Yamagi
f03906e91f
Explain were to get the optional monster footsteps assets from.
2022-10-09 10:46:49 +02:00
Yamagi
805ffac105
Give a hint that the GOG music track need a capital T on Unix.
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Because Linux and Unix are case sensitive. Second half of #877 .
Closes #877 .
2022-10-09 10:21:23 +02:00
Yamagi
2780bf41ee
Add a warning that addons need their own game.dll.
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First half of #877 .
2022-10-09 10:19:22 +02:00
Yamagi
294c4d1175
Merge pull request #896 from protocultor/gyro_invert
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Options to invert gyro axes
2022-10-08 15:08:14 +02:00
Jaime Moreira
9de55c603d
Classic cvar 'in_initjoy' resurrected
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Added myself to credits
2022-09-19 11:36:23 -03:00
Denis Pauk
61f4540617
Fix documentation for model preview.
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All default players models have 84-94 frames for salute.
So value will be same for `cyborg`/`female`/`male`.
2022-09-18 12:39:50 +03:00
Denis Pauk
3b583a7143
Bumb game version value
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New code has exported monster footsteps sounds function.
Fixes typos.
2022-09-18 12:39:50 +03:00
Denis Pauk
93c6c76b0e
sound: cleanup reverb code
2022-09-18 12:39:50 +03:00
SkacikPL
66f1bc9a33
Add simple sound occusion based on YQ2 AL EFX code
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Can be disabled via s_occlusion 0, strength is modified
via s_occlusion_strength (higher values are actually less occlusion).
Cherrypick of b557494e14
2022-09-18 12:39:50 +03:00
SkacikPL
cfb86acc81
game: Implement monster footsteps.
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Better tracking of enemies complementing the audio changes.
Cherrypick of 74edb966a2
2022-09-18 12:39:50 +03:00
Yamagi
1053b5dfb1
Merge pull request #871 from 0lvin/new_commands
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Add new cheats spawn commands
2022-09-17 17:17:02 +02:00
Yamagi
e705b48a8e
Merge pull request #883 from protocultor/thumbsticks_fs
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Improved controller thumbsticks precision + Flick Stick
2022-09-17 16:13:57 +02:00
Denis Pauk
5cddd2110c
client: add multiplayer model preview animation
2022-09-04 23:40:55 +03:00
Denis Pauk
cf110b5ea0
game: Add spawn on start point
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It could be used for spawn weapon or opponnent for coop at spawn point.
2022-09-04 23:40:55 +03:00
Denis Pauk
2a8a2f390a
game: add spawn entity by coordinates
2022-09-04 23:40:55 +03:00
Jaime Moreira
c6dd713c89
Smooth rotation for Flick Stick
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Added cvar to change maximum rotation angle that will be smoothed
2022-08-24 19:37:25 -04:00
Jaime Moreira
748909fd96
"Flick Stick" controller layout implementation
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With southpaw version added to "sticks layout" menu
Cvar for length of stick to be considered a flick or rotation
Lacks rotation smoothing
2022-08-24 19:02:21 -04:00
Jaime Moreira
0417bc1023
Sloped axial deadzone added
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2 cvars to change it, 1 per stick
Provides the "snap-to-axis" feeling of the previous axial deadzone
2022-08-24 17:48:33 -04:00
Jaime Moreira
f3fcf3fc24
Joystick handling refactored for precision
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Changed 6 cvars for stick layout to 1; includes menu option
Axial deadzone replaced with radial one, 6 cvars to 2
Expo different for each thumbstick (1 cvar to 2); sliders included
Expo applied to full joystick vector magnitude, instead of per axis
Deleted "joystick_up" ("updown" function) and its sensitivity
2022-08-24 12:30:39 -04:00
apartfromtime
243d4193ee
Add player models command
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Update documentation.
2022-08-19 16:07:12 +10:00
Jaime Moreira
7f689f649c
Faster weapon switching with 'cycleweap'
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Allows to skip elements on the weapon list by tapping the same bound key
2022-08-01 14:31:26 -04:00
Yamagi
c6f6a17176
Merge pull request #849 from protocultor/gyro_aiming
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Gyro aiming
2022-06-17 13:07:25 +02:00
David CARLIER
a01309235b
client download, adding two new cvar to have the ability to set
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a threshold to abort the download if a certain transfer rate is too low.
Disabled by default.
2022-06-11 13:41:24 +01:00
Jaime Moreira
f12b759feb
Gyro aiming configuration cvars
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Cvar to choose between "yaw" (0) or "roll" (1) axis of the controller
to turn (change your yaw) in-game.
Cvars to change pitch and yaw gyro sensitivities.
Updated cvar documentation with new section "Game Controller".
2022-06-07 09:34:45 -04:00
Daniel Gibson
ae4388abed
Doc: Make busywait 0 sound a bit less scary
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As far as we know it's mostly a Windows-only problem, where
(especially in power-saving modes) sleeping can be very imprecise.
2022-05-11 17:44:57 +02:00
Daniel Gibson
13d3dd1b33
doc/030_configuration.md: Update (and shorten) tuning guide
2022-05-11 16:20:28 +02:00
Daniel Gibson
e3aa1010f9
doc/040_cvarlist.md: improve documentation of cl_async etc
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to reflect reality, including the latest changes
2022-05-11 02:02:46 +02:00
Yamagi
e294fc94e5
Merge pull request #822 from DanielGibson/gles3-rb
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OpenGL ES 3.0 support
2022-05-07 09:45:30 +02:00
Daniel Gibson
ef7ba41932
Update documentation for GLES3 and gl3_usefbo
2022-04-27 00:33:46 +02:00
ConHuevosGuey
9c6c2fa749
Update retexturing command in configuration document.
2022-04-25 11:35:23 -05:00
Jaime Moreira
db0e643419
Load gamecontrollerdb.txt for SDL2 joy mappings
2022-04-16 01:37:15 -04:00
Yamagi
6e45f5a66b
Merge pull request #810 from protocultor/prefweap
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Added prefweap command to select weapon by priority
2022-04-13 11:51:33 +02:00
Jaime Moreira
fadb281ec9
Added cvar to define SDL gamepad's 'Back' button
2022-04-06 22:15:14 -04:00
Jaime Moreira
f80e5224bb
Added prefweap command to select weapon by priority
2022-04-06 15:28:34 -04:00
Denis Pauk
c73eac63b3
soft: rename r_colorlight -> sw_colorlight
2022-03-29 22:29:28 +03:00
Daniel Gibson
b5a0050e31
Document gl3_colorlight and gl_texturemode
2022-03-26 19:48:33 +01:00
Daniel Gibson
6eb9ca0f65
Add r_lerp_list and r_videos_unfiltered CVars, fix #800
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r_lerp_list is to allow exceptions to r_2D_unfiltered (like for having
pixely UI in general, but filtered console background).
r_videos_unfiltered controls whether videos should be filtered or not
I also made r_nolerp_list CVAR_ARCHIVE, like users probably expect it.
2022-03-20 12:16:15 +01:00
Daniel Gibson
1230e2c11c
Update docs for building with Visual Studio
2022-03-12 18:11:53 +01:00
Yamagi
7464cb7ae5
Document the HTTP downloading cvars.
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For some reason I never added them to the documentation. Pointed out in
\#793, closes #793 .
2022-02-26 17:34:16 +01:00
David Carlier
ff3315d5d6
Haiku doc update, little code style fixes.
2022-02-26 08:35:10 +00:00
Markuss Mišķis
f7999d74a3
Change the amount of Renderers to 3
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Since Vulkan is missing from the list.
2021-11-28 02:12:48 +02:00
Yamagi
b0fb26c6aa
Document the gamemode
command.
2021-11-13 12:22:06 +01:00
Denis Pauk
1e0d75857b
Use separate r_scale8bittextures for image scale
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Rename {sw,gl}_retexturing variables to r_retexturing in code.
2021-10-17 11:11:05 +03:00
Yamagi
c41e9413bb
Move g_machinegun_norecoil
to the appropriate section.
2021-09-28 18:40:07 +02:00
De-Seppe
b471578c3e
Rename variable to conform to naming guidelines
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Change the name of the cvar machinegun_norecoil to g_machinegun_norecoil to conform to the naming guidelines
2021-09-27 18:29:37 +02:00
De-Seppe
c1e0372366
Add new cvar to the documentation
2021-09-27 13:06:58 +02:00
David Carlier
137d2608c0
installatio doc update proposal, regarding BSD and Solaris
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compatible systems.
2021-09-26 13:27:18 +01:00
Yamagi
79c918eefb
Clarify the Windows build instructions a little bit.
2021-09-04 17:25:00 +02:00
Yamagi
e9be3a8c5a
Link the Neural Upscale Texture pak.
2021-09-04 17:19:04 +02:00
Yamagi
1ff3760c76
Refine the g_footstep
cvar.
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There were complains that always generating footsteps is annoying,
because there will be footsteps while swimming or jumping. Refine
the cvar a little bit:
* `0`: No footsteps at all.
* `1`: Vanilla Quake II behavior.
* `2`: Always footsteps as long as the player has a ground entity.
* `3`: Always footsteps.
The changes the meaning of the values, `2` has become `3`.
Closes #738 .
2021-08-25 18:34:24 +02:00