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https://github.com/yquake2/zaero.git
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Merge pull request #12 from mjr4077au/Client_AimFixWithCVAR
Implement accurate-aiming CVAR in zaero game code.
This commit is contained in:
commit
6276ba483f
8 changed files with 43 additions and 20 deletions
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@ -45,6 +45,7 @@ cvar_t *gamedir;
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cvar_t *sv_cheats;
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cvar_t *aimfix;
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void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
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void ClientThink (edict_t *ent, usercmd_t *cmd);
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@ -609,6 +609,8 @@ extern cvar_t *grenadeammotype;
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extern cvar_t *grenadeammo;
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extern cvar_t *bettyammo;
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extern cvar_t *aimfix;
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#define world (&g_edicts[0])
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// item spawnflags
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@ -21,9 +21,11 @@ void playQuadSound(edict_t *ent)
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void weapon_grenade_fire (edict_t *ent, qboolean held);
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void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
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void P_ProjectSource (edict_t *ent, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
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{
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vec3_t _distance;
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gclient_t *client = ent->client;
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float *point = ent->s.origin;
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vec3_t _distance;
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if (!client)
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{
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@ -36,6 +38,21 @@ void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t f
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else if (client->pers.hand == CENTER_HANDED)
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_distance[1] = 0;
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G_ProjectSource (point, _distance, forward, right, result);
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// Berserker: fix - now the projectile hits exactly where the scope is pointing.
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if (aimfix->value)
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{
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vec3_t start, end;
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VectorSet(start, ent->s.origin[0], ent->s.origin[1], ent->s.origin[2] + ent->viewheight);
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VectorMA(start, 8192, forward, end);
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trace_t tr = gi.trace(start, NULL, NULL, end, ent, MASK_SHOT);
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if (tr.fraction < 1)
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{
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VectorSubtract(tr.endpos, result, forward);
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VectorNormalize(forward);
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}
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}
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}
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@ -573,7 +590,7 @@ void weapon_grenade_fire (edict_t *ent, qboolean held)
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VectorSet(offset, 8, 8, ent->viewheight-8);
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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timer = ent->client->grenade_time - level.time;
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speed = GRENADE_MINSPEED + (GRENADE_TIMER - timer) * ((GRENADE_MAXSPEED - GRENADE_MINSPEED) / GRENADE_TIMER);
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@ -735,7 +752,7 @@ void weapon_grenadelauncher_fire (edict_t *ent)
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VectorSet(offset, 8, 8, ent->viewheight-8);
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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VectorScale (forward, -2, ent->client->kick_origin);
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ent->client->kick_angles[0] = -1;
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@ -808,7 +825,7 @@ void Weapon_RocketLauncher_Fire (edict_t *ent)
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ent->client->kick_angles[0] = -1;
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VectorSet(offset, 8, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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if(EMPNukeCheck(ent, start))
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{
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@ -873,7 +890,7 @@ int Blaster_Fire (edict_t *ent, vec3_t g_offset, int damage, qboolean hyper, int
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 24, 8, ent->viewheight-8);
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VectorAdd (offset, g_offset, offset);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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VectorScale (forward, -2, ent->client->kick_origin);
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ent->client->kick_angles[0] = -1;
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@ -1088,7 +1105,7 @@ void Machinegun_Fire (edict_t *ent)
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VectorAdd (ent->client->v_angle, ent->client->kick_angles, angles);
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AngleVectors (angles, forward, right, NULL);
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VectorSet(offset, 0, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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fire_bullet (ent, start, forward, damage, kick, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MOD_MACHINEGUN);
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gi.WriteByte (svc_muzzleflash);
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@ -1222,7 +1239,7 @@ void Chaingun_Fire (edict_t *ent)
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r = 7 + crandom()*4;
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u = crandom()*4;
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VectorSet(offset, 0, r, u + ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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fire_bullet (ent, start, forward, damage, kick, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MOD_CHAINGUN);
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}
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@ -1287,7 +1304,7 @@ void weapon_shotgun_fire (edict_t *ent)
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ent->client->kick_angles[0] = -2;
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VectorSet(offset, 0, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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if (is_quad)
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{
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@ -1350,7 +1367,7 @@ void weapon_supershotgun_fire (edict_t *ent)
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ent->client->kick_angles[0] = -2;
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VectorSet(offset, 0, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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if (is_quad)
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{
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@ -1442,7 +1459,7 @@ void weapon_railgun_fire (edict_t *ent)
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ent->client->kick_angles[0] = -3;
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VectorSet(offset, 0, 7, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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ent->client->ps.gunframe++;
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@ -1508,7 +1525,7 @@ void weapon_bfg_fire (edict_t *ent)
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VectorScale (forward, -2, ent->client->kick_origin);
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VectorSet(offset, 8, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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if(ent->client->ps.gunframe == 9)
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{
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@ -225,6 +225,9 @@ InitGame(void)
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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/* others */
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aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
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/* items */
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InitItems ();
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@ -344,7 +344,7 @@ extern void NoAmmoWeaponChange ( edict_t * ent ) ;
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extern void ChangeWeapon ( edict_t * ent ) ;
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extern qboolean Pickup_Weapon ( edict_t * ent , edict_t * other ) ;
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extern void PlayerNoise ( edict_t * who , vec3_t where , int type ) ;
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extern void P_ProjectSource ( gclient_t * client , vec3_t point , vec3_t distance , vec3_t forward , vec3_t right , vec3_t result ) ;
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extern void P_ProjectSource ( edict_t * ent , vec3_t distance , vec3_t forward , vec3_t right , vec3_t result ) ;
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extern void playQuadSound ( edict_t * ent ) ;
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extern void ClientEndServerFrame ( edict_t * ent ) ;
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extern void G_SetClientFrame ( edict_t * ent ) ;
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@ -16,7 +16,7 @@ void NoAmmoWeaponChange (edict_t *ent);
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void check_dodge (edict_t *self, vec3_t start, vec3_t dir, int speed);
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void Grenade_Explode(edict_t *ent);
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void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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void P_ProjectSource (edict_t *ent, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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void zCam_TrackEntity(struct edict_s *player, struct edict_s *track, qboolean playerVisiable, qboolean playerOffset);
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void zCam_Stop(struct edict_s *player);
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@ -10,7 +10,7 @@ void Weapon_Generic (edict_t *ent,
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int *pause_frames,
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int *fire_frames,
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void (*fire)(edict_t *ent));
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void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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void P_ProjectSource (edict_t *ent, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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static char testItem_className[256];
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static char testItem_gModel[256];
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@ -56,7 +56,7 @@ void Weapon_LineDraw_Fire (edict_t *ent)
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 0, 7, ent->viewheight - 8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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if(!ent->client->lineDraw)
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{
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@ -17,7 +17,7 @@ void NoAmmoWeaponChange (edict_t *ent);
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void check_dodge (edict_t *self, vec3_t start, vec3_t dir, int speed);
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void Grenade_Explode(edict_t *ent);
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void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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void P_ProjectSource (edict_t *ent, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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void fire_sconnan (edict_t *self);
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void fire_sconnanEffects (edict_t *self);
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@ -867,7 +867,7 @@ void fire_sconnanEffects (edict_t *self)
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self->client->kick_angles[0] = -3;
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VectorSet(offset, 0, 7, self->viewheight-8);
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P_ProjectSource (self->client, self->s.origin, offset, forward, right, start);
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P_ProjectSource (self, offset, forward, right, start);
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VectorMA (start, 8192, forward, end);
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@ -918,7 +918,7 @@ void fire_sconnan (edict_t *self)
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self->client->kick_angles[0] = -3;
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VectorSet(offset, 0, 7, self->viewheight-8);
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P_ProjectSource (self->client, self->s.origin, offset, forward, right, start);
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P_ProjectSource (self, offset, forward, right, start);
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VectorMA (start, 8192, forward, end);
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@ -1126,7 +1126,7 @@ void Weapon_FlareLauncher_Fire (edict_t *ent)
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 8, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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P_ProjectSource (ent, offset, forward, right, start);
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fire_flare(ent, start, forward, 1, 600, 1, 1);
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ent->client->ps.gunframe++;
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