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A port of Team Evolves Zaero to Yamagi Quake II
398aeff770
In rogue's RHANGAR1 the turret didn't blow up the ceiling when friendly fire was off, because in ClientTeam() both entities were set to "" (no team), but OnSameTeam() just did a strcmp() instead of checking this special case (no team). We check this now and thus it works. Hooray. I also refactored ClientTeam() to take the buffer instead of using a static one and to be static (it's only called by OnSameTeam() anyway). The savegame table entry for this function was invalid, but it doesn't need to be saved anyway, so I just deleted it from the table. |
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This is a bugfixed version of Team Evolve's Quake II missionpack "Zaero". Hundred bugs were fixed, this version should run much more stable than the the old SDK version. It must be used with the "Yamagi Quake II Client". For more information visit http://www.yamagi.org/quake2. ATTENTION: This port of Zaero to Yamagi Quake II is unfinished and untested! While it might work there are most likely a lot of bugs left! Furthermore this code needs more cleanup! Do not complain if you run into problem! Patches (or better pull requests) are welcome. :)