Daniel Gibson
398aeff770
One entity shooting another should work even if friendly fire is off
...
In rogue's RHANGAR1 the turret didn't blow up the ceiling when friendly fire
was off, because in ClientTeam() both entities were set to "" (no team),
but OnSameTeam() just did a strcmp() instead of checking this special
case (no team).
We check this now and thus it works. Hooray.
I also refactored ClientTeam() to take the buffer instead of using a
static one and to be static (it's only called by OnSameTeam() anyway).
The savegame table entry for this function was invalid, but it doesn't
need to be saved anyway, so I just deleted it from the table.
2014-11-30 18:06:36 +01:00
Lennart Burmeister
3bcb10d734
Windows and OS X support for the Makefile
2013-05-13 08:12:00 +02:00
Yamagi Burmeister
7e05ae8f6e
At some more informations to the README
...
This is a port of Team Evolves Zaero to Yamagi Quake II. It's
unfinished. While it might work, there are most likely some serious bugs
left! Use this at you own risk! Patches (or better pull requests) are
welcome.
The first commit messages are a mess and in german. Sorry for that.
2012-04-29 11:31:52 +02:00
Yamagi Burmeister
49f92a0c72
Correctly destroy blocking entities and derefernce entities destroyed by
...
the killbox
2011-10-12 07:50:52 +00:00
Yamagi Burmeister
9d1d32d2be
Add savegames tables, missed yesterday
2011-10-12 07:10:17 +00:00
Yamagi Burmeister
8770845581
Fix non-moving soldiers
2011-10-11 15:41:08 +00:00
Yamagi Burmeister
be4833ab5f
Add README
2011-10-11 15:31:02 +00:00
Yamagi Burmeister
04163afa82
Rearrange files
2011-10-11 15:28:06 +00:00
Yamagi Burmeister
6d456db7d1
Port the new savegame system
2011-10-11 14:28:49 +00:00
Yamagi Burmeister
59bfb6f8c4
Calculate a real bounding box for rotating entities
2011-10-11 14:15:32 +00:00
Yamagi Burmeister
71d6ee0935
Fix the crash when too much debris or gibs is shown
2011-10-11 14:13:17 +00:00
Yamagi Burmeister
b49bec2143
Remove static
2011-10-11 10:12:01 +00:00
Yamagi Burmeister
6cddf17b88
Add LICENSE files
2011-10-10 19:40:18 +00:00
Yamagi Burmeister
3e9cdcd3b3
Resurrect zaero.
2011-10-10 19:26:35 +00:00
Yamagi Burmeister
179cd6b1d0
Fixt einen Crash beim Benutzen der lasergranaten
2009-10-08 15:56:19 +00:00
Yamagi Burmeister
4a9bfc2cf3
Weapon, Trigger, Sentien und Spwan aufgeräumt
2009-10-08 15:37:19 +00:00
Yamagi Burmeister
3492d05a57
Hund, Items, Handler, Kamera und MTest aufgeräumt
2009-10-08 15:14:40 +00:00
Yamagi Burmeister
4b73b52ebb
Boss aufgeräumt
2009-10-08 15:00:39 +00:00
Yamagi Burmeister
db9643d393
Animationscode, die Autocannon, die KI und die Handler
2009-10-07 14:45:55 +00:00
Yamagi Burmeister
a68d4e906f
Soldir, Supertank und Tank. Damit sind nun alle auch im Hauptspiel
...
vorhandenen Moster auf dessen Stand
2009-10-07 09:54:15 +00:00
Yamagi Burmeister
60af02fc6d
Mutant und Parasite
2009-10-07 09:43:38 +00:00
Yamagi Burmeister
3d80fd35eb
Bewegungscode aufgeräumt
2009-10-07 09:40:04 +00:00
Yamagi Burmeister
261c58d154
Infantry, Medic und Insane
2009-10-07 09:36:57 +00:00
Yamagi Burmeister
7b568379ef
Hover, Gladiator und Gunner
2009-10-07 09:32:19 +00:00
Yamagi Burmeister
85b52bc522
Float, Flyer und Flipper aufgeräumt
2009-10-07 09:27:38 +00:00
Yamagi Burmeister
e9b6dc2090
Chick, Brain und Flash aufgeräumt
2009-10-07 09:22:45 +00:00
Yamagi Burmeister
f9fc8c6cd8
Bosse aufegräumt
2009-10-07 09:16:58 +00:00
Yamagi Burmeister
ca12654654
Actor und Berserker aufgeräumt
2009-10-07 09:11:27 +00:00
Yamagi Burmeister
1d1062b173
Mutand aufgeräumt
2009-10-07 09:08:50 +00:00
Yamagi Burmeister
5a6e8255b6
Funktionierende Savegames, vielleichet...
2009-10-04 14:59:03 +00:00
Yamagi Burmeister
75ec3fea54
Was mergebar war, ist nun gemerged
2009-04-10 16:02:48 +00:00
Yamagi Burmeister
c6fcf0eb12
Makefile angepasst
2009-04-10 15:45:06 +00:00
Yamagi Burmeister
c8c834c79e
2009-04-10 15:44:49 +00:00
Yamagi Burmeister
3272fedbdb
Und weitere Dateien portiert
2009-04-10 15:39:58 +00:00
Yamagi Burmeister
096c3faa1c
Einige Dateien aufgeraemunt
2009-04-10 15:13:00 +00:00
Yamagi Burmeister
2590b35e2a
Den Savegamecode hoch auf 3.20 portiert. Muss noch mal ordentlich
...
durchgetestet werden, gerade auf 32Bit und Linux
2009-04-10 14:23:07 +00:00
Yamagi Burmeister
347d281530
OK, nun funktioniert die DLL
2009-04-10 08:16:42 +00:00
Yamagi Burmeister
844a451eb4
Eine Makefile fuer Zaero
2009-04-10 08:06:07 +00:00
Yamagi Burmeister
30fb82ecb1
Zaero eingefuegt
2009-04-10 07:37:41 +00:00