Fix compiler warnings

src/g_items.c:2869:6: warning: variable ‘index’ set but not used [-Wunused-but-set-variable]
src/g_phys.c:535:10: warning: variable ‘mins’ set but not used [-Wunused-but-set-variable]
src/g_phys.c:535:16: warning: variable ‘maxs’ set but not used [-Wunused-but-set-variable]
src/g_spawn.c:575:6: warning: variable ‘oldmaxent’ set but not used [-Wunused-but-set-variable]
src/g_target.c:537:6: warning: variable ‘effect’ set but not used [-Wunused-but-set-variable]
src/monster/boss2/boss2.c:564:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss31.c:601:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss31.c:650:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss32.c:678:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable]
src/monster/boss3/boss32.c:811:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable]
src/monster/boss/boss.c:797:8: warning: variable ‘length’ set but not used [-Wunused-but-set-variable]
src/player/hud.c:167:7: warning: variable ‘picnum’ set but not used [-Wunused-but-set-variable]
This commit is contained in:
Denis Pauk 2021-01-26 20:24:31 +02:00
parent 7275a593a6
commit fda7c543b8
9 changed files with 146 additions and 187 deletions

View file

@ -627,7 +627,7 @@ qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
count = ent->item->quantity;
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
if(ent->spawnflags & 0x08)
{
if(oldcount >= count)
@ -1066,7 +1066,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
if (taken)
{
// flash the screen
other->client->bonus_alpha = 0.25;
other->client->bonus_alpha = 0.25;
// show icon and name on status bar
other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(ent->item->icon);
@ -1150,7 +1150,7 @@ edict_t *Drop_Item (edict_t *ent, gitem_t *item)
VectorSet (dropped->maxs, 15, 15, 15);
gi.setmodel (dropped, dropped->item->world_model);
dropped->solid = SOLID_TRIGGER;
dropped->movetype = MOVETYPE_TOSS;
dropped->movetype = MOVETYPE_TOSS;
dropped->touch = drop_temp_touch;
dropped->owner = ent;
@ -1234,7 +1234,7 @@ void droptofloor (edict_t *ent)
else
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
v = tv(0,0,-128);
@ -1439,7 +1439,7 @@ void SpawnItem (edict_t *ent, gitem_t *item)
//======================================================================
gitem_t itemlist[] =
gitem_t itemlist[] =
{
{
NULL
@ -1452,7 +1452,7 @@ gitem_t itemlist[] =
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_armor_body",
"item_armor_body",
Pickup_Armor,
NULL,
NULL,
@ -1474,7 +1474,7 @@ gitem_t itemlist[] =
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_armor_combat",
"item_armor_combat",
Pickup_Armor,
NULL,
NULL,
@ -1496,7 +1496,7 @@ gitem_t itemlist[] =
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_armor_jacket",
"item_armor_jacket",
Pickup_Armor,
NULL,
NULL,
@ -1518,7 +1518,7 @@ gitem_t itemlist[] =
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_armor_shard",
"item_armor_shard",
Pickup_Armor,
NULL,
NULL,
@ -1541,7 +1541,7 @@ gitem_t itemlist[] =
/*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_power_screen",
"item_power_screen",
Pickup_PowerArmor,
Use_PowerArmor,
Drop_PowerArmor,
@ -1583,7 +1583,7 @@ gitem_t itemlist[] =
},
//
// WEAPONS
// WEAPONS
//
/*QUAKED weapon_hand (.3 .3 1) (-16 -16 -16) (16 16 16)
@ -1635,7 +1635,7 @@ gitem_t itemlist[] =
always owned, never in the world
*/
{
"weapon_blaster",
"weapon_blaster",
NULL,
Use_Weapon,
NULL,
@ -1657,7 +1657,7 @@ always owned, never in the world
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_shotgun",
"weapon_shotgun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1679,7 +1679,7 @@ always owned, never in the world
/*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_supershotgun",
"weapon_supershotgun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1701,7 +1701,7 @@ always owned, never in the world
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_machinegun",
"weapon_machinegun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1723,7 +1723,7 @@ always owned, never in the world
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_chaingun",
"weapon_chaingun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1841,7 +1841,7 @@ always owned, never in the world
/*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_hyperblaster",
"weapon_hyperblaster",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1863,7 +1863,7 @@ always owned, never in the world
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_railgun",
"weapon_railgun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1885,7 +1885,7 @@ always owned, never in the world
/*QUAKED weapon_sniperrifle (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"weapon_sniperrifle",
"weapon_sniperrifle",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
@ -1951,7 +1951,7 @@ always owned, never in the world
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/sonic/sc_warm.wav weapons/sonic/sc_cool.wav weapons/sonic/sc_fire.wav" // weapons/sonic/sc_act.wav weapons/sonic/sc_dact.wav
/* precache */ "weapons/sonic/sc_warm.wav weapons/sonic/sc_cool.wav weapons/sonic/sc_fire.wav" // weapons/sonic/sc_act.wav weapons/sonic/sc_dact.wav
},
/*QUAKED ammo_a2k (.3 .3 1) (-16 -16 -16) (16 16 16)
@ -1977,7 +1977,7 @@ always owned, never in the world
HIDE_FROM_SELECTION
},
//
// AMMO ITEMS
//
@ -2137,7 +2137,7 @@ always owned, never in the world
IT_AMMO,
NULL,
AMMO_EMPNUKE,
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
},
//
@ -2146,7 +2146,7 @@ always owned, never in the world
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_quad",
"item_quad",
Pickup_Powerup,
Use_Quad,
Drop_General,
@ -2275,7 +2275,7 @@ always owned, never in the world
/* precache */ "items/visor/act.wav items/visor/deact.wav"// items/visor/next.wav"
},
/*QUAKED ammo_plasmashield (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
@ -2866,8 +2866,8 @@ void SetItemNames (void)
{
int i;
gitem_t *it;
int index;
for (i=0, index = 0; i<game.num_items ; i++)
for (i=0; i<game.num_items ; i++)
{
it = &itemlist[i];
gi.configstring (CS_ITEMS+i, it->pickup_name);

View file

@ -7,7 +7,7 @@
pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
@ -334,10 +334,10 @@ void SV_AddGravity (edict_t *ent)
}
/*
* Returns the actual bounding box of a bmodel.
* Returns the actual bounding box of a bmodel.
* This is a big improvement over what q2 normally
* does with rotating bmodels - q2 sets absmin,
* absmax to a cube that will completely contain
* does with rotating bmodels - q2 sets absmin,
* absmax to a cube that will completely contain
* the bmodel at *any* rotation on *any* axis, whether
* the bmodel can actually rotate to that angle or not.
* This leads to a lot of false block tests in SV_Push
@ -426,12 +426,12 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs)
if (mins[1] > p[i][1])
{
mins[1] = p[i][1];
}
}
if (mins[2] > p[i][2])
{
mins[2] = p[i][2];
}
}
if (maxs[0] < p[i][0])
{
@ -532,7 +532,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
{
int i, e;
edict_t *check, *block;
vec3_t mins, maxs;
pushed_t *p;
vec3_t org, org2, move2, forward, right, up;
vec3_t realmins, realmaxs;
@ -555,13 +554,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
move[i] = 0.125 * (int)temp;
}
// find the bounding box
for (i=0 ; i<3 ; i++)
{
mins[i] = pusher->absmin[i] + move[i];
maxs[i] = pusher->absmax[i] + move[i];
}
// we need this for pushing things later
VectorSubtract (vec3_origin, amove, org);
AngleVectors (org, forward, right, up);
@ -579,7 +571,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
VectorAdd (pusher->s.angles, amove, pusher->s.angles);
gi.linkentity (pusher);
/* Create a real bounding box for
/* Create a real bounding box for
rotating brush models. */
RealBoundingBox(pusher,realmins,realmaxs);
@ -624,7 +616,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
VectorCopy (check->s.angles, pushed_p->angles);
pushed_p++;
// try moving the contacted entity
// try moving the contacted entity
VectorAdd (check->s.origin, move, check->s.origin);
if (check->client)
{ // FIXME: doesn't rotate monsters?
@ -858,7 +850,7 @@ void SV_Physics_Toss (edict_t *ent)
// add gravity
if (ent->movetype != MOVETYPE_FLY
&& ent->movetype != MOVETYPE_FLYMISSILE
&& ent->movetype != MOVETYPE_FLYMISSILE
&& ent->movetype != MOVETYPE_BOUNCEFLY)
SV_AddGravity (ent);

View file

@ -279,7 +279,7 @@ spawn_t spawns[] = {
{"monster_handler", SP_monster_handler},
{"misc_commdish", SP_misc_commdish},
// mirror level's
// mirror level's
{"load_mirrorlevel", SP_load_mirrorlevel},
{"misc_crate", SP_misc_crate},
@ -350,7 +350,7 @@ char *ED_NewString (const char *string)
{
char *newb, *new_p;
int i,l;
if (!string)
{
return NULL;
@ -375,7 +375,7 @@ char *ED_NewString (const char *string)
else
*new_p++ = string[i];
}
return newb;
}
@ -466,7 +466,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
// go through all the dictionary pairs
while (1)
{
{
// parse key
com_token = COM_Parse (&data);
if (com_token[0] == '}')
@ -475,8 +475,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
gi.error ("ED_ParseEntity: EOF without closing brace");
strncpy (keyname, com_token, sizeof(keyname)-1);
// parse value
// parse value
com_token = COM_Parse (&data);
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
@ -484,7 +484,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
if (com_token[0] == '}')
gi.error ("ED_ParseEntity: closing brace without data");
init = true;
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
@ -572,7 +572,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
const char *com_token;
int i;
float skill_level;
int oldmaxent;
skill_level = floor (skill->value);
if (skill_level < 0)
@ -602,7 +601,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
// parse ents
while (1)
{
// parse the opening brace
// parse the opening brace
com_token = COM_Parse (&entities);
if (!entities)
break;
@ -627,7 +626,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
{
if ( (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH) || (ent->spawnflags2 & SPAWNFLAG2_NOT_SINGLE) )
{
G_FreeEdict (ent);
G_FreeEdict (ent);
inhibit++;
continue;
}
@ -667,7 +666,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
(((skill->value == SKILL_HARD) || (skill->value == SKILL_HARDPLUS)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
)
{
G_FreeEdict (ent);
G_FreeEdict (ent);
inhibit++;
continue;
}
@ -677,9 +676,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
}
ED_CallSpawn (ent);
}
oldmaxent = globals.num_edicts;
}
gi.dprintf("%i entities created\n", globals.num_edicts);
gi.dprintf ("%i entities inhibited\n", inhibit);
@ -694,7 +691,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
//===================================================================
char *single_statusbar =
char *single_statusbar =
"yb -24 "
// health
@ -745,7 +742,7 @@ char *single_statusbar =
" pic 9 "
"endif "
// help / weapon icon
// help / weapon icon
"if 11 "
" xv 148 "
" pic 11 "
@ -814,7 +811,7 @@ char *dm_statusbar =
" pic 9 "
"endif "
// help / weapon icon
// help / weapon icon
"if 11 "
" xv 148 "
" pic 11 "
@ -937,9 +934,9 @@ void SP_worldspawn (edict_t *ent)
gi.soundindex ("*death3.wav");
gi.soundindex ("*death4.wav");
gi.soundindex ("*fall1.wav");
gi.soundindex ("*fall2.wav");
gi.soundindex ("*fall2.wav");
gi.soundindex ("*gurp1.wav"); // drowning damage
gi.soundindex ("*gurp2.wav");
gi.soundindex ("*gurp2.wav");
gi.soundindex ("*jump1.wav"); // player jump
gi.soundindex ("*pain25_1.wav");
gi.soundindex ("*pain25_2.wav");
@ -959,7 +956,7 @@ void SP_worldspawn (edict_t *ent)
gi.soundindex ("player/watr_out.wav"); // feet leaving water
gi.soundindex ("player/watr_un.wav"); // head going underwater
gi.soundindex ("player/u_breath1.wav");
gi.soundindex ("player/u_breath2.wav");
@ -988,40 +985,40 @@ void SP_worldspawn (edict_t *ent)
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, "mamamamamama");
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
// styles 32-62 are assigned by the light program for switchable lights
// 63 testing

View file

@ -386,7 +386,7 @@ void use_target_changelevel (edict_t *self, edict_t *other, edict_t *activator)
}
// if going to a new unit, clear cross triggers
if (strstr(self->map, "*"))
if (strstr(self->map, "*"))
game.serverflags &= ~(SFL_CROSS_TRIGGER_MASK);
BeginIntermission (self);
@ -534,8 +534,6 @@ speed default is 1000
void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
{
int effect;
if (!self)
{
return;
@ -547,13 +545,6 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
return;
}
if (self->spawnflags & 2)
effect = 0;
else if (self->spawnflags & 1)
effect = EF_HYPERBLASTER;
else
effect = EF_BLASTER;
fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
}

View file

@ -187,7 +187,7 @@ void zboss_standidle (edict_t *self)
}
}
//
//
// Post WALK/RUN leading into ilde.
//
@ -245,7 +245,7 @@ mframe_t zboss_frames_walk [] =
{ai_walk, 4, NULL}, // 170
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 3, NULL},
{ai_walk, 3, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, NULL},
{ai_walk, 3, zboss_walksound}, // 176
@ -302,7 +302,7 @@ mframe_t zboss_frames_run [] =
{ai_run, 4, NULL}, // 170
{ai_run, 4, NULL},
{ai_run, 4, NULL},
{ai_run, 3, NULL},
{ai_run, 3, NULL},
{ai_run, 2, NULL},
{ai_run, 2, NULL},
{ai_run, 3, zboss_walksound}, // 176
@ -345,9 +345,9 @@ void zboss_stand (edict_t *self)
return;
}
if(self->monsterinfo.currentmove == &zboss_move_prewalk ||
self->monsterinfo.currentmove == &zboss_move_walk ||
self->monsterinfo.currentmove == &zboss_move_prerun ||
if(self->monsterinfo.currentmove == &zboss_move_prewalk ||
self->monsterinfo.currentmove == &zboss_move_walk ||
self->monsterinfo.currentmove == &zboss_move_prerun ||
self->monsterinfo.currentmove == &zboss_move_run)
{
zboss_postWalkRun(self);
@ -596,7 +596,7 @@ void zboss_melee (edict_t *self)
mframe_t zboss_frames_attack1b [] =
{
{ai_charge, 0, NULL}, // 92
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
@ -618,7 +618,7 @@ void zboss_reloadRockets(edict_t *self)
}
static vec3_t rocketoffset[] =
static vec3_t rocketoffset[] =
{
{-5, -50, 33},
{-5, -39, 27},
@ -659,7 +659,7 @@ void FireFlare(edict_t *self)
VectorSubtract (vec, start, dir);
VectorNormalize (dir);
if(!(self->monsterinfo.aiflags & AI_ONESHOTTARGET))
{
ANIM_AIM(self, dir);
@ -794,7 +794,7 @@ mmove_t zboss_move_attack2b = {FRAME_attack2bStart, FRAME_attack2bEnd, zboss_fra
void HookDragThink (edict_t *self)
{
vec3_t dir, vec;
float length, speed;
float speed;
vec3_t hookoffset = {-5, -24, 34};
vec3_t forward, right;
@ -809,7 +809,6 @@ void HookDragThink (edict_t *self)
}
VectorSubtract (self->owner->s.origin, self->s.origin, dir);
length = VectorLength (dir);
AngleVectors (self->owner->s.angles, forward, right, NULL);
G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec);
@ -918,11 +917,11 @@ void FireHook(edict_t *self)
vec[2] += self->enemy->viewheight;
VectorSubtract (vec, start, dir);
VectorNormalize (dir);
ANIM_AIM(self, dir);
self->s.modelindex3 = 0;
speed = 1000;
gi.sound (self, CHAN_WEAPON, sound_hooklaunch, 1, ATTN_NORM, 0);
@ -1149,7 +1148,7 @@ void fire_plasmaCannon (edict_t *self, vec3_t start, vec3_t aimdir, int damage,
}
static vec3_t cannonoffset[] =
static vec3_t cannonoffset[] =
{
{-19, -44, 30},
{-14, -33, 32},
@ -1209,7 +1208,7 @@ void FireCannon(edict_t *self)
{
distance = 700;
}
if(skill->value < SKILL_HARD)
{
fire_plasmaCannon (self, start, dir, 90, 700, 2.5, 90+40, distance);
@ -1447,7 +1446,7 @@ void FireDeadRocket1(edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
fire_rocket (self, start, forward, 70, 500, 70+20, 70);
gi.WriteByte (svc_muzzleflash2);
@ -1470,7 +1469,7 @@ void FireDeadRocket2(edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
forward[1] += 10;
fire_rocket (self, start, forward, 70, 500, 70+20, 70);
@ -1494,7 +1493,7 @@ void FireDeadRocket3(edict_t *self)
AngleVectors (self->s.angles, forward, right, up);
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
fire_rocket (self, start, up, 70, 500, 70+20, 70);
gi.WriteByte (svc_muzzleflash2);
@ -1517,7 +1516,7 @@ void FireDeadRocket4(edict_t *self)
AngleVectors (self->s.angles, forward, right, up);
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
fire_rocket (self, start, up, 70, 500, 70+20, 70);
gi.WriteByte (svc_muzzleflash2);
@ -1614,7 +1613,7 @@ void FireDeadCannon1(edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
gi.WriteByte (svc_muzzleflash2);
@ -1637,7 +1636,7 @@ void FireDeadCannon2(edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
gi.WriteByte (svc_muzzleflash2);
@ -1660,7 +1659,7 @@ void FireDeadCannon3(edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
gi.WriteByte (svc_muzzleflash2);
@ -1707,9 +1706,9 @@ void FireDeadGrapple(edict_t *self)
AngleVectors (self->s.angles, forward, right, up);
G_ProjectSource (self->s.origin, hookoffset, forward, right, start);
self->s.modelindex3 = 0;
speed = 500;
gi.sound (self, CHAN_WEAPON, sound_hooklaunch, 1, ATTN_NORM, 0);
@ -1762,9 +1761,9 @@ mframe_t zboss_frames_death2 [] =
{ai_move, 0, FireDeadCannon1}, // 257
{ai_move, 0, FireDeadCannon2}, // 258
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, FireDeadCannon3}, // 264
@ -1847,11 +1846,11 @@ End Death Stuff
*/
void SP_monster_zboss_precache(void)
{
sound_pain1 = gi.soundindex ("monsters/bossz/bpain1.wav");
sound_pain2 = gi.soundindex ("monsters/bossz/bpain2.wav");
sound_pain3 = gi.soundindex ("monsters/bossz/bpain3.wav");
sound_die1 = gi.soundindex ("monsters/bossz/bdeth1.wav");
sound_die2 = gi.soundindex ("monsters/bossz/bdeth2.wav");
sound_pain1 = gi.soundindex ("monsters/bossz/bpain1.wav");
sound_pain2 = gi.soundindex ("monsters/bossz/bpain2.wav");
sound_pain3 = gi.soundindex ("monsters/bossz/bpain3.wav");
sound_die1 = gi.soundindex ("monsters/bossz/bdeth1.wav");
sound_die2 = gi.soundindex ("monsters/bossz/bdeth2.wav");
sound_hooklaunch = gi.soundindex("monsters/bossz/bhlaunch.wav");
sound_hookimpact = gi.soundindex("monsters/bossz/bhimpact.wav");
sound_hookfly = gi.soundindex("monsters/bossz/bhfly.wav");
@ -1936,13 +1935,13 @@ void SP_monster_zboss (edict_t *self)
gi.linkentity (self);
self->monsterinfo.currentmove = &zboss_stand1;
self->monsterinfo.currentmove = &zboss_stand1;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start (self);
}
/*QUAKED target_zboss_target
/*QUAKED target_zboss_target
*/
void trigger_zboss (edict_t *self, edict_t *other, edict_t *activator)

View file

@ -79,7 +79,7 @@ void Boss2Rocket (edict_t *self)
VectorSubtract (vec, start, dir);
VectorNormalize (dir);
monster_fire_rocket (self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4);
}
}
void boss2_firebullet_right (edict_t *self)
{
@ -106,7 +106,7 @@ void boss2_firebullet_right (edict_t *self)
}
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_BOSS2_MACHINEGUN_R1);
}
}
void boss2_firebullet_left (edict_t *self)
{
@ -134,7 +134,7 @@ void boss2_firebullet_left (edict_t *self)
}
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_BOSS2_MACHINEGUN_L1);
}
}
void Boss2MachineGun (edict_t *self)
{
@ -458,7 +458,7 @@ void boss2_attack (edict_t *self)
{
self->monsterinfo.currentmove = &boss2_move_attack_pre_mg;
}
else
else
{
if (random() <= 0.6)
self->monsterinfo.currentmove = &boss2_move_attack_pre_mg;
@ -519,7 +519,7 @@ void boss2_pain (edict_t *self, edict_t *other, float kick, int damage)
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &boss2_move_pain_light;
}
else
else
{
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
self->monsterinfo.currentmove = &boss2_move_pain_heavy;
@ -561,7 +561,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
vec3_t temp;
float chance;
trace_t tr;
qboolean enemy_infront;
int enemy_range;
float enemy_yaw;
@ -584,8 +583,7 @@ qboolean Boss2_CheckAttack (edict_t *self)
if (tr.ent != self->enemy)
return false;
}
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
@ -602,14 +600,14 @@ qboolean Boss2_CheckAttack (edict_t *self)
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range == RANGE_FAR)
return false;
@ -700,7 +698,7 @@ void SP_monster_boss2 (edict_t *self)
self->monsterinfo.checkattack = Boss2_CheckAttack;
gi.linkentity (self);
self->monsterinfo.currentmove = &boss2_move_stand;
self->monsterinfo.currentmove = &boss2_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
flymonster_start (self);

View file

@ -331,10 +331,10 @@ mframe_t jorg_frames_death1 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // 30
@ -351,10 +351,10 @@ mframe_t jorg_frames_death1 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, MakronToss},
{ai_move, 0, BossExplode} // 50
@ -369,7 +369,7 @@ mframe_t jorg_frames_attack2 []=
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, jorgBFG},
{ai_charge, 0, jorgBFG},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -425,12 +425,12 @@ void jorg_reattack1(edict_t *self)
else
{
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
else
{
self->s.sound = 0;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
self->monsterinfo.currentmove = &jorg_move_end_attack1;
}
}
@ -453,7 +453,7 @@ void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
if (self->health < (self->max_health / 2))
self->s.skinnum = 1;
self->s.sound = 0;
if (level.time < self->pain_debounce_time)
@ -464,11 +464,11 @@ void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
if (random()<=0.6)
return;
/*
/*
If he's entering his attack1 or using attack1, lessen the chance of him
going into pain
*/
if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
if (random() <= 0.005)
return;
@ -528,7 +528,7 @@ void jorgBFG (edict_t *self)
VectorNormalize (dir);
gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
}
}
void jorg_firebullet_right (edict_t *self)
{
@ -555,7 +555,7 @@ void jorg_firebullet_right (edict_t *self)
}
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
}
}
void jorg_firebullet_left (edict_t *self)
{
@ -582,7 +582,7 @@ void jorg_firebullet_left (edict_t *self)
}
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
}
}
void jorg_firebullet (edict_t *self)
{
@ -597,17 +597,11 @@ void jorg_firebullet (edict_t *self)
void jorg_attack(edict_t *self)
{
vec3_t vec;
float range;
if (!self)
{
return;
}
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (random() <= 0.75)
{
gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
@ -647,7 +641,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
vec3_t temp;
float chance;
trace_t tr;
qboolean enemy_infront;
int enemy_range;
float enemy_yaw;
@ -670,8 +663,7 @@ qboolean Jorg_CheckAttack (edict_t *self)
if (tr.ent != self->enemy)
return false;
}
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
@ -688,14 +680,14 @@ qboolean Jorg_CheckAttack (edict_t *self)
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range == RANGE_FAR)
return false;
@ -796,7 +788,7 @@ void SP_monster_jorg (edict_t *self)
self->monsterinfo.sight = NULL;
self->monsterinfo.checkattack = Jorg_CheckAttack;
gi.linkentity (self);
self->monsterinfo.currentmove = &jorg_move_stand;
self->monsterinfo.scale = MODEL_SCALE;

View file

@ -120,7 +120,7 @@ mframe_t makron_frames_stand []=
{ai_stand, 0, NULL} // 60
};
mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
void makron_stand (edict_t *self)
{
if (!self)
@ -323,7 +323,7 @@ mframe_t makron_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // 30
@ -337,7 +337,6 @@ mframe_t makron_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, 2, NULL}, // 40
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -345,9 +344,10 @@ mframe_t makron_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // 50
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -6, NULL},
@ -357,7 +357,7 @@ mframe_t makron_frames_death2 [] =
{ai_move, -4, makron_step_left},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // 60
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, -5, NULL},
@ -367,7 +367,7 @@ mframe_t makron_frames_death2 [] =
{ai_move, -7, NULL},
{ai_move, -4, NULL},
{ai_move, -4, makron_step_right}, // 70
{ai_move, -6, NULL},
{ai_move, -6, NULL},
{ai_move, -7, NULL},
{ai_move, 0, makron_step_left},
{ai_move, 0, NULL},
@ -377,7 +377,7 @@ mframe_t makron_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}, // 80
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
@ -387,7 +387,7 @@ mframe_t makron_frames_death2 [] =
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL}, // 90
{ai_move, 27, makron_hit},
{ai_move, 27, makron_hit},
{ai_move, 26, NULL},
{ai_move, 0, makron_brainsplorch},
{ai_move, 0, NULL},
@ -465,7 +465,7 @@ void makronBFG (edict_t *self)
VectorNormalize (dir);
gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
}
}
mframe_t makron_frames_attack3 []=
@ -558,7 +558,7 @@ void MakronRailgun (edict_t *self)
AngleVectors (self->s.angles, forward, right, NULL);
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
// calc direction to where we targted
VectorSubtract (self->pos1, start, dir);
VectorNormalize (dir);
@ -606,7 +606,7 @@ void MakronHyperblaster (edict_t *self)
AngleVectors (dir, forward, NULL, NULL);
monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
}
}
void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
@ -674,8 +674,6 @@ void makron_sight(edict_t *self, edict_t *other)
void makron_attack(edict_t *self)
{
vec3_t vec;
float range;
float r;
if (!self)
@ -685,10 +683,6 @@ void makron_attack(edict_t *self)
r = random();
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (r <= 0.3)
self->monsterinfo.currentmove = &makron_move_attack3;
else if (r <= 0.6)
@ -799,7 +793,7 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
makron_torso (tempent);
self->monsterinfo.currentmove = &makron_move_death2;
}
qboolean Makron_CheckAttack (edict_t *self)
@ -808,7 +802,6 @@ qboolean Makron_CheckAttack (edict_t *self)
vec3_t temp;
float chance;
trace_t tr;
qboolean enemy_infront;
int enemy_range;
float enemy_yaw;
@ -831,8 +824,7 @@ qboolean Makron_CheckAttack (edict_t *self)
if (tr.ent != self->enemy)
return false;
}
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
@ -849,14 +841,14 @@ qboolean Makron_CheckAttack (edict_t *self)
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range == RANGE_FAR)
return false;
@ -963,7 +955,7 @@ void SP_monster_makron (edict_t *self)
self->monsterinfo.checkattack = Makron_CheckAttack;
gi.linkentity (self);
self->monsterinfo.currentmove = &makron_move_sight;
self->monsterinfo.scale = MODEL_SCALE;

View file

@ -164,7 +164,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS];
int score, total;
int picnum;
int x, y;
gclient_t *cl;
edict_t *cl_ent;
@ -212,7 +211,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6);
@ -335,12 +333,12 @@ void HelpComputer (edict_t *ent)
"xv 0 yv 54 cstring2 \"%s\" " // help 1
"xv 0 yv 110 cstring2 \"%s\" " // help 2
"xv 50 yv 164 string2 \" kills goals secrets\" "
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
sk,
level.level_name,
game.helpmessage1,
game.helpmessage2,
level.killed_monsters, level.total_monsters,
level.killed_monsters, level.total_monsters,
level.found_goals, level.total_goals,
level.found_secrets, level.total_secrets);
@ -426,9 +424,9 @@ void G_SetStats (edict_t *ent)
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
}
cells = 0;
//
// armor
//