Fix non-moving soldiers

This commit is contained in:
Yamagi Burmeister 2011-10-11 15:41:08 +00:00
parent be4833ab5f
commit 8770845581

View file

@ -599,7 +599,6 @@ mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_a
void soldier_fire4 (edict_t *self)
{
soldier_fire (self, 3);
self->monsterinfo.nextframe = FRAME_attak402;
}
mframe_t soldier_frames_attack4 [] =