A port of Team Evolves Zaero to Yamagi Quake II
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Daniel Gibson 398aeff770 One entity shooting another should work even if friendly fire is off
In rogue's RHANGAR1 the turret didn't blow up the ceiling when friendly fire
was off, because in ClientTeam() both entities were set to "" (no team),
but OnSameTeam() just did a strcmp() instead of checking this special
case (no team).
We check this now and thus it works. Hooray.
I also refactored ClientTeam() to take the buffer instead of using a
static one and to be static (it's only called by OnSameTeam() anyway).

The savegame table entry for this function was invalid, but it doesn't
need to be saved anyway, so I just deleted it from the table.
2014-11-30 18:06:36 +01:00
src One entity shooting another should work even if friendly fire is off 2014-11-30 18:06:36 +01:00
LICENSE Add LICENSE files 2011-10-10 19:40:18 +00:00
Makefile Windows and OS X support for the Makefile 2013-05-13 08:12:00 +02:00
README At some more informations to the README 2012-04-29 11:31:52 +02:00

This is a bugfixed version of Team Evolve's Quake II missionpack
"Zaero". Hundred bugs were fixed, this version should run much more
stable than the the old SDK version. It must be used with the "Yamagi
Quake II Client". For more information visit http://www.yamagi.org/quake2.

ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and
untested! While it might work there are most likely a lot of bugs left!
Furthermore this code needs more cleanup! Do not complain if you run
into problem! Patches (or better pull requests) are welcome. :)