mirror of
https://github.com/yquake2/zaero.git
synced 2024-11-21 19:41:07 +00:00
Fix compiler warnings
src/g_items.c:2869:6: warning: variable ‘index’ set but not used [-Wunused-but-set-variable] src/g_phys.c:535:10: warning: variable ‘mins’ set but not used [-Wunused-but-set-variable] src/g_phys.c:535:16: warning: variable ‘maxs’ set but not used [-Wunused-but-set-variable] src/g_spawn.c:575:6: warning: variable ‘oldmaxent’ set but not used [-Wunused-but-set-variable] src/g_target.c:537:6: warning: variable ‘effect’ set but not used [-Wunused-but-set-variable] src/monster/boss2/boss2.c:564:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss31.c:601:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss31.c:650:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss32.c:678:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss32.c:811:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss/boss.c:797:8: warning: variable ‘length’ set but not used [-Wunused-but-set-variable] src/player/hud.c:167:7: warning: variable ‘picnum’ set but not used [-Wunused-but-set-variable]
This commit is contained in:
parent
7275a593a6
commit
fda7c543b8
9 changed files with 146 additions and 187 deletions
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@ -627,7 +627,7 @@ qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
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count = ent->item->quantity;
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oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
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if(ent->spawnflags & 0x08)
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{
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if(oldcount >= count)
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@ -1066,7 +1066,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
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if (taken)
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{
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// flash the screen
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other->client->bonus_alpha = 0.25;
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other->client->bonus_alpha = 0.25;
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// show icon and name on status bar
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other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(ent->item->icon);
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@ -1150,7 +1150,7 @@ edict_t *Drop_Item (edict_t *ent, gitem_t *item)
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VectorSet (dropped->maxs, 15, 15, 15);
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gi.setmodel (dropped, dropped->item->world_model);
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dropped->solid = SOLID_TRIGGER;
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dropped->movetype = MOVETYPE_TOSS;
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dropped->movetype = MOVETYPE_TOSS;
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dropped->touch = drop_temp_touch;
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dropped->owner = ent;
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@ -1234,7 +1234,7 @@ void droptofloor (edict_t *ent)
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else
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gi.setmodel (ent, ent->item->world_model);
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ent->solid = SOLID_TRIGGER;
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ent->movetype = MOVETYPE_TOSS;
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ent->movetype = MOVETYPE_TOSS;
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ent->touch = Touch_Item;
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v = tv(0,0,-128);
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@ -1439,7 +1439,7 @@ void SpawnItem (edict_t *ent, gitem_t *item)
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//======================================================================
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gitem_t itemlist[] =
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gitem_t itemlist[] =
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{
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{
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NULL
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@ -1452,7 +1452,7 @@ gitem_t itemlist[] =
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/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_armor_body",
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"item_armor_body",
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Pickup_Armor,
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NULL,
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NULL,
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@ -1474,7 +1474,7 @@ gitem_t itemlist[] =
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/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_armor_combat",
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"item_armor_combat",
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Pickup_Armor,
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NULL,
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NULL,
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@ -1496,7 +1496,7 @@ gitem_t itemlist[] =
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/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_armor_jacket",
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"item_armor_jacket",
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Pickup_Armor,
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NULL,
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NULL,
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@ -1518,7 +1518,7 @@ gitem_t itemlist[] =
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/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_armor_shard",
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"item_armor_shard",
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Pickup_Armor,
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NULL,
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NULL,
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@ -1541,7 +1541,7 @@ gitem_t itemlist[] =
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/*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_power_screen",
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"item_power_screen",
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Pickup_PowerArmor,
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Use_PowerArmor,
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Drop_PowerArmor,
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@ -1583,7 +1583,7 @@ gitem_t itemlist[] =
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},
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//
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// WEAPONS
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// WEAPONS
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//
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/*QUAKED weapon_hand (.3 .3 1) (-16 -16 -16) (16 16 16)
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@ -1635,7 +1635,7 @@ gitem_t itemlist[] =
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always owned, never in the world
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*/
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{
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"weapon_blaster",
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"weapon_blaster",
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NULL,
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Use_Weapon,
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NULL,
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@ -1657,7 +1657,7 @@ always owned, never in the world
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/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_shotgun",
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"weapon_shotgun",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1679,7 +1679,7 @@ always owned, never in the world
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/*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_supershotgun",
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"weapon_supershotgun",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1701,7 +1701,7 @@ always owned, never in the world
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/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_machinegun",
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"weapon_machinegun",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1723,7 +1723,7 @@ always owned, never in the world
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/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_chaingun",
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"weapon_chaingun",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1841,7 +1841,7 @@ always owned, never in the world
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/*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_hyperblaster",
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"weapon_hyperblaster",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1863,7 +1863,7 @@ always owned, never in the world
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/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_railgun",
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"weapon_railgun",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1885,7 +1885,7 @@ always owned, never in the world
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/*QUAKED weapon_sniperrifle (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"weapon_sniperrifle",
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"weapon_sniperrifle",
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Pickup_Weapon,
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Use_Weapon,
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Drop_Weapon,
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@ -1951,7 +1951,7 @@ always owned, never in the world
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IT_WEAPON|IT_STAY_COOP,
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NULL,
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0,
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/* precache */ "weapons/sonic/sc_warm.wav weapons/sonic/sc_cool.wav weapons/sonic/sc_fire.wav" // weapons/sonic/sc_act.wav weapons/sonic/sc_dact.wav
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/* precache */ "weapons/sonic/sc_warm.wav weapons/sonic/sc_cool.wav weapons/sonic/sc_fire.wav" // weapons/sonic/sc_act.wav weapons/sonic/sc_dact.wav
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},
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/*QUAKED ammo_a2k (.3 .3 1) (-16 -16 -16) (16 16 16)
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@ -1977,7 +1977,7 @@ always owned, never in the world
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HIDE_FROM_SELECTION
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},
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//
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// AMMO ITEMS
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//
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@ -2137,7 +2137,7 @@ always owned, never in the world
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IT_AMMO,
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NULL,
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AMMO_EMPNUKE,
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/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
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/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
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},
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//
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@ -2146,7 +2146,7 @@ always owned, never in the world
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/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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"item_quad",
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"item_quad",
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Pickup_Powerup,
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Use_Quad,
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Drop_General,
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@ -2275,7 +2275,7 @@ always owned, never in the world
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/* precache */ "items/visor/act.wav items/visor/deact.wav"// items/visor/next.wav"
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},
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/*QUAKED ammo_plasmashield (.3 .3 1) (-16 -16 -16) (16 16 16)
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*/
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{
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@ -2866,8 +2866,8 @@ void SetItemNames (void)
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{
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int i;
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gitem_t *it;
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int index;
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for (i=0, index = 0; i<game.num_items ; i++)
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for (i=0; i<game.num_items ; i++)
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{
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it = &itemlist[i];
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gi.configstring (CS_ITEMS+i, it->pickup_name);
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26
src/g_phys.c
26
src/g_phys.c
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@ -7,7 +7,7 @@
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pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
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bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
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@ -334,10 +334,10 @@ void SV_AddGravity (edict_t *ent)
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}
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/*
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* Returns the actual bounding box of a bmodel.
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* Returns the actual bounding box of a bmodel.
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* This is a big improvement over what q2 normally
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* does with rotating bmodels - q2 sets absmin,
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* absmax to a cube that will completely contain
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* does with rotating bmodels - q2 sets absmin,
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* absmax to a cube that will completely contain
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* the bmodel at *any* rotation on *any* axis, whether
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* the bmodel can actually rotate to that angle or not.
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* This leads to a lot of false block tests in SV_Push
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@ -426,12 +426,12 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs)
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if (mins[1] > p[i][1])
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{
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mins[1] = p[i][1];
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}
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}
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if (mins[2] > p[i][2])
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{
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mins[2] = p[i][2];
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}
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}
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if (maxs[0] < p[i][0])
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{
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@ -532,7 +532,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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{
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int i, e;
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edict_t *check, *block;
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vec3_t mins, maxs;
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pushed_t *p;
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vec3_t org, org2, move2, forward, right, up;
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vec3_t realmins, realmaxs;
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@ -555,13 +554,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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move[i] = 0.125 * (int)temp;
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}
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// find the bounding box
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = pusher->absmin[i] + move[i];
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maxs[i] = pusher->absmax[i] + move[i];
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}
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// we need this for pushing things later
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VectorSubtract (vec3_origin, amove, org);
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AngleVectors (org, forward, right, up);
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@ -579,7 +571,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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VectorAdd (pusher->s.angles, amove, pusher->s.angles);
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gi.linkentity (pusher);
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/* Create a real bounding box for
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/* Create a real bounding box for
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rotating brush models. */
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RealBoundingBox(pusher,realmins,realmaxs);
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@ -624,7 +616,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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VectorCopy (check->s.angles, pushed_p->angles);
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pushed_p++;
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// try moving the contacted entity
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// try moving the contacted entity
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VectorAdd (check->s.origin, move, check->s.origin);
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if (check->client)
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{ // FIXME: doesn't rotate monsters?
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@ -858,7 +850,7 @@ void SV_Physics_Toss (edict_t *ent)
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// add gravity
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if (ent->movetype != MOVETYPE_FLY
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&& ent->movetype != MOVETYPE_FLYMISSILE
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&& ent->movetype != MOVETYPE_FLYMISSILE
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&& ent->movetype != MOVETYPE_BOUNCEFLY)
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SV_AddGravity (ent);
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@ -279,7 +279,7 @@ spawn_t spawns[] = {
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{"monster_handler", SP_monster_handler},
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{"misc_commdish", SP_misc_commdish},
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// mirror level's
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// mirror level's
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{"load_mirrorlevel", SP_load_mirrorlevel},
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{"misc_crate", SP_misc_crate},
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@ -350,7 +350,7 @@ char *ED_NewString (const char *string)
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{
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char *newb, *new_p;
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int i,l;
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if (!string)
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{
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return NULL;
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@ -375,7 +375,7 @@ char *ED_NewString (const char *string)
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else
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*new_p++ = string[i];
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}
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return newb;
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}
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@ -466,7 +466,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
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// go through all the dictionary pairs
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while (1)
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{
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{
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// parse key
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com_token = COM_Parse (&data);
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if (com_token[0] == '}')
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@ -475,8 +475,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
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gi.error ("ED_ParseEntity: EOF without closing brace");
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strncpy (keyname, com_token, sizeof(keyname)-1);
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// parse value
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// parse value
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com_token = COM_Parse (&data);
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if (!data)
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gi.error ("ED_ParseEntity: EOF without closing brace");
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@ -484,7 +484,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
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if (com_token[0] == '}')
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gi.error ("ED_ParseEntity: closing brace without data");
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init = true;
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init = true;
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// keynames with a leading underscore are used for utility comments,
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// and are immediately discarded by quake
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@ -572,7 +572,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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const char *com_token;
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int i;
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float skill_level;
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int oldmaxent;
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skill_level = floor (skill->value);
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if (skill_level < 0)
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@ -602,7 +601,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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// parse ents
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while (1)
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{
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// parse the opening brace
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// parse the opening brace
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com_token = COM_Parse (&entities);
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if (!entities)
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break;
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@ -627,7 +626,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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{
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if ( (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH) || (ent->spawnflags2 & SPAWNFLAG2_NOT_SINGLE) )
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{
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G_FreeEdict (ent);
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G_FreeEdict (ent);
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inhibit++;
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continue;
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}
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@ -667,7 +666,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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(((skill->value == SKILL_HARD) || (skill->value == SKILL_HARDPLUS)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
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)
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{
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G_FreeEdict (ent);
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G_FreeEdict (ent);
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inhibit++;
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continue;
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}
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@ -677,9 +676,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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}
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||||
|
||||
ED_CallSpawn (ent);
|
||||
}
|
||||
|
||||
oldmaxent = globals.num_edicts;
|
||||
}
|
||||
|
||||
gi.dprintf("%i entities created\n", globals.num_edicts);
|
||||
gi.dprintf ("%i entities inhibited\n", inhibit);
|
||||
|
@ -694,7 +691,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
|||
|
||||
//===================================================================
|
||||
|
||||
char *single_statusbar =
|
||||
char *single_statusbar =
|
||||
"yb -24 "
|
||||
|
||||
// health
|
||||
|
@ -745,7 +742,7 @@ char *single_statusbar =
|
|||
" pic 9 "
|
||||
"endif "
|
||||
|
||||
// help / weapon icon
|
||||
// help / weapon icon
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
|
@ -814,7 +811,7 @@ char *dm_statusbar =
|
|||
" pic 9 "
|
||||
"endif "
|
||||
|
||||
// help / weapon icon
|
||||
// help / weapon icon
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
|
@ -937,9 +934,9 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.soundindex ("*death3.wav");
|
||||
gi.soundindex ("*death4.wav");
|
||||
gi.soundindex ("*fall1.wav");
|
||||
gi.soundindex ("*fall2.wav");
|
||||
gi.soundindex ("*fall2.wav");
|
||||
gi.soundindex ("*gurp1.wav"); // drowning damage
|
||||
gi.soundindex ("*gurp2.wav");
|
||||
gi.soundindex ("*gurp2.wav");
|
||||
gi.soundindex ("*jump1.wav"); // player jump
|
||||
gi.soundindex ("*pain25_1.wav");
|
||||
gi.soundindex ("*pain25_2.wav");
|
||||
|
@ -959,7 +956,7 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
||||
|
||||
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
||||
|
||||
|
||||
gi.soundindex ("player/u_breath1.wav");
|
||||
gi.soundindex ("player/u_breath2.wav");
|
||||
|
||||
|
@ -988,40 +985,40 @@ void SP_worldspawn (edict_t *ent)
|
|||
|
||||
// 0 normal
|
||||
gi.configstring(CS_LIGHTS+0, "m");
|
||||
|
||||
|
||||
// 1 FLICKER (first variety)
|
||||
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
|
||||
|
||||
|
||||
// 2 SLOW STRONG PULSE
|
||||
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
||||
|
||||
|
||||
// 3 CANDLE (first variety)
|
||||
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
||||
|
||||
|
||||
// 4 FAST STROBE
|
||||
gi.configstring(CS_LIGHTS+4, "mamamamamama");
|
||||
|
||||
|
||||
// 5 GENTLE PULSE 1
|
||||
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
||||
|
||||
|
||||
// 6 FLICKER (second variety)
|
||||
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
|
||||
|
||||
|
||||
// 7 CANDLE (second variety)
|
||||
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
||||
|
||||
|
||||
// 8 CANDLE (third variety)
|
||||
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
||||
|
||||
|
||||
// 9 SLOW STROBE (fourth variety)
|
||||
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
|
||||
|
||||
|
||||
// 10 FLUORESCENT FLICKER
|
||||
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
|
||||
|
||||
// 11 SLOW PULSE NOT FADE TO BLACK
|
||||
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
||||
|
||||
|
||||
// styles 32-62 are assigned by the light program for switchable lights
|
||||
|
||||
// 63 testing
|
||||
|
|
|
@ -386,7 +386,7 @@ void use_target_changelevel (edict_t *self, edict_t *other, edict_t *activator)
|
|||
}
|
||||
|
||||
// if going to a new unit, clear cross triggers
|
||||
if (strstr(self->map, "*"))
|
||||
if (strstr(self->map, "*"))
|
||||
game.serverflags &= ~(SFL_CROSS_TRIGGER_MASK);
|
||||
|
||||
BeginIntermission (self);
|
||||
|
@ -534,8 +534,6 @@ speed default is 1000
|
|||
|
||||
void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
|
||||
{
|
||||
int effect;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
|
@ -547,13 +545,6 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
|
|||
return;
|
||||
}
|
||||
|
||||
if (self->spawnflags & 2)
|
||||
effect = 0;
|
||||
else if (self->spawnflags & 1)
|
||||
effect = EF_HYPERBLASTER;
|
||||
else
|
||||
effect = EF_BLASTER;
|
||||
|
||||
fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
|
||||
gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
|
|
@ -187,7 +187,7 @@ void zboss_standidle (edict_t *self)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
// Post WALK/RUN leading into ilde.
|
||||
//
|
||||
|
||||
|
@ -245,7 +245,7 @@ mframe_t zboss_frames_walk [] =
|
|||
{ai_walk, 4, NULL}, // 170
|
||||
{ai_walk, 4, NULL},
|
||||
{ai_walk, 4, NULL},
|
||||
{ai_walk, 3, NULL},
|
||||
{ai_walk, 3, NULL},
|
||||
{ai_walk, 2, NULL},
|
||||
{ai_walk, 2, NULL},
|
||||
{ai_walk, 3, zboss_walksound}, // 176
|
||||
|
@ -302,7 +302,7 @@ mframe_t zboss_frames_run [] =
|
|||
{ai_run, 4, NULL}, // 170
|
||||
{ai_run, 4, NULL},
|
||||
{ai_run, 4, NULL},
|
||||
{ai_run, 3, NULL},
|
||||
{ai_run, 3, NULL},
|
||||
{ai_run, 2, NULL},
|
||||
{ai_run, 2, NULL},
|
||||
{ai_run, 3, zboss_walksound}, // 176
|
||||
|
@ -345,9 +345,9 @@ void zboss_stand (edict_t *self)
|
|||
return;
|
||||
}
|
||||
|
||||
if(self->monsterinfo.currentmove == &zboss_move_prewalk ||
|
||||
self->monsterinfo.currentmove == &zboss_move_walk ||
|
||||
self->monsterinfo.currentmove == &zboss_move_prerun ||
|
||||
if(self->monsterinfo.currentmove == &zboss_move_prewalk ||
|
||||
self->monsterinfo.currentmove == &zboss_move_walk ||
|
||||
self->monsterinfo.currentmove == &zboss_move_prerun ||
|
||||
self->monsterinfo.currentmove == &zboss_move_run)
|
||||
{
|
||||
zboss_postWalkRun(self);
|
||||
|
@ -596,7 +596,7 @@ void zboss_melee (edict_t *self)
|
|||
mframe_t zboss_frames_attack1b [] =
|
||||
{
|
||||
{ai_charge, 0, NULL}, // 92
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
|
@ -618,7 +618,7 @@ void zboss_reloadRockets(edict_t *self)
|
|||
}
|
||||
|
||||
|
||||
static vec3_t rocketoffset[] =
|
||||
static vec3_t rocketoffset[] =
|
||||
{
|
||||
{-5, -50, 33},
|
||||
{-5, -39, 27},
|
||||
|
@ -659,7 +659,7 @@ void FireFlare(edict_t *self)
|
|||
|
||||
VectorSubtract (vec, start, dir);
|
||||
VectorNormalize (dir);
|
||||
|
||||
|
||||
if(!(self->monsterinfo.aiflags & AI_ONESHOTTARGET))
|
||||
{
|
||||
ANIM_AIM(self, dir);
|
||||
|
@ -794,7 +794,7 @@ mmove_t zboss_move_attack2b = {FRAME_attack2bStart, FRAME_attack2bEnd, zboss_fra
|
|||
void HookDragThink (edict_t *self)
|
||||
{
|
||||
vec3_t dir, vec;
|
||||
float length, speed;
|
||||
float speed;
|
||||
vec3_t hookoffset = {-5, -24, 34};
|
||||
vec3_t forward, right;
|
||||
|
||||
|
@ -809,7 +809,6 @@ void HookDragThink (edict_t *self)
|
|||
}
|
||||
|
||||
VectorSubtract (self->owner->s.origin, self->s.origin, dir);
|
||||
length = VectorLength (dir);
|
||||
|
||||
AngleVectors (self->owner->s.angles, forward, right, NULL);
|
||||
G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec);
|
||||
|
@ -918,11 +917,11 @@ void FireHook(edict_t *self)
|
|||
vec[2] += self->enemy->viewheight;
|
||||
VectorSubtract (vec, start, dir);
|
||||
VectorNormalize (dir);
|
||||
|
||||
|
||||
ANIM_AIM(self, dir);
|
||||
|
||||
self->s.modelindex3 = 0;
|
||||
|
||||
|
||||
speed = 1000;
|
||||
|
||||
gi.sound (self, CHAN_WEAPON, sound_hooklaunch, 1, ATTN_NORM, 0);
|
||||
|
@ -1149,7 +1148,7 @@ void fire_plasmaCannon (edict_t *self, vec3_t start, vec3_t aimdir, int damage,
|
|||
}
|
||||
|
||||
|
||||
static vec3_t cannonoffset[] =
|
||||
static vec3_t cannonoffset[] =
|
||||
{
|
||||
{-19, -44, 30},
|
||||
{-14, -33, 32},
|
||||
|
@ -1209,7 +1208,7 @@ void FireCannon(edict_t *self)
|
|||
{
|
||||
distance = 700;
|
||||
}
|
||||
|
||||
|
||||
if(skill->value < SKILL_HARD)
|
||||
{
|
||||
fire_plasmaCannon (self, start, dir, 90, 700, 2.5, 90+40, distance);
|
||||
|
@ -1447,7 +1446,7 @@ void FireDeadRocket1(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
|
||||
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_rocket (self, start, forward, 70, 500, 70+20, 70);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1470,7 +1469,7 @@ void FireDeadRocket2(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
|
||||
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
|
||||
|
||||
|
||||
forward[1] += 10;
|
||||
fire_rocket (self, start, forward, 70, 500, 70+20, 70);
|
||||
|
||||
|
@ -1494,7 +1493,7 @@ void FireDeadRocket3(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, up);
|
||||
|
||||
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_rocket (self, start, up, 70, 500, 70+20, 70);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1517,7 +1516,7 @@ void FireDeadRocket4(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, up);
|
||||
|
||||
G_ProjectSource (self->s.origin, rocketoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_rocket (self, start, up, 70, 500, 70+20, 70);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1614,7 +1613,7 @@ void FireDeadCannon1(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
|
||||
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1637,7 +1636,7 @@ void FireDeadCannon2(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
|
||||
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1660,7 +1659,7 @@ void FireDeadCannon3(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
|
||||
G_ProjectSource (self->s.origin, cannonoffset, forward, right, start);
|
||||
|
||||
|
||||
fire_plasmaCannon (self, start, forward, 90, 700, 2.5, 90+40, 700);
|
||||
|
||||
gi.WriteByte (svc_muzzleflash2);
|
||||
|
@ -1707,9 +1706,9 @@ void FireDeadGrapple(edict_t *self)
|
|||
AngleVectors (self->s.angles, forward, right, up);
|
||||
|
||||
G_ProjectSource (self->s.origin, hookoffset, forward, right, start);
|
||||
|
||||
|
||||
self->s.modelindex3 = 0;
|
||||
|
||||
|
||||
speed = 500;
|
||||
|
||||
gi.sound (self, CHAN_WEAPON, sound_hooklaunch, 1, ATTN_NORM, 0);
|
||||
|
@ -1762,9 +1761,9 @@ mframe_t zboss_frames_death2 [] =
|
|||
|
||||
{ai_move, 0, FireDeadCannon1}, // 257
|
||||
{ai_move, 0, FireDeadCannon2}, // 258
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, FireDeadCannon3}, // 264
|
||||
|
@ -1847,11 +1846,11 @@ End Death Stuff
|
|||
*/
|
||||
void SP_monster_zboss_precache(void)
|
||||
{
|
||||
sound_pain1 = gi.soundindex ("monsters/bossz/bpain1.wav");
|
||||
sound_pain2 = gi.soundindex ("monsters/bossz/bpain2.wav");
|
||||
sound_pain3 = gi.soundindex ("monsters/bossz/bpain3.wav");
|
||||
sound_die1 = gi.soundindex ("monsters/bossz/bdeth1.wav");
|
||||
sound_die2 = gi.soundindex ("monsters/bossz/bdeth2.wav");
|
||||
sound_pain1 = gi.soundindex ("monsters/bossz/bpain1.wav");
|
||||
sound_pain2 = gi.soundindex ("monsters/bossz/bpain2.wav");
|
||||
sound_pain3 = gi.soundindex ("monsters/bossz/bpain3.wav");
|
||||
sound_die1 = gi.soundindex ("monsters/bossz/bdeth1.wav");
|
||||
sound_die2 = gi.soundindex ("monsters/bossz/bdeth2.wav");
|
||||
sound_hooklaunch = gi.soundindex("monsters/bossz/bhlaunch.wav");
|
||||
sound_hookimpact = gi.soundindex("monsters/bossz/bhimpact.wav");
|
||||
sound_hookfly = gi.soundindex("monsters/bossz/bhfly.wav");
|
||||
|
@ -1936,13 +1935,13 @@ void SP_monster_zboss (edict_t *self)
|
|||
|
||||
gi.linkentity (self);
|
||||
|
||||
self->monsterinfo.currentmove = &zboss_stand1;
|
||||
self->monsterinfo.currentmove = &zboss_stand1;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
walkmonster_start (self);
|
||||
}
|
||||
|
||||
/*QUAKED target_zboss_target
|
||||
/*QUAKED target_zboss_target
|
||||
*/
|
||||
|
||||
void trigger_zboss (edict_t *self, edict_t *other, edict_t *activator)
|
||||
|
|
|
@ -79,7 +79,7 @@ void Boss2Rocket (edict_t *self)
|
|||
VectorSubtract (vec, start, dir);
|
||||
VectorNormalize (dir);
|
||||
monster_fire_rocket (self, start, dir, 50, 500, MZ2_BOSS2_ROCKET_4);
|
||||
}
|
||||
}
|
||||
|
||||
void boss2_firebullet_right (edict_t *self)
|
||||
{
|
||||
|
@ -106,7 +106,7 @@ void boss2_firebullet_right (edict_t *self)
|
|||
}
|
||||
|
||||
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_BOSS2_MACHINEGUN_R1);
|
||||
}
|
||||
}
|
||||
|
||||
void boss2_firebullet_left (edict_t *self)
|
||||
{
|
||||
|
@ -134,7 +134,7 @@ void boss2_firebullet_left (edict_t *self)
|
|||
}
|
||||
|
||||
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_BOSS2_MACHINEGUN_L1);
|
||||
}
|
||||
}
|
||||
|
||||
void Boss2MachineGun (edict_t *self)
|
||||
{
|
||||
|
@ -458,7 +458,7 @@ void boss2_attack (edict_t *self)
|
|||
{
|
||||
self->monsterinfo.currentmove = &boss2_move_attack_pre_mg;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
if (random() <= 0.6)
|
||||
self->monsterinfo.currentmove = &boss2_move_attack_pre_mg;
|
||||
|
@ -519,7 +519,7 @@ void boss2_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|||
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NONE, 0);
|
||||
self->monsterinfo.currentmove = &boss2_move_pain_light;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NONE, 0);
|
||||
self->monsterinfo.currentmove = &boss2_move_pain_heavy;
|
||||
|
@ -561,7 +561,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
|
|||
vec3_t temp;
|
||||
float chance;
|
||||
trace_t tr;
|
||||
qboolean enemy_infront;
|
||||
int enemy_range;
|
||||
float enemy_yaw;
|
||||
|
||||
|
@ -584,8 +583,7 @@ qboolean Boss2_CheckAttack (edict_t *self)
|
|||
if (tr.ent != self->enemy)
|
||||
return false;
|
||||
}
|
||||
|
||||
enemy_infront = infront(self, self->enemy);
|
||||
|
||||
enemy_range = range(self, self->enemy);
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
|
||||
enemy_yaw = vectoyaw(temp);
|
||||
|
@ -602,14 +600,14 @@ qboolean Boss2_CheckAttack (edict_t *self)
|
|||
self->monsterinfo.attack_state = AS_MISSILE;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// missile attack
|
||||
if (!self->monsterinfo.attack)
|
||||
return false;
|
||||
|
||||
|
||||
if (level.time < self->monsterinfo.attack_finished)
|
||||
return false;
|
||||
|
||||
|
||||
if (enemy_range == RANGE_FAR)
|
||||
return false;
|
||||
|
||||
|
@ -700,7 +698,7 @@ void SP_monster_boss2 (edict_t *self)
|
|||
self->monsterinfo.checkattack = Boss2_CheckAttack;
|
||||
gi.linkentity (self);
|
||||
|
||||
self->monsterinfo.currentmove = &boss2_move_stand;
|
||||
self->monsterinfo.currentmove = &boss2_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
flymonster_start (self);
|
||||
|
|
|
@ -331,10 +331,10 @@ mframe_t jorg_frames_death1 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}, // 30
|
||||
|
@ -351,10 +351,10 @@ mframe_t jorg_frames_death1 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, MakronToss},
|
||||
{ai_move, 0, BossExplode} // 50
|
||||
|
@ -369,7 +369,7 @@ mframe_t jorg_frames_attack2 []=
|
|||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, NULL},
|
||||
{ai_charge, 0, jorgBFG},
|
||||
{ai_charge, 0, jorgBFG},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -425,12 +425,12 @@ void jorg_reattack1(edict_t *self)
|
|||
else
|
||||
{
|
||||
self->s.sound = 0;
|
||||
self->monsterinfo.currentmove = &jorg_move_end_attack1;
|
||||
self->monsterinfo.currentmove = &jorg_move_end_attack1;
|
||||
}
|
||||
else
|
||||
{
|
||||
self->s.sound = 0;
|
||||
self->monsterinfo.currentmove = &jorg_move_end_attack1;
|
||||
self->monsterinfo.currentmove = &jorg_move_end_attack1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -453,7 +453,7 @@ void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|||
|
||||
if (self->health < (self->max_health / 2))
|
||||
self->s.skinnum = 1;
|
||||
|
||||
|
||||
self->s.sound = 0;
|
||||
|
||||
if (level.time < self->pain_debounce_time)
|
||||
|
@ -464,11 +464,11 @@ void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
|
|||
if (random()<=0.6)
|
||||
return;
|
||||
|
||||
/*
|
||||
/*
|
||||
If he's entering his attack1 or using attack1, lessen the chance of him
|
||||
going into pain
|
||||
*/
|
||||
|
||||
|
||||
if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
|
||||
if (random() <= 0.005)
|
||||
return;
|
||||
|
@ -528,7 +528,7 @@ void jorgBFG (edict_t *self)
|
|||
VectorNormalize (dir);
|
||||
gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
|
||||
monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
|
||||
}
|
||||
}
|
||||
|
||||
void jorg_firebullet_right (edict_t *self)
|
||||
{
|
||||
|
@ -555,7 +555,7 @@ void jorg_firebullet_right (edict_t *self)
|
|||
}
|
||||
|
||||
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
|
||||
}
|
||||
}
|
||||
|
||||
void jorg_firebullet_left (edict_t *self)
|
||||
{
|
||||
|
@ -582,7 +582,7 @@ void jorg_firebullet_left (edict_t *self)
|
|||
}
|
||||
|
||||
monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
|
||||
}
|
||||
}
|
||||
|
||||
void jorg_firebullet (edict_t *self)
|
||||
{
|
||||
|
@ -597,17 +597,11 @@ void jorg_firebullet (edict_t *self)
|
|||
|
||||
void jorg_attack(edict_t *self)
|
||||
{
|
||||
vec3_t vec;
|
||||
float range;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
|
||||
range = VectorLength (vec);
|
||||
|
||||
if (random() <= 0.75)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
|
||||
|
@ -647,7 +641,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
|
|||
vec3_t temp;
|
||||
float chance;
|
||||
trace_t tr;
|
||||
qboolean enemy_infront;
|
||||
int enemy_range;
|
||||
float enemy_yaw;
|
||||
|
||||
|
@ -670,8 +663,7 @@ qboolean Jorg_CheckAttack (edict_t *self)
|
|||
if (tr.ent != self->enemy)
|
||||
return false;
|
||||
}
|
||||
|
||||
enemy_infront = infront(self, self->enemy);
|
||||
|
||||
enemy_range = range(self, self->enemy);
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
|
||||
enemy_yaw = vectoyaw(temp);
|
||||
|
@ -688,14 +680,14 @@ qboolean Jorg_CheckAttack (edict_t *self)
|
|||
self->monsterinfo.attack_state = AS_MISSILE;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// missile attack
|
||||
if (!self->monsterinfo.attack)
|
||||
return false;
|
||||
|
||||
|
||||
if (level.time < self->monsterinfo.attack_finished)
|
||||
return false;
|
||||
|
||||
|
||||
if (enemy_range == RANGE_FAR)
|
||||
return false;
|
||||
|
||||
|
@ -796,7 +788,7 @@ void SP_monster_jorg (edict_t *self)
|
|||
self->monsterinfo.sight = NULL;
|
||||
self->monsterinfo.checkattack = Jorg_CheckAttack;
|
||||
gi.linkentity (self);
|
||||
|
||||
|
||||
self->monsterinfo.currentmove = &jorg_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
|
|
|
@ -120,7 +120,7 @@ mframe_t makron_frames_stand []=
|
|||
{ai_stand, 0, NULL} // 60
|
||||
};
|
||||
mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
|
||||
|
||||
|
||||
void makron_stand (edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
|
@ -323,7 +323,7 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}, // 30
|
||||
|
@ -337,7 +337,6 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, -1, NULL},
|
||||
{ai_move, 2, NULL}, // 40
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -345,9 +344,10 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}, // 50
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, -6, NULL},
|
||||
|
@ -357,7 +357,7 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, -4, makron_step_left},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}, // 60
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, -2, NULL},
|
||||
{ai_move, -5, NULL},
|
||||
|
@ -367,7 +367,7 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, -7, NULL},
|
||||
{ai_move, -4, NULL},
|
||||
{ai_move, -4, makron_step_right}, // 70
|
||||
{ai_move, -6, NULL},
|
||||
{ai_move, -6, NULL},
|
||||
{ai_move, -7, NULL},
|
||||
{ai_move, 0, makron_step_left},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -377,7 +377,7 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}, // 80
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -387,7 +387,7 @@ mframe_t makron_frames_death2 [] =
|
|||
{ai_move, 0, NULL},
|
||||
{ai_move, 2, NULL},
|
||||
{ai_move, 0, NULL}, // 90
|
||||
{ai_move, 27, makron_hit},
|
||||
{ai_move, 27, makron_hit},
|
||||
{ai_move, 26, NULL},
|
||||
{ai_move, 0, makron_brainsplorch},
|
||||
{ai_move, 0, NULL},
|
||||
|
@ -465,7 +465,7 @@ void makronBFG (edict_t *self)
|
|||
VectorNormalize (dir);
|
||||
gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
|
||||
monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mframe_t makron_frames_attack3 []=
|
||||
|
@ -558,7 +558,7 @@ void MakronRailgun (edict_t *self)
|
|||
|
||||
AngleVectors (self->s.angles, forward, right, NULL);
|
||||
G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
|
||||
|
||||
|
||||
// calc direction to where we targted
|
||||
VectorSubtract (self->pos1, start, dir);
|
||||
VectorNormalize (dir);
|
||||
|
@ -606,7 +606,7 @@ void MakronHyperblaster (edict_t *self)
|
|||
AngleVectors (dir, forward, NULL, NULL);
|
||||
|
||||
monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
|
||||
|
@ -674,8 +674,6 @@ void makron_sight(edict_t *self, edict_t *other)
|
|||
|
||||
void makron_attack(edict_t *self)
|
||||
{
|
||||
vec3_t vec;
|
||||
float range;
|
||||
float r;
|
||||
|
||||
if (!self)
|
||||
|
@ -685,10 +683,6 @@ void makron_attack(edict_t *self)
|
|||
|
||||
r = random();
|
||||
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
|
||||
range = VectorLength (vec);
|
||||
|
||||
|
||||
if (r <= 0.3)
|
||||
self->monsterinfo.currentmove = &makron_move_attack3;
|
||||
else if (r <= 0.6)
|
||||
|
@ -799,7 +793,7 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
|
|||
makron_torso (tempent);
|
||||
|
||||
self->monsterinfo.currentmove = &makron_move_death2;
|
||||
|
||||
|
||||
}
|
||||
|
||||
qboolean Makron_CheckAttack (edict_t *self)
|
||||
|
@ -808,7 +802,6 @@ qboolean Makron_CheckAttack (edict_t *self)
|
|||
vec3_t temp;
|
||||
float chance;
|
||||
trace_t tr;
|
||||
qboolean enemy_infront;
|
||||
int enemy_range;
|
||||
float enemy_yaw;
|
||||
|
||||
|
@ -831,8 +824,7 @@ qboolean Makron_CheckAttack (edict_t *self)
|
|||
if (tr.ent != self->enemy)
|
||||
return false;
|
||||
}
|
||||
|
||||
enemy_infront = infront(self, self->enemy);
|
||||
|
||||
enemy_range = range(self, self->enemy);
|
||||
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
|
||||
enemy_yaw = vectoyaw(temp);
|
||||
|
@ -849,14 +841,14 @@ qboolean Makron_CheckAttack (edict_t *self)
|
|||
self->monsterinfo.attack_state = AS_MISSILE;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// missile attack
|
||||
if (!self->monsterinfo.attack)
|
||||
return false;
|
||||
|
||||
|
||||
if (level.time < self->monsterinfo.attack_finished)
|
||||
return false;
|
||||
|
||||
|
||||
if (enemy_range == RANGE_FAR)
|
||||
return false;
|
||||
|
||||
|
@ -963,7 +955,7 @@ void SP_monster_makron (edict_t *self)
|
|||
self->monsterinfo.checkattack = Makron_CheckAttack;
|
||||
|
||||
gi.linkentity (self);
|
||||
|
||||
|
||||
self->monsterinfo.currentmove = &makron_move_sight;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
|
|
|
@ -164,7 +164,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
|
|||
int sorted[MAX_CLIENTS];
|
||||
int sortedscores[MAX_CLIENTS];
|
||||
int score, total;
|
||||
int picnum;
|
||||
int x, y;
|
||||
gclient_t *cl;
|
||||
edict_t *cl_ent;
|
||||
|
@ -212,7 +211,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
|
|||
cl = &game.clients[sorted[i]];
|
||||
cl_ent = g_edicts + 1 + sorted[i];
|
||||
|
||||
picnum = gi.imageindex ("i_fixme");
|
||||
x = (i>=6) ? 160 : 0;
|
||||
y = 32 + 32 * (i%6);
|
||||
|
||||
|
@ -335,12 +333,12 @@ void HelpComputer (edict_t *ent)
|
|||
"xv 0 yv 54 cstring2 \"%s\" " // help 1
|
||||
"xv 0 yv 110 cstring2 \"%s\" " // help 2
|
||||
"xv 50 yv 164 string2 \" kills goals secrets\" "
|
||||
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
|
||||
"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
|
||||
sk,
|
||||
level.level_name,
|
||||
game.helpmessage1,
|
||||
game.helpmessage2,
|
||||
level.killed_monsters, level.total_monsters,
|
||||
level.killed_monsters, level.total_monsters,
|
||||
level.found_goals, level.total_goals,
|
||||
level.found_secrets, level.total_secrets);
|
||||
|
||||
|
@ -426,9 +424,9 @@ void G_SetStats (edict_t *ent)
|
|||
ent->client->ps.stats[STAT_AMMO_ICON] = gi.imageindex (item->icon);
|
||||
ent->client->ps.stats[STAT_AMMO] = ent->client->pers.inventory[ent->client->ammo_index];
|
||||
}
|
||||
|
||||
|
||||
cells = 0;
|
||||
|
||||
|
||||
//
|
||||
// armor
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue