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Add savegames tables, missed yesterday
This commit is contained in:
parent
8770845581
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7 changed files with 3376 additions and 0 deletions
15
src/savegame/tables/clientfields.h
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15
src/savegame/tables/clientfields.h
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/*
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* =======================================================================
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*
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* Fields of the client to be saved.
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*
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* =======================================================================
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*/
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"pers.lastweapon2", CLOFS(pers.lastweapon2), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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63
src/savegame/tables/fields.h
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63
src/savegame/tables/fields.h
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/*
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* =======================================================================
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*
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* Game fields to be saved.
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*
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* =======================================================================
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*/
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"mangle", FOFS(mangle), F_VECTOR},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{0, 0, 0, 0}
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1284
src/savegame/tables/gamefunc_decs.h
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1284
src/savegame/tables/gamefunc_decs.h
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File diff suppressed because it is too large
Load diff
1285
src/savegame/tables/gamefunc_list.h
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1285
src/savegame/tables/gamefunc_list.h
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File diff suppressed because it is too large
Load diff
357
src/savegame/tables/gamemmove_decs.h
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357
src/savegame/tables/gamemmove_decs.h
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/*
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* =======================================================================
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*
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* Prototypes for every mmove_t in the game.so.
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*
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* =======================================================================
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*/
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extern mmove_t sentien_move_death2 ;
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extern mmove_t sentien_move_death1 ;
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extern mmove_t sentien_move_pain3 ;
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extern mmove_t sentien_move_pain2 ;
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extern mmove_t sentien_move_pain1 ;
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extern mmove_t sentien_move_fend ;
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extern mmove_t sentien_move_post_laser_attack ;
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extern mmove_t sentien_move_laser_attack ;
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extern mmove_t sentien_move_pre_laser_attack ;
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extern mmove_t sentien_move_post_blast_attack ;
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extern mmove_t sentien_move_blast_attack ;
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extern mmove_t sentien_move_pre_blast_attack ;
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extern mmove_t sentien_move_run_end ;
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extern mmove_t sentien_move_run ;
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extern mmove_t sentien_move_run_start ;
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extern mmove_t sentien_move_walk_end ;
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extern mmove_t sentien_move_walk ;
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extern mmove_t sentien_move_walk_start ;
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extern mmove_t sentien_move_stand3 ;
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extern mmove_t sentien_move_stand2 ;
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extern mmove_t sentien_move_stand1 ;
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extern mmove_t hound_move_death ;
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extern mmove_t hound_move_jump ;
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extern mmove_t hound_move_handlerjump ;
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extern mmove_t hound_move_attack2 ;
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extern mmove_t hound_move_attack1 ;
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extern mmove_t hound_move_pain2 ;
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extern mmove_t hound_move_pain1 ;
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extern mmove_t hound_move_walk ;
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extern mmove_t hound_move_run ;
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extern mmove_t hound_stand2 ;
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extern mmove_t hound_stand1 ;
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extern mmove_t handler_move_attack1 ;
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extern mmove_t handler_stand5 ;
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extern mmove_t handler_stand4 ;
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extern mmove_t handler_stand3 ;
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extern mmove_t handler_stand2 ;
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extern mmove_t handler_stand1 ;
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extern mmove_t zboss_move_death2 ;
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extern mmove_t zboss_move_death1 ;
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extern mmove_t zboss_move_c2h ;
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extern mmove_t zboss_move_h2c ;
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extern mmove_t zboss_move_postcannon ;
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extern mmove_t zboss_move_precannon ;
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extern mmove_t zboss_move_attack3 ;
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extern mmove_t zboss_move_prehook ;
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extern mmove_t zboss_move_posthook ;
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extern mmove_t zboss_move_attack2a ;
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extern mmove_t zboss_move_attack2b ;
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extern mmove_t zboss_move_attack1a ;
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extern mmove_t zboss_move_attack1b ;
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extern mmove_t zboss_move_premelee ;
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extern mmove_t zboss_move_attack2c ;
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extern mmove_t zboss_move_pain3 ;
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extern mmove_t zboss_move_pain2 ;
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extern mmove_t zboss_move_pain1 ;
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extern mmove_t zboss_move_run ;
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extern mmove_t zboss_move_prerun ;
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extern mmove_t zboss_move_walk ;
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extern mmove_t zboss_move_prewalk ;
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extern mmove_t zboss_move_postwalk ;
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extern mmove_t zboss_stand2 ;
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extern mmove_t zboss_stand1 ;
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extern mmove_t tank_move_death ;
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extern mmove_t tank_move_attack_chain ;
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extern mmove_t tank_move_attack_post_rocket ;
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extern mmove_t tank_move_attack_fire_rocket ;
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extern mmove_t tank_move_attack_pre_rocket ;
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extern mmove_t tank_move_attack_strike ;
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extern mmove_t tank_move_attack_post_blast ;
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extern mmove_t tank_move_reattack_blast ;
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extern mmove_t tank_move_attack_blast ;
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extern mmove_t tank_move_pain3 ;
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extern mmove_t tank_move_pain2 ;
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extern mmove_t tank_move_pain1 ;
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extern mmove_t tank_move_stop_run ;
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extern mmove_t tank_move_run ;
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extern mmove_t tank_move_start_run ;
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extern mmove_t tank_move_stop_walk ;
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extern mmove_t tank_move_walk ;
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extern mmove_t tank_move_start_walk ;
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extern mmove_t tank_move_stand ;
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extern mmove_t supertank_move_end_attack1 ;
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extern mmove_t supertank_move_attack1 ;
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extern mmove_t supertank_move_attack2 ;
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extern mmove_t supertank_move_attack3 ;
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extern mmove_t supertank_move_attack4 ;
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extern mmove_t supertank_move_backward ;
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extern mmove_t supertank_move_death ;
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extern mmove_t supertank_move_pain1 ;
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extern mmove_t supertank_move_pain2 ;
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extern mmove_t supertank_move_pain3 ;
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extern mmove_t supertank_move_turn_left ;
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extern mmove_t supertank_move_turn_right ;
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extern mmove_t supertank_move_forward ;
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extern mmove_t supertank_move_run ;
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extern mmove_t supertank_move_stand ;
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extern mmove_t soldier_move_death6 ;
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extern mmove_t soldier_move_death5 ;
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extern mmove_t soldier_move_death4 ;
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extern mmove_t soldier_move_death3 ;
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extern mmove_t soldier_move_death2 ;
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extern mmove_t soldier_move_death1 ;
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extern mmove_t soldier_move_duck ;
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extern mmove_t soldier_move_attack6 ;
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extern mmove_t soldier_move_attack4 ;
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extern mmove_t soldier_move_attack3 ;
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extern mmove_t soldier_move_attack2 ;
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extern mmove_t soldier_move_attack1 ;
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extern mmove_t soldier_move_pain4 ;
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extern mmove_t soldier_move_pain3 ;
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extern mmove_t soldier_move_pain2 ;
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extern mmove_t soldier_move_pain1 ;
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extern mmove_t soldier_move_run ;
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extern mmove_t soldier_move_start_run ;
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extern mmove_t soldier_move_walk2 ;
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extern mmove_t soldier_move_walk1 ;
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extern mmove_t soldier_move_stand3 ;
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extern mmove_t soldier_move_stand1 ;
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extern mmove_t parasite_move_death ;
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extern mmove_t parasite_move_break ;
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extern mmove_t parasite_move_drain ;
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extern mmove_t parasite_move_pain1 ;
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extern mmove_t parasite_move_stop_walk ;
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extern mmove_t parasite_move_start_walk ;
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extern mmove_t parasite_move_walk ;
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extern mmove_t parasite_move_stop_run ;
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extern mmove_t parasite_move_start_run ;
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extern mmove_t parasite_move_run ;
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extern mmove_t parasite_move_stand ;
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extern mmove_t parasite_move_end_fidget ;
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extern mmove_t parasite_move_fidget ;
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extern mmove_t parasite_move_start_fidget ;
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extern mmove_t mutant_move_death2 ;
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extern mmove_t mutant_move_death1 ;
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extern mmove_t mutant_move_pain3 ;
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extern mmove_t mutant_move_pain2 ;
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extern mmove_t mutant_move_pain1 ;
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extern mmove_t mutant_move_jump ;
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extern mmove_t mutant_move_attack ;
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extern mmove_t mutant_move_run ;
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extern mmove_t mutant_move_start_walk ;
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extern mmove_t mutant_move_walk ;
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extern mmove_t mutant_move_idle ;
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extern mmove_t mutant_move_stand ;
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extern mmove_t medic_move_attackCable ;
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extern mmove_t medic_move_attackBlaster ;
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extern mmove_t medic_move_attackHyperBlaster ;
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extern mmove_t medic_move_duck ;
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extern mmove_t medic_move_death ;
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extern mmove_t medic_move_pain2 ;
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extern mmove_t medic_move_pain1 ;
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extern mmove_t medic_move_run ;
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extern mmove_t medic_move_walk ;
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extern mmove_t medic_move_stand ;
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extern mmove_t insane_move_struggle_cross ;
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extern mmove_t insane_move_cross ;
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extern mmove_t insane_move_crawl_death ;
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extern mmove_t insane_move_crawl_pain ;
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extern mmove_t insane_move_runcrawl ;
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extern mmove_t insane_move_crawl ;
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extern mmove_t insane_move_stand_death ;
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extern mmove_t insane_move_stand_pain ;
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extern mmove_t insane_move_run_insane ;
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extern mmove_t insane_move_walk_insane ;
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extern mmove_t insane_move_run_normal ;
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extern mmove_t insane_move_walk_normal ;
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extern mmove_t insane_move_down ;
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extern mmove_t insane_move_jumpdown ;
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extern mmove_t insane_move_downtoup ;
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extern mmove_t insane_move_uptodown ;
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extern mmove_t insane_move_stand_insane ;
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extern mmove_t insane_move_stand_normal ;
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extern mmove_t infantry_move_attack2 ;
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extern mmove_t infantry_move_attack1 ;
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extern mmove_t infantry_move_duck ;
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extern mmove_t infantry_move_death3 ;
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extern mmove_t infantry_move_death2 ;
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extern mmove_t infantry_move_death1 ;
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extern mmove_t infantry_move_pain2 ;
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extern mmove_t infantry_move_pain1 ;
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extern mmove_t infantry_move_run ;
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extern mmove_t infantry_move_walk ;
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extern mmove_t infantry_move_fidget ;
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extern mmove_t infantry_move_stand ;
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extern mmove_t hover_move_end_attack ;
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extern mmove_t hover_move_attack1 ;
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extern mmove_t hover_move_start_attack ;
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extern mmove_t hover_move_backward ;
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extern mmove_t hover_move_death1 ;
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extern mmove_t hover_move_run ;
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extern mmove_t hover_move_walk ;
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extern mmove_t hover_move_forward ;
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extern mmove_t hover_move_land ;
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extern mmove_t hover_move_pain1 ;
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extern mmove_t hover_move_pain2 ;
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extern mmove_t hover_move_pain3 ;
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extern mmove_t hover_move_takeoff ;
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extern mmove_t hover_move_stop2 ;
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extern mmove_t hover_move_stop1 ;
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extern mmove_t hover_move_stand ;
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extern mmove_t gunner_move_attack_grenade ;
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extern mmove_t gunner_move_endfire_chain ;
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extern mmove_t gunner_move_fire_chain ;
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extern mmove_t gunner_move_attack_chain ;
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extern mmove_t gunner_move_duck ;
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extern mmove_t gunner_move_death ;
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extern mmove_t gunner_move_pain1 ;
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extern mmove_t gunner_move_pain2 ;
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extern mmove_t gunner_move_pain3 ;
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extern mmove_t gunner_move_runandshoot ;
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extern mmove_t gunner_move_run ;
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extern mmove_t gunner_move_walk ;
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extern mmove_t gunner_move_stand ;
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extern mmove_t gunner_move_fidget ;
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extern mmove_t gladiator_move_death ;
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extern mmove_t gladiator_move_pain_air ;
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extern mmove_t gladiator_move_pain ;
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extern mmove_t gladiator_move_attack_gun ;
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extern mmove_t gladiator_move_attack_melee ;
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extern mmove_t gladiator_move_run ;
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extern mmove_t gladiator_move_walk ;
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extern mmove_t gladiator_move_stand ;
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extern mmove_t flyer_move_loop_melee ;
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extern mmove_t flyer_move_end_melee ;
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extern mmove_t flyer_move_start_melee ;
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extern mmove_t flyer_move_attack2 ;
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extern mmove_t flyer_move_bankleft ;
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extern mmove_t flyer_move_bankright ;
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extern mmove_t flyer_move_defense ;
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extern mmove_t flyer_move_pain1 ;
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extern mmove_t flyer_move_pain2 ;
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extern mmove_t flyer_move_pain3 ;
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extern mmove_t flyer_move_rollleft ;
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extern mmove_t flyer_move_rollright ;
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extern mmove_t flyer_move_stop ;
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extern mmove_t flyer_move_start ;
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extern mmove_t flyer_move_run ;
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extern mmove_t flyer_move_walk ;
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extern mmove_t flyer_move_stand ;
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extern mmove_t floater_move_run ;
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extern mmove_t floater_move_walk ;
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extern mmove_t floater_move_pain3 ;
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extern mmove_t floater_move_pain2 ;
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extern mmove_t floater_move_pain1 ;
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extern mmove_t floater_move_death ;
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extern mmove_t floater_move_attack3 ;
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extern mmove_t floater_move_attack2 ;
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extern mmove_t floater_move_attack1 ;
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extern mmove_t floater_move_activate ;
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extern mmove_t floater_move_stand2 ;
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extern mmove_t floater_move_stand1 ;
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extern mmove_t flipper_move_death ;
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extern mmove_t flipper_move_attack ;
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extern mmove_t flipper_move_pain1 ;
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extern mmove_t flipper_move_pain2 ;
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extern mmove_t flipper_move_start_run ;
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extern mmove_t flipper_move_walk ;
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extern mmove_t flipper_move_run_start ;
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extern mmove_t flipper_move_run_loop ;
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extern mmove_t flipper_move_stand ;
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extern mmove_t chick_move_start_slash ;
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extern mmove_t chick_move_end_slash ;
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extern mmove_t chick_move_slash ;
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extern mmove_t chick_move_end_attack1 ;
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extern mmove_t chick_move_attack1 ;
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extern mmove_t chick_move_start_attack1 ;
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extern mmove_t chick_move_duck ;
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extern mmove_t chick_move_death1 ;
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extern mmove_t chick_move_death2 ;
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extern mmove_t chick_move_pain3 ;
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extern mmove_t chick_move_pain2 ;
|
||||
extern mmove_t chick_move_pain1 ;
|
||||
extern mmove_t chick_move_walk ;
|
||||
extern mmove_t chick_move_run ;
|
||||
extern mmove_t chick_move_start_run ;
|
||||
extern mmove_t chick_move_stand ;
|
||||
extern mmove_t chick_move_fidget ;
|
||||
extern mmove_t brain_move_run ;
|
||||
extern mmove_t brain_move_attack2 ;
|
||||
extern mmove_t brain_move_attack1 ;
|
||||
extern mmove_t brain_move_death1 ;
|
||||
extern mmove_t brain_move_death2 ;
|
||||
extern mmove_t brain_move_duck ;
|
||||
extern mmove_t brain_move_pain1 ;
|
||||
extern mmove_t brain_move_pain2 ;
|
||||
extern mmove_t brain_move_pain3 ;
|
||||
extern mmove_t brain_move_defense ;
|
||||
extern mmove_t brain_move_walk1 ;
|
||||
extern mmove_t brain_move_idle ;
|
||||
extern mmove_t brain_move_stand ;
|
||||
extern mmove_t makron_move_attack5 ;
|
||||
extern mmove_t makron_move_attack4 ;
|
||||
extern mmove_t makron_move_attack3 ;
|
||||
extern mmove_t makron_move_sight ;
|
||||
extern mmove_t makron_move_death3 ;
|
||||
extern mmove_t makron_move_death2 ;
|
||||
extern mmove_t makron_move_pain4 ;
|
||||
extern mmove_t makron_move_pain5 ;
|
||||
extern mmove_t makron_move_pain6 ;
|
||||
extern mmove_t makron_move_walk ;
|
||||
extern mmove_t makron_move_run ;
|
||||
extern mmove_t makron_move_stand ;
|
||||
extern mmove_t jorg_move_end_attack1 ;
|
||||
extern mmove_t jorg_move_attack1 ;
|
||||
extern mmove_t jorg_move_start_attack1 ;
|
||||
extern mmove_t jorg_move_attack2 ;
|
||||
extern mmove_t jorg_move_death ;
|
||||
extern mmove_t jorg_move_pain1 ;
|
||||
extern mmove_t jorg_move_pain2 ;
|
||||
extern mmove_t jorg_move_pain3 ;
|
||||
extern mmove_t jorg_move_end_walk ;
|
||||
extern mmove_t jorg_move_walk ;
|
||||
extern mmove_t jorg_move_start_walk ;
|
||||
extern mmove_t jorg_move_run ;
|
||||
extern mmove_t jorg_move_stand ;
|
||||
extern mmove_t boss2_move_death ;
|
||||
extern mmove_t boss2_move_pain_light ;
|
||||
extern mmove_t boss2_move_pain_heavy ;
|
||||
extern mmove_t boss2_move_attack_rocket ;
|
||||
extern mmove_t boss2_move_attack_post_mg ;
|
||||
extern mmove_t boss2_move_attack_mg ;
|
||||
extern mmove_t boss2_move_attack_pre_mg ;
|
||||
extern mmove_t boss2_move_run ;
|
||||
extern mmove_t boss2_move_walk ;
|
||||
extern mmove_t boss2_move_fidget ;
|
||||
extern mmove_t boss2_move_stand ;
|
||||
extern mmove_t berserk_move_death2 ;
|
||||
extern mmove_t berserk_move_death1 ;
|
||||
extern mmove_t berserk_move_pain2 ;
|
||||
extern mmove_t berserk_move_pain1 ;
|
||||
extern mmove_t berserk_move_attack_strike ;
|
||||
extern mmove_t berserk_move_attack_club ;
|
||||
extern mmove_t berserk_move_attack_spike ;
|
||||
extern mmove_t berserk_move_run1 ;
|
||||
extern mmove_t berserk_move_walk ;
|
||||
extern mmove_t berserk_move_stand_fidget ;
|
||||
extern mmove_t berserk_move_stand ;
|
||||
extern mmove_t actor_move_attack ;
|
||||
extern mmove_t actor_move_death2 ;
|
||||
extern mmove_t actor_move_death1 ;
|
||||
extern mmove_t actor_move_taunt ;
|
||||
extern mmove_t actor_move_flipoff ;
|
||||
extern mmove_t actor_move_pain3 ;
|
||||
extern mmove_t actor_move_pain2 ;
|
||||
extern mmove_t actor_move_pain1 ;
|
||||
extern mmove_t actor_move_run ;
|
||||
extern mmove_t actor_move_walk ;
|
||||
extern mmove_t actor_move_stand ;
|
358
src/savegame/tables/gamemmove_list.h
Normal file
358
src/savegame/tables/gamemmove_list.h
Normal file
|
@ -0,0 +1,358 @@
|
|||
/*
|
||||
* =======================================================================
|
||||
*
|
||||
* Pointers to every mmove_t in the game.so.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
{"sentien_move_death2", &sentien_move_death2},
|
||||
{"sentien_move_death1", &sentien_move_death1},
|
||||
{"sentien_move_pain3", &sentien_move_pain3},
|
||||
{"sentien_move_pain2", &sentien_move_pain2},
|
||||
{"sentien_move_pain1", &sentien_move_pain1},
|
||||
{"sentien_move_fend", &sentien_move_fend},
|
||||
{"sentien_move_post_laser_attack", &sentien_move_post_laser_attack},
|
||||
{"sentien_move_laser_attack", &sentien_move_laser_attack},
|
||||
{"sentien_move_pre_laser_attack", &sentien_move_pre_laser_attack},
|
||||
{"sentien_move_post_blast_attack", &sentien_move_post_blast_attack},
|
||||
{"sentien_move_blast_attack", &sentien_move_blast_attack},
|
||||
{"sentien_move_pre_blast_attack", &sentien_move_pre_blast_attack},
|
||||
{"sentien_move_run_end", &sentien_move_run_end},
|
||||
{"sentien_move_run", &sentien_move_run},
|
||||
{"sentien_move_run_start", &sentien_move_run_start},
|
||||
{"sentien_move_walk_end", &sentien_move_walk_end},
|
||||
{"sentien_move_walk", &sentien_move_walk},
|
||||
{"sentien_move_walk_start", &sentien_move_walk_start},
|
||||
{"sentien_move_stand3", &sentien_move_stand3},
|
||||
{"sentien_move_stand2", &sentien_move_stand2},
|
||||
{"sentien_move_stand1", &sentien_move_stand1},
|
||||
{"hound_move_death", &hound_move_death},
|
||||
{"hound_move_jump", &hound_move_jump},
|
||||
{"hound_move_handlerjump", &hound_move_handlerjump},
|
||||
{"hound_move_attack2", &hound_move_attack2},
|
||||
{"hound_move_attack1", &hound_move_attack1},
|
||||
{"hound_move_pain2", &hound_move_pain2},
|
||||
{"hound_move_pain1", &hound_move_pain1},
|
||||
{"hound_move_walk", &hound_move_walk},
|
||||
{"hound_move_run", &hound_move_run},
|
||||
{"hound_stand2", &hound_stand2},
|
||||
{"hound_stand1", &hound_stand1},
|
||||
{"handler_move_attack1", &handler_move_attack1},
|
||||
{"handler_stand5", &handler_stand5},
|
||||
{"handler_stand4", &handler_stand4},
|
||||
{"handler_stand3", &handler_stand3},
|
||||
{"handler_stand2", &handler_stand2},
|
||||
{"handler_stand1", &handler_stand1},
|
||||
{"zboss_move_death2", &zboss_move_death2},
|
||||
{"zboss_move_death1", &zboss_move_death1},
|
||||
{"zboss_move_c2h", &zboss_move_c2h},
|
||||
{"zboss_move_h2c", &zboss_move_h2c},
|
||||
{"zboss_move_postcannon", &zboss_move_postcannon},
|
||||
{"zboss_move_precannon", &zboss_move_precannon},
|
||||
{"zboss_move_attack3", &zboss_move_attack3},
|
||||
{"zboss_move_prehook", &zboss_move_prehook},
|
||||
{"zboss_move_posthook", &zboss_move_posthook},
|
||||
{"zboss_move_attack2a", &zboss_move_attack2a},
|
||||
{"zboss_move_attack2b", &zboss_move_attack2b},
|
||||
{"zboss_move_attack1a", &zboss_move_attack1a},
|
||||
{"zboss_move_attack1b", &zboss_move_attack1b},
|
||||
{"zboss_move_premelee", &zboss_move_premelee},
|
||||
{"zboss_move_attack2c", &zboss_move_attack2c},
|
||||
{"zboss_move_pain3", &zboss_move_pain3},
|
||||
{"zboss_move_pain2", &zboss_move_pain2},
|
||||
{"zboss_move_pain1", &zboss_move_pain1},
|
||||
{"zboss_move_run", &zboss_move_run},
|
||||
{"zboss_move_prerun", &zboss_move_prerun},
|
||||
{"zboss_move_walk", &zboss_move_walk},
|
||||
{"zboss_move_prewalk", &zboss_move_prewalk},
|
||||
{"zboss_move_postwalk", &zboss_move_postwalk},
|
||||
{"zboss_stand2", &zboss_stand2},
|
||||
{"zboss_stand1", &zboss_stand1},
|
||||
{"tank_move_death", &tank_move_death},
|
||||
{"tank_move_attack_chain", &tank_move_attack_chain},
|
||||
{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
|
||||
{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
|
||||
{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
|
||||
{"tank_move_attack_strike", &tank_move_attack_strike},
|
||||
{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
|
||||
{"tank_move_reattack_blast", &tank_move_reattack_blast},
|
||||
{"tank_move_attack_blast", &tank_move_attack_blast},
|
||||
{"tank_move_pain3", &tank_move_pain3},
|
||||
{"tank_move_pain2", &tank_move_pain2},
|
||||
{"tank_move_pain1", &tank_move_pain1},
|
||||
{"tank_move_stop_run", &tank_move_stop_run},
|
||||
{"tank_move_run", &tank_move_run},
|
||||
{"tank_move_start_run", &tank_move_start_run},
|
||||
{"tank_move_stop_walk", &tank_move_stop_walk},
|
||||
{"tank_move_walk", &tank_move_walk},
|
||||
{"tank_move_start_walk", &tank_move_start_walk},
|
||||
{"tank_move_stand", &tank_move_stand},
|
||||
{"supertank_move_end_attack1", &supertank_move_end_attack1},
|
||||
{"supertank_move_attack1", &supertank_move_attack1},
|
||||
{"supertank_move_attack2", &supertank_move_attack2},
|
||||
{"supertank_move_attack3", &supertank_move_attack3},
|
||||
{"supertank_move_attack4", &supertank_move_attack4},
|
||||
{"supertank_move_backward", &supertank_move_backward},
|
||||
{"supertank_move_death", &supertank_move_death},
|
||||
{"supertank_move_pain1", &supertank_move_pain1},
|
||||
{"supertank_move_pain2", &supertank_move_pain2},
|
||||
{"supertank_move_pain3", &supertank_move_pain3},
|
||||
{"supertank_move_turn_left", &supertank_move_turn_left},
|
||||
{"supertank_move_turn_right", &supertank_move_turn_right},
|
||||
{"supertank_move_forward", &supertank_move_forward},
|
||||
{"supertank_move_run", &supertank_move_run},
|
||||
{"supertank_move_stand", &supertank_move_stand},
|
||||
{"soldier_move_death6", &soldier_move_death6},
|
||||
{"soldier_move_death5", &soldier_move_death5},
|
||||
{"soldier_move_death4", &soldier_move_death4},
|
||||
{"soldier_move_death3", &soldier_move_death3},
|
||||
{"soldier_move_death2", &soldier_move_death2},
|
||||
{"soldier_move_death1", &soldier_move_death1},
|
||||
{"soldier_move_duck", &soldier_move_duck},
|
||||
{"soldier_move_attack6", &soldier_move_attack6},
|
||||
{"soldier_move_attack4", &soldier_move_attack4},
|
||||
{"soldier_move_attack3", &soldier_move_attack3},
|
||||
{"soldier_move_attack2", &soldier_move_attack2},
|
||||
{"soldier_move_attack1", &soldier_move_attack1},
|
||||
{"soldier_move_pain4", &soldier_move_pain4},
|
||||
{"soldier_move_pain3", &soldier_move_pain3},
|
||||
{"soldier_move_pain2", &soldier_move_pain2},
|
||||
{"soldier_move_pain1", &soldier_move_pain1},
|
||||
{"soldier_move_run", &soldier_move_run},
|
||||
{"soldier_move_start_run", &soldier_move_start_run},
|
||||
{"soldier_move_walk2", &soldier_move_walk2},
|
||||
{"soldier_move_walk1", &soldier_move_walk1},
|
||||
{"soldier_move_stand3", &soldier_move_stand3},
|
||||
{"soldier_move_stand1", &soldier_move_stand1},
|
||||
{"parasite_move_death", ¶site_move_death},
|
||||
{"parasite_move_break", ¶site_move_break},
|
||||
{"parasite_move_drain", ¶site_move_drain},
|
||||
{"parasite_move_pain1", ¶site_move_pain1},
|
||||
{"parasite_move_stop_walk", ¶site_move_stop_walk},
|
||||
{"parasite_move_start_walk", ¶site_move_start_walk},
|
||||
{"parasite_move_walk", ¶site_move_walk},
|
||||
{"parasite_move_stop_run", ¶site_move_stop_run},
|
||||
{"parasite_move_start_run", ¶site_move_start_run},
|
||||
{"parasite_move_run", ¶site_move_run},
|
||||
{"parasite_move_stand", ¶site_move_stand},
|
||||
{"parasite_move_end_fidget", ¶site_move_end_fidget},
|
||||
{"parasite_move_fidget", ¶site_move_fidget},
|
||||
{"parasite_move_start_fidget", ¶site_move_start_fidget},
|
||||
{"mutant_move_death2", &mutant_move_death2},
|
||||
{"mutant_move_death1", &mutant_move_death1},
|
||||
{"mutant_move_pain3", &mutant_move_pain3},
|
||||
{"mutant_move_pain2", &mutant_move_pain2},
|
||||
{"mutant_move_pain1", &mutant_move_pain1},
|
||||
{"mutant_move_jump", &mutant_move_jump},
|
||||
{"mutant_move_attack", &mutant_move_attack},
|
||||
{"mutant_move_run", &mutant_move_run},
|
||||
{"mutant_move_start_walk", &mutant_move_start_walk},
|
||||
{"mutant_move_walk", &mutant_move_walk},
|
||||
{"mutant_move_idle", &mutant_move_idle},
|
||||
{"mutant_move_stand", &mutant_move_stand},
|
||||
{"medic_move_attackCable", &medic_move_attackCable},
|
||||
{"medic_move_attackBlaster", &medic_move_attackBlaster},
|
||||
{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
|
||||
{"medic_move_duck", &medic_move_duck},
|
||||
{"medic_move_death", &medic_move_death},
|
||||
{"medic_move_pain2", &medic_move_pain2},
|
||||
{"medic_move_pain1", &medic_move_pain1},
|
||||
{"medic_move_run", &medic_move_run},
|
||||
{"medic_move_walk", &medic_move_walk},
|
||||
{"medic_move_stand", &medic_move_stand},
|
||||
{"insane_move_struggle_cross", &insane_move_struggle_cross},
|
||||
{"insane_move_cross", &insane_move_cross},
|
||||
{"insane_move_crawl_death", &insane_move_crawl_death},
|
||||
{"insane_move_crawl_pain", &insane_move_crawl_pain},
|
||||
{"insane_move_runcrawl", &insane_move_runcrawl},
|
||||
{"insane_move_crawl", &insane_move_crawl},
|
||||
{"insane_move_stand_death", &insane_move_stand_death},
|
||||
{"insane_move_stand_pain", &insane_move_stand_pain},
|
||||
{"insane_move_run_insane", &insane_move_run_insane},
|
||||
{"insane_move_walk_insane", &insane_move_walk_insane},
|
||||
{"insane_move_run_normal", &insane_move_run_normal},
|
||||
{"insane_move_walk_normal", &insane_move_walk_normal},
|
||||
{"insane_move_down", &insane_move_down},
|
||||
{"insane_move_jumpdown", &insane_move_jumpdown},
|
||||
{"insane_move_downtoup", &insane_move_downtoup},
|
||||
{"insane_move_uptodown", &insane_move_uptodown},
|
||||
{"insane_move_stand_insane", &insane_move_stand_insane},
|
||||
{"insane_move_stand_normal", &insane_move_stand_normal},
|
||||
{"infantry_move_attack2", &infantry_move_attack2},
|
||||
{"infantry_move_attack1", &infantry_move_attack1},
|
||||
{"infantry_move_duck", &infantry_move_duck},
|
||||
{"infantry_move_death3", &infantry_move_death3},
|
||||
{"infantry_move_death2", &infantry_move_death2},
|
||||
{"infantry_move_death1", &infantry_move_death1},
|
||||
{"infantry_move_pain2", &infantry_move_pain2},
|
||||
{"infantry_move_pain1", &infantry_move_pain1},
|
||||
{"infantry_move_run", &infantry_move_run},
|
||||
{"infantry_move_walk", &infantry_move_walk},
|
||||
{"infantry_move_fidget", &infantry_move_fidget},
|
||||
{"infantry_move_stand", &infantry_move_stand},
|
||||
{"hover_move_end_attack", &hover_move_end_attack},
|
||||
{"hover_move_attack1", &hover_move_attack1},
|
||||
{"hover_move_start_attack", &hover_move_start_attack},
|
||||
{"hover_move_backward", &hover_move_backward},
|
||||
{"hover_move_death1", &hover_move_death1},
|
||||
{"hover_move_run", &hover_move_run},
|
||||
{"hover_move_walk", &hover_move_walk},
|
||||
{"hover_move_forward", &hover_move_forward},
|
||||
{"hover_move_land", &hover_move_land},
|
||||
{"hover_move_pain1", &hover_move_pain1},
|
||||
{"hover_move_pain2", &hover_move_pain2},
|
||||
{"hover_move_pain3", &hover_move_pain3},
|
||||
{"hover_move_takeoff", &hover_move_takeoff},
|
||||
{"hover_move_stop2", &hover_move_stop2},
|
||||
{"hover_move_stop1", &hover_move_stop1},
|
||||
{"hover_move_stand", &hover_move_stand},
|
||||
{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
|
||||
{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
|
||||
{"gunner_move_fire_chain", &gunner_move_fire_chain},
|
||||
{"gunner_move_attack_chain", &gunner_move_attack_chain},
|
||||
{"gunner_move_duck", &gunner_move_duck},
|
||||
{"gunner_move_death", &gunner_move_death},
|
||||
{"gunner_move_pain1", &gunner_move_pain1},
|
||||
{"gunner_move_pain2", &gunner_move_pain2},
|
||||
{"gunner_move_pain3", &gunner_move_pain3},
|
||||
{"gunner_move_runandshoot", &gunner_move_runandshoot},
|
||||
{"gunner_move_run", &gunner_move_run},
|
||||
{"gunner_move_walk", &gunner_move_walk},
|
||||
{"gunner_move_stand", &gunner_move_stand},
|
||||
{"gunner_move_fidget", &gunner_move_fidget},
|
||||
{"gladiator_move_death", &gladiator_move_death},
|
||||
{"gladiator_move_pain_air", &gladiator_move_pain_air},
|
||||
{"gladiator_move_pain", &gladiator_move_pain},
|
||||
{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
|
||||
{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
|
||||
{"gladiator_move_run", &gladiator_move_run},
|
||||
{"gladiator_move_walk", &gladiator_move_walk},
|
||||
{"gladiator_move_stand", &gladiator_move_stand},
|
||||
{"flyer_move_loop_melee", &flyer_move_loop_melee},
|
||||
{"flyer_move_end_melee", &flyer_move_end_melee},
|
||||
{"flyer_move_start_melee", &flyer_move_start_melee},
|
||||
{"flyer_move_attack2", &flyer_move_attack2},
|
||||
{"flyer_move_bankleft", &flyer_move_bankleft},
|
||||
{"flyer_move_bankright", &flyer_move_bankright},
|
||||
{"flyer_move_defense", &flyer_move_defense},
|
||||
{"flyer_move_pain1", &flyer_move_pain1},
|
||||
{"flyer_move_pain2", &flyer_move_pain2},
|
||||
{"flyer_move_pain3", &flyer_move_pain3},
|
||||
{"flyer_move_rollleft", &flyer_move_rollleft},
|
||||
{"flyer_move_rollright", &flyer_move_rollright},
|
||||
{"flyer_move_stop", &flyer_move_stop},
|
||||
{"flyer_move_start", &flyer_move_start},
|
||||
{"flyer_move_run", &flyer_move_run},
|
||||
{"flyer_move_walk", &flyer_move_walk},
|
||||
{"flyer_move_stand", &flyer_move_stand},
|
||||
{"floater_move_run", &floater_move_run},
|
||||
{"floater_move_walk", &floater_move_walk},
|
||||
{"floater_move_pain3", &floater_move_pain3},
|
||||
{"floater_move_pain2", &floater_move_pain2},
|
||||
{"floater_move_pain1", &floater_move_pain1},
|
||||
{"floater_move_death", &floater_move_death},
|
||||
{"floater_move_attack3", &floater_move_attack3},
|
||||
{"floater_move_attack2", &floater_move_attack2},
|
||||
{"floater_move_attack1", &floater_move_attack1},
|
||||
{"floater_move_activate", &floater_move_activate},
|
||||
{"floater_move_stand2", &floater_move_stand2},
|
||||
{"floater_move_stand1", &floater_move_stand1},
|
||||
{"flipper_move_death", &flipper_move_death},
|
||||
{"flipper_move_attack", &flipper_move_attack},
|
||||
{"flipper_move_pain1", &flipper_move_pain1},
|
||||
{"flipper_move_pain2", &flipper_move_pain2},
|
||||
{"flipper_move_start_run", &flipper_move_start_run},
|
||||
{"flipper_move_walk", &flipper_move_walk},
|
||||
{"flipper_move_run_start", &flipper_move_run_start},
|
||||
{"flipper_move_run_loop", &flipper_move_run_loop},
|
||||
{"flipper_move_stand", &flipper_move_stand},
|
||||
{"chick_move_start_slash", &chick_move_start_slash},
|
||||
{"chick_move_end_slash", &chick_move_end_slash},
|
||||
{"chick_move_slash", &chick_move_slash},
|
||||
{"chick_move_end_attack1", &chick_move_end_attack1},
|
||||
{"chick_move_attack1", &chick_move_attack1},
|
||||
{"chick_move_start_attack1", &chick_move_start_attack1},
|
||||
{"chick_move_duck", &chick_move_duck},
|
||||
{"chick_move_death1", &chick_move_death1},
|
||||
{"chick_move_death2", &chick_move_death2},
|
||||
{"chick_move_pain3", &chick_move_pain3},
|
||||
{"chick_move_pain2", &chick_move_pain2},
|
||||
{"chick_move_pain1", &chick_move_pain1},
|
||||
{"chick_move_walk", &chick_move_walk},
|
||||
{"chick_move_run", &chick_move_run},
|
||||
{"chick_move_start_run", &chick_move_start_run},
|
||||
{"chick_move_stand", &chick_move_stand},
|
||||
{"chick_move_fidget", &chick_move_fidget},
|
||||
{"brain_move_run", &brain_move_run},
|
||||
{"brain_move_attack2", &brain_move_attack2},
|
||||
{"brain_move_attack1", &brain_move_attack1},
|
||||
{"brain_move_death1", &brain_move_death1},
|
||||
{"brain_move_death2", &brain_move_death2},
|
||||
{"brain_move_duck", &brain_move_duck},
|
||||
{"brain_move_pain1", &brain_move_pain1},
|
||||
{"brain_move_pain2", &brain_move_pain2},
|
||||
{"brain_move_pain3", &brain_move_pain3},
|
||||
{"brain_move_defense", &brain_move_defense},
|
||||
{"brain_move_walk1", &brain_move_walk1},
|
||||
{"brain_move_idle", &brain_move_idle},
|
||||
{"brain_move_stand", &brain_move_stand},
|
||||
{"makron_move_attack5", &makron_move_attack5},
|
||||
{"makron_move_attack4", &makron_move_attack4},
|
||||
{"makron_move_attack3", &makron_move_attack3},
|
||||
{"makron_move_sight", &makron_move_sight},
|
||||
{"makron_move_death3", &makron_move_death3},
|
||||
{"makron_move_death2", &makron_move_death2},
|
||||
{"makron_move_pain4", &makron_move_pain4},
|
||||
{"makron_move_pain5", &makron_move_pain5},
|
||||
{"makron_move_pain6", &makron_move_pain6},
|
||||
{"makron_move_walk", &makron_move_walk},
|
||||
{"makron_move_run", &makron_move_run},
|
||||
{"makron_move_stand", &makron_move_stand},
|
||||
{"jorg_move_end_attack1", &jorg_move_end_attack1},
|
||||
{"jorg_move_attack1", &jorg_move_attack1},
|
||||
{"jorg_move_start_attack1", &jorg_move_start_attack1},
|
||||
{"jorg_move_attack2", &jorg_move_attack2},
|
||||
{"jorg_move_death", &jorg_move_death},
|
||||
{"jorg_move_pain1", &jorg_move_pain1},
|
||||
{"jorg_move_pain2", &jorg_move_pain2},
|
||||
{"jorg_move_pain3", &jorg_move_pain3},
|
||||
{"jorg_move_end_walk", &jorg_move_end_walk},
|
||||
{"jorg_move_walk", &jorg_move_walk},
|
||||
{"jorg_move_start_walk", &jorg_move_start_walk},
|
||||
{"jorg_move_run", &jorg_move_run},
|
||||
{"jorg_move_stand", &jorg_move_stand},
|
||||
{"boss2_move_death", &boss2_move_death},
|
||||
{"boss2_move_pain_light", &boss2_move_pain_light},
|
||||
{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
|
||||
{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
|
||||
{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
|
||||
{"boss2_move_attack_mg", &boss2_move_attack_mg},
|
||||
{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
|
||||
{"boss2_move_run", &boss2_move_run},
|
||||
{"boss2_move_walk", &boss2_move_walk},
|
||||
{"boss2_move_fidget", &boss2_move_fidget},
|
||||
{"boss2_move_stand", &boss2_move_stand},
|
||||
{"berserk_move_death2", &berserk_move_death2},
|
||||
{"berserk_move_death1", &berserk_move_death1},
|
||||
{"berserk_move_pain2", &berserk_move_pain2},
|
||||
{"berserk_move_pain1", &berserk_move_pain1},
|
||||
{"berserk_move_attack_strike", &berserk_move_attack_strike},
|
||||
{"berserk_move_attack_club", &berserk_move_attack_club},
|
||||
{"berserk_move_attack_spike", &berserk_move_attack_spike},
|
||||
{"berserk_move_run1", &berserk_move_run1},
|
||||
{"berserk_move_walk", &berserk_move_walk},
|
||||
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
|
||||
{"berserk_move_stand", &berserk_move_stand},
|
||||
{"actor_move_attack", &actor_move_attack},
|
||||
{"actor_move_death2", &actor_move_death2},
|
||||
{"actor_move_death1", &actor_move_death1},
|
||||
{"actor_move_taunt", &actor_move_taunt},
|
||||
{"actor_move_flipoff", &actor_move_flipoff},
|
||||
{"actor_move_pain3", &actor_move_pain3},
|
||||
{"actor_move_pain2", &actor_move_pain2},
|
||||
{"actor_move_pain1", &actor_move_pain1},
|
||||
{"actor_move_run", &actor_move_run},
|
||||
{"actor_move_walk", &actor_move_walk},
|
||||
{"actor_move_stand", &actor_move_stand},
|
||||
{0, 0}
|
14
src/savegame/tables/levelfields.h
Normal file
14
src/savegame/tables/levelfields.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
/*
|
||||
* =======================================================================
|
||||
*
|
||||
* Fields inside a level to be saved.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
{"changemap", LLOFS(changemap), F_LSTRING},
|
||||
{"sight_client", LLOFS(sight_client), F_EDICT},
|
||||
{"sight_entity", LLOFS(sight_entity), F_EDICT},
|
||||
{"sound_entity", LLOFS(sound_entity), F_EDICT},
|
||||
{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
|
||||
{NULL, 0, F_INT}
|
Loading…
Reference in a new issue