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Explain were to get the optional monster footsteps assets from.
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@ -152,6 +152,16 @@ changelogs for each map by opening the .ent files with a text editor and
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reading the comment section at the top (lines starting with "//").
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### Monster Footstep Sounds
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Yamagi Quake II has optional support for monster footstep sounds. These
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require some custom audio files. Download the pak file with the sounds
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from https://deponie.yamagi.org/quake2/assets/footsteps.pkz and copy
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the file into the *baseq2/* directory.
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The footstep sounds are included with the official Windows release.
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#### Download And Setup
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1. Download the .ent files from the yquake2 repositories on GitHub.
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@ -204,7 +204,8 @@ Set `0` by default.
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is moving over stairs and slopes.
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* **g_monsterfootsteps**: If set to `1` monster footstep are generated.
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By default this cvar is disabled (set to 0).
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By default this cvar is disabled (set to 0). Additional footstep
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sounds are required. See the installation guide for details.
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* **g_fix_triggered**: This cvar, when set to `1`, forces monsters to
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spawn in normally if they are set to a triggered spawn but do not
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