Add new cvar to the documentation
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@ -48,6 +48,12 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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* **aimfix**: Fix aiming. When set to to `0` (the default) aiming is
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slightly inaccurate, bullets and the like have a little drift. When
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set to `1` they hit exactly were the crosshair is.
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* **machinegun_norecoil**: Disable machine gun recoil in single player.
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By default this is set to `0`, this keeps the original machine gun
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recoil in single player. When set to `1` the recoil is disabled in
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single player, the same way as in multiplayer.
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This cvar only works if the game.dll implements this behaviour.
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* **busywait**: By default this is set to `1`, causing Quake II to spin
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in a very tight loop until it's time to process the next frame. This
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