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Update definitions according to CMakeLists.txt
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parent
52b1697846
commit
af934c32f2
1 changed files with 22 additions and 22 deletions
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@ -61,12 +61,12 @@
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* created on other systems or architectures. This will
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* crash q2 in spectacular ways
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*/
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#ifndef YQ2_OSTYPE
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#error YQ2_OSTYPE should be defined by the build system
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#ifndef YQ2OSTYPE
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#error YQ2OSTYPE should be defined by the build system
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#endif
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#ifndef YQ2_ARCH
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#error YQ2_ARCH should be defined by the build system
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#ifndef YQ2ARCH
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#error YQ2ARCH should be defined by the build system
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#endif
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/*
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@ -74,29 +74,29 @@
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* macros, implemented by savegame version YQ2-1.
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*/
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#if defined(__APPLE__)
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#define OSTYPE_1 "MacOS X"
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#define YQ2OSTYPE_1 "MacOS X"
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#elif defined(__FreeBSD__)
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#define OSTYPE_1 "FreeBSD"
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#define YQ2OSTYPE_1 "FreeBSD"
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#elif defined(__OpenBSD__)
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#define OSTYPE_1 "OpenBSD"
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#define YQ2OSTYPE_1 "OpenBSD"
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#elif defined(__linux__)
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#define OSTYPE_1 "Linux"
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#define YQ2OSTYPE_1 "Linux"
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#elif defined(_WIN32)
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#define OSTYPE_1 "Windows"
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#define YQ2OSTYPE_1 "Windows"
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#else
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#define OSTYPE_1 "Unknown"
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#define YQ2OSTYPE_1 "Unknown"
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#endif
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#if defined(__i386__)
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#define ARCH_1 "i386"
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#define YQ2ARCH_1 "i386"
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#elif defined(__x86_64__)
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#define ARCH_1 "amd64"
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#define YQ2ARCH_1 "amd64"
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#elif defined(__sparc__)
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#define ARCH_1 "sparc64"
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#define YQ2ARCH_1 "sparc64"
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#elif defined(__ia64__)
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#define ARCH_1 "ia64"
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#define YQ2ARCH_1 "ia64"
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#else
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#define ARCH_1 "unknown"
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#define YQ2ARCH_1 "unknown"
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#endif
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/*
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@ -771,8 +771,8 @@ WriteGame(const char *filename, qboolean autosave)
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Q_strlcpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver));
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Q_strlcpy(sv.game, GAMEVERSION, sizeof(sv.game));
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Q_strlcpy(sv.os, YQ2_OSTYPE, sizeof(sv.os) - 1);
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Q_strlcpy(sv.arch, YQ2_ARCH, sizeof(sv.arch));
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Q_strlcpy(sv.os, YQ2OSTYPE, sizeof(sv.os) - 1);
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Q_strlcpy(sv.arch, YQ2ARCH, sizeof(sv.arch));
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fwrite(&sv, sizeof(sv), 1, f);
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@ -846,7 +846,7 @@ ReadGame(const char *filename)
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fclose(f);
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gi.error("Savegame from another game.so.\n");
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}
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else if (strcmp(sv.os, OSTYPE_1) != 0)
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else if (strcmp(sv.os, YQ2OSTYPE_1) != 0)
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{
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fclose(f);
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gi.error("Savegame from another os.\n");
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@ -860,7 +860,7 @@ ReadGame(const char *filename)
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gi.error("Savegame from another architecture.\n");
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}
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#else
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if (strcmp(sv.arch, ARCH_1) != 0)
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if (strcmp(sv.arch, YQ2ARCH_1) != 0)
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{
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fclose(f);
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gi.error("Savegame from another architecture.\n");
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@ -874,16 +874,16 @@ ReadGame(const char *filename)
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fclose(f);
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gi.error("Savegame from another game.so.\n");
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}
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else if (strcmp(sv.os, YQ2_OSTYPE) != 0)
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else if (strcmp(sv.os, YQ2OSTYPE) != 0)
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{
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fclose(f);
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gi.error("Savegame from another os.\n");
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}
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else if (strcmp(sv.arch, YQ2_ARCH) != 0)
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else if (strcmp(sv.arch, YQ2ARCH) != 0)
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{
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#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
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// before savegame version "YQ2-4" (and after version 1),
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// the official Win32 binaries accidentally had the YQ2_ARCH "AMD64"
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// the official Win32 binaries accidentally had the YQ2ARCH "AMD64"
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// instead of "i386" set due to a bug in the Makefile.
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// This quirk allows loading those savegames anyway
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if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0)
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