#include "../../header/local.h"
|
||||
#include "hover.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -6,8 +6,8 @@ INFANTRY
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_infantry.h"
|
||||
#include "../../header/local.h"
|
||||
#include "infantry.h"
|
||||
|
||||
void InfantryMachineGun (edict_t *self);
|
||||
|
|
@ -6,8 +6,8 @@ insane
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_insane.h"
|
||||
#include "../../header/local.h"
|
||||
#include "insane.h"
|
||||
|
||||
|
||||
static int sound_fist;
|
|
@ -6,8 +6,8 @@ MEDIC
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_medic.h"
|
||||
#include "../../header/local.h"
|
||||
#include "medic.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
// m_move.c -- monster movement
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../../header/local.h"
|
||||
|
||||
#define STEPSIZE 18
|
||||
|
|
@ -6,8 +6,8 @@ mutant
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_mutant.h"
|
||||
#include "../../header/local.h"
|
||||
#include "mutant.h"
|
||||
|
||||
|
||||
static int sound_swing;
|
|
@ -6,8 +6,8 @@ parasite
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_parasite.h"
|
||||
#include "../../header/local.h"
|
||||
#include "parasite.h"
|
||||
|
||||
|
||||
static int sound_pain1;
|
|
@ -1,7 +1,7 @@
|
|||
#include "g_local.h"
|
||||
#include "z_anim.h"
|
||||
#include "../../header/local.h"
|
||||
#include "../../header/anim.h"
|
||||
|
||||
#include "z_sentien.h"
|
||||
#include "sentien.h"
|
||||
|
||||
void target_laser_think (edict_t *self);
|
||||
void target_laser_on (edict_t *self);
|
|
@ -6,8 +6,8 @@ SOLDIER
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_soldier.h"
|
||||
#include "../../header/local.h"
|
||||
#include "soldier.h"
|
||||
|
||||
|
||||
static int sound_idle;
|
|
@ -6,8 +6,8 @@ SUPERTANK
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_supertank.h"
|
||||
#include "../../header/local.h"
|
||||
#include "supertank.h"
|
||||
|
||||
qboolean visible (edict_t *self, edict_t *other);
|
||||
|
|
@ -6,8 +6,8 @@ TANK
|
|||
==============================================================================
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_tank.h"
|
||||
#include "../../header/local.h"
|
||||
#include "tank.h"
|
||||
|
||||
|
||||
void tank_refire_rocket (edict_t *self);
|
|
@ -1,5 +1,5 @@
|
|||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/misc/player.h"
|
||||
|
||||
void ClientUserinfoChanged (edict_t *ent, char *userinfo);
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
/*
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/misc/player.h"
|
||||
|
||||
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// g_weapon.c
|
||||
|
||||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/misc/player.h"
|
||||
|
||||
|
||||
qboolean is_quad;
|
1165
src/q_shared.c
1165
src/q_shared.c
File diff suppressed because it is too large
Load diff
|
@ -44,7 +44,7 @@
|
|||
* system and architecture are in the hands of the user.
|
||||
*/
|
||||
|
||||
#include "../g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
/*
|
||||
* When ever the savegame version
|
||||
|
|
463
src/shared/flash.c
Normal file
463
src/shared/flash.c
Normal file
|
@ -0,0 +1,463 @@
|
|||
/*
|
||||
* =======================================================================
|
||||
*
|
||||
* Muzzle flash posititions.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "../header/shared.h"
|
||||
|
||||
vec3_t monster_flash_offset[] = {
|
||||
/* flash 0 is not used */
|
||||
{0.0, 0.0, 0.0},
|
||||
|
||||
/* MZ2_TANK_BLASTER_1 1 */
|
||||
{20.7, -18.5, 28.7},
|
||||
/* MZ2_TANK_BLASTER_2 2 */
|
||||
{16.6, -21.5, 30.1},
|
||||
/* MZ2_TANK_BLASTER_3 3 */
|
||||
{11.8, -23.9, 32.1},
|
||||
/* MZ2_TANK_MACHINEGUN_1 4 */
|
||||
{22.9, -0.7, 25.3},
|
||||
/* MZ2_TANK_MACHINEGUN_2 5 */
|
||||
{22.2, 6.2, 22.3},
|
||||
/* MZ2_TANK_MACHINEGUN_3 6 */
|
||||
{19.4, 13.1, 18.6},
|
||||
/* MZ2_TANK_MACHINEGUN_4 7 */
|
||||
{19.4, 18.8, 18.6},
|
||||
/* MZ2_TANK_MACHINEGUN_5 8 */
|
||||
{17.9, 25.0, 18.6},
|
||||
/* MZ2_TANK_MACHINEGUN_6 9 */
|
||||
{14.1, 30.5, 20.6},
|
||||
/* MZ2_TANK_MACHINEGUN_7 10 */
|
||||
{9.3, 35.3, 22.1},
|
||||
/* MZ2_TANK_MACHINEGUN_8 11 */
|
||||
{4.7, 38.4, 22.1},
|
||||
/* MZ2_TANK_MACHINEGUN_9 12 */
|
||||
{-1.1, 40.4, 24.1},
|
||||
/* MZ2_TANK_MACHINEGUN_10 13 */
|
||||
{-6.5, 41.2, 24.1},
|
||||
/* MZ2_TANK_MACHINEGUN_11 14 */
|
||||
{3.2, 40.1, 24.7},
|
||||
/* MZ2_TANK_MACHINEGUN_12 15 */
|
||||
{11.7, 36.7, 26.0},
|
||||
/* MZ2_TANK_MACHINEGUN_13 16 */
|
||||
{18.9, 31.3, 26.0},
|
||||
/* MZ2_TANK_MACHINEGUN_14 17 */
|
||||
{24.4, 24.4, 26.4},
|
||||
/* MZ2_TANK_MACHINEGUN_15 18 */
|
||||
{27.1, 17.1, 27.2},
|
||||
/* MZ2_TANK_MACHINEGUN_16 19 */
|
||||
{28.5, 9.1, 28.0},
|
||||
/* MZ2_TANK_MACHINEGUN_17 20 */
|
||||
{27.1, 2.2, 28.0},
|
||||
/* MZ2_TANK_MACHINEGUN_18 21 */
|
||||
{24.9, -2.8, 28.0},
|
||||
/* MZ2_TANK_MACHINEGUN_19 22 */
|
||||
{21.6, -7.0, 26.4},
|
||||
/* MZ2_TANK_ROCKET_1 23 */
|
||||
{6.2, 29.1, 49.1},
|
||||
/* MZ2_TANK_ROCKET_2 24 */
|
||||
{6.9, 23.8, 49.1},
|
||||
/* MZ2_TANK_ROCKET_3 25 */
|
||||
{8.3, 17.8, 49.5},
|
||||
|
||||
/* MZ2_INFANTRY_MACHINEGUN_1 26 */
|
||||
{26.6, 7.1, 13.1},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_2 27 */
|
||||
{18.2, 7.5, 15.4},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_3 28 */
|
||||
{17.2, 10.3, 17.9},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_4 29 */
|
||||
{17.0, 12.8, 20.1},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_5 30 */
|
||||
{15.1, 14.1, 21.8},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_6 31 */
|
||||
{11.8, 17.2, 23.1},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_7 32 */
|
||||
{11.4, 20.2, 21.0},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_8 33 */
|
||||
{9.0, 23.0, 18.9},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_9 34 */
|
||||
{13.9, 18.6, 17.7},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_10 35 */
|
||||
{15.4, 15.6, 15.8},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_11 36 */
|
||||
{10.2, 15.2, 25.1},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_12 37 */
|
||||
{-1.9, 15.1, 28.2},
|
||||
/* MZ2_INFANTRY_MACHINEGUN_13 38 */
|
||||
{-12.4, 13.0, 20.2},
|
||||
|
||||
/* MZ2_SOLDIER_BLASTER_1 39 */
|
||||
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_2 40 */
|
||||
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_1 41 */
|
||||
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_2 42 */
|
||||
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_1 43 */
|
||||
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_2 44 */
|
||||
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
|
||||
|
||||
/* MZ2_GUNNER_MACHINEGUN_1 45 */
|
||||
{30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_2 46 */
|
||||
{29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_3 47 */
|
||||
{28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_4 48 */
|
||||
{28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_5 49 */
|
||||
{26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_6 50 */
|
||||
{26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_7 51 */
|
||||
{26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15},
|
||||
/* MZ2_GUNNER_MACHINEGUN_8 52 */
|
||||
{29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15},
|
||||
/* MZ2_GUNNER_GRENADE_1 53 */
|
||||
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
|
||||
/* MZ2_GUNNER_GRENADE_2 54 */
|
||||
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
|
||||
/* MZ2_GUNNER_GRENADE_3 55 */
|
||||
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
|
||||
/* MZ2_GUNNER_GRENADE_4 56 */
|
||||
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
|
||||
|
||||
/* MZ2_CHICK_ROCKET_1 57 */
|
||||
{24.8, -9.0, 39.0},
|
||||
|
||||
/* MZ2_FLYER_BLASTER_1 58 */
|
||||
{12.1, 13.4, -14.5},
|
||||
/* MZ2_FLYER_BLASTER_2 59 */
|
||||
{12.1, -7.4, -14.5},
|
||||
|
||||
/* MZ2_MEDIC_BLASTER_1 60 */
|
||||
{12.1, 5.4, 16.5},
|
||||
|
||||
/* MZ2_GLADIATOR_RAILGUN_1 61 */
|
||||
{30.0, 18.0, 28.0},
|
||||
|
||||
/* MZ2_HOVER_BLASTER_1 62 */
|
||||
{32.5, -0.8, 10.0},
|
||||
|
||||
/* MZ2_ACTOR_MACHINEGUN_1 63 */
|
||||
{18.4, 7.4, 9.6},
|
||||
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_1 64 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_2 65 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_3 66 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_4 67 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_5 68 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_MACHINEGUN_6 69 */
|
||||
{30.0, 30.0, 88.5},
|
||||
/* MZ2_SUPERTANK_ROCKET_1 70 */
|
||||
{16.0, -22.5, 91.2},
|
||||
/* MZ2_SUPERTANK_ROCKET_2 71 */
|
||||
{16.0, -33.4, 86.7},
|
||||
/* MZ2_SUPERTANK_ROCKET_3 72 */
|
||||
{16.0, -42.8, 83.3},
|
||||
|
||||
/* MZ2_BOSS2_MACHINEGUN_L1 73 */
|
||||
{32, -40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_L2 74 */
|
||||
{32, -40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_L3 75 */
|
||||
{32, -40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_L4 76 */
|
||||
{32, -40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_L5 77 */
|
||||
{32, -40, 70},
|
||||
|
||||
/* MZ2_BOSS2_ROCKET_1 78 */
|
||||
{22.0, 16.0, 10.0},
|
||||
/* MZ2_BOSS2_ROCKET_2 79 */
|
||||
{22.0, 8.0, 10.0},
|
||||
/* MZ2_BOSS2_ROCKET_3 80 */
|
||||
{22.0, -8.0, 10.0},
|
||||
/* MZ2_BOSS2_ROCKET_4 81 */
|
||||
{22.0, -16.0, 10.0},
|
||||
|
||||
/* MZ2_FLOAT_BLASTER_1 82 */
|
||||
{32.5, -0.8, 10},
|
||||
|
||||
/* MZ2_SOLDIER_BLASTER_3 83 */
|
||||
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_3 84 */
|
||||
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_3 85 */
|
||||
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_4 86 */
|
||||
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_4 87 */
|
||||
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_4 88 */
|
||||
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_5 89 */
|
||||
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_5 90 */
|
||||
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_5 91 */
|
||||
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_6 92 */
|
||||
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_6 93 */
|
||||
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_6 94 */
|
||||
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_7 95 */
|
||||
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_7 96 */
|
||||
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_7 97 */
|
||||
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
|
||||
/* MZ2_SOLDIER_BLASTER_8 98 */
|
||||
{31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2},
|
||||
/* MZ2_SOLDIER_SHOTGUN_8 99 */
|
||||
{34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2},
|
||||
/* MZ2_SOLDIER_MACHINEGUN_8 100 */
|
||||
{34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2},
|
||||
|
||||
/* MZ2_MAKRON_BFG 101 */
|
||||
{17, -19.5, 62.9},
|
||||
/* MZ2_MAKRON_BLASTER_1 102 */
|
||||
{-3.6, -24.1, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_2 103 */
|
||||
{-1.6, -19.3, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_3 104 */
|
||||
{-0.1, -14.4, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_4 105 */
|
||||
{2.0, -7.6, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_5 106 */
|
||||
{3.4, 1.3, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_6 107 */
|
||||
{3.7, 11.1, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_7 108 */
|
||||
{-0.3, 22.3, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_8 109 */
|
||||
{-6, 33, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_9 110 */
|
||||
{-9.3, 36.4, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_10 111 */
|
||||
{-7, 35, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_11 112 */
|
||||
{-2.1, 29, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_12 113 */
|
||||
{3.9, 17.3, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_13 114 */
|
||||
{6.1, 5.8, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_14 115 */
|
||||
{5.9, -4.4, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_15 116 */
|
||||
{4.2, -14.1, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_16 117 */
|
||||
{2.4, -18.8, 59.5},
|
||||
/* MZ2_MAKRON_BLASTER_17 118 */
|
||||
{-1.8, -25.5, 59.5},
|
||||
/* MZ2_MAKRON_RAILGUN_1 119 */
|
||||
{-17.3, 7.8, 72.4},
|
||||
|
||||
/* MZ2_JORG_MACHINEGUN_L1 120 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_L2 121 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_L3 122 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_L4 123 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_L5 124 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_L6 125 */
|
||||
{78.5, -47.1, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R1 126 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R2 127 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R3 128 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R4 129 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R5 130 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_MACHINEGUN_R6 131 */
|
||||
{78.5, 46.7, 96},
|
||||
/* MZ2_JORG_BFG_1 132 */
|
||||
{6.3, -9, 111.2},
|
||||
|
||||
/* MZ2_BOSS2_MACHINEGUN_R1 73 */
|
||||
{32, 40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_R2 74 */
|
||||
{32, 40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_R3 75 */
|
||||
{32, 40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_R4 76 */
|
||||
{32, 40, 70},
|
||||
/* MZ2_BOSS2_MACHINEGUN_R5 77 */
|
||||
{32, 40, 70},
|
||||
|
||||
|
||||
/* MZ2_CARRIER_MACHINEGUN_L1 */
|
||||
{56, -32, 32},
|
||||
/* MZ2_CARRIER_MACHINEGUN_R1 */
|
||||
{56, 32, 32},
|
||||
/* MZ2_CARRIER_GRENADE */
|
||||
{42, 24, 50},
|
||||
/* MZ2_TURRET_MACHINEGUN 141 */
|
||||
{16, 0, 0},
|
||||
/* MZ2_TURRET_ROCKET 142 */
|
||||
{16, 0, 0},
|
||||
/* MZ2_TURRET_BLASTER 143 */
|
||||
{16, 0, 0},
|
||||
/* MZ2_STALKER_BLASTER 144 */
|
||||
{24, 0, 6},
|
||||
/* MZ2_DAEDALUS_BLASTER 145 */
|
||||
{32.5, -0.8, 10.0},
|
||||
/* MZ2_MEDIC_BLASTER_2 146 */
|
||||
{12.1, 5.4, 16.5},
|
||||
/* MZ2_CARRIER_RAILGUN 147 */
|
||||
{32, 0, 6},
|
||||
/* MZ2_WIDOW_DISRUPTOR 148 */
|
||||
{57.72, 14.50, 88.81},
|
||||
/* MZ2_WIDOW_BLASTER 149 */
|
||||
{56, 32, 32},
|
||||
/* MZ2_WIDOW_RAIL 150 */
|
||||
{62, -20, 84},
|
||||
/* MZ2_WIDOW_PLASMABEAM 151 */
|
||||
{32, 0, 6},
|
||||
/* MZ2_CARRIER_MACHINEGUN_L2 152 */
|
||||
{61, -32, 12},
|
||||
/* MZ2_CARRIER_MACHINEGUN_R2 153 */
|
||||
{61, 32, 12},
|
||||
/* MZ2_WIDOW_RAIL_LEFT 154 */
|
||||
{17, -62, 91},
|
||||
/* MZ2_WIDOW_RAIL_RIGHT 155 */
|
||||
{68, 12, 86},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP1 156 */
|
||||
{47.5, 56, 89},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP2 157 */
|
||||
{54, 52, 91},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP3 158 */
|
||||
{58, 40, 91},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP4 159 */
|
||||
{68, 30, 88},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP5 160 */
|
||||
{74, 20, 88},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP6 161 */
|
||||
{73, 11, 87},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP7 162 */
|
||||
{73, 3, 87},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP8 163 */
|
||||
{70, -12, 87},
|
||||
/* MZ2_WIDOW_BLASTER_SWEEP9 164 */
|
||||
{67, -20, 90},
|
||||
/* MZ2_WIDOW_BLASTER_100 165 */
|
||||
{-20, 76, 90},
|
||||
/* MZ2_WIDOW_BLASTER_90 166 */
|
||||
{-8, 74, 90},
|
||||
/* MZ2_WIDOW_BLASTER_80 167 */
|
||||
{0, 72, 90},
|
||||
/* MZ2_WIDOW_BLASTER_70 168 d06 */
|
||||
{10, 71, 89},
|
||||
/* MZ2_WIDOW_BLASTER_60 169 d07 */
|
||||
{23, 70, 87},
|
||||
/* MZ2_WIDOW_BLASTER_50 170 d08 */
|
||||
{32, 64, 85},
|
||||
/* MZ2_WIDOW_BLASTER_40 171 */
|
||||
{40, 58, 84},
|
||||
/* MZ2_WIDOW_BLASTER_30 172 d10 */
|
||||
{48, 50, 83},
|
||||
/* MZ2_WIDOW_BLASTER_20 173 */
|
||||
{54, 42, 82},
|
||||
/* MZ2_WIDOW_BLASTER_10 174 d12 */
|
||||
{56, 34, 82},
|
||||
/* MZ2_WIDOW_BLASTER_0 175 */
|
||||
{58, 26, 82},
|
||||
/* MZ2_WIDOW_BLASTER_10L 176 d14 */
|
||||
{60, 16, 82},
|
||||
/* MZ2_WIDOW_BLASTER_20L 177 */
|
||||
{59, 6, 81},
|
||||
/* MZ2_WIDOW_BLASTER_30L 178 d16 */
|
||||
{58, -2, 80},
|
||||
/* MZ2_WIDOW_BLASTER_40L 179 */
|
||||
{57, -10, 79},
|
||||
/* MZ2_WIDOW_BLASTER_50L 180 d18 */
|
||||
{54, -18, 78},
|
||||
/* MZ2_WIDOW_BLASTER_60L 181 */
|
||||
{42, -32, 80},
|
||||
/* MZ2_WIDOW_BLASTER_70L 182 d20 */
|
||||
{36, -40, 78},
|
||||
/* MZ2_WIDOW_RUN_1 183 */
|
||||
{68.4, 10.88, 82.08},
|
||||
/* MZ2_WIDOW_RUN_2 184 */
|
||||
{68.51, 8.64, 85.14},
|
||||
/* MZ2_WIDOW_RUN_3 185 */
|
||||
{68.66, 6.38, 88.78},
|
||||
/* MZ2_WIDOW_RUN_4 186 */
|
||||
{68.73, 5.1, 84.47},
|
||||
/* MZ2_WIDOW_RUN_5 187 */
|
||||
{68.82, 4.79, 80.52},
|
||||
/* MZ2_WIDOW_RUN_6 188 */
|
||||
{68.77, 6.11, 85.37},
|
||||
/* MZ2_WIDOW_RUN_7 189 */
|
||||
{68.67, 7.99, 90.24},
|
||||
/* MZ2_WIDOW_RUN_8 190 */
|
||||
{68.55, 9.54, 87.36},
|
||||
/* MZ2_CARRIER_ROCKET_1 191 */
|
||||
{0, 0, -5},
|
||||
/* MZ2_CARRIER_ROCKET_2 192 */
|
||||
{0, 0, -5},
|
||||
/* MZ2_CARRIER_ROCKET_3 193 */
|
||||
{0, 0, -5},
|
||||
/* MZ2_CARRIER_ROCKET_4 194 */
|
||||
{0, 0, -5},
|
||||
/* MZ2_WIDOW2_BEAMER_1 195 */
|
||||
/* { 72.13, -17.63, 93.77 }, */
|
||||
{69.00, -17.63, 93.77},
|
||||
/* MZ2_WIDOW2_BEAMER_2 196 */
|
||||
/* { 71.46, -17.08, 89.82 }, */
|
||||
{69.00, -17.08, 89.82},
|
||||
/* MZ2_WIDOW2_BEAMER_3 197 */
|
||||
/* { 71.47, -18.40, 90.70 }, */
|
||||
{69.00, -18.40, 90.70},
|
||||
/* MZ2_WIDOW2_BEAMER_4 198 */
|
||||
/* { 71.96, -18.34, 94.32 }, */
|
||||
{69.00, -18.34, 94.32},
|
||||
/* MZ2_WIDOW2_BEAMER_5 199 */
|
||||
/* { 72.25, -18.30, 97.98 }, */
|
||||
{69.00, -18.30, 97.98},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_1 200 */
|
||||
{45.04, -59.02, 92.24},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_2 201 */
|
||||
{50.68, -54.70, 91.96},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_3 202 */
|
||||
{56.57, -47.72, 91.65},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_4 203 */
|
||||
{61.75, -38.75, 91.38},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_5 204 */
|
||||
{65.55, -28.76, 91.24},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_6 205 */
|
||||
{67.79, -18.90, 91.22},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_7 206 */
|
||||
{68.60, -9.52, 91.23},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_8 207 */
|
||||
{68.08, 0.18, 91.32},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_9 208 */
|
||||
{66.14, 9.79, 91.44},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_10 209 */
|
||||
{62.77, 18.91, 91.65},
|
||||
/* MZ2_WIDOW2_BEAM_SWEEP_11 210 */
|
||||
{58.29, 27.11, 92.00},
|
||||
|
||||
/* end of table */
|
||||
{0.0, 0.0, 0.0}
|
||||
};
|
||||
|
1316
src/shared/shared.c
Normal file
1316
src/shared/shared.c
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void angleToward(edict_t *self, vec3_t point, float speed);
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
#define Z_RADUISLISTSIZE 2000
|
|
@ -1,6 +1,6 @@
|
|||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
/*=========================================================================
|
||||
Local functions.
|
|
@ -2,7 +2,7 @@
|
|||
Zaero Camera
|
||||
*/
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void zCam_SetLocalCopy(struct edict_s *player, char *s);
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
||||
|
||||
#include "g_local.h"
|
||||
#include "z_frames.h"
|
||||
#include "../header/local.h"
|
||||
#include "../header/frames.h"
|
||||
|
||||
/**************************************************************************
|
||||
Monster frame move lists.
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
extern qboolean is_quad;
|
|
@ -1,6 +1,6 @@
|
|||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
||||
|
||||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void Weapon_Generic (edict_t *ent,
|
||||
int FRAME_ACTIVATE_LAST,
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
void ED_CallSpawn (edict_t *ent);
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#include "g_local.h"
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
/*QUAKED sound_echo (1 0 0) (-16 -16 -16) (16 16 16)
|
|
@ -1,5 +1,5 @@
|
|||
#include "g_local.h"
|
||||
#include "m_player.h"
|
||||
#include "../header/local.h"
|
||||
#include "../monster/misc/player.h"
|
||||
|
||||
extern qboolean is_quad;
|
||||
extern byte is_silenced;
|
Loading…
Reference in a new issue